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  1. LSH 3 2015 Karriere stürzt immer ab (3 replies)
  2. [REL] Torpedo trail and wake fix for WAC 5.2 (6 replies)
  3. DC stock simulated or not (5 replies)
  4. Comprehensive tutorials on all the wheels (5 replies)
  5. Crew Mod for Full interior LSH III?? (2 replies)
  6. WideGui 1920x1080 fix for GWX Gold? (6 replies)
  7. SH3Gen v0.8 (6 replies)
  8. A returning Submariner (6 replies)
  9. Assisted Plotting Mod, use in 2019 (18 replies)
  10. SH3 watch crew gloves (2 replies)
  11. Tool for Missing files when importing ship? (0 replies)
  12. LSH 2015 Resolution Question (4 replies)
  13. Sergbuto's mod ? (2 replies)
  14. Greetings commanders, help with SH-III campaign (9 replies)
  15. [TEC] About Sound (3 replies)
  16. [REL] New Unit: Battleships Cesare\Cavour and Duilio\Doria (11 replies)
  17. Message for the great creators of the GWX mod. SCHO ? (10 replies)
  18. coldDynamic's Deck Gun Sounds (Now Ready for Download) (3 replies)
  19. [WIP] [Deck Gun] Sound mod not working or crashing game? (7 replies)
  20. Must-Have Mods (6 replies)
  21. how to add a ship to SH3? (6 replies)
  22. What can be this graphical problem? (18 replies)
  23. Camera question (7 replies)
  24. Das Boot sound mod (18 replies)
  25. Torpedo label mod (0 replies)
  26. [TEC] Want SH3 to run better? (25 replies)
  27. Your Super Mod (23 replies)
  28. Submarine mods (11 replies)
  29. Switch auto/manual targetting (7 replies)
  30. [REL] LEA - a client for a tablet to realise a graphical Keyboard (0 replies)
  31. [WIP] U-boat Surface Riding Tweak (41 replies)
  32. XXI type modding (4 replies)
  33. Submarine water dynamics (12 replies)
  34. Black Sea Radio-Messages log (5 replies)
  35. [REL] SH3rryPick (13 replies)
  36. Shall we talk about file sizes in mods? (111 replies)
  37. Texture Question (2 replies)
  38. LSH3 (4 replies)
  39. [REL] New Unit: Big old style 3 funnels ocean liner (1 replies)
  40. GWX3 (1 replies)
  41. WAC 5.0 Finally Loaded, Still have a problem (2 replies)
  42. Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5 (69 replies)
  43. GWX Help (4 replies)
  44. missing UZO in WAC (3 replies)
  45. Sell me on an optics/GUI Mod (4 replies)
  46. [REL] SH-5 Water for SH-3 20 Km Atlantic V695 (66 replies)
  47. Texture coming from nowhere???? Please explain! (4 replies)
  48. Help Getting my Stealth Meter Back (6 replies)
  49. [WIP] Mush Martin's UberBoot 3.0 Final (4 replies)
  50. Why are these turms so small??? (2 replies)
  51. Can't select starshells (6 replies)
  52. [TEC] Question (2 replies)
  53. New sub flag problem,help please (2 replies)
  54. [TEC] Terrain editing (4 replies)
  55. [REL] NYGM XXI fumo391 snorkel Radar warning (2 replies)
  56. Consolidated List of Mods and What Each Dors? (0 replies)
  57. [REL] Kiel canal locks for NYGM (7 replies)
  58. Searching for the ideal campaign (16 replies)
  59. GWX vs LSH vs WAC vs NYGM (2 replies)
  60. Ahenenerbe WS and Tycho's SH3 Patch (11 replies)
  61. Help find where the game silent hunter 3 (0 replies)
  62. [REL] Functional Draggable Chronometer (43 replies)
  63. The Golden Question....which mod? (8 replies)
  64. [TEC] Tampion (13 replies)
  65. WAC5 (4 replies)
  66. OLC Gold MKIIc Probles with zoom (7 replies)
  67. [REL] Italian "Zara class" heavy cruisers (2 replies)
  68. TVII torpedo mod? (8 replies)
  69. problems with GWX loading (1 replies)
  70. UMarks for SH3 and 5 (1 replies)
  71. H.sie Patch V16B1 problem (5 replies)
  72. SHIII with GWX crashing when starting patrol (8 replies)
  73. SH3 - Intro (2 replies)
  74. [TEC] No IWO speech (3 replies)
  75. [TEC] Help with WIP unit visual damage (?) (24 replies)
  76. Faster free camera (3 replies)
  77. loading a saved game loses optional settings (2 replies)
  78. For Coen58 (4 replies)
  79. Where to get CCOM? (2 replies)
  80. Is there a ship modeling tutorial for SH III? (0 replies)
  81. Help requested figuring out what's up with displacement issues (0 replies)
  82. GWX crash to desktop - unable to play! (4 replies)
  83. Recognition Manual structure/setup (4 replies)
  84. Where are the models? (2 replies)
  85. New Gui ? (0 replies)
  86. draft and displacement correction mod -- WAC 5.1/5.1 (beta release) (3 replies)
  87. favorite mods for sh3 ? (8 replies)
  88. SH3 Commander (3.2): Can you start career at exact date? (5 replies)
  89. radar sticks sideways thru turm (12 replies)
  90. RAOFB (2 replies)
  91. Merged campaign question GWX (1 replies)
  92. Mod to silence sonar operator (1 replies)
  93. New to SHIII: Which mega mod to choose? (6 replies)
  94. [REL] Full Screen Map by Tycho for LSH3-2015 (1 replies)
  95. LSH3 modded game seems unstable (0 replies)
  96. OLC 'Gold' MkIId Update (1 replies)
  97. Integrated Orders and Thomsen's? (1 replies)
  98. What happened to Command & Combat Audioevent Vol. 2.0? (2 replies)
  99. silent 3ditor (0 replies)
  100. crash at career startup (5 replies)
  101. LSH Edit Concig Files (0 replies)
  102. [REL] SWEDISH ROYAL NAVY: SEAPLANE CRUISER HSwMS GOTLAND (12 replies)
  103. [REL] IMPERIAL JAPANESE NAVY: KATORI-CLASS LIGHT CRUISER (3 replies)
  104. The Silent Hunter YouTuber Epiic Soniickzz (16 replies)
  105. Mediafire All Silent hunter Mods Links (2 replies)
  106. [REL] NorOps (well, sort of) (0 replies)
  107. Need help for translation of periscope infos (3 replies)
  108. [REL] RMS Queen Mary ocean liner \ troop transport - V3.0 - 2018 (10 replies)
  109. Where is In SH3 (GWX3) files with patrol objectives? (1 replies)
  110. Help getting OLC Gold mod working (2 replies)
  111. Darker Nights settings (1 replies)
  112. Installing/activating OLC's GUI mod (3 replies)
  113. Crash to desktop Ahnenerbe WideGui + GWX (2 replies)
  114. Is there a way to increase the light intensity of the observation periscope? (1 replies)
  115. [REL] Improved and fixed Queen of Bermuda (1 replies)
  116. aircraft loadout help (8 replies)
  117. AI U boats mod? (3 replies)
  118. [REL] "Gradisca-based" hospital ship V2.0 - With lights and effects (2 replies)
  119. Master list of codes? (3 replies)
  120. Looking for a Sound Mod (Submarine Propellers 2) (15 replies)
  121. Opening a .act file. (4 replies)
  122. Possible explanation for CTD when loading a previously saved game (2 replies)
  123. .cfg file question (2 replies)
  124. CCOM 12.0 (462 replies)
  125. Problem identified in GWX 3 Wilhemshafen,St Naz,Schluese v7 - Can we fix it? (5 replies)
  126. Hardcode question (2 replies)
  127. Aces Super Turms and Type IXC issue (7 replies)
  128. Hydrphone needle speed (0 replies)
  129. GWX Easter Eggs (1 replies)
  130. GWX 3.0 Radio Reports of Convoys (2 replies)
  131. GWX 3.0 is Working Fine!!! (1 replies)
  132. Air supply in H.sie mod – New Options Selector 1.6C (20 replies)
  133. French Language Radio Messages! (GWX 3.0) (3 replies)
  134. Wolfpack mod (h.sie patch) question (9 replies)
  135. I'm Coming Home to SH3 - Some Help and advice? (2 replies)
  136. Das Boot destroyer engine sound when underwater (8 replies)
  137. [TEC] Mission editor issue (0 replies)
  138. [REL] Depth Charge noise mod (62 replies)
  139. MaGui F fix question (5 replies)
  140. Can "return to course" be fixed to stop returning to map? (2 replies)
  141. Need help (2 replies)
  142. h.sie woes (17 replies)
  143. Advice/suggestions requested re. adjusting ship wakes (3 replies)
  144. No waterstreams out of TC. (8 replies)
  145. envsim.act; how toedit (1 replies)
  146. [TEC] Curious Flashing !! (15 replies)
  147. Uploading a file (3 replies)
  148. Is it possible to make the nav map render at full screen ? (9 replies)
  149. Turms your way help (4 replies)
  150. Multicopy / SFSF / S3F (4 replies)
  151. My New own Submarine (0 replies)
  152. Help/Suggestions/Advice regarding merging menu commands for multiple mods (3 replies)
  153. [REL] Torpedo Alarm Mod (20 replies)
  154. Looking for V6 of GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships (11 replies)
  155. [REL] Dido Class cruisers (17 replies)
  156. Hmmm. Atlantic Warfare. (0 replies)
  157. Veteran of SH5, but new to SHIII (13 replies)
  158. How i get more renown? (4 replies)
  159. WAC 5.01 & Widescreen GUI: How to fix... (1 replies)
  160. Is GWX 3 the same as GWX Gold? (2 replies)
  161. [TEC] SH3 Commander (5 replies)
  162. GWX Black sea operations (1 replies)
  163. [WIP] Surface_Mod (35 replies)
  164. [REL] New Camera FOV & DC Shake (16 replies)
  165. [TEC] [REQ]Help request with WIP unit's .sim file (6 replies)
  166. Realism LSH2015-CCOM 11.1 (15 replies)
  167. MFM not working (7 replies)
  168. Changing sides, play as british. (12 replies)
  169. DEFP.7z Pack (1 replies)
  170. Glitch or just really good stealth (1 replies)
  171. Surface ship mods? (2 replies)
  172. Airgroups and cvs (0 replies)
  173. [TEC] Set course / depth via keyboard (4 replies)
  174. Clear nights (0 replies)
  175. [TEC] Torpedo Firing Solution (how germans did it during wwII) (8 replies)
  176. New ofaces icons (0 replies)
  177. GWX and the Ducimus GWX-addon (2 replies)
  178. Visual sensors and sun position (0 replies)
  179. GB's Camera Mod (3 replies)
  180. [REL] 24 hour clock and chronometer (1 replies)
  181. [REL] Manos Bearing Computer v1.0 - Manos Peilung Rechner v1.0 (35 replies)
  182. [TEC] unit limitation in sea folder (2 replies)
  183. Question for the naval design experts (35 replies)
  184. [WIP] new Dido (23 replies)
  185. Spiess TMA (aka Four Bearings) (19 replies)
  186. sh3 commander crew realistic modding question (3 replies)
  187. Migration from GWX 2.1 to GWX 3.0 or to SH3_2015 (1 replies)
  188. No crew bar (0 replies)
  189. [tec] cloning and dat files (4 replies)
  190. [TEC] Shortcut key to Fuel, Bat., CO2... dials? (8 replies)
  191. Wake appearance (10 replies)
  192. [REL] War Ace Campaign (WAC) 5.0 2017 (1767 replies)
  193. New Computer coming (2 replies)
  194. Can't get 4GB Patch to work. (4 replies)
  195. Periscope Zoom Mod (2 replies)
  196. [TEC] Emblem facing (8 replies)
  197. looking for the manual of BearingRateComputer (3 replies)
  198. 1920 x 1080 resolution problem (3 replies)
  199. Several questions about GWX gold (3 replies)
  200. [REL] "New" old unit: Queen Mary ocean liner \ troop transport (Reworked 2017 edition) (181 replies)
  201. [TEC] S3D help - ship propulsion (2 replies)
  202. Nomograph replacement (3 replies)
  203. [WIP] Building an oil refinery (29 replies)
  204. Horns of a dilemma (2 replies)
  205. Damaged convoys (5 replies)
  206. Blotchy Looking Smoke Problem? (5 replies)
  207. Silent hunter 3 GWX trouble (5 replies)
  208. Spheres and boxes (8 replies)
  209. I love the hidden things (0 replies)
  210. Help needed! (9 replies)
  211. Modding Torp Damage (1 replies)
  212. [REL] Bigger Ruler Protractor (1 replies)
  213. Bug with camera view (1 replies)
  214. Periscope detection (0 replies)
  215. Odd issue adding mods to GWX (14 replies)
  216. [TEC] How to change spawn point? (19 replies)
  217. [REL] Darojax Officer Icons 1.0 (1 replies)
  218. [REL] Darojax Officer Icons 1.0 (3 replies)
  219. Mod for removing the station title text? (5 replies)
  220. [REL] New Unit: british D class light cruiser (16 replies)
  221. GWX CTD (6 replies)
  222. Missing sub emblems and Commander? (0 replies)
  223. s3d issue (17 replies)
  224. JSGME language packs. (2 replies)
  225. Weather in Silent Hunter III (2 replies)
  226. Question for dev experts--early war stadimeter (3 replies)
  227. [TEC] Steam (0 replies)
  228. ARB WideGui 1920x1080 (561 replies)
  229. Red/Blue colored disks (0 replies)
  230. [REL] Radar Fix for Sh3 (19 replies)
  231. [REL] German Voices Speed Dial Fix 1.0 (0 replies)
  232. Any subsimmers in the NOLA area (4 replies)
  233. [TEC] RADAR FIX (3 replies)
  234. kormoran (11 replies)
  235. [REL] Queen of Bermuda v1.01 (Ocean Liner \ AMC \ Troop Transport) (4 replies)
  236. [TEC] Menu.ini/help (8 replies)
  237. SHIII/GWX and res fix or widescreen gui problem (6 replies)
  238. New bug? with GWX (9 replies)
  239. [WIP] BREST rebuilding (65 replies)
  240. [TEC] Torpedoes for playable warships (0 replies)
  241. _GUCwise_emblem_fix (4 replies)
  242. TBT leaving WAC 5.0 (13 replies)
  243. Planes not spawning in high TC (5 replies)
  244. Uboat internal lighting switch (0 replies)
  245. Uboat internal lighting switch (0 replies)
  246. Smoke mods. (0 replies)
  247. Playable subs (4 replies)
  248. Which Mods adds additional ports? (7 replies)
  249. [TEC] CTD When recieving Bdu message. (1 replies)
  250. [TEC] Tutorial to add an emblem on Wise's turms (12 replies)