Log in

View Full Version : [REQ] Fix for the Complete Stop on torpedo hit


wildcards
03-27-10, 10:11 AM
I've noticed that when hitting a ship, it freezes dead in the water. :damn:
If the torpedo hit wasn't a kill shot, the vessel will speed up again to what ever speed it was doing, but that brief moment it went from lets say 12 knots to 0 knots is causing my other torpedo's to miss.

I've seen this happen very often and so far to memory I only have really noticed it with war ships. I don't recall seeing a merchant doing this, but this might also happen with merchants vessels.

If there is a fix already for this glitch, point me to one :salute: