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astradeus
06-04-10, 07:16 PM
coming soon

_New textures for seaweed.
_New textures of rocks

I hope to integrate different types of algae for every climate zone.
the programing is not my cup of tea, your advice is welcome.:up:



after

http://s2.noelshack.com/uploads/images/10772367805485_sh5_20100605_01473894.jpg

before

http://s2.noelshack.com/uploads/images/17509268328057_sh5_20100605_01553504.jpg


04-06-2010 -abyssal depths : ClimateZones mod 2.0 for mod " Environmental MOD for Silent Hunter 5"

http://www.megaupload.com/?d=DWUD47JE (http://www.megaupload.com/?d=DWUD47JE)

_ajout three new climates and new more realistic distribution areas.
_création a new temperate zone "temperate_A" with three seasons without winter.
_Zone Tropical with two seasons "summer and fall"
_zone tropical_A with only one season. "summer"
_zones polar and southern hemisphere for polar_A added to the file "ClimateZones.cfg
_ Adding the effect of changing color of the water was approaching odds.

The purpose of my mod is trying to put greater value in the exellent mod W clear "Environmental mod for Silent Hunter 5" and to propose new possiblilitées modding. eventually, if my work corresponds to the interests of W clear, I offer my changes if he wants in the interest of the players communautée SH5.

I am open to any suggestions or changes.
good games to everyone.



31-05-2010 - abyssal depths : ClimateZones mod 1.1 for SH5 1.2

Effect of change in color of the water was approaching odds added.A first version of a new card compatible ClimateZone SH5 1.2.
It adds 5 new climatic zones and has the original advantage of accuracy and realism of areas. (Note this does not add downloads of additional flora, only a better allocation of areas.)

http://www.megaupload.com/?d=PDEO179N (http://www.megaupload.com/?d=PDEO179N)


26-05-2010 - abyssal depths : ClimateZones mod 1.0 for SH5 1.2




http://s2.noelshack.com/uploads/images/6124178250927_8154384220026_abyssal_depths__climat ezone_mod_101.bmp

Akula4745
06-04-10, 07:58 PM
Wow! Great Job... I will have to check this one out. Many thanks!!

SteelViking
06-04-10, 08:36 PM
Holy cow, nice job on the seaweed, I am really looking forward to that release.:yeah:

Edit: Seriously I was tired of seeing the ugly sea floor in stock.

commandosolo2009
06-05-10, 04:27 AM
so long that it's weed, were on the same page:D

MattDizzle
06-05-10, 08:17 AM
Hey hey hey hey,






... Retexture weed everyday! :ping:

oscar19681
06-05-10, 10:29 AM
Is it possible to fix the seafloor when grounding the sub? I dont like hovering 10 meters over the seafloor since the game thinks thats the bottom.

Capt Jack Harkness
06-05-10, 05:48 PM
Is it possible to fix the seafloor when grounding the sub? I dont like hovering 10 meters over the seafloor since the game thinks thats the bottom.

Seconded!

SteelViking
06-05-10, 05:55 PM
Is it possible to fix the seafloor when grounding the sub? I dont like hovering 10 meters over the seafloor since the game thinks thats the bottom.

Thirded.....if that is a real word. I am afraid that it would be very difficult though. It might even be hard coded.

M4XDmG
06-05-10, 06:04 PM
Thirded.....if that is a real word. I am afraid that it would be very difficult though. It might even be hard coded.

And that depth changes. When I found this, I couldn't get 18 meters nearer the seafloor. At another spot I could get 2 meters away.
I found this when I tried to hide away from enemy DD and go to bottom, laying still. Heard this is not apparently simulated in game. They found you anyway, not to mention that you can't reach the bottom at all.

TheBeast
06-05-10, 06:23 PM
Hey hey hey hey,

... Retexture weed everyday! :ping:

I've been looking for the retexted weed for some time without any luck at all. Even my friends can not find any.:har:

tonschk
06-06-10, 01:37 AM
:salute: Look Nice :DL , well done :rock:


.

astradeus
06-06-10, 06:47 AM
http://s2.noelshack.com/uploads/images/4270239523341_sans_tie.jpg

thank you for your interest in my work and qualities of "florist".:D
I need advise to diversify the types of algae in varied climatic zones. I should know the lines specify files and modify them to implement a new textures in the game.
thank you for not giving me an answer like "go see the files Shaders ..." :salute:

http://s2.noelshack.com/uploads/images/12299922464742_sh5_20100606_14171693.jpg


me also some textures of sand and seabed.
no problem to diversify here, it suffices to replace the textures
and change the normal map textures. although, I still find the solution to differentiate normal map "detaile_taiga_nm.dds"

BIGREG
06-06-10, 10:18 AM
:yeah: Trop beau ! il manque que les poissons ! :D

astradeus
06-06-10, 01:27 PM
:yeah: Trop beau ! il manque que les poissons ! :D


des poissons ,pas impossible ,il suffirait d'une ou deux animations et d'un peu de programation quelques textures .Mais en se qui me concerne ,j'ai dejas pas mal de travail avec mes algues et fond marins et on ne peu pas dire que je soit particulierement aider en conseils pour mes réalisations.
il faut que je comprenne déjas par moi meme la maniere dont est modder le jeux.

un autre breton .

fish, not impossible, it would suffice for one or two movies and a little programing some textures. But to me, I was behind a lot of work with my background and marine algae and one do not just say that I is particularly help advice for my achievements.
I must understand the way by myself which is modding the game.

another Breton.

