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View Full Version : [REQ] Speed solver, torpedo attack angle calculation ingame


wildcards
05-16-10, 06:09 AM
Currently I'm using the solution solver program to setup darn perfect solutions.
Not complete sure who's crafted this blessed tool, but I believe it was gutted.

I've seen pretty amazing mods pop up left and right so I figured it might be possible code wise to mod this in to the game as well. Just need code crazy moder who is willing (and crazy enough) to have a bite at this challenge

I've already seen the Attack disk fully working in game in one of reaper7 his mods.

max20000
05-16-10, 07:12 AM
The best solution will be when great modders such us Reaper7 and TheDarkWraith will cooperate with themselves and take what best from theirs mods and merge in one. Maybe it will be not possible but good to think about it:)

TheDarkWraith
05-16-10, 07:20 AM
Currently I'm using the solution solver program to setup darn perfect solutions.
Not complete sure who's crafted this blessed tool, but I believe it was gutted.

I've seen pretty amazing mods pop up left and right so I figured it might be possible code wise to mod this in to the game as well. Just need code crazy moder who is willing (and crazy enough) to have a bite at this challenge

I've already seen the Attack disk fully working in game in one of reaper7 his mods.

can you give me a link to this?

max20000
05-16-10, 07:48 AM
well maybe this is it:

Reaper7 mod
http://www.subsim.com/radioroom/showthread.php?t=169119

Solution Solver 1.3.3
http://www.subsim.com/radioroom/showthread.php?t=169095

Solution Solver 2 (Beta)
http://www.subsim.com/radioroom/showthread.php?t=165922

*EDIT*
Damn the 2 Beta isnt working anymore

kylania
05-16-10, 08:49 AM
*EDIT*
Damn the 2 Beta isnt working anymore

Gutted seems to have taken down a lot of his stuff, the beta and some of his instructional videos. :cry:

reaper7
05-16-10, 09:09 AM
Yes it was Gutted who made that Mod (He used my Graphics for the Attack Disc too :D), it currently was only us available for use outside of the sim.
Therefore required either running on a separate Screen, second PC or at-tab out of the game to use.

It possibly may be usable in game if the code could be ported over into script.
As basically ever thing that can be done in his program can be done using the tools in the TAI map or navigation map and a good calculator (Correct me if I'm wrong Gutted - Didn't get to use your tool much Due to Modding and not playing).
It may be possible to use the tools on the map and script hooks and on to the values used on measurements and angles taken, to work out the solutions (Just me thinking aloud). :hmmm:

EDIT:
I have a printable versions for Download if wanted can be got at:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1594
http://www.subsim.com/radioroom/downloads.php?do=file&id=1595

wildcards
05-21-10, 03:31 AM
atm I do make use of the printable, when I'm running fullscreen. But I've dualscreen setup, running SH in windowed mode and having the solution solver run on the second screen is far easier.

in your recent mod the attack disk made an introduction in to the game it self, so i figured its only a matter of time that the other components get added as well.

reaper7
05-21-10, 05:23 AM
Have the printable versions in my link that were used in that app. Would love to have a dual monitor setup and run in in 2nd Pc (Must look into that :) )

http://img195.imageshack.us/img195/3710/aobcalculator.jpg

And one I made with 3mm Perspex:

http://img195.imageshack.us/img195/7462/dscf0627i.jpg

wildcards
05-23-10, 05:40 PM
And one I made with 3mm Perspex:

http://img195.imageshack.us/img195/7462/dscf0627i.jpg

When SH5 was still in development and people where speculating what the collectors edition would hold, this was my wish :D

Now that I've seen your version Reaper my flimsy paper version has has lost all its sparkle and shine :damn:...
Dammit... Now I've to abuse the wax printer from the office to create a better one. :O: