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- [REL] sobers No Trees mod . (23 replies)
- My first depth charge attack.. Assesment and Questions. (8 replies)
- german voice pack? (4 replies)
- Quick and simple question... (3 replies)
- CTD, hydrophon, AI subs (0 replies)
- Just a couple of Mod compatibility questions/concerns (18 replies)
- abyssal depths mod (26 replies)
- [REQ] Frosted U-boats! (16 replies)
- [REL] Rusty-weathered Type VII-C Skin (20 replies)
- Merging files (4 replies)
- [WIP]Main menu background movie, music and intro movie (0 replies)
- [REQ] We are ready for a mega mod? (Env 2.2, BARF, Feared Hunters, DW TDC, UBHS) (20 replies)
- [REQ] Deck Gun Confg (2 replies)
- Can GoblinEditor append new chunk to GR2?? (6 replies)
- Radio messages ? (7 replies)
- Video for main menu (5 replies)
- Updated list for 1.2 compatible mods anywhere? (2 replies)
- [Req] Nomograph for navigator map. (7 replies)
- [req] disable /enable TAI mini map? (1 replies)
- [REQ] Shooting at periscopes (6 replies)
- [Req] Rig for red when battle stations active (5 replies)
- WoGaDi Mod ! (133 replies)
- [REQ] Auto Special Meal scheduler.. (7 replies)
- [REL] Various Torpedo Loadouts for MP & SP (2 replies)
- Anyway to Mod myself to a Type C or C/41? (7 replies)
- [REQ] Remove auto save (3 replies)
- TDC_Darkwraith: night visual problem (15 replies)
- Will there Be ? (6 replies)
- [REQ] CON(trol)ing tower object fix and bridge grid map suggestion (5 replies)
- [REQ] no arrows on map? (8 replies)
- Surface Ships! (5 replies)
- How do i script? (14 replies)
- [REL] Enhanced Ship Recon Manual V2.01 (16 replies)
- [REL] sobers darker ship bow wave mod . (8 replies)
- "all hands on Battlestations" sound? (0 replies)
- [Req]Smoke on the Horizon (8 replies)
- [Req] Kriegsmarine Grid (33 replies)
- [REQ] More interior sounds (0 replies)
- The Radio direction loop - and some modding questions (8 replies)
- [REQ] Order dive while on deck (4 replies)
- Step By Step Guide (8 replies)
- [REL] sobers crew AI reduced gun ranges . (0 replies)
- Mods Mods ooo MODs (21 replies)
- [REQ]A fun Mod (11 replies)
- [REQ] Realistic deck gun . (11 replies)
- Just a modding thought, (11 replies)
- Torpedo Tubes doors still bugged after 1.2 patch??? (32 replies)
- abyssal depths : ClimateZone mod 1.0 (16 replies)
- periscope fix ? (3 replies)
- Mouce Hands for SH3, SH4 and SH5 (5 replies)
- Sh5 Mods (Help needed) (10 replies)
- [REQ] aces superturms for sh-5? (2 replies)
- Recognition Manual mod? (2 replies)
- Mod "John Wayne ist tot": SH3-Navigator für SH5 (7 replies)
- Port on the map (12 replies)
- [Rel] No Hull Damage Indicator No Pesky Warning Icons (14 replies)
- it is possible to Mod all Subs from SH3 back to SH5? (2 replies)
- [REQ] Idling Engines (9 replies)
- Sound Behavior (3 replies)
- Help with emblem (0 replies)
- [REQ] U-69 "Laughing cow/Flags" skin (11 replies)
- alarrrrrrrm (0 replies)
- Walking speed in submarine (0 replies)
- [REQ] Must maintain forward momentum or sink (10 replies)
- [REL] sobers base wave mechanics for SH5 (27 replies)
- [req] Helmets for the gun crew? (4 replies)
- If there is ever a megamod for SH5... (8 replies)
- [TEC] removing an object . (13 replies)
- Crash Dive Problem (13 replies)
- Question for the original GWX team (35 replies)
- Radio - values (5 replies)
- [TEC] wide moding playground using a gamehook (6 replies)
- [REQ] Higher Wave Mod (13 replies)
- [REQ] Remove Yellow Projected Torp Path Line (4 replies)
- The next thing to mod ? (19 replies)
- [REQ] Ladder slide Navy style (5 replies)
- Deutsche Sprach-Mod: "zwei sieben" statt "und-zwanzig sieben" (2 replies)
- My number one problem with SH5 -The Targeting (5 replies)
- How do you make this game a challenge (12 replies)
- [REL] sobers no shoe sound mod . (6 replies)
- [REQ] Reduction Gears (15 replies)
- [REQ] 360 bearing plotter for 1.2 SH5 stock (6 replies)
- [REQ] Camera Sway (0 replies)
- [REQ] A fix for sonar reporting? (13 replies)
- [REQ] Mod download mirror links. (1 replies)
- [TEC] Enemy port protection . (0 replies)
- [REQ]Old school crew management. (6 replies)
- Nearest Sound Contact (4 replies)
- annoying sound bug (8 replies)
- I need a small dds file . (4 replies)
- [REQ]TheDarkWrath's New UI - New UI (4 replies)
- [REQ] Flag pull down list (15 replies)
- Contact time stamps (2 replies)
- Overall after 1.2 patch, is a Supermod shaping? (17 replies)
- [TEC] Edit SH5 shape files (1 replies)
- [TEC] I need some murky water . (2 replies)
- Sound Mod? (6 replies)
- [REQ] Speed solver, torpedo attack angle calculation ingame (8 replies)
- Pascal's sub crew uniforms (0 replies)
- [REQ] Less annoying TAI Map wanted for patch1.2!! (12 replies)
- Would OldStyle UI TheDarkWraith be still working in 1.2? (8 replies)
- [REQ] unlock campaings (1 replies)
- [TEC] Distance and perspective . (12 replies)
- [REL] Gouldjg's Crew Ability Balancing Mod (12 replies)
- [REL]Manual Targeting Training Missions Beta (6 replies)
- Thanks Thread (5 replies)
- [WIP]Manual Targeting Mission Set (5 replies)
- Modify fuel consumption (1 replies)
- [WIP] U-Boat Aces Loading Screens (3 replies)
- Two MOD questions (3 replies)
- Commands; what lines to alter? (1 replies)
- How to export models (1 replies)
- Help! Need a fresh commands.cfg (2 replies)
- [REQ] fix the bottom! (4 replies)
- [REQ] step by step multiple UI by TDW.... (24 replies)
- For the newspaper (3 replies)
- Who will make the watch officer say the exact distance (3 replies)
- ok love church shV 101 keyboard commands. but how do you minimize the UI with it. (9 replies)
- [REQ]Kitchen sounds (12 replies)
- [REL] Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC (23 replies)
- [?] Patch 1.2 vs mods vs noob (5 replies)
- [REL] Emergency Dive Sounds (1 replies)
- Invert Mouse (0 replies)
- [REQ] Extended UI with fuel and crew bar (7 replies)
- @Luca (0 replies)
- Questions RE: Torpedo speed (6 replies)
- AI Tweaking SH4/5 (0 replies)
- [REQ]Start which campaign you want (10 replies)
- Use of RAdio stations (3 replies)
- [TEC] How to add torpedo storage (7 replies)
- [REL] Loading Screens Mod (13 replies)
- Bloodied guages (4 replies)
- jimimadrids_Tools Patch 1.2 (3 replies)
- CREW MORALE AND CREW SKILLS (wip) (7 replies)
- [TEC] How do I adjust Center of gravity (22 replies)
- The Modders BLIND-SIDED ME!!! (1 replies)
- 3D models from GWX 4 - Type II sub (5 replies)
- [wip] Periscope heads (4 replies)
- [TEC] List of files changed 1.1.5 vs 1.2.0 (8 replies)
- Mods Status after patch 1.2 (43 replies)
- [TEC] single core and the mods (7 replies)
- [TEC] Replay..? (0 replies)
- [REQ] factory chimney smoke . (69 replies)
- [REQ/Other]Interior Damage (0 replies)
- [TEC] Galley -> Head and Refrigerator(Ice Box) (0 replies)
- [REQ] UI with extended basic commands (12 replies)
- [REQ] Prop Rotation Fix (11 replies)
- [REQ] Underwater colors (2 replies)
- [TEC] Can you model with Solidworks (0 replies)
- [TEC] Still can,t mod (3 replies)
- [REL] My sound contribution:) (4 replies)
- [REQ] Any modders want to assist your truely... (other subs) (9 replies)
- [REQ] Oil Skins (5 replies)
- [REQ] Multiple installs (9 replies)
- [REL] Reaper7's High resolution UI Alpha (591 replies)
- [REL] JoneSoft Generic Mod Enabler (JSGME) v2.4 now available! (18 replies)
- [REQ] Logbook mod (4 replies)
- [REL] sobers hatch mod . (10 replies)
- [TEC/Ideas] what would you like on the hatch door (2 replies)
- [TEC] Is there way how to change textures in Goblin editor? (3 replies)
- [REQ] Automated hatches (12 replies)
- [REQ] Campaign phase completion allows RTB (0 replies)
- [REL] sobers multi color mod (27 replies)
- [REQ] officers quarters (3 replies)
- [TEC] Need Help with a script (10 replies)
- [REQ] Stopwatch timecompression fix (4 replies)
- [REQ] enhanced recog manual update to reflect per ship unique features.. (26 replies)
- [REQ] Remove External Camera's Zoom lock in museum. (2 replies)
- [REQ] So will we see custom intereur models after patch? (9 replies)
- [REL] sobers red ladder mod . (28 replies)
- [REQ] Realistic Sinking (11 replies)
- [EXP] Start a Campaign with VIIB. This is very experimental (11 replies)
- [TEC] These are the TC settings i use . (4 replies)
- [REQ] New Motor Sounds (1 replies)
- [REL] Active campaign selector (22 replies)
- Gimp and the Alpha Channel (6 replies)
- [REQ]Finnish Objectives Automatically (3 replies)
- [WIP] Ship and Planes AI (5 replies)
- [REQ] Sound Sample Editing (4 replies)
- Best place for definitive mod list (2 replies)
- [TEC] sub interior lighting . (2 replies)
- [TEC]Planes AI (0 replies)
- [REQ] Smaller sun (5 replies)
- Who Makes Their Own SuperMods? (6 replies)
- [HOW TO] More realistic wave speed . (0 replies)
- [REQ] remove red triangle (0 replies)
- [REQ] Engines Temprature working dials (6 replies)
- [REQ] Better Diesels (0 replies)
- [REL] Texture touch up (37 replies)
- [REQ] reduced contact range . (4 replies)
- [REQ] requesting a ship identifier mod..... (29 replies)
- Your Girlfriend on the Poster (22 replies)
- Docking the sub (1 replies)
- Cloning a sub (6 replies)
- [REL] The Elite Campaign (24 replies)
- {REQ} (6 replies)
- [REL] sobers cremebrulee mod (8 replies)
- [REQ] Fix missing reflections (2 replies)
- Working StarShells Possibe ??? (21 replies)
- Attention All Radio/Gramophone Users!! (5 replies)
- [REQ] Separate engine controls (20 replies)
- [TEC]Bow wave splash sound . (4 replies)
- [WIP] Changed and additional harbours (116 replies)
- [REQ] U-Boat side profile to be that of you actual boat in damage screen (1 replies)
- [REL]sobers silent hud (0 replies)
- [REQ] depth charge shake mod. (19 replies)
- [REL] OMG Amanda mod . (2 replies)
- Sea Monsters and Whirlpools (7 replies)
- Fooling With GE, Where can I get Balkon Gerat (12 replies)
- [REL] ChalkBoard_Tally (35 replies)
- Language changed by mods (6 replies)
- Yes Please (7 replies)
- [REL] Edit SH5 zone files in S3D (2 replies)
- [WIP] Edit SH5 zone files in S3D (5 replies)
- The mipmap for trees shows the box . (23 replies)
- McHub532's SH4 Style German Watch for SH5 (5 replies)
- [REL] SH3_to_SH5_sub_physics (13 replies)
- Precise Range sensors (4 replies)
- Modders I salute you! Official Modders Day (14 replies)
- How To Find Specific Object in Sub to Modify It? ? (14 replies)
- McHub532's Subpen Humor Flags (14 replies)
- [WIP] Calais_Mod (13 replies)
- McHub532's Sub Pictures v 1.0.0 (3 replies)
- Here are the ships I would like to see (picture heavy) (0 replies)
- Where Do I Upload Files? (4 replies)
- [REQ] (feasability study) A fully funtioning enigma machine to decode radio trans. (4 replies)
- Problem with crash dive (11 replies)
- Need FREE good TGA editing software (3 replies)
- [REL] Alternate Campaign Ending Screens (25 replies)
- GIMP 2.6.8 / Layers / And Me (13 replies)
- [REQ] Crew clear the deck sooner? (4 replies)
- [REL] SH_Keymapper ...... (72 replies)
- [TEC] Ammunition and Torpedo Loadouts (9 replies)
- McHub532's Interior Graphics Daydreaming Ideas Thread (63 replies)
- (REQ) RadioMessageMod like in SH3? (1 replies)
- [REL] The SeaWolf U-57 Officer Icons Version tdw1.0 (15 replies)
- [REQ] How can I change the Ctrl-F11 screenshot key? (4 replies)
- [TEC] Modifying Interior Newbie (10 replies)
- Decreasing interest in Modding SH5? (24 replies)
- Any thoughts yet about a super mod? (1 replies)
- [REQ] Graf Zeppelin/HMS Habbakuk (2 replies)
- [TEC] Help from the Scripters (3 replies)
- [REQ] Steep Dive...cant walk through doors (5 replies)
- [REQ] Time Warp (2 replies)
- German Voices...Continued (3 replies)
- Sound mod help please (1 replies)
- Taking Picture/Video Requests for U-505 (17 replies)
- [REQ] Missing Helmsmen (6 replies)
- [TEC] Deck Gun and Flak Gun Ammunition (4 replies)
- Rest on the Bottom (2 replies)
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