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View Full Version : [REL] Uboat Visual Damage mod


wamphyri
04-13-10, 08:03 PM
As requested by Oscar19681

With Thanks to privateer for pointing me in the right direction

This adds sh4 like visual damage to the sub when you take hits from shells etc.

Link (http://www.filefront.com/16116307/Uboat%20visual%20damage%201.0%20-%20wamphyri.zip)
(install with jsgme)
edit - I changed a file that I'm sure no other mod uses.. it should be compatible with all mods I know of

I tried to add damage how sh3 showed it also but sh5 can't use that controller with a granny file. In sh3 the flak/deck guns got damaged.. they had a separate model for the damaged state and sh5 doesn't have that.. I tried to add that also. The big thing is that even tho I didn't touch the conning tower files if a shell hits the conning tower it'll show a hole on the outside .. but be fine when your in the tower. Kinda strange and funneh looking. C'est la vie


http://i584.photobucket.com/albums/ss284/Mythandar-eve/SH5Img2010-04-13_185411.jpg

pythos
04-13-10, 08:07 PM
Dude, that is like some tubular damage bro.

Okay switching out of dumb surfer mode.

Those are some big holes in that them thar submarini.

LOL

wamphyri
04-13-10, 08:13 PM
I didn't realize it when I took that pic but 2 seconds later it was game over screen.. and I was trying to get a pic with the damage and a destroyer above me.. maybe next time.

t0maz
04-13-10, 08:21 PM
Looks great :up:

ddrgn
04-13-10, 08:22 PM
Excellent, now I am off to get depth charged.

Thanks wamphyri!

Madox58
04-13-10, 08:35 PM
Well,
I got the Name wrong and how long it would take for a release.
:DL
But nice to see someone actually did something.
:up:

Regards Mate!

ddrgn
04-13-10, 08:50 PM
Hey guys,

Did you guys change anything else in the .zon files?

When I use this mod nothing gets damaged except the Radio Antenna.

When I turn it off I take all kinds of damage.

No mods conflict with the .zon files for subs so not sure how anything but this mod is making the change.

wamphyri
04-13-10, 08:55 PM
Hey guys,

Did you guys change anything else in the .zon files?

When I use this mod nothing gets damaged except the Radio Antenna.

When I turn it off I take all kinds of damage.

No mods conflict with the .zon files for subs so not sure how anything but this mod is making the change.

No other changes were made. I only added the controller for the damage decals. Are you loading up a saved game? I don't know if this is save game compat as I only tested in historical missions.

ddrgn
04-13-10, 08:58 PM
No other changes were made. I only added the controller for the damage decals. Are you loading up a saved game? I don't know if this is save game compat as I only tested in historical missions.

Nope testing in a single mission, one I uploaded earlier to test with.

Could be something on my end will keep trying and report of course.

http://www.subsim.com/radioroom/downloads.php?do=file&id=1738

Tried again 22:02 EST, same problem.

Did you test this underwater or get the damage above water from cannons?

Westbroek
04-13-10, 08:58 PM
Now I have a great reason to die.
Fatalism...priceless.

wamphyri
04-13-10, 09:15 PM
Nope testing in a single mission, one I uploaded earlier to test with.

Could be something on my end will keep trying and report of course.

http://www.subsim.com/radioroom/downloads.php?do=file&id=1738

Tried again 22:02 EST, same problem.

Did you test this underwater or get the damage above water from cannons?


Oh sorry. I forgot to mention I hadn't tested with DC's. I'm checking on that now. SH3/4 used controllers that in many instances don't work with the granny files and one of them is that damage displays on the sub based on damage taken. What I added was just a decal .. you take a direct hit .. you get a decal. Same as how the ships show damage where the torps hit. But dc's do splash damage same as bombs.

7thSeal
04-13-10, 09:15 PM
When the damage is repaired will they also consider those holes in my sub?
Restored to normal automatically with the repairs?

:DL

ddrgn
04-13-10, 09:16 PM
Ahh yes I see, I can take damage above water np and it shows the damage decals. When I submerge I take no damage and see no decals.

Perhaps why the controllers we're left alone by the devs, it seems broken.

wamphyri
04-13-10, 09:25 PM
When the damage is repaired will they also consider those holes in my sub?
Restored to normal automatically with the repairs?

:DL

Well if i'm not mistaken these are hull damage holes.. you can't repair hull damage until back in port. Then the holes will be fixed.

7thSeal
04-13-10, 09:28 PM
Well if i'm not mistaken these are hull damage holes.. you can't repair hull damage until back in port. Then the holes will be fixed.

Yeah that's what I meant, when/if you make it back to port would it be fixed... thanks for the info. :up:

Ducimus
04-13-10, 09:28 PM
I don't recall ever seeing a DC leave a hole decal in SH4. I think its shells only that leave a mark.

wamphyri
04-13-10, 09:29 PM
Ahh yes I see, I can take damage above water np and it shows the damage decals. When I submerge I take no damage and see no decals.

Perhaps why the controllers we're left alone by the devs, it seems broken.

the devs left all the controllers in from both sh3 and sh4 .. but many don't work in sh5.

7thSeal
04-13-10, 09:38 PM
Wondering if its possible to remove the decal used for the torpedo damage and just use the one for the deck gun damage?

That one for torpedo damage is a big freaking hole... :haha:

wamphyri
04-13-10, 09:41 PM
Wondering if its possible to remove the decal used for the torpedo damage and just use the one for the deck gun damage?

That one for torpedo damage is a big freaking hole... :haha:

It's both the same decal. It's based on the damage that's done that determines the size of the hole. Plus ships that don't have the controller don't show any damage at all. I just wish I could change the decal and the hole shape .. ...


*STARES AT PRIVATEER*

7thSeal
04-13-10, 09:45 PM
Ah I see now, I was thinking it used a different one for the torpedo damage.

ddrgn
04-13-10, 09:46 PM
I don't recall ever seeing a DC leave a hole decal in SH4. I think its shells only that leave a mark.

That may be true, but at the same time I take no damage when the decal controllers are enabled... Would be great if others would test this for confirmation.

wamphyri
04-13-10, 09:49 PM
That may be true, but at the same time I take no damage when the decal controllers are enabled... Would be great if others would test this for confirmation.

I'll test .. what mods are you using? if any?

Ducimus
04-13-10, 09:59 PM
That may be true, but at the same time I take no damage when the decal controllers are enabled... Would be great if others would test this for confirmation.

Ohhhh! Nevermind me. That IS wierd.

(BTW, as others mentioned, torpedo damage leaves holes too. I forgot about that)

wamphyri
04-13-10, 10:30 PM
That may be true, but at the same time I take no damage when the decal controllers are enabled... Would be great if others would test this for confirmation.


I tested with mod and without using your mission you posted (nice mission btw) .. and it was the same with both.

ddrgn
04-13-10, 10:32 PM
Thanks, meaning you see the same problems?

wamphyri
04-13-10, 10:37 PM
Thanks, meaning you see the same problems?

meaning I got damaged the same with both.

I didn't get what your seeing with no damage with decals and damage without.

ddrgn
04-13-10, 10:44 PM
Ok will keep looking into it on my end, thanks for checking....

wamphyri
04-13-10, 10:57 PM
Ok will keep looking into it on my end, thanks for checking....


Do let me know .. I have no issue with being wrong. If the final result is a better sh5 for all then it's what i'm working for.

urfisch
04-14-10, 01:46 AM
nice idea...but, these holes are far too big!!! unreal...

i like the marks from sh3...this is far more realistic. best thing would be a combination of these two effects.

normally a grenade hit caused a small hole on the outer hull. a lot of metal damage, but not that deep!

silversurfer
04-14-10, 02:02 AM
Have to say a great mod.. and better than what we had before.

tonschk
04-14-10, 02:23 AM
I think a Deep Charge must make just a warped metal sheet effect

http://i194.photobucket.com/albums/z58/tonschk/1212786851_220-20Submarine20-20U-bo.jpg
http://i194.photobucket.com/albums/z58/tonschk/dc-dam.jpg

Cap.Palla
04-14-10, 04:03 AM
I think a Deep Charge must make just a warped metal sheet effect



I'm agree with you...i mean,this is a nice mod for a death screen of your sub,i think would be better a warped metal sheet effect of at least a dark alone on the hull..

tiger shark
04-14-10, 05:20 AM
Just a question.Is there a bug like in SH4 where after saving and reloading the visual damage would disappear?

