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View Full Version : [TEC] How to add torpedo storage


Frizzo
05-12-10, 03:14 PM
Hi. I've read all sorts of topics regarding this and I've tried to use the goblin editor but i cannot get it to work.

What I have done is;

Opening NSS_Uboat7a.GR2 with goblin
Merging the SIM file with the above.
Changed the values from 20 to 40 on the storages

Maybe I've missed something?

Would appreciate some help. :up:

Thanks!

Oh! And I've tried to start a new campaign as well but it didn't work.

Madox58
05-12-10, 03:21 PM
After makeing changes,
You must SAVE the sim file.
Click on the Main Branch then select save.

Frizzo
05-12-10, 03:27 PM
So what you are saying is that it is not enough to go up to the File menu and click Save?

If so, thanks, I will look in to it! :yeah:

Frizzo
05-12-10, 05:31 PM
Did not work..

kylania
05-12-10, 05:44 PM
Did not work..

It might have! Setting the sim value won't change the visual display on the torpedo screen.

You'll still have whatever X number of torpedo icons there, but as you fire you'll notice they won't clear till you're under X number left.

Set it to 40, fire off a bunch of torps and see if your torpedo weapon screen still looks "full".

Ayyi2014
01-23-24, 08:04 AM
How do add more storage? After merging GR2 and sim. Is it in unit_submarine/wpn_SubTorpedoSys/Room/Fore/Storage then "add entry"? The original entry is 6 slots.

Aktungbby
01-24-24, 10:03 PM
Ayyi2014!:Kaleun_Salute: finally surfaced after a 6-year 'silent run'!

Dönitz78
01-27-24, 03:25 AM
How do add more storage? After merging GR2 and sim. Is it in unit_submarine/wpn_SubTorpedoSys/Room/Fore/Storage then "add entry"? The original entry is 6 slots.

Look here : data --> submarine --> file .UPCGE

For exemple on Type VIIA you have this :

[UserPlayerUnit 1.Compartment 7.Bunker 1] ; Forward Torpedo Room
ID=BowTorpedoRoom
Capacity=6
IDLinkAmmunitionIntervalDefault1= NULL, 1943-10-31, T1Torpedo, 6
IDLinkAmmunitionIntervalDefault2= 1943-10-31, 1944-06-31, T1Torpedo, 2, T3Torpedo, 4
IDLinkAmmunitionIntervalDefault3= 1944-07-01, 1945-01-31, T1Torpedo, 2, T1Fat1Torpedo, 1, T3Torpedo, 3
IDLinkAmmunitionIntervalDefault4= 1945-02-01, NULL, T1Torpedo, 1, T1Fat1Torpedo, 2, T3Torpedo, 3

You need test, for sur here, but i'm sur other files must be involved.

Personally I made changes to only have G7eTII at the start and made the G7aTI and other torpedoes more expensive in reputation and it works, but I have never tried to add torpedoes. In this file you will probably have to change several things and also in the "ammunition" file I think.

here: data --> UPCDataGE --> UPCUnitsData --> ammunition

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