View Full Version : SHIII Mods Workshop
- LSH 3 2015 Karriere stürzt immer ab (3 replies)
- [REL] Torpedo trail and wake fix for WAC 5.2 (6 replies)
- DC stock simulated or not (5 replies)
- Comprehensive tutorials on all the wheels (5 replies)
- Crew Mod for Full interior LSH III?? (2 replies)
- WideGui 1920x1080 fix for GWX Gold? (6 replies)
- SH3Gen v0.8 (6 replies)
- A returning Submariner (6 replies)
- Assisted Plotting Mod, use in 2019 (18 replies)
- SH3 watch crew gloves (2 replies)
- Tool for Missing files when importing ship? (0 replies)
- LSH 2015 Resolution Question (4 replies)
- Sergbuto's mod ? (2 replies)
- Greetings commanders, help with SH-III campaign (9 replies)
- [TEC] About Sound (3 replies)
- [REL] New Unit: Battleships Cesare\Cavour and Duilio\Doria (11 replies)
- Message for the great creators of the GWX mod. SCHO ? (10 replies)
- coldDynamic's Deck Gun Sounds (Now Ready for Download) (3 replies)
- [WIP] [Deck Gun] Sound mod not working or crashing game? (7 replies)
- Must-Have Mods (6 replies)
- how to add a ship to SH3? (6 replies)
- What can be this graphical problem? (18 replies)
- Camera question (7 replies)
- Das Boot sound mod (18 replies)
- Torpedo label mod (0 replies)
- [TEC] Want SH3 to run better? (25 replies)
- Your Super Mod (23 replies)
- Submarine mods (11 replies)
- Switch auto/manual targetting (7 replies)
- [REL] LEA - a client for a tablet to realise a graphical Keyboard (0 replies)
- [WIP] U-boat Surface Riding Tweak (41 replies)
- XXI type modding (4 replies)
- Submarine water dynamics (12 replies)
- Black Sea Radio-Messages log (5 replies)
- [REL] SH3rryPick (13 replies)
- Shall we talk about file sizes in mods? (111 replies)
- Texture Question (2 replies)
- LSH3 (4 replies)
- [REL] New Unit: Big old style 3 funnels ocean liner (1 replies)
- GWX3 (1 replies)
- WAC 5.0 Finally Loaded, Still have a problem (2 replies)
- Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5 (69 replies)
- GWX Help (4 replies)
- missing UZO in WAC (3 replies)
- Sell me on an optics/GUI Mod (4 replies)
- [REL] SH-5 Water for SH-3 20 Km Atlantic V695 (66 replies)
- Texture coming from nowhere???? Please explain! (4 replies)
- Help Getting my Stealth Meter Back (6 replies)
- [WIP] Mush Martin's UberBoot 3.0 Final (4 replies)
- Why are these turms so small??? (2 replies)
- Can't select starshells (6 replies)
- [TEC] Question (2 replies)
- New sub flag problem,help please (2 replies)
- [TEC] Terrain editing (4 replies)
- [REL] NYGM XXI fumo391 snorkel Radar warning (2 replies)
- Consolidated List of Mods and What Each Dors? (0 replies)
- [REL] Kiel canal locks for NYGM (7 replies)
- Searching for the ideal campaign (16 replies)
- GWX vs LSH vs WAC vs NYGM (2 replies)
- Ahenenerbe WS and Tycho's SH3 Patch (11 replies)
- Help find where the game silent hunter 3 (0 replies)
- [REL] Functional Draggable Chronometer (43 replies)
- The Golden Question....which mod? (8 replies)
- [TEC] Tampion (13 replies)
- WAC5 (4 replies)
- OLC Gold MKIIc Probles with zoom (7 replies)
- [REL] Italian "Zara class" heavy cruisers (2 replies)
- TVII torpedo mod? (8 replies)
- problems with GWX loading (1 replies)
- UMarks for SH3 and 5 (1 replies)
- H.sie Patch V16B1 problem (5 replies)
- SHIII with GWX crashing when starting patrol (8 replies)
- SH3 - Intro (2 replies)
- [TEC] No IWO speech (3 replies)
- [TEC] Help with WIP unit visual damage (?) (24 replies)
- Faster free camera (3 replies)
- loading a saved game loses optional settings (2 replies)
- For Coen58 (4 replies)
- Where to get CCOM? (2 replies)
- Is there a ship modeling tutorial for SH III? (0 replies)
- Help requested figuring out what's up with displacement issues (0 replies)
- GWX crash to desktop - unable to play! (4 replies)
- Recognition Manual structure/setup (4 replies)
- Where are the models? (2 replies)
- New Gui ? (0 replies)
- draft and displacement correction mod -- WAC 5.1/5.1 (beta release) (3 replies)
- favorite mods for sh3 ? (8 replies)
- SH3 Commander (3.2): Can you start career at exact date? (5 replies)
- radar sticks sideways thru turm (12 replies)
- RAOFB (2 replies)
- Merged campaign question GWX (1 replies)
- Mod to silence sonar operator (1 replies)
- New to SHIII: Which mega mod to choose? (6 replies)
- [REL] Full Screen Map by Tycho for LSH3-2015 (1 replies)
- LSH3 modded game seems unstable (0 replies)
- OLC 'Gold' MkIId Update (1 replies)
- Integrated Orders and Thomsen's? (1 replies)
- What happened to Command & Combat Audioevent Vol. 2.0? (2 replies)
- silent 3ditor (0 replies)
- crash at career startup (5 replies)
- LSH Edit Concig Files (0 replies)
- [REL] SWEDISH ROYAL NAVY: SEAPLANE CRUISER HSwMS GOTLAND (12 replies)
- [REL] IMPERIAL JAPANESE NAVY: KATORI-CLASS LIGHT CRUISER (3 replies)
- The Silent Hunter YouTuber Epiic Soniickzz (16 replies)
- Mediafire All Silent hunter Mods Links (2 replies)
- [REL] NorOps (well, sort of) (0 replies)
- Need help for translation of periscope infos (3 replies)
- [REL] RMS Queen Mary ocean liner \ troop transport - V3.0 - 2018 (10 replies)
- Where is In SH3 (GWX3) files with patrol objectives? (1 replies)
- Help getting OLC Gold mod working (2 replies)
- Darker Nights settings (1 replies)
- Installing/activating OLC's GUI mod (3 replies)
- Crash to desktop Ahnenerbe WideGui + GWX (2 replies)
- Is there a way to increase the light intensity of the observation periscope? (1 replies)
- [REL] Improved and fixed Queen of Bermuda (1 replies)
- aircraft loadout help (8 replies)
- AI U boats mod? (3 replies)
- [REL] "Gradisca-based" hospital ship V2.0 - With lights and effects (2 replies)
- Master list of codes? (3 replies)
- Looking for a Sound Mod (Submarine Propellers 2) (15 replies)
- Opening a .act file. (4 replies)
- Possible explanation for CTD when loading a previously saved game (2 replies)
- .cfg file question (2 replies)
- CCOM 12.0 (462 replies)
- Problem identified in GWX 3 Wilhemshafen,St Naz,Schluese v7 - Can we fix it? (5 replies)
- Hardcode question (2 replies)
- Aces Super Turms and Type IXC issue (7 replies)
- Hydrphone needle speed (0 replies)
- GWX Easter Eggs (1 replies)
- GWX 3.0 Radio Reports of Convoys (2 replies)
- GWX 3.0 is Working Fine!!! (1 replies)
- Air supply in H.sie mod – New Options Selector 1.6C (20 replies)
- French Language Radio Messages! (GWX 3.0) (3 replies)
- Wolfpack mod (h.sie patch) question (9 replies)
- I'm Coming Home to SH3 - Some Help and advice? (2 replies)
- Das Boot destroyer engine sound when underwater (8 replies)
- [TEC] Mission editor issue (0 replies)
- [REL] Depth Charge noise mod (62 replies)
- MaGui F fix question (5 replies)
- Can "return to course" be fixed to stop returning to map? (2 replies)
- Need help (2 replies)
- h.sie woes (17 replies)
- Advice/suggestions requested re. adjusting ship wakes (3 replies)
- No waterstreams out of TC. (8 replies)
- envsim.act; how toedit (1 replies)
- [TEC] Curious Flashing !! (15 replies)
- Uploading a file (3 replies)
- Is it possible to make the nav map render at full screen ? (9 replies)
- Turms your way help (4 replies)
- Multicopy / SFSF / S3F (4 replies)
- My New own Submarine (0 replies)
- Help/Suggestions/Advice regarding merging menu commands for multiple mods (3 replies)
- [REL] Torpedo Alarm Mod (20 replies)
- Looking for V6 of GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships (11 replies)
- [REL] Dido Class cruisers (17 replies)
- Hmmm. Atlantic Warfare. (0 replies)
- Veteran of SH5, but new to SHIII (13 replies)
- How i get more renown? (4 replies)
- WAC 5.01 & Widescreen GUI: How to fix... (1 replies)
- Is GWX 3 the same as GWX Gold? (2 replies)
- [TEC] SH3 Commander (5 replies)
- GWX Black sea operations (1 replies)
- [WIP] Surface_Mod (35 replies)
