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  1. [REL] sobers No Trees mod . (23 replies)
  2. My first depth charge attack.. Assesment and Questions. (8 replies)
  3. german voice pack? (4 replies)
  4. Quick and simple question... (3 replies)
  5. CTD, hydrophon, AI subs (0 replies)
  6. Just a couple of Mod compatibility questions/concerns (18 replies)
  7. abyssal depths mod (26 replies)
  8. [REQ] Frosted U-boats! (16 replies)
  9. [REL] Rusty-weathered Type VII-C Skin (20 replies)
  10. Merging files (4 replies)
  11. [WIP]Main menu background movie, music and intro movie (0 replies)
  12. [REQ] We are ready for a mega mod? (Env 2.2, BARF, Feared Hunters, DW TDC, UBHS) (20 replies)
  13. [REQ] Deck Gun Confg (2 replies)
  14. Can GoblinEditor append new chunk to GR2?? (6 replies)
  15. Radio messages ? (7 replies)
  16. Video for main menu (5 replies)
  17. Updated list for 1.2 compatible mods anywhere? (2 replies)
  18. [Req] Nomograph for navigator map. (7 replies)
  19. [req] disable /enable TAI mini map? (1 replies)
  20. [REQ] Shooting at periscopes (6 replies)
  21. [Req] Rig for red when battle stations active (5 replies)
  22. WoGaDi Mod ! (133 replies)
  23. [REQ] Auto Special Meal scheduler.. (7 replies)
  24. [REL] Various Torpedo Loadouts for MP & SP (2 replies)
  25. Anyway to Mod myself to a Type C or C/41? (7 replies)
  26. [REQ] Remove auto save (3 replies)
  27. TDC_Darkwraith: night visual problem (15 replies)
  28. Will there Be ? (6 replies)
  29. [REQ] CON(trol)ing tower object fix and bridge grid map suggestion (5 replies)
  30. [REQ] no arrows on map? (8 replies)
  31. Surface Ships! (5 replies)
  32. How do i script? (14 replies)
  33. [REL] Enhanced Ship Recon Manual V2.01 (16 replies)
  34. [REL] sobers darker ship bow wave mod . (8 replies)
  35. "all hands on Battlestations" sound? (0 replies)
  36. [Req]Smoke on the Horizon (8 replies)
  37. [Req] Kriegsmarine Grid (33 replies)
  38. [REQ] More interior sounds (0 replies)
  39. The Radio direction loop - and some modding questions (8 replies)
  40. [REQ] Order dive while on deck (4 replies)
  41. Step By Step Guide (8 replies)
  42. [REL] sobers crew AI reduced gun ranges . (0 replies)
  43. Mods Mods ooo MODs (21 replies)
  44. [REQ]A fun Mod (11 replies)
  45. [REQ] Realistic deck gun . (11 replies)
  46. Just a modding thought, (11 replies)
  47. Torpedo Tubes doors still bugged after 1.2 patch??? (32 replies)
  48. abyssal depths : ClimateZone mod 1.0 (16 replies)
  49. periscope fix ? (3 replies)
  50. Mouce Hands for SH3, SH4 and SH5 (5 replies)
  51. Sh5 Mods (Help needed) (10 replies)
  52. [REQ] aces superturms for sh-5? (2 replies)
  53. Recognition Manual mod? (2 replies)
  54. Mod "John Wayne ist tot": SH3-Navigator für SH5 (7 replies)
  55. Port on the map (12 replies)
  56. [Rel] No Hull Damage Indicator No Pesky Warning Icons (14 replies)
  57. it is possible to Mod all Subs from SH3 back to SH5? (2 replies)
  58. [REQ] Idling Engines (9 replies)
  59. Sound Behavior (3 replies)
  60. Help with emblem (0 replies)
  61. [REQ] U-69 "Laughing cow/Flags" skin (11 replies)
  62. alarrrrrrrm (0 replies)
  63. Walking speed in submarine (0 replies)
  64. [REQ] Must maintain forward momentum or sink (10 replies)
  65. [REL] sobers base wave mechanics for SH5 (27 replies)
  66. [req] Helmets for the gun crew? (4 replies)
  67. If there is ever a megamod for SH5... (8 replies)
  68. [TEC] removing an object . (13 replies)
  69. Crash Dive Problem (13 replies)
  70. Question for the original GWX team (35 replies)
  71. Radio - values (5 replies)
  72. [TEC] wide moding playground using a gamehook (6 replies)
  73. [REQ] Higher Wave Mod (13 replies)
  74. [REQ] Remove Yellow Projected Torp Path Line (4 replies)
  75. The next thing to mod ? (19 replies)
  76. [REQ] Ladder slide Navy style (5 replies)
  77. Deutsche Sprach-Mod: "zwei sieben" statt "und-zwanzig sieben" (2 replies)
  78. My number one problem with SH5 -The Targeting (5 replies)
  79. How do you make this game a challenge (12 replies)
  80. [REL] sobers no shoe sound mod . (6 replies)
  81. [REQ] Reduction Gears (15 replies)
  82. [REQ] 360 bearing plotter for 1.2 SH5 stock (6 replies)
  83. [REQ] Camera Sway (0 replies)
  84. [REQ] A fix for sonar reporting? (13 replies)
  85. [REQ] Mod download mirror links. (1 replies)
  86. [TEC] Enemy port protection . (0 replies)
  87. [REQ]Old school crew management. (6 replies)
  88. Nearest Sound Contact (4 replies)
  89. annoying sound bug (8 replies)
  90. I need a small dds file . (4 replies)
  91. [REQ]TheDarkWrath's New UI - New UI (4 replies)
  92. [REQ] Flag pull down list (15 replies)
  93. Contact time stamps (2 replies)
  94. Overall after 1.2 patch, is a Supermod shaping? (17 replies)
  95. [TEC] Edit SH5 shape files (1 replies)
  96. [TEC] I need some murky water . (2 replies)
  97. Sound Mod? (6 replies)
  98. [REQ] Speed solver, torpedo attack angle calculation ingame (8 replies)
  99. Pascal's sub crew uniforms (0 replies)
  100. [REQ] Less annoying TAI Map wanted for patch1.2!! (12 replies)
  101. Would OldStyle UI TheDarkWraith be still working in 1.2? (8 replies)
  102. [REQ] unlock campaings (1 replies)
  103. [TEC] Distance and perspective . (12 replies)
  104. [REL] Gouldjg's Crew Ability Balancing Mod (12 replies)
  105. [REL]Manual Targeting Training Missions Beta (6 replies)
  106. Thanks Thread (5 replies)
  107. [WIP]Manual Targeting Mission Set (5 replies)
  108. Modify fuel consumption (1 replies)
  109. [WIP] U-Boat Aces Loading Screens (3 replies)
  110. Two MOD questions (3 replies)
  111. Commands; what lines to alter? (1 replies)
  112. How to export models (1 replies)
  113. Help! Need a fresh commands.cfg (2 replies)
  114. [REQ] fix the bottom! (4 replies)
  115. [REQ] step by step multiple UI by TDW.... (24 replies)
  116. For the newspaper (3 replies)
  117. Who will make the watch officer say the exact distance (3 replies)
  118. ok love church shV 101 keyboard commands. but how do you minimize the UI with it. (9 replies)
  119. [REQ]Kitchen sounds (12 replies)
  120. [REL] Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC (23 replies)
  121. [?] Patch 1.2 vs mods vs noob (5 replies)
  122. [REL] Emergency Dive Sounds (1 replies)
  123. Invert Mouse (0 replies)
  124. [REQ] Extended UI with fuel and crew bar (7 replies)
  125. @Luca (0 replies)
  126. Questions RE: Torpedo speed (6 replies)
