View Full Version : [REQ] Time Warp
ottoramsaig
04-20-10, 06:20 PM
I have noticed that the game normally hiccups as it does in other SH games when you are close to a contact. At max warp getting to a patrol its difficult to back down to 1 in a hurry from the map page. Is there a way to modify the game to were it automatically drops to 1 when a contact is either spotted or picked up on Sonar?
kylania
04-20-10, 07:03 PM
It's either data\cfg\main.cfg or Documents\SH5\data\cfg\main.cfg Not sure if the one in Documents overwrites or if it's only at the beginning of a campaign or something.
7thSeal
04-20-10, 07:15 PM
The Documents\SH5\data\cfg\main.cfg is placed there when starting a new campaign and loads whatever the data\cfg\main.cfg has been set to. Its simpler to make the changes in the data\cfg\main.cfg and delete the main.cfg in the documents\SH5\data if you've already started a new campaign and it will automatically be replaced with a new one which has the changes in it when you start up the game.
This keeps you from having to go back and making the changes again it the Documents\SH5\data\ if you ever need to delete that folder and letting it be replaced with a new one in an attempt for solving bugs and whatnot before starting a new campaign. :)
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