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View Full Version : [REQ] Must maintain forward momentum or sink


PurpleCity
05-22-10, 04:15 AM
not sure if this has been requested yet, is it possible to give the sub a natural positive or negative buoyancy when no forward momentum?

kylania
05-22-10, 04:17 AM
I rely on the British to provide me with this. :O:

NYGM had this feature in SH3, so it's possible. Personally I didn't enjoy it, but I know some others did. heh

gimpy117
05-22-10, 10:25 AM
go too 120M and then stop, and tell me what happens :DL
you need to keep at least 3 knots in stock...which is a little unrealistic so we lowered it with mods

PurpleCity
05-22-10, 12:50 PM
go too 120M and then stop, and tell me what happens :DL
you need to keep at least 3 knots in stock...which is a little unrealistic so we lowered it with mods

sweet, is that same behavior modeled near the surface or is it something that could be done?

Capt Jack Harkness
05-28-10, 04:54 PM
Well if it handles differently at different depths, then perhaps you can have positive bouyancy at shallow depth and negative when running deep... Always wanted to see this feature, though, after seeing Run Silent, Run Deep.

Sailor Steve
05-28-10, 08:07 PM
Well if it handles differently at different depths, then perhaps you can have positive bouyancy at shallow depth and negative when running deep... Always wanted to see this feature, though, after seeing Run Silent, Run Deep.
:yep:

Actually what I'd like to see is a randomized version. Maybe have a greater chance of the correct behaviour at the correct depths, but also have a random chance of the boat going up, down, or not at all. Reflects imperfect trim.

PurpleCity
05-28-10, 08:32 PM
:yep:

Actually what I'd like to see is a randomized version. Maybe have a greater chance of the correct behaviour at the correct depths, but also have a random chance of the boat going up, down, or not at all. Reflects imperfect trim.

I'd settle for anything that requires forward momentum.

PurpleCity
01-12-11, 08:39 PM
if someone can tell me what files to look at i can try to take a look.

Ducimus
01-12-11, 10:37 PM
I rely on the British to provide me with this. :O:

NYGM had this feature in SH3, so it's possible. Personally I didn't enjoy it, but I know some others did. heh


I tried to replicate it on SH4 and it wasn't working anymore. Something fundamental to the physics of the game changed. There were two ways to go about effecting bouyancy in SH3, and neither worked in SH4. Since SH5 is based on SH4, my assumption is it won't work on SH5 either. At least, not natively by manipulating the games resource files. (IE, anything in the data directory)

Webster
01-14-11, 01:46 AM
if someone can tell me what files to look at i can try to take a look.


look in the submrine folder for each sub and IIRC its the .sim file

pocatellodave
01-17-11, 09:27 AM
Seems I have to keep the boat at 4 knots when deep or it will continue to go deeper.It's a fine line.Hate going over 2 knots as the tin cans are able pick u up easier.I do a lot of short burst of speed,and then turn engines off.Thermal layers don't seem to help much in SH5.