  127. AI Tweaking SH4/5 (0 replies)
  128. [REQ]Start which campaign you want (10 replies)
  129. Use of RAdio stations (3 replies)
  130. [TEC] How to add torpedo storage (7 replies)
  131. [REL] Loading Screens Mod (13 replies)
  132. Bloodied guages (4 replies)
  133. jimimadrids_Tools Patch 1.2 (3 replies)
  134. CREW MORALE AND CREW SKILLS (wip) (7 replies)
  135. [TEC] How do I adjust Center of gravity (22 replies)
  136. The Modders BLIND-SIDED ME!!! (1 replies)
  137. 3D models from GWX 4 - Type II sub (5 replies)
  138. [wip] Periscope heads (4 replies)
  139. [TEC] List of files changed 1.1.5 vs 1.2.0 (8 replies)
  140. Mods Status after patch 1.2 (43 replies)
  141. [TEC] single core and the mods (7 replies)
  142. [TEC] Replay..? (0 replies)
  143. [REQ] factory chimney smoke . (69 replies)
  144. [REQ/Other]Interior Damage (0 replies)
  145. [TEC] Galley -> Head and Refrigerator(Ice Box) (0 replies)
  146. [REQ] UI with extended basic commands (12 replies)
  147. [REQ] Prop Rotation Fix (11 replies)
  148. [REQ] Underwater colors (2 replies)
  149. [TEC] Can you model with Solidworks (0 replies)
  150. [TEC] Still can,t mod (3 replies)
  151. [REL] My sound contribution:) (4 replies)
  152. [REQ] Any modders want to assist your truely... (other subs) (9 replies)
  153. [REQ] Oil Skins (5 replies)
  154. [REQ] Multiple installs (9 replies)
  155. [REL] Reaper7's High resolution UI Alpha (591 replies)
  156. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.4 now available! (18 replies)
  157. [REQ] Logbook mod (4 replies)
  158. [REL] sobers hatch mod . (10 replies)
  159. [TEC/Ideas] what would you like on the hatch door (2 replies)
  160. [TEC] Is there way how to change textures in Goblin editor? (3 replies)
  161. [REQ] Automated hatches (12 replies)
  162. [REQ] Campaign phase completion allows RTB (0 replies)
  163. [REL] sobers multi color mod (27 replies)
  164. [REQ] officers quarters (3 replies)
  165. [TEC] Need Help with a script (10 replies)
  166. [REQ] Stopwatch timecompression fix (4 replies)
  167. [REQ] enhanced recog manual update to reflect per ship unique features.. (26 replies)
  168. [REQ] Remove External Camera's Zoom lock in museum. (2 replies)
  169. [REQ] So will we see custom intereur models after patch? (9 replies)
  170. [REL] sobers red ladder mod . (28 replies)
  171. [REQ] Realistic Sinking (11 replies)
  172. [EXP] Start a Campaign with VIIB. This is very experimental (11 replies)
  173. [TEC] These are the TC settings i use . (4 replies)
  174. [REQ] New Motor Sounds (1 replies)
  175. [REL] Active campaign selector (22 replies)
  176. Gimp and the Alpha Channel (6 replies)
  177. [REQ]Finnish Objectives Automatically (3 replies)
  178. [WIP] Ship and Planes AI (5 replies)
  179. [REQ] Sound Sample Editing (4 replies)
  180. Best place for definitive mod list (2 replies)
  181. [TEC] sub interior lighting . (2 replies)
  182. [TEC]Planes AI (0 replies)
  183. [REQ] Smaller sun (5 replies)
  184. Who Makes Their Own SuperMods? (6 replies)
  185. [HOW TO] More realistic wave speed . (0 replies)
  186. [REQ] remove red triangle (0 replies)
  187. [REQ] Engines Temprature working dials (6 replies)
  188. [REQ] Better Diesels (0 replies)
  189. [REL] Texture touch up (37 replies)
  190. [REQ] reduced contact range . (4 replies)
  191. [REQ] requesting a ship identifier mod..... (29 replies)
  192. Your Girlfriend on the Poster (22 replies)
  193. Docking the sub (1 replies)
  194. Cloning a sub (6 replies)
  195. [REL] The Elite Campaign (24 replies)
  196. {REQ} (6 replies)
  197. [REL] sobers cremebrulee mod (8 replies)
  198. [REQ] Fix missing reflections (2 replies)
  199. Working StarShells Possibe ??? (21 replies)
  200. Attention All Radio/Gramophone Users!! (5 replies)
  201. [REQ] Separate engine controls (20 replies)
  202. [TEC]Bow wave splash sound . (4 replies)
  203. [WIP] Changed and additional harbours (116 replies)
  204. [REQ] U-Boat side profile to be that of you actual boat in damage screen (1 replies)
  205. [REL]sobers silent hud (0 replies)
  206. [REQ] depth charge shake mod. (19 replies)
  207. [REL] OMG Amanda mod . (2 replies)
  208. Sea Monsters and Whirlpools (7 replies)
  209. Fooling With GE, Where can I get Balkon Gerat (12 replies)
  210. [REL] ChalkBoard_Tally (35 replies)
  211. Language changed by mods (6 replies)
  212. Yes Please (7 replies)
  213. [REL] Edit SH5 zone files in S3D (2 replies)
  214. [WIP] Edit SH5 zone files in S3D (5 replies)
  215. The mipmap for trees shows the box . (23 replies)
  216. McHub532's SH4 Style German Watch for SH5 (5 replies)
  217. [REL] SH3_to_SH5_sub_physics (13 replies)
  218. Precise Range sensors (4 replies)
  219. Modders I salute you! Official Modders Day (14 replies)
  220. How To Find Specific Object in Sub to Modify It? ? (14 replies)
  221. McHub532's Subpen Humor Flags (14 replies)
  222. [WIP] Calais_Mod (13 replies)
  223. McHub532's Sub Pictures v 1.0.0 (3 replies)
  224. Here are the ships I would like to see (picture heavy) (0 replies)
  225. Where Do I Upload Files? (4 replies)
  226. [REQ] (feasability study) A fully funtioning enigma machine to decode radio trans. (4 replies)
  227. Problem with crash dive (11 replies)
  228. Need FREE good TGA editing software (3 replies)
  229. [REL] Alternate Campaign Ending Screens (25 replies)
  230. GIMP 2.6.8 / Layers / And Me (13 replies)
  231. [REQ] Crew clear the deck sooner? (4 replies)
  232. [REL] SH_Keymapper ...... (72 replies)
  233. [TEC] Ammunition and Torpedo Loadouts (9 replies)
  234. McHub532's Interior Graphics Daydreaming Ideas Thread (63 replies)
  235. (REQ) RadioMessageMod like in SH3? (1 replies)
  236. [REL] The SeaWolf U-57 Officer Icons Version tdw1.0 (15 replies)
  237. [REQ] How can I change the Ctrl-F11 screenshot key? (4 replies)
  238. [TEC] Modifying Interior Newbie (10 replies)
  239. Decreasing interest in Modding SH5? (24 replies)
  240. Any thoughts yet about a super mod? (1 replies)
  241. [REQ] Graf Zeppelin/HMS Habbakuk (2 replies)
  242. [TEC] Help from the Scripters (3 replies)
  243. [REQ] Steep Dive...cant walk through doors (5 replies)
  244. [REQ] Time Warp (2 replies)
  245. German Voices...Continued (3 replies)
  246. Sound mod help please (1 replies)
  247. Taking Picture/Video Requests for U-505 (17 replies)
  248. [REQ] Missing Helmsmen (6 replies)
  249. [TEC] Deck Gun and Flak Gun Ammunition (4 replies)
  250. Rest on the Bottom (2 replies)