StarvinMarvin
04-14-10, 05:50 AM
Thanks alot for this man!! looks great! even if some people thinks its flawed and unrealistic its still more realistic then no damage at all :) and alot more fun!

Great work!

//Marv

Keef Kavannah
04-14-10, 06:15 AM
Thanks alot for this man!! looks great! even if some people thinks its flawed and unrealistic its still more realistic then no damage at all :) and alot more fun!

Great work!

//Marv


ditto. a more "streamlined" damage would be great, still this is better than the vanilla one.

Watson
04-14-10, 07:32 AM
A step in the right direction for sure, thanks. :up:

ddrgn
04-14-10, 11:33 AM
Hi Wamphyri,

Report using various configurations while submerged:

Vanilla (no mods): take minor compartment damage, mainly hull integrity damage
Mods on (not including UVDM or FH2.0): Medium compartment damage, no hull integrity damage (pic below)
Mods on (including UVDM): no compartment damage, no hull integrity damage, minor damage to radio, radar and flak.
Mods on (including FH2.0): Full damage to compartments, minor hull integrity damage
Mods on (UVDM first installed, FH2.0 second): no compartment damage, no hull integrity damage, minor damage to radio, radar and flak.
Mods on (FH2.0 first installed, UVDM second): no compartment damage, no hull integrity damage, minor damage to radio, radar and flak.

Now I truly thought it was my mod effecting the damage outcomes when using UVDM. So thats why I sat trying to get it too work observing the various outcomes.

Something is off with the controllers for the decals, I am 90% sure. The only other factor I can think of which prevents total damage occurring submerged using UVDM is perhaps in my install I have edited a file I have not accounted for, nor remember editing. Would like to hear more opinions on this as I would hate for someone to do a full campaign only receiving damage to radars and deck guns.

Here is a pic of Mods on (not including UVDM or FH2.0):

http://i802.photobucket.com/albums/yy309/pwc100/mods0414.jpg

So before all these mods are installed (stock) I get hull damage and minor compartment damage, very light... When these mods are installed w/o my FH or your UVDM I get no damage to the hull but serious flooding and compartment damage.

This may truly be a user only problem (me), but would like to know for sure.

oscar19681
04-15-10, 08:13 AM
As requested by Oscar19681

With Thanks to privateer for pointing me in the right direction

This adds sh4 like visual damage to the sub when you take hits from shells etc.

Link (http://www.filefront.com/16116307/Uboat%20visual%20damage%201.0%20-%20wamphyri.zip)
(install with jsgme)
edit - I changed a file that I'm sure no other mod uses.. it should be compatible with all mods I know of

I tried to add damage how sh3 showed it also but sh5 can't use that controller with a granny file. In sh3 the flak/deck guns got damaged.. they had a separate model for the damaged state and sh5 doesn't have that.. I tried to add that also. The big thing is that even tho I didn't touch the conning tower files if a shell hits the conning tower it'll show a hole on the outside .. but be fine when your in the tower. Kinda strange and funneh looking. C'est la vie


http://i584.photobucket.com/albums/ss284/Mythandar-eve/SH5Img2010-04-13_185411.jpg

Thank you so much for this. And thank you from the community. GIVE THIS GUY AN IRON CROSS!

capt-jones
04-15-10, 10:16 AM
:salute:just to confirm this mod works ok for me,sub took depth charge damage to the front of the conning tower in scapa flow
from the outside it looked like a hole,but on closer inspection from the inside it looks like buckled metal,sorry did not hang around for a pic(printscreen)as i just sunk seven ships and i need the tonnage:oops:

shmall
04-15-10, 10:51 AM
Is there a way of making the holes go away and replacing with damaged decal?

Any sub with a hole that large in the pressure hull would be dead in seconds, it just looks silly, thought so in the other SH titles too :(

Madox58
04-15-10, 10:22 PM
Try playing with the controllers.
The controllers from SH4 may still work.
And alot of neat things happen when you just play around.
One course of action may not be the best course of action.

caine007
04-16-10, 06:59 PM
I'd be surprised if the damage decals exactly matched the amount and position of where the shot struck. I don't know about the actual files etc. but it seems unlikely that the 3D models would be that flexible from my experience.

Are you sure there aren't just a set number of decals in appropriate positions for every model and it simply picks the nearest one to display? Would be a much simpler way of doing it and solve a lot of graphics problems from a dev's perspective.

Course I could be wrong and some poor programmer spent weeks getting this to work when they could have... I dunno fixed something important :DL

Arclight
04-17-10, 01:26 AM
To my understanding: the damage decals are just transparant holes with some detail around the edges and on the inner rim. Nothing changes on the actual model, you can just see through part of the skin. ;)

oscar19681
04-27-10, 09:14 AM
I,m having problems with this mod. When underwater the wholes pretude when viewed from above and they can bee seen above water even when going deep when the u-boat model itseld cannot be seen at all . I just see the damaged wholes of the u-boat. This looks extremly weird. Also it seems that it somehow affects the damage my u-boat takes. It might be do to other mods but i did a test with your mod and the u-boat depth charge shake mod. I would only get hull damage and minor sytem damage and it took quite a while for my boat to sink i could even remaing on the surface for some time. I just think the damage system is all screwed up from stock.

wamphyri
04-27-10, 06:23 PM
I,m having problems with this mod. When underwater the wholes pretude when viewed from above and they can bee seen above water even when going deep when the u-boat model itseld cannot be seen at all . I just see the damaged wholes of the u-boat. This looks extremly weird. Also it seems that it somehow affects the damage my u-boat takes. It might be do to other mods but i did a test with your mod and the u-boat depth charge shake mod. I would only get hull damage and minor sytem damage and it took quite a while for my boat to sink i could even remaing on the surface for some time. I just think the damage system is all screwed up from stock.

I'm not sure why your seeing the holes above the water. I tried to get the same effect and wasn't able to, I did my test with only the visual damage mod installed so you may have run into some bug from some files being changed. And your not the only one who see's changes to the damage you take, I don't know why it's doing that for some(or maybe all) because I only added a controller that adds damage decals. I don't plan on looking into this until atleast after the patch.

I did try and get the sh3 and sh4 damage models to work with sh5 but no luck. With the sh5 damage decal controller I can specify a mesh it uses for the damage decal but I have no idea what the others are, if there even are others.

Task Force
04-27-10, 06:27 PM
Hmm, I wounder if it is possiable to make damage different, I would thing holes from a DD gun would be smaller. and a Debth charge would not be as big, the metal would have a hole/ dented in not HUGE holes like in 4?:hmmm:

oscar19681
04-28-10, 07:55 AM
I agree. The huge holes look kind of unrealistic. I dont understand why this wasent changed after sh-4.
I wonder if the huge holes could be changes to dented metal or something.

PL_Andrev
04-28-10, 09:11 AM
Yes, maybe parts of damaged hulls will look better?
I'm sure - it will look better.
The question is: maybe other filter or other texture can be used?

Possible?
http://www.uboat.net/photos/u333-damages.jpg

Madox58
04-29-10, 07:50 PM
Much depends on what the patch allows.
Can we add damages as was done in SH4?
If so?
Then a wide range is possible.
If not, and we are left to what we have?
Then there's ALOT of work to be done getting around things.
It can be done but it's a long haul!

wamphyri
04-29-10, 08:59 PM
With this only direct cannon fire on the sub shows a hole, it's the same effect that npc ships show when you torp them or shell them. I tried to get stuff from sh3 and sh4 to work but didn't have any luck.

