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View Full Version : [req] make co2 level dial working?


Redlance88
04-01-10, 12:53 PM
any chance of making the dial on the command deck behind the lower section of the attack scope that is marked co2 and stuck at the half way mark, functional? ( can ya tell I am all about using the real dials?) would post a screen shot to show what I am talking about but I am at work till 5 and don't have access to the game right now.

lucagaeta
04-02-10, 08:01 AM
any chance of making the dial on the command deck behind the lower section of the attack scope that is marked co2 and stuck at the half way mark, functional? ( can ya tell I am all about using the real dials?) would post a screen shot to show what I am talking about but I am at work till 5 and don't have access to the game right now.

n my mod I tried to make a functional tool CO2, but the controller dial does not work properly, because with the passage of time does not move the needle:damn:

Regards,luca

Redlance88
04-02-10, 11:12 PM
Maybe some day, some one will figure it out, but thanks for all the work ya did getting other dials to work. I use your mod daily. it is appreciated. I hope to one day not have to use the GUI for any thing, just a tall ship and a star to steer by.