View Full Version : [REL] SH-5 Water for SH-3 20 Km Atlantic V695
https://i.imgur.com/wZP2M5x.jpg
The Mod
SH5 Water for SH3 is a mod which will elevate the SH3 environment to a level not seen before in SH3. It has been created by a mathematical model which calculates colors, lighting rather than do this handcrafted parameter by parameter which will not give the best results. Compared to the previous version it contains an extensive number of improvements enhancing playability and of course graphics. For many scenaries I used pictures from the real environment.
Usage
Unzip the archive and enable this mod using the Generic Mod Enabler (JSGME.exe)
Make sure you set your anti aliasing for your graphical card as best as possible.
I tested it mainly with GWX but expect it to work for other mega mods as well.
Download updated version v851:
http://www.mediafire.com/file/j0aj8s1ncoyr3kz/SH-5_Water_for_SH-3_20_Km_Atlantic_V851.zip
Changes from v718 to v851:
- Improved rain scene in evenenings
- Improved nightsky for clear or cloudy evenings
Sensors
We are not intended to create and test all variants for sensors as there are many (mega)-mods. But it is an idea to change the ranges in the sensors.dat as this is a 20 km environment. suggested values:
Precise Range = 17500
Max Range = 19900 (this is one matters)
You can use Silent 3ditor for that
Bigger sun
In case you need a bigger sun then download the archive below and apply it after you activated the SH3 mod. Please note that there are two version in the archive so use the own which you like most:
http://www.mediafire.com/file/s6nc5f1tqxqft2q/SH-5_Water_for_SH-3_Bigger_Sun.rar/file
Screenshots:
https://i.imgur.com/F3gPBT8.jpg
Evening, cloudy
https://i.imgur.com/gZ53C3h.jpg
Afternoon, near sunset
https://i.imgur.com/SjO0oX3.jpg
Rain, no wind.
https://i.imgur.com/LnNeGgQ.jpg
Evening, calm
https://i.imgur.com/vNr1MEi.jpg
Storm, cloudy
https://i.imgur.com/uDcu41Q.jpg
Sunny, calm
https://i.imgur.com/W6anb5b.jpg
Calm, sunny afternoon
https://i.imgur.com/4c3CztY.jpg
Cloudy and calm
https://i.imgur.com/d96dUqr.jpg
Rain, storm
https://i.imgur.com/QQPSjud.jpg
Torpedo Treffer!
https://i.imgur.com/X96dSN2.jpg
Evening
https://i.imgur.com/4Q7TDLx.jpg
Night attack
https://i.imgur.com/LHopRnZ.jpg
Storm and rain in the evening
https://i.imgur.com/MQm96dY.jpg
Evening, sunny and storm
Enjoy!
ivanov.ruslan
11-06-18, 02:39 AM
Nice Rik,will test it soon :up:
Always good to have the choice of water rendering!
Looks nice :up:
ThePrody
11-06-18, 06:53 AM
i tested it with both GWX and NYGM and in both cases there is a problem with the sun, it is very small and moving too fast on the sky , i hope we can fix this because i really liked the look of the water and the variance in colors . I also tried some older version, V84 and its the same thing .
I also have this SH5 water mod :
http://brat01.mybb.by/viewtopic.php?id=210 ( you can download it from post no. 17 )
That one doesnt have any sun issues for me .
Tested with WAC 5 and no problem. It’s really nice!
Don’t see this sun issue as it looks as first screen shot above :hmmm:
Looks normal to me.
Will try soon with NYGM...
ThePrody
11-06-18, 08:00 AM
First, there is nothing wrong with the sun speed on the sky, i guess its just an illusion due to the fact that its so small .
Second, i tried it with WAC also and the same, i guess it has to do with my hardware, i remember having the "flat sun issue" with Manos environment mods also but the author provided a "Flat Sun Fix " supplement mod that fixed that , maybe if rik007 will check what was fixed in the Manos supplement mod it will solve this one also since its obvious some of graphic cards have this issue .
Kelly621
11-06-18, 08:14 AM
Love the look of this mod and want to try it with NYGM. One question though, M.E.P.S, which I use currently with NYGM, includes additional mods to address the visual sensors and vanishing ship hulls. Are additional mods like these unnecessary with this mod?
Kelly621
I regret to say it's not good at all with NYGM...
For some reason, sun is way to small as The Prody said. And Sea is way too pixelized on horizon. Not looking good. Back with MEP V6!
With NYGM:
http://image.noelshack.com/fichiers/2018/45/2/1541511297-sh3img-6-11-2018-14-19-10-658.png
But with WAC 5 it's very good. I will keep it!
http://image.noelshack.com/fichiers/2018/45/2/1541511327-sh3img-6-11-2018-14-31-30-308.png
http://image.noelshack.com/fichiers/2018/45/2/1541511346-sh3img-6-11-2018-14-32-13-279.png
ThePrody
11-06-18, 08:55 AM
Love the look of this mod and want to try it with NYGM. One question though, M.E.P.S, which I use currently with NYGM, includes additional mods to address the visual sensors and vanishing ship hulls. Are additional mods like these unnecessary with this mod?
Kelly621
The ship vanishing hull in the MEP mod simply changes the Earth Radius from 9 999 999 ( the Earth is a flat disc in the main mod with ships popping up in and out of the view on the horizon) with 2 500 000 ( a very good value for a 20km env mod , in my opinion ) . You can always alter those values in the scene.dat and see how it affects the hull-down effect and if its on your liking , check this guy's observations for how the ships may look irl:
https://civilwartalk.com/threads/hull-down.83791/
This mod has Earth Radius 1 000 000 which might create quite a pronounced hull-down effect, i always use as a reference the destroyer from the 065' in first naval academy mission, the distance from the sub and that destroyer is around 8.5 - 9 km .
@Fifi, yes , i also have that pixelated sea but i thought i can live with it if i can fix the sun , the colors of the mod are great .
Kelly621
11-06-18, 09:33 AM
Fifi and ThePrody,
Thanks for the observations and information guys. Got a good handle on hull down aspect, 20 plus years at sea will do that :D But now I know where to fiddle with the numbers!
Kelly621
ThePrody
11-06-18, 09:51 AM
So, installing the Flat sun Fix mod from the MEPv6 mod on top of this mod fixes the flat sun issue but i think it alters the colors also, so i hope rik007 will provide a FSF adapted to his mod .
As for the ultra pixelation, i dont know how that will get fixed, i'm curious if the screenshots provided are done with a nVidia or a ATI video card .
The sunhalo has a different effect with different graphical cards. In case you need a bigger sun then download the archive below and apply it after you activated the SH3 mod. Please note that there are two version in the archive so use the own which you like most:
http://www.mediafire.com/file/s6nc5f...r_Sun.rar/file
I regret to say it's not good at all with NYGM...
For some reason, sun is way to small as The Prody said. And Sea is way too pixelized on horizon. Not looking good. Back with MEP V6!
The pixelazion on the horizon you should fix by increasing the anti aliasing in your graphical card. That will make the graphics better anyway. I added two extra suns (see post #1)
Kelly621
11-06-18, 11:50 AM
The pixelazion on the horizon you should fix by increasing the anti aliasing in your graphical card
After installing your mod I tried anti-aliasing with my Nvidia card and it made a positive difference for me. Thanks for your work on this...never thought I would see NYGM look this good :up:
I am having a problem with your link above, getting a something is missing error.
Kelly621
The pixelazion on the horizon you should fix by increasing the anti aliasing in your graphical card. That will make the graphics better anyway. I added two extra suns (see post #1)
But if we increase AA more than X4 we loose the nice sun, isn’t it correct in SH3? (As in SH4 BTW)
With your mod, if we increase AA over X4, do we keep the sun halo?
But if we increase AA more than X4 we loose the nice sun, isn’t it correct in SH3? (As in SH4 BTW)
With your mod, if we increase AA over X4, do we keep the sun halo?
This issue is not related to the game but to Nvidia cards. So I expect you will get a flat sun. But I know that some guys in this forum succeeded in activating AA over X4 for Nvidia cards by tweaking it so you have to try that. Unfortunately I do not have a Nvidia card so I cannot do that.
Maybe somebody on these site has setting to make the Nvidia cards work with AA >4X ? If so please post it....!