The damage decal controller has 2 things a person can change, hole shape and hole model, with these you need to specify a mesh that it will use, it doesn't use textures. Leaving them blank like I did gives you the default effect it uses now. I haven't found any meshes that can be used in these spots and maybe ubisoft only has the default in the game. If someone is decent with meshes (I'm clueless) maybe they could try and make a mesh that will display damage more as it should be, tho this still wouldn't get depth charges to show damage on the sub with how the controller is currently.

Capt Jack Harkness
04-30-10, 01:35 AM
Would it be possible to model the pressure hull under the outer hull, so that cannon fire exposes the outside of the pressure hull and the torn superstructure in the ballast tanks, under the deck, around the conning tower, etc instead of the inside of the compartment? It seems like anything that would make a big hole all the way into the room would send the boat to the bottom in a hurry...

KillerTube
04-30-10, 12:43 PM
Yes, maybe parts of damaged hulls will look better?
I'm sure - it will look better.
The question is: maybe other filter or other texture can be used?

Possible?
http://www.uboat.net/photos/u333-damages.jpg


WOW! :salute:

chrysanthos
01-30-11, 05:37 AM
well my friends i have the same problem with my uss montana battleship...even if she gets many hits from shells there is no visible damage at all..not even a hole or black splashes on hull...i am running sh4 version 1.4 by the way...is there a texture pack or something i can fix this?

TheDarkWraith
01-30-11, 11:11 AM
well my friends i have the same problem with my uss montana battleship...even if she gets many hits from shells there is no visible damage at all..not even a hole or black splashes on hull...i am running sh4 version 1.4 by the way...is there a texture pack or something i can fix this?

try FX Update mod and see what you think ;)

chrysanthos
02-07-11, 02:54 PM
how can i post images from the game?

stoianm
02-07-11, 03:00 PM
how can i post images from the game?
1/go to photobucket.com
2/ click on browse
3/ select picture
4/ upload now
5/ Forum Code , copy
6/ Paste in subsim message

silentmichal
12-31-11, 07:10 AM
As requested by Oscar19681

With Thanks to privateer for pointing me in the right direction

This adds sh4 like visual damage to the sub when you take hits from shells etc.

Link (http://www.filefront.com/16116307/Uboat%20visual%20damage%201.0%20-%20wamphyri.zip)
(install with jsgme)
edit - I changed a file that I'm sure no other mod uses.. it should be compatible with all mods I know of

I tried to add damage how sh3 showed it also but sh5 can't use that controller with a granny file. In sh3 the flak/deck guns got damaged.. they had a separate model for the damaged state and sh5 doesn't have that.. I tried to add that also. The big thing is that even tho I didn't touch the conning tower files if a shell hits the conning tower it'll show a hole on the outside .. but be fine when your in the tower. Kinda strange and funneh looking. C'est la vie


http://i584.photobucket.com/albums/ss284/Mythandar-eve/SH5Img2010-04-13_185411.jpg

Hello! The link isn't working. Wamphyri, can you upload the file again? Because I can't find this mod:damn:.

Thanks, silentmiochal

lesec74
01-10-12, 07:12 AM
hello,

Any news about the link?

thanks

charognard
01-10-12, 07:36 AM
Isn t include into FX Update ?
v0.0.4 - adjusted \data\Objects\Sensors\UBoat_Sensors.sim
- added damage decals to all subs (human and AI) (when sub takes damage there will be visual evidence of it on the outside of the sub - won't show for small caliber gun damage)

vitovt13
01-10-12, 09:16 AM
hello,

Any news about the link?

thanks
http://www.gamefront.com/files/21170086/Uboat+visual+damage+1.0+-+wamphyri.zip
Best regards:Kaleun_Party:

TheDarkWraith
01-10-12, 10:17 AM
Isn t include into FX Update ?

My version is in FX_Update. The version here uses some different methods to achieve nearly the same result.

silentmichal
01-29-12, 02:39 PM
http://www.gamefront.com/files/21170086/Uboat+visual+damage+1.0+-+wamphyri.zip
Best regards:Kaleun_Party:
Thank you very much! That's gread mod:yep:.

silentmichal

brrrät
01-08-13, 06:15 PM
Looks funny, i will test this mod.

GPTeles
02-09-15, 07:16 PM
The link is off!
Please fix it!