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View Full Version : [TEC] removing an object .


THE_MASK
05-21-10, 07:22 PM
Can you remove the guard post in the bunker ? Can you walk anywhere else once this is removed ? I noticed sounds for footsteps concrete outside ?

Madox58
05-21-10, 07:33 PM
The Bunker is a GR2 file.
There is some success at removeing things from a GR2 file.
Do you have a screenshot of what your refering to?
I can't run the game on my system but I can do some things with GR2 files.
:03:

THE_MASK
05-21-10, 07:37 PM
I will get one , hang on a minute .

THE_MASK
05-21-10, 07:40 PM
http://img218.imageshack.us/img218/6061/postz.jpg (http://img218.imageshack.us/i/postz.jpg/)

Madox58
05-21-10, 07:42 PM
There is also a .cam file for the Bunker.
It's possible that adjusting that will change things?
Goblin may be able to adjust it?
Or S3D once some changes to original files are completed.

THE_MASK
05-21-10, 07:43 PM
I also notice that there is a controller to make an object a jumpable object .

Madox58
05-21-10, 07:44 PM
So exactly what spot am I looking for?
:hmmm:

THE_MASK
05-21-10, 07:54 PM
I cannot walk past that guard post , dont know if the game is mapped to allow it if it was removed ?

Madox58
05-21-10, 08:23 PM
I'm not able to tell where the guard post is.
But I'd think the cam file actually controls this?
The cam file is one of the modifications to S3D files I hope to adjust sometime.

The bunker is a Static object with no zon file so the cam must control
where you go.

wamphyri
05-22-10, 12:13 AM
If you load up the bunker area it's all modeled.. tho only the area's you can see from the original area are modeled with detail. There's be nothing to gain from running past the guard post. It's kinda boring looking.

jwilliams
05-22-10, 12:18 AM
If you load up the bunker area it's all modeled.. tho only the area's you can see from the original area are modeled with detail. There's be nothing to gain from running past the guard post. It's kinda boring looking.


But things can be modeled.... e.g. a bar with interactive characters. :hmmm:

So its worth finding out if the invisible wall can be removed so things can be added beyond it. :yep:

Madox58
05-22-10, 09:14 PM
The stop is in the Cam file as far as I have checked today.
Adding places beyound the GR2 structure is simple.
If you allow the GR2 structure to scare you?
You'll do nothing but whine about it and lay blame on it.
How did TDW add flags and smoke to Subs?
Not by magic!
Not by messing with the GR2 files!
But by useing his mind and past works.

THE_MASK
05-25-10, 03:45 AM
Have you looked at the bunker gr2 file with wordpad ?

oscar19681
05-25-10, 07:57 AM
I to would love to be able to walk the complete bunker. Now we only use 25%. Would be cool if we could walk through the rest of the bunker and have other u-boats in the pens. I noticed there actually is no passage from the bunker to the outside though.