ThePrody
11-06-18, 02:34 PM
i managed to get rid of the flat sun ( kind of, in the mornings and evenings is still pretty small but at least its not a white dot anymore) by disabling the gamma correction with the nvidia inspector , however increasing the antialiasing above 4x brings back the small white dot sun .
Maybe somebody on these site has setting to make the Nvidia cards work with AA >4X ? If so please post it....!
Yes please, for Nvidia card i’m Very interested to boost AA over X4 without loosing the nice sun!
We can dream :D
bigboywooly
11-06-18, 05:12 PM
Added this in my GWX install today. Very nice. Night's are much darker too
ThePrody
11-09-18, 03:31 PM
@rik007 , if you have time, please check out this mod :
http://www.mediafire.com/file/q252fnvk772okou/SH-V+Water+for+SH-3+%2816+%D0%BAm.%29.rar
I found it from a Russian forum, it's a very nice SH5 water mod for SH3 (a 16 km one) and the sun has no issues, it is always big and bright .
As it is right now, for me, the sun from your mod looks too small in the morning and evenings ( see that screenshot from Fifi ) and it causes all kind of issues when it is behind a cloud ( it starts to look like a square and flickers ) .
Is there a way to "import" a sun from a mod to another ? If that would be possible , maybe it will fix the problems for those of us with nvidia cards that have similar issues .
I love the colors from your mod and i would love to use it as my main env mod.
@rik007 , if you have time, please check out this mod :
http://www.mediafire.com/file/q252fnvk772okou/SH-V+Water+for+SH-3+%2816+%D0%BAm.%29.rar
I found it from a Russian forum, it's a very nice SH5 water mod for SH3 (a 16 km one) and the sun has no issues, it is always big and bright .
As it is right now, for me, the sun from your mod looks too small in the morning and evenings ( see that screenshot from Fifi ) and it causes all kind of issues when it is behind a cloud ( it starts to look like a square and flickers ) .
Is there a way to "import" a sun from a mod to another ? If that would be possible , maybe it will fix the problems for those of us with nvidia cards that have similar issues .
I love the colors from your mod and i would love to use it as my main env mod.
Hi Prody, I will check. I assume you do have a nvidia card? So you can check once a new version is available?
And yes, the mods can be changed. Sometimes with the silent 3d editor, sometimes with just copying the files.
ThePrody
11-10-18, 04:55 AM
Yes, i have a nvidia card, i can check the new versions.
I tried to import the sun_b.tga node ( with the other two files it contains) from the scene.dat of one mod to the other but it didnt achieved anything .
Anvar1061
11-10-18, 09:41 PM
I don't like these angles on the horizon. Will you be able to fix it?
https://abload.de/img/8438a346afadd56a9a591wjs5d.png
I don't like these angles on the horizon. Will you be able to fix it?
https://abload.de/img/8438a346afadd56a9a591wjs5d.png
Ok, I will fix that.
Fubar2Niner
11-13-18, 03:53 PM
@Rik
Hats off mate great water, however some probs. An Nvidia user and there are terrible artefacts with the moon, flashing, distortion, disappearing etc. I tried to get a screenie but it's impossible. If it helps I'll try get a fraps movie or some such. Our luck when I reload sh3 the bloody weather will change ;)
Bye the bye, better mention, I'm running GWX. Nvidia latest drivers on a 1080ti.
Using my .nip file, can up if need be. Keep it up mate, the sea is the best I seen, just need to iron out the artifacts.
Best regards.
Fubar2Niner
@Rik
Hats off mate great water, however some probs. An Nvidia user and there are terrible artefacts with the moon, flashing, distortion, disappearing etc. I tried to get a screenie but it's impossible. If it helps I'll try get a fraps movie or some such. Our luck when I reload sh3 the bloody weather will change ;)
Bye the bye, better mention, I'm running GWX. Nvidia latest drivers on a 1080ti.
Using my .nip file, can up if need be. Keep it up mate, the sea is the best I seen, just need to iron out the artifacts.
Best regards.
Fubar2Niner
Thank you Fubar. I have no Nvidia card so unfortunately I cannot test it myself. ThePrody is my happy tester :). Not sure what causes it, so it is not so easy. It is an old game and maybe I'm overstretching it a bit.
ThePrody
11-13-18, 06:12 PM
@Fubar2Niner
Don't worry, i sent Rik a couple of movies with similar problems . I guess we need more feedback from people with Nvidia cards, i also have a gaming notebook from 2012 with nvidia video card, i tried the mod on that one and it works perfect, no issues whatsoever, while the newer one ( its from 2015 ) has all the problems you mentioned .
Fubar2Niner
11-14-18, 03:28 PM
@Fubar2Niner
Don't worry, i sent Rik a couple of movies with similar problems . I guess we need more feedback from people with Nvidia cards, i also have a gaming notebook from 2012 with nvidia video card, i tried the mod on that one and it works perfect, no issues whatsoever, while the newer one ( its from 2015 ) has all the problems you mentioned .
Thanks for the heads up mate, with luck, between us, we'll crack this :salute:
Best regards.
Fubar
Anvar1061
11-16-18, 01:32 AM
Ok, I will fix that.
I probably would like 16 km visibility.
ThePrody
11-16-18, 04:56 AM
why ? 20 km is definitely more realistic, bridge crew could see up to 20 km .
Hi all,
I uploaded an updated version: v775:
http://www.mediafire.com/file/a2vs4eknfv2yrya/SH-5_Water_for_SH-3_20_Km_Atlantic_V775.zip/file
- Triangles as noticed Anvar1061 have been fixed.
- Nights are a brighter
- I increased the sunhalo in brightness to make the sun bigger without destroying the sunset colors of the mod. I know that some - at least Prody - want it even to be much bigger but that needs a total different mod for which I have no time.
- Prody and me had extensive testing on Nvidia. The flickering etc. seem to be Nvidia related and not to the game/mod.
- Prody and me also tried to work on the AA 4X issue. The idea was to integrate the halo into the sundisk and make the halo a transparant picture showing nothing. Unfortunately it did not work on Nvidia the way we expected. On AMD it bypassed the issue where the halo is gone when looking through the periscope. But at the end it was not super.
- EarthRadius set to 9.999.999
Sailor Steve
11-18-18, 12:26 PM
Hey Rik, it's good to see you back again! And with a new version of one of my favorite mods!
Do you want me to upload it here at SubSim?
Hey Rik, it's good to see you back again! And with a new version of one of my favorite mods!
Do you want me to upload it here at SubSim?
Hi Steve,
Good idea! But I just uploaded a new version which should solve flickering and has some improvements. So it is better to wait until no further issues are reported.
I assume it will be 'safe' in around two weeks.
Rik
Hi all,
With the help of Prody (thanks for that) we solved the flickering of the sun. At least at his Pc's.
So please find the updated version here:
http://www.mediafire.com/file/5iuq55i5znff426/SH-5_Water_for_SH-3_20_Km_Atlantic_V815.zip/file
Rik
Anvar1061
11-21-18, 11:09 AM
Hi all,
With the help of Prody (thanks for that) we solved the flickering of the sun. At least at his Pc's.
So please find the updated version here:
http://www.mediafire.com/file/5iuq55i5znff426/SH-5_Water_for_SH-3_20_Km_Atlantic_V815.zip/file
Rik
v815
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://pp.userapi.com/c846124/v846124629/1363df/Oz7SCBi2lpQ.jpg
v815
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://pp.userapi.com/c846124/v846124629/1363df/Oz7SCBi2lpQ.jpg
Hi Anvar,
I had to compromise, which I did to my best of my abalities.
Regards,
Rik
Anvar1061
11-21-18, 12:47 PM
Hi Anvar,
I had to compromise, which I did to my best of my abalities.
Regards,
Rik
I do not remember exactly what atmospheric mod I use, but I think this is not in M.E.P v6
http://www.subsim.com/radioroom/showpost.php?p=2578276&postcount=13776
ThePrody
11-21-18, 01:06 PM
maybe you're in a flight sim :D
Anvar1061
11-21-18, 01:41 PM
maybe you're in a flight sim :D
http://www.subsim.com/radioroom/images/smilies/Kaleun_Rolf.gif
Sometimes when I get tired of sinking ships I go to shoot down planes.
