View Full Version : The mipmap for trees shows the box .
THE_MASK
04-24-10, 05:27 PM
The mipmap for trees shows the box .
http://img404.imageshack.us/img404/5138/treesuy.jpg (http://img404.imageshack.us/i/treesuy.jpg/)
Defiance
04-24-10, 06:08 PM
Yes indeed
One quick test run few weeks back i thought i was cruising along the new york skyline
Obviously i turned mipmaps off in ccc
Not looked into it, but wouldn't that be a totally silly little niggling thing that should of been tested for in alpha/beta stage ? lol
Nisgeis
04-24-10, 06:08 PM
Is this something you are fixing, or something you would like fixed? Is this a WIP or a REQ thread :).
THE_MASK
04-24-10, 06:20 PM
I dont know how to fix it , but i recall someone fixed the trees in sh4 with a tree mod ?
Philipp_Thomsen
04-24-10, 07:35 PM
Is this something you are fixing, or something you would like fixed? Is this a WIP or a REQ thread :).
I think its a [COM]
THE_MASK
04-24-10, 08:02 PM
Actually it should be a [NFI] .
Madox58
04-24-10, 09:43 PM
Your not seeing the mipmaps.
Your seeing the edges of the 3D objects that trees are made of.
The DDS files use an alpha channel to hide things.
That box is supposed to be hidden.
It may be a Shadeing or lighting problem?
:hmmm:
THE_MASK
04-24-10, 10:11 PM
A man who knows what he is talking about . So privateer , is it the gr2 file thats the problem ? Any way to fix it bloke .
Madox58
04-24-10, 10:17 PM
Not sure as yet.
I did look at the dds files to see if there was a slight mistake
with the alpha channel.
It appeared OK.
I'm finishng up the zon thing for S3D and uploading it.
Then I'll look closer at this.
:yep:
Madox58
04-24-10, 11:01 PM
I can find no problems with the GR2 files.
Many are just copies of the same file.
(A bit of a waste)
The dds files are fine.
I'm still not sure of the Shaders and such.
That's beyond my learnings at this time.
I seem to recall the same issue in SH4 a ways back?
:hmmm:
I never had much time to mess with SH4 so I may be wrong.
But this does ring a bell for some reason.
Defiance
04-25-10, 05:58 AM
Didn't Leo sort out the SH4 version of this for ROW ??
It does ring a bell for me too in SH4, if not leo was it someone helping on row (i really cannot remember)
Gonna have a look through row, see if anything jumps out
The General
04-25-10, 06:05 AM
I guess this kind of error is indicative of the Devs being in a hurry? ;)
EgoApocalypse
04-25-10, 06:21 AM
Who did the trees in Lurker's Operation Monsun, They changed them didnt they, Dont know if thats any help in but might be worth a look into,
Just my two cents cause the trees bug the back side off me,
Did he change the trees in SH4
From OM's V100's readme files.
Credits to.............
"Ducimus
- Air and Surface Visual Mods (RSRDC)"
java`s revenge
04-25-10, 09:06 AM
I have these blocks with the fires on ships....:hmmm:
I have these blocks with the fires on ships....:hmmm:
I don't think that's the stock version of SH5 you're talking about.
About the trees, the same question, is that the stock version ?
THE_MASK
04-26-10, 03:48 PM
Good question , i will uninstall all mods and check it out .
Akula4745
04-26-10, 04:08 PM
I have the same problem as Java... but I also have a whole bunch of mods in the soup too.
java`s revenge
04-27-10, 04:05 AM
Which mod causes this ... :hmmm:
These are mine mods,
MoraleMod
Sub_Exhaust_1_0_0_byTheDarkWraith
Wordeees' Actual Footage Menu
MightyFine Less Annoying Footsteps 1.0
MP_CONVOY_HG76
More Deck Gun Ammo
Electric torp wake removal - wamphyri
External Torp Reload Time - wamphyri
Goodbye Pac-Man v1.01
dckawa bad w guns interior dials
Critical hits 1.1 Torpedos
Critical hits v 1.2
AilBubbles 1.0 Micro
ailmods
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Nauticalwolf's Torpedo Textures V1.0
No Ship Reflections incl EFS 1.0
SH5 No Chronometer Ticking Sound
Window_Lights_Redone_V1
No Damn Bubbles, No Damn Halo Mod
Drifter's Damage Control Screen v1.02
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD 1.02 na mfcm
No Ship Wakes 1.1
timecompression
Old Style Explosions
GWX Compass Rose Grid for SH5
MRP 1.2+OPCF
Pacos_Sound_Mod_1.0
Dooms Decks for VIIC
AilRain 1.0
NewUIs_TDC_1_8_0_ByTheDarkWraith
NewUIs_TDC_1_8_0_jimimadrids_map_tools
NewUIs_TDC_1_8_0_MinimalDials_TDC
NewUIs_TDC_1_8_0_Twisty_periscope_thingies
SH3_to_SH5_sub_physics
THE_MASK
04-27-10, 04:11 AM
Accurate German Flags
AilClouds 3.0
AilRain 1.0
Amanda mod 2
MightyFine Less Annoying Footsteps 1.0
NewUIs_TDC_1_8_0_ByTheDarkWraith no crosshair
No Damn Bubbles, No Damn Halo Mod
No lock text mod shift+J =photo
No Surface Hydrophone v2
RemoveLogoIntroTheDarkWraith
SH3_to_SH5_sub_physics
Sh5EnvMod2.9
Window_Lights_Redone_V1
sobers silent hud
2no morale system
Well it's easy to find out, just see what mods are modifying the textures in data\Terrain\Textures_and_Vegetation
java`s revenge
04-27-10, 05:06 AM
I have found 2 mods that can cause the blocked flames/smoke,
ailmods
old style explosions
I have both deactivated now. Will test it soon if this has helped.
THE_MASK
04-28-10, 07:23 PM
Its a mod . Uninstalled a heap and now everything is fine .
Defiance
04-28-10, 08:18 PM
AilRain maybe it
It's the only mod that we share so points to AilRain in my case
THE_MASK
04-28-10, 08:24 PM
These are the mods i am using now .
2no morale system
Accurate German Flags
AilClouds 3.0
AilRain 1.0
Amanda mod 2
MightyFine Less Annoying Footsteps 1.0
NewUIs_TDC_2_0_0_ByTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
No Surface Hydrophone v2
RemoveLogoIntroTheDarkWraith
sobers creme interior sub
sobers silent hud
Sh5EnvMod2.9
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