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lumat83
04-02-10, 09:06 AM
Hello

Actually, in SH5, the maximum depth for the U-Boats is 180m without damages.

It seem to me that this depth is not correct. The U-boat could go down at more than 200m in reality.

Is there a way, or a mod, to correct this ?

Thank you :DL

TheDarkWraith
04-02-10, 09:27 AM
lifted from 7A's cfg file:

[Properties]
PeriscopeDepth=12;meters 12.5
SnorkelDepth=12;meters 12.5
CrashDepth=71;meters - is actualy 70, and will never reach 71, it will dwingle at ~70.5 - fix for updating interface. [Saitan Catalin]
MaxDepth=200;meters
DiveDepth=40;meters
SurfaceDepth=5;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]


max depth is set to 200 meters for the 7A.

lumat83
04-02-10, 09:42 AM
Thank :) I've seen it.

But for the type 7b we have

[Properties]
PeriscopeDepth=12.5
SnorkelDepth=12.5
DiveDepth=40;meters
CrashDepth=70;meters
MaxDepth=215;meters
SurfaceDepth=5;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]

though, many damages appear after 180 m. I've made a try. After a depth at 195m, the hull integrity is at 69%. :o

Are there some others parameters to change ?

wetwarev7
04-02-10, 12:44 PM
I believe this is linked to crew morale and experience isn't it?

I would check there...

lumat83
04-02-10, 01:41 PM
I don't know but I would like to change it a little. I think that the damages could begin at a depth about 210-220 m.

It seem to me that this setting would be more correct according to the reality

sergei
04-02-10, 01:46 PM
I believe you have to edit the ZON file associated with that particular boat to change the max depth.

sergei
04-02-10, 02:01 PM
I did a few searches and it looks like there is an entry called 'Crashdepth' in the ZON file that determines your max depth.

This post by Webster from last year may help
http://www.subsim.com/radioroom/showpost.php?p=1074189&postcount=2

The post was for SH4, but I've just had a look at the SH5 ZON files, and they have a lot of the same entries as 4.

It's somewhere to start, anyway.
Good luck :DL

lumat83
04-02-10, 03:18 PM
Thank you very much.

I think that it's too hard for me to try to modify these values :cry:.

Hope that an expert will make a mod for this.

Mav87th
04-03-10, 12:35 AM
CrashDepth are the depth the u-boat will dive to if you hit Crash Dive.

Max Depth are the depth where the boat will crush.

lumat83
04-03-10, 06:03 AM
It's more complicated, I think. Or, 215 m for a type 7 is not enough

During my try, I had important damages on the hull ( integrity at 69% ) after a depth to 200 m during some seconds only.

sergei
04-03-10, 07:07 AM
To change the max depth you need to alter the ZON file.
Editing the cfg will not work.
In the ZON file there is an entry called CRASHDEPTH.
Despite what you may think, this is actually controlling the max depth for the sub.
I know this is a counter intuitive connection.
Please see screenshot for proof.
http://img405.imageshack.us/img405/878/crashdepth.jpg

This is from an SH4 boat, I have been playing with the crush depths of my porpoise this morning.
The SH5 ZON files have the same entries.

Again. Editing the cfg file entries will not change the boats max depth characteristc.

lumat83
04-03-10, 07:33 AM
Thank you very much.

I've only a problem to use GoblinEditor. I've some error messages when I open the .zon :

"You don't have the actor dll's for the following controller type ..."

Even I've set the options (SH5 directory)

sergei
04-03-10, 08:07 AM
First you have to go into the GoblinEditor options screen and type in your SH5 install directory, in 2 places.
That's why I could not get my Goblin to work for a few weeks, I had only typed in my directory in 1 place. :damn::DL
See screenshot (relevant for my install!)

http://img24.imageshack.us/img24/8804/optionsn.jpg

This will solve the missing actor dll problem.

Next step - very important.
Back up the ZON file for the sub you will be editing!

Then use Goblin to open the GR2 file for the relevant sub.
Then Merge the ZON file in.
Double click on the 'Colisionable Object' entry in the project tree to edit the behavior.
See screenshot

http://img30.imageshack.us/img30/3624/zonedit.jpg

This is a shot of the ZON file for my Type VIIA.

You see it has a value of 250.
This does not mean 250 meters! The game seems to use some arbitrary scale for this value.

I found a useful bit of info about how the game calculates the crush depth from this figure last month, I think from the RUB forum. It looked good to have so I copied and saved it.

-- Note 1:
* Remember that crash depth is not a direct depth translation. Crash depth is obtained by taking your targeted depth, multiplying it by 0.3 or 0.4 ( I used 0.4), and adding that to your original number.

Example: My targeted crush depth is 230 meters, therego
( 230 * 0.4) + 230 = 322

I think this was originally written by either Ducimus or Luke, so thanks to them for figuring this out :up:

After you have edited this and closed the window, the ZON entry in the project Tree will turn red, I guess to let you know you have changed something.
Right click on it and save it.

Job done, go test. :DL
Be aware SH5 subs still have a bouyancy problem, exacerbated by going below 200 meters. Don't be surprised if once you get down that deep you need a lot of speed to maintain depth.

Good luck :up:

lumat83
04-03-10, 09:44 AM
I've set the options correctly (the two) in Goblin Editor

But nothing, I've always this problem of actor.dll

Silent Hunter 5 is installed on G (G:\Silenthunter 5). maybe it's the problem .... :cry:

sergei
04-03-10, 09:50 AM
Right lumat83, I didn't realise this :(

Silent Hunter 5 is installed on G (G:\Silenthunter 5). maybe it's the problem .... :cry:

It might be the problem, I guess.

lumat83
04-06-10, 01:25 AM
Thank for your help :).

I can't install it on "C". But I suppose (I hope) that a mod will correct it :yep:

Ducimus
04-06-10, 03:19 PM
This is a shot of the ZON file for my Type VIIA.

You see it has a value of 250.
This does not mean 250 meters! The game seems to use some arbitrary scale for this value.

I found a useful bit of info about how the game calculates the crush depth from this figure last month, I think from the RUB forum. It looked good to have so I copied and saved it.

-- Note 1:
* Remember that crash depth is not a direct depth translation. Crash depth is obtained by taking your targeted depth, multiplying it by 0.3 or 0.4 ( I used 0.4), and adding that to your original number.

Example: My targeted crush depth is 230 meters, therego
( 230 * 0.4) + 230 = 322

I think this was originally written by either Ducimus or Luke, so thanks to them for figuring this out :up:


http://ch3guest.files.wordpress.com/2009/09/sgt_20schultz_small.jpg

I see nothing, i hear nothing, i was not here, i did not even get up this morning!


CrashDepth are the depth the u-boat will dive to if you hit Crash Dive.

Max Depth are the depth where the boat will crush.
Honestly, this is modding 101. Crash depth is the depth that Hit point loss will start to incur on an undamaged hull. Crash speed, is the rate at which the hit point loss incurs per second. In other words, one specifies when, the other species how much.

How max depth in the subs cfg file comes into play in SH5 i don't know. In SH4, it is the depth at which the boat will level off at automatically if you press the D key to set dive planes to normal dive. Aka "test depth"

sergei
04-06-10, 03:58 PM
Quote:
'CrashDepth are the depth the u-boat will dive to if you hit Crash Dive.

Max Depth are the depth where the boat will crush'

I don't recall saying any such thing :06:

Ducimus
04-06-10, 04:08 PM
Quote:
'CrashDepth are the depth the u-boat will dive to if you hit Crash Dive.

Max Depth are the depth where the boat will crush'

I don't recall saying any such thing :06:

No you didn't, someone else did, i was just too lazy to go back and attribute the quote. I suppose i should make better use of the muliquote function. :88)

ddrgn
04-07-10, 02:18 AM
Did some testing with this:

Historic approx. crush depth for a type 7A was 200m

Set the multiplier to 1.15 of what you want it to be.

So in my case I want the 7A to start hull damage at 200 so make it 230.

Atributri74
04-07-10, 04:59 AM
Did some testing with this:

Historic approx. crush depth for a type 7A was 200m

Set the multiplier to 1.15 of what you want it to be.

So in my case I want the 7A to start hull damage at 200 so make it 230.

Is there mod for this? Ubisoft have no clue about German subs, all vii clas subs can easily dive near 200 meters, and some over 200 meters.

ddrgn
04-07-10, 10:23 AM
Its so easy I hardly want to even release a mod for it hehe.

I will though for others, I will make the 7A-C 200 meter crush depth and 7C41 250 meter.

I can base it off this:

http://www.uboataces.com/uboat-type-vii.shtml

Bilge_Rat
04-07-10, 11:03 AM
determining actual crush depth is not easy since the subs which exceeded it did not come back..:ping:

the deepest recorded dive by a type VII which I have found so far was 250 meters (812 feet) by U-331, a VIIc, right after it sank HMS Barham. I have been reading Blair's books and am now up to spring 43.

It appears such deep dives were rare events. He mentions two dives by other boats, one to 750 feet (230 meters) and one to 675 feet (208 meters) as "scary" for the crew. Certainly serious enough to be recorded in the boat's log.

In game with a VIIc, I have been down to 220-230 meters, before getting a visual and verbal warning from the chief that we are "too deep". If you immediately rise at that point, you can get away with as little as 1% damage to the pressure hull.

Is the stock game accurate? hard to say, it feels about right to me. Remember that for each 10 meters of depth, the pressure rises by a factor of one over the water presure at sea level, so:

sea level = 1
100 meters= 11x
150 meters= 16x
200 meters= 21x
250 meters= 26x

at sea level, pressure is 15 pounds per square inch. At 250 meters, it is 390 pounds per square inch.

Fincuan
04-07-10, 11:08 AM
sea level = 1
100 meters= 10x
150 meters= 15x
200 meters= 20x
250 meters= 25x


Shouldn't that be 11x, 16x, 21x, 26x, etc?

Approximately one atmosphere worth of pressure from the "natural one" and on top of that one for each 10 meters of water.

Bilge_Rat
04-07-10, 11:10 AM
Shouldn't that be 11x, 16x, 21x, 26x, etc?

Approximately one atmosphere worth of pressure from the "natural one" and on top of that one for each 10 meters of water.


yes, you are right. Its been a long time since I learned that formula.

ddrgn
04-07-10, 11:14 AM
Stock is way off, they had the type VIIC/41 at 300 meter crush depth.

Ducimus
04-07-10, 04:30 PM
determining actual crush depth is not easy since the subs which exceeded it did not come back..:ping:

the deepest recorded dive by a type VII which I have found so far was 250 meters (812 feet) by U-331, a VIIc, right after it sank HMS Barham. I have been reading Blair's books and am now up to spring 43.

It appears such deep dives were rare events. He mentions two dives by other boats, one to 750 feet (230 meters) and one to 675 feet (208 meters) as "scary" for the crew. Certainly serious enough to be recorded in the boat's log.


Indeed. When it comes to uboats, it is very hard to separate the facts, from the myths. Especially when many of the myths, are believed as facts.

Bilge_Rat
04-10-10, 05:32 AM
We have a new record-holder.

On march 11, 1943, U-432, a veteran VIIc on its 8th war patrol but w. a green skipper sank a merchantman. Incredibly, instead of taking evasive action, the boat stayed at periscope depth and the officers broke out champagne to celebrate... :o

...When the corvette Aconit carried out a standard sweep, it was also surprised to find U-432 still at PD.

Aconit dropped 10 DCs which caused extensive damage to U-432 and drove it down to 1,000 feet (307 meters). This depth "...so terrified all hands.." that the skip decided to surface at which point it was quickly sunk by the escorts. There were 20 survivors.