Will-Rommel
06-10-10, 12:16 PM
Salut Astradeus !

Si je comprends bien, je peux utiliser ClimateZones mod 2.0 for mod " Environmental MOD for Silent Hunter 5" tout en conservant les choix de couleurs de Wclear?

Tout ce que fait ta modification c'est ajouter des algues et une correction à la map pour corriger les CTD?

---

Hi Astradeus !

So i can use ClimateZones mod 2.0 for mod " Environmental MOD for Silent Hunter 5" but still keeps Wclear colors choices?

All your mod is doing is adding new alguaes and a map correction to fix the CTD?

astradeus
06-10-10, 02:09 PM
Salut Astradeus !

Si je comprends bien, je peux utiliser ClimateZones mod 2.0 for mod " Environmental MOD for Silent Hunter 5" tout en conservant les choix de couleurs de Wclear?

Tout ce que fait ta modification c'est ajouter des algues et une correction à la map pour corriger les CTD?

---

Hi Astradeus !

So i can use ClimateZones mod 2.0 for mod " Environmental MOD for Silent Hunter 5" but still keeps Wclear colors choices?

All your mod is doing is adding new alguaes and a map correction to fix the CTD?

salut Will-Rommel :salute:

_ oui climatezonesmod 2.0 est normalement compatible avec la version 2.3 de EVM .
_oui on garde bien évidament les qualitées de ce mod .mes modifications se portent que sur l'organisation des zones climatiques pour plus de réalisme et plus de précisions pour éviter ,je l'espere ,les problèmes de CTD et quelques modifications de saisons pour les memes raisons.
_non mes textures d'algues ne sont pas encore dans ce mod .


_ Yes climatezonesmod 2.0 is normally compatible with version 2.3 of EVM.

_oui Obviously we keep the qualities of this mod. my concern is that changes in organizational climate zones for more realism and more detail to avoid, I hope, the problems of CTD and a few changes for the seasons same reasons.

_non my textures of algae are not yet in this mod.

Will-Rommel
06-10-10, 02:54 PM
Merci pour la réponse rapide. Je vais l'installer à la suite de Env. 2.3 avec JSGME donc, et overwriter les fichiers qui causent conflits?

7thSeal
06-12-10, 07:02 AM
Any more news on this WIP? Looks great and should help with the current dull underwater scenery.

Btw I'm using your ClimateZones mod 2.0 and thank you for the great work. :salute:

tonschk
06-12-10, 10:03 AM
Is it possible to fix the seafloor when grounding the sub? I dont like hovering 10 meters over the seafloor since the game thinks thats the bottom.


:DL I Agree :up:

.

TheBeast
06-12-10, 04:09 PM
:DL I Agree :up:

.
Rather then hovering 10-20 meters off the viewable bottom the sub should actually settle 1-2 meters into the silt on the bottom.

Here is a example Sea Floor done by Carotio:
http://www.subsim.com/radioroom/picture.php?albumid=255&pictureid=2257

TheBeast
07-08-10, 05:06 PM
bump...

Anything new happening on the sea floor?:06:

EgoApocalypse
07-08-10, 05:52 PM
How did I miss this?, Good Job!!

LordNeuro"Serbia"
07-14-10, 12:05 PM
I only didnt figure it out is it the new sea flore finished work or still work in progres?
I hope its done. Looks gr8. And is it a fps frendly?
Keep up the good work:up:, make the sh5 beter.

BowfinSS287
09-02-10, 09:52 AM
the sea floor mod looks amazing,looking forward to its release:rock:

BowfinSS287
01-12-11, 07:01 PM
i would like the seafloor mod the way it looks in the screen shots
you posted......any chance of a release as is?

please:D

oscar19681
01-13-11, 05:44 AM
Rather then hovering 10-20 meters off the viewable bottom the sub should actually settle 1-2 meters into the silt on the bottom.

Here is a example Sea Floor done by Carotio:
http://www.subsim.com/radioroom/picture.php?albumid=255&pictureid=2257

Actually some was able to fix the problem with the sub hovering 10 to 20 meters above the seafloor. But there were some other problems that still needed to fixed but it somehow got abandoned. On page of this link http://www.subsim.com/radioroom/showthread.php?t=169382 you can see that the sub clearly hits the ocean floor.

Marinenachrichtendienst
11-29-11, 07:41 PM
It's as they say: Mods are much better than porn !! :salute:
.. and the climax with mods, lasts longer too !! :up: