makman94
06-23-17, 02:42 PM
hello subsimers,
i managed to make the radar very useable for sh3 but still a major problem remains.
As you can see from the pics, you can now get very very accurate readings for bearing and range (also,i made the radar to show always-without these seconds of losing-the readings once you have point it to target).
The problem that remains is that radar ,although is peaking the target,is not informing the player when the officer is ordered to make a sweep.In other words, the radar is useable only manually so i am wondering if there is anyone who can make the radar informing the player when a target is in its range ( i am suspecting that it is a hardcore problem so i am hoping members like Stiebler,Fader_Berg, Tycho or anyone who can dig into the executables to be able to find something for making it useable when player is not at radar station)
http://i63.tinypic.com/2ll23yv.jpg
http://i65.tinypic.com/vdppx5.jpg
i managed to make the radar very useable for sh3 but still a major problem remains.
As you can see from the pics, you can now get very very accurate readings for bearing and range (also,i made the radar to show always-without these seconds of losing-the readings once you have point it to target).
The problem that remains is that radar ,although is peaking the target,is not informing the player when the officer is ordered to make a sweep.In other words, the radar is useable only manually so i am wondering if there is anyone who can make the radar informing the player when a target is in its range ( i am suspecting that it is a hardcore problem so i am hoping members like Stiebler,Fader_Berg, Tycho or anyone who can dig into the executables to be able to find something for making it useable when player is not at radar station)
http://i63.tinypic.com/2ll23yv.jpg
http://i65.tinypic.com/vdppx5.jpg