- [REL] New Camera FOV & DC Shake (16 replies)
- [TEC] [REQ]Help request with WIP unit's .sim file (6 replies)
- Realism LSH2015-CCOM 11.1 (15 replies)
- MFM not working (7 replies)
- Changing sides, play as british. (12 replies)
- DEFP.7z Pack (1 replies)
- Glitch or just really good stealth (1 replies)
- Surface ship mods? (2 replies)
- Airgroups and cvs (0 replies)
- [TEC] Set course / depth via keyboard (4 replies)
- Clear nights (0 replies)
- [TEC] Torpedo Firing Solution (how germans did it during wwII) (8 replies)
- New ofaces icons (0 replies)
- GWX and the Ducimus GWX-addon (2 replies)
- Visual sensors and sun position (0 replies)
- GB's Camera Mod (3 replies)
- [REL] 24 hour clock and chronometer (1 replies)
- [REL] Manos Bearing Computer v1.0 - Manos Peilung Rechner v1.0 (35 replies)
- [TEC] unit limitation in sea folder (2 replies)
- Question for the naval design experts (35 replies)
- [WIP] new Dido (23 replies)
- Spiess TMA (aka Four Bearings) (19 replies)
- sh3 commander crew realistic modding question (3 replies)
- Migration from GWX 2.1 to GWX 3.0 or to SH3_2015 (1 replies)
- No crew bar (0 replies)
- [tec] cloning and dat files (4 replies)
- [TEC] Shortcut key to Fuel, Bat., CO2... dials? (8 replies)
- Wake appearance (10 replies)
- [REL] War Ace Campaign (WAC) 5.0 2017 (1767 replies)
- New Computer coming (2 replies)
- Can't get 4GB Patch to work. (4 replies)
- Periscope Zoom Mod (2 replies)
- [TEC] Emblem facing (8 replies)
- looking for the manual of BearingRateComputer (3 replies)
- 1920 x 1080 resolution problem (3 replies)
- Several questions about GWX gold (3 replies)
- [REL] "New" old unit: Queen Mary ocean liner \ troop transport (Reworked 2017 edition) (181 replies)
- [TEC] S3D help - ship propulsion (2 replies)
- Nomograph replacement (3 replies)
- [WIP] Building an oil refinery (29 replies)
- Horns of a dilemma (2 replies)
- Damaged convoys (5 replies)
- Blotchy Looking Smoke Problem? (5 replies)
- Silent hunter 3 GWX trouble (5 replies)
- Spheres and boxes (8 replies)
- I love the hidden things (0 replies)
- Help needed! (9 replies)
- Modding Torp Damage (1 replies)
- [REL] Bigger Ruler Protractor (1 replies)
- Bug with camera view (1 replies)
- Periscope detection (0 replies)
- Odd issue adding mods to GWX (14 replies)
- [TEC] How to change spawn point? (19 replies)
- [REL] Darojax Officer Icons 1.0 (1 replies)
- [REL] Darojax Officer Icons 1.0 (3 replies)
- Mod for removing the station title text? (5 replies)
- [REL] New Unit: british D class light cruiser (16 replies)
- GWX CTD (6 replies)
- Missing sub emblems and Commander? (0 replies)
- s3d issue (17 replies)
- JSGME language packs. (2 replies)
- Weather in Silent Hunter III (2 replies)
- Question for dev experts--early war stadimeter (3 replies)
- [TEC] Steam (0 replies)
- ARB WideGui 1920x1080 (561 replies)
- Red/Blue colored disks (0 replies)
- [REL] Radar Fix for Sh3 (19 replies)
- [REL] German Voices Speed Dial Fix 1.0 (0 replies)
- Any subsimmers in the NOLA area (4 replies)
- [TEC] RADAR FIX (3 replies)
- kormoran (11 replies)
- [REL] Queen of Bermuda v1.01 (Ocean Liner \ AMC \ Troop Transport) (4 replies)
- [TEC] Menu.ini/help (8 replies)
- SHIII/GWX and res fix or widescreen gui problem (6 replies)
- New bug? with GWX (9 replies)
- [WIP] BREST rebuilding (65 replies)
- [TEC] Torpedoes for playable warships (0 replies)
- _GUCwise_emblem_fix (4 replies)
- TBT leaving WAC 5.0 (13 replies)
- Planes not spawning in high TC (5 replies)
- Uboat internal lighting switch (0 replies)
- Uboat internal lighting switch (0 replies)
- Smoke mods. (0 replies)
- Playable subs (4 replies)
- Which Mods adds additional ports? (7 replies)
- [TEC] CTD When recieving Bdu message. (1 replies)
- [TEC] Tutorial to add an emblem on Wise's turms (12 replies)
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