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View Full Version : [TEC] Is there way how to change textures in Goblin editor?


conus00
05-07-10, 01:27 AM
Let's just say I open file XXX_xxx.dat
Goblin opens the file and uses texture embedded in the .dat file but the model has multiple textures in the folder directory
XXX_xxx_T01.dds (or .tga)
XXX_xxx_T02.dds (or .tga)
XXX_xxx_T02.dds (or .tga)

Is there a way how to change textures to display any of those alternate textures without opening the .dat file in Silent 3ditor re-embedding the image and re-saving the file?

wamphyri
05-07-10, 10:35 AM
Is there a way how to change textures to display any of those alternate textures without opening the .dat file in Silent 3ditor re-embedding the image and re-saving the file?

What you describe is the only way as far as I can tell.

bigboywooly
05-07-10, 01:58 PM
http://www.subsim.com/radioroom/showpost.php?p=1368385&postcount=100

http://www.subsim.com/radioroom/showpost.php?p=1369916&postcount=104

From this thread

http://www.subsim.com/radioroom/showthread.php?t=166641&highlight=privateer&page=7

Madox58
05-07-10, 04:42 PM
You may try assigning textures in the Roster file.
But you'd need to close Goblin and restart after the change.
Not sure if it will work though.