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Kaleun
05-18-10, 02:23 PM
Hi,

I've got the game modded i as i think i want it. (i'm sure that'll change!), but i'm missing one little thing - a key command for the sonar operator to tell me the nearest sound contact, i'm guessing, like lots of the functionality, it's kicking around in a menu file but not associated to a key, any body got any ideas??

I don't want to download one of the UI mods, i just need the file changes that i can make.

Thanks in advance

Kaleun

speedbird
05-18-10, 03:23 PM
Try SH Keymapper:

http://www.subsim.com/radioroom/showthread.php?t=168368

:salute:

kylania
05-18-10, 03:24 PM
From data\cfg\commands.cfg Just assign keys to the bolded commands.


;______________________________________
;SONAR OPERATOR

[Cmd480]
Name=Sonar_operator
Contexts=1
GoBack=Hydrophone_view

[Cmd481]
Name=Repeat_last_report
Contexts=1
MnID=0x3F260002
HasDelayedExecution=Yes

[Cmd482]
Name=Report_nearest_sound_contact
Contexts=1
MnID=0x3F260003
HasDelayedExecution=Yes

[Cmd483]
Name=Report_nearest_warship_sound_contact
Contexts=1
MnID=0x3F260004
HasDelayedExecution=Yes

[Cmd484]
Name=Hydrophone_normal_sweep
Contexts=1
MnID=0x3F270002
StringID=2885
HasDelayedExecution=Yes

[Cmd485]
Name=Follow_nearest_sound_contact
Contexts=1
MnID=0x3F270003
HasDelayedExecution=Yes

[Cmd486]
Name=Follow_nearest_warship_sound_contact
Contexts=1
MnID=0x3F270004
HasDelayedExecution=Yes

Kaleun
05-18-10, 04:23 PM
hi,

Thanks guys!! I'll give these a go

Kaleun

vois2
05-18-10, 08:35 PM
From data\cfg\commands.cfg Just assign keys to the bolded commands.

Kylania,
Your knowledge is encyclopedic for this game and you are very helpful to all others. Back in 2005 I would just check the forums (after a while) for posts by Beery since those would have the most efficient and useful information in them. I am going to just check Kylania posts, this year. Thanks!