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View Full Version : Two MOD questions


milky
05-14-10, 07:59 PM
Do we have a MOD that makes the crew move around instead of lay in their bunks when we are getting depth charged? They move around , play cards at least , go to battlestations or something during "Battlestations" if not , do we have a MOD in the works for this? :)

Do we have a MOD that will do what Silent Hunter 4 did. I look at the Target , lock him , and i press Fire without any dots or anything? I love the silent hunter 5 series but i could care less about lining up the dots. If we dont have a mod like this , can some one tell how to much a shot from long range instead of having to be close enough to where i can hear the crew talk :/ (Exageration)

Thanks guys , i havnt found one of the two yet , so id thought id ask just in case i wanst looking hard enough. Thank you

milky
05-14-10, 08:01 PM
The only reason i love Silent Hunter 5 right now is because of all these wonderful MODDERs , and the helpful community , otherwise id returned it , but you guys fixed what UBI couldnt in a matter of days. Thank you

milky
05-14-10, 08:07 PM
http://www.subsim.com/radioroom/showthread.php?t=165015&page=2


Is this a bug or is it an actual feature? Before i head out on patrol , and have to restart because of all these fabulous mods i have been installing i just want to clarify :)

Krauter
05-14-10, 08:20 PM
OK; in response to the two questions

1) currently the only real 'movement' you'll see in the submarine will be with the Mighty Fine Crew mod where they make slight teleportations to and from the conning tower to inside the sub when you call to submerge. Nothing like the intro version though :(

Secondly; check out the links in the Silent Hunter forums on the TDC and there is one on Automatic. Basically you need to lock the target and then unlock it and you can use your scope as a crosshair

Cheers,

Krauter