View Full Version : The next thing to mod ?
THE_MASK
05-21-10, 03:25 AM
The next thing to mod ?
I think i will mod the hatch closing sounds , they annoy the hell out of me .
rededge
05-21-10, 03:37 AM
Yes, that's a possibility- I think they sound a bit lightweight and tinny?
But then I've never been aboard a sub in my life, so I don't know what these hatches would sound like for "real".
On sounds, I feel that the ambient sounds when on the bridge could maybe do with a tweak; I think that maybe there should be more wind noise than there is, especially for the Atlantic? maybe more of a constant whistle and gusting of the wind together with the sea crashing against the bow of the boat. The existing ambient doesn't seem to capture the prevalence and ferocity of the Atlantic winds?
But maybe I'm wrong, what do you guys think? I've tinkered about with sounds myself, but I've no idea how to add or overlay custom sounds to the game.
There are some excellent sound packs already released I know, I use Capthelms sound mod now and it's great.
The General
05-21-10, 03:45 AM
Sober, while you're doing that could you take a look at livening up the 'Battlestations' order? At the moment ordering battlestations throught the First -Officer brings up a Bell and actually saying 'Battlestations' with the Speech recog brings up an icon of a stck-figure of a man. There is no sound for either :cry: You get no sense that your situation has improved and you should feel that the entire crew is ready to live or die at your Command :03:
THE_MASK
05-21-10, 04:53 AM
Hint , if you get this sound mod for SH4 http://www.subsim.com/radioroom/downloads.php?do=file&id=1396
you can just rename the files and throw some in your SH5 sound folder
raymond6751
05-21-10, 05:17 AM
Sober, while you're doing that could you take a look at livening up the 'Battlestations' order? At the moment ordering battlestations throught the First -Officer brings up a Bell and actually saying 'Battlestations' with the Speech recog brings up an icon of a stck-figure of a man. There is no sound for either :cry: You get no sense that your situation has improved and you should feel that the entire crew is ready to live or die at your Command :03:
Some sound of boots running to indicate the crew is on the move would be good too. As in the movies, sound can replace a lot of visuals. :rock:
Sailor Steve
05-21-10, 09:46 AM
Yes, that's a possibility- I think they sound a bit lightweight and tinny?
But then I've never been aboard a sub in my life, so I don't know what these hatches would sound like for "real".
I don't have the game yet so I can't comment on the in-game sounds, but the ones from SH3 are pretty good. One-half-inch-thick steel weighs forty pounds per square foot, so if we assum the hatches are only half that thick even the smallest ones will weigh around two hundred pounds (assuming I figured that right, which I probably didn't). Even if it's only twenty pounds the hatch should close with a good solid metallic thunk.
mobucks
05-21-10, 11:12 AM
plus when going down into the sub it would probable sound even deeper (bass) because of the smaller space. that might already be in the game though.. i 4get. too many mods plus the patch means a long time to upgrade sh5.. poop
rededge
05-21-10, 01:41 PM
I don't have the game yet so I can't comment on the in-game sounds
I tell you what, mate - I think you are missing out! :D
There are some tremendous mods for SH5 now, as I'm sure you are aware, and the sheer work put in by their creators is admirable and inspiring.
I visit the mods workshop daily if I can to see what's on offer!
Regards.
SteelViking
05-21-10, 02:38 PM
Yeah, the hatches do sound like we're on a sub made out of tin sheet metal. As far as hatches go, what would be really good, would be to add locking animations. I doubt this is possible, but it would add another layer of depth to the game, I think.
MattDizzle
05-21-10, 03:15 PM
Could we have some ships skins? I'd love to have more smaller ships in the game (1000 ton steamers, every ship in every convoy being 7000 tons is really making for some unrealistic killboards), but i'd settle for ships having big flags and letters on the side.
I also miss radio messages and intercepts from ships and other subs, news from home, ect. The whole captains log could really use a rework.
As far as graphics and sound go we are fine. oh wait. COULD THE ENGINE NOISE NOT BE SO DAMN LOUD!? I play this game at night and need to have the sound turned all the way off so i dont hear *Clunk RATTLE RATTLE SLAM CLUNK RATTLE*. I know diesel engines are loud as hell but i think outside the sub you should hear wind and sea spray, not engine noise as if you were right next to the engines.
There we go, more wind noise and sea sounds outside the sub. Get it done.
THE_MASK
05-21-10, 04:03 PM
All the ship hatches i have closed have had a rubber seal on them LOL . Not much sound if any .
Engine Rpm changes with power changes, opposed to VOLUME!!!!
This bug sucks big time.
It is a bug from SH4 1.0
I can't believe this bug made it into Sh5 and did not get corrected by the patch.
Oh, and the hatches for vertical tubes had mondo springs that I would think would result in the hatch being relatively quiet.
The General
05-22-10, 04:25 AM
Hint , if you get this sound mod for SH4 http://www.subsim.com/radioroom/downloads.php?do=file&id=1396
you can just rename the files and throw some in your SH5 sound folderThanks Sober. DO you know what the ones specifically relating to Battlestations are called?
THE_MASK
05-22-10, 05:37 AM
A better idea would be to go into the SH5 sound/speech files and pick one out . Download an ogg to wav converter then replace the file you want .
THE_MASK
05-22-10, 05:39 AM
Thanks Sober. DO you know what the ones specifically relating to Battlestations are called? I dont think they will be any good because they are american but there are some relly good other ones you can use , the gun sounds for example .
MattDizzle
05-22-10, 11:46 AM
rededge:
The attack scope is mounted in the conning tower 1.5 or 2 meters above the observation scope,which is in the control room.
As such, the OBS scope will sit slightly lower than the attack scope by design, allowing for the submarine to be slightly deeper during the attack. Its normal and realistic. If you want another meter or two use the detailed depth controls on the left to set yourself a few feet higher in the water. Be careful not to let the conning tower break the surface.
SteelViking
05-22-10, 04:33 PM
Hey sober, I thought of something that I bet you could do easily. Some of the dials in the sub have convex glass faces. They are very poorly done. Perhaps you could improve them or just give them standard flat faces. Obviously this is nothing big, but every time I see them I cringe.:salute:
I think we're in need of a fun mod rather than just fixes and things
THE_MASK
05-22-10, 07:21 PM
Hey sober, I thought of something that I bet you could do easily. Some of the dials in the sub have convex glass faces. They are very poorly done. Perhaps you could improve them or just give them standard flat faces. Obviously this is nothing big, but every time I see them I cringe.:salute:You would be wanting a real modder for that LOL .
Echolot
05-22-10, 07:37 PM
Hi Sober, is it possible to mod the position of the 3D-Shipwake?
Would be nice to see the wakes a little more (hm, da.. buggy english) to the front or bug? of the (u)boats? More in the direction Kommandoturm?
Gruß
-searching for the dictionary-
Echolot:salute:
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