ThePrody
11-29-18, 08:07 AM
nvidia guys, Fubar2Niner, any feedback ? mine works perfect now , no issues .
Fubar2Niner
11-29-18, 04:14 PM
@ThePrody & @Rik
Looking good here guys, no more probs re the flickering;
https://i.postimg.cc/GmsPSF3H/sun.jpg (https://postimg.cc/87Nr7r6S)
More screens if wanted, just give me a request ;)
Fubar
New version available.... v851... Check it out!
Fubar2Niner
12-04-18, 02:14 PM
New version available.... v851... Check it out!
Nice one thanks rik :salute:
Best regards.
Fubar
Nice one thanks rik :salute:
Best regards.
Fubar
Thank you Fubar!
ericlea
12-05-18, 12:29 PM
HI, I tested this mod with wac5 !
SH-5 Water for SH-3 20 Km Atlantic V851
the view in the back is not beautiful but in front it is very well ! (with mep6.0 the view in the back is better)
https://i62.servimg.com/u/f62/19/84/56/02/sh3img31.jpg (https://servimg.com/view/19845602/63)
https://i62.servimg.com/u/f62/19/84/56/02/sh3img34.jpg (https://servimg.com/view/19845602/66)
SH-5 Water for SH-3 20 Km Atlantic V851
+ SH-5 Water for SH-3 Bigger Sun v1, the sun remains small
https://i62.servimg.com/u/f62/19/84/56/02/sh3img32.jpg (https://servimg.com/view/19845602/64)
SH-5 Water for SH-3 20 Km Atlantic V851
+ Optional - FSF for MEP v6, the sun is bigger
https://i62.servimg.com/u/f62/19/84/56/02/sh3img33.jpg (https://servimg.com/view/19845602/65)
in Nvidia i change Antialiasing AA value max x4 and desactivate gamma corrections, but the sun remains very small.
https://i62.servimg.com/u/f62/19/84/56/02/tempsn10.png (https://servimg.com/view/19845602/67)
:-)
ThePrody
12-05-18, 01:23 PM
make sure you set those values for the individual sh3.exe, just in case the game settings overrides the general settings or,
better is to install nvidia inspector, and set these values for Silent hunter III and apply .
Is the sun still small ?
https://i.imgur.com/brMaGtl.jpg
Ok, On top off Prody's suggestion: I think this issue is the sunhalo. Eric: I will send you a PM
... and for the view in front/back. Do you mean the 'split' you see on the sea surface when floating outside the U-boat? It will become more visible once the sea is rougher. So for example you will still have waves in SH3 even if the windspeed is 1 knots.
I do not know where you live in France but if you live for example near the Atlantic ocean you should see that there are always waves. The sea will not have a waveless, smooth surface.
.... you live in Strassbourg. Ok. No waves there :)
ericlea
12-05-18, 03:11 PM
lol Yes no wave in Alsace lol !
thanks for the V852 i ran some tests :
with V852 alone
with V852 + big sun
and with Antialiasing AA value max x4 and desactivate gamma corrections...
but it remains the same sun in all the tests.
https://i62.servimg.com/u/f62/19/84/56/02/sh3img35.jpg (https://servimg.com/view/19845602/68)
here wind 2, in front view waves are nice but in back view not (we see horrible straight lines). there is a big demarcation between front and back view
and when wind is stronger than 2 it is worse...
for players who play without free camera (only with F4 at 100% difficulty) it is ok but for other who loves also F12 free camera to see beautiful pictures it is not good.
ThePrody
12-05-18, 03:27 PM
have you tried enforcing those settings to sh3.exe with nvidia inspector like in that screenshot?
if i set "default" for sh3.exe i also get this sun but otherwise, with those enforced settings, the sun looks normal again.
ericlea
12-05-18, 06:00 PM
not yet, i will try this tomorrow.
The too big and visible demarcation front view back view is another problem for me, more important than the sun...
Can be that it will also be better with your nvidia settings
:oops:
not yet, i will try this tomorrow.
The too big and visible demarcation front view back view is another problem for me, more important than the sun...
Can be that it will also be better with your nvidia settings
:oops:
I can tune that a bit but to smooth it, it will have a performance hit. This is part of the way the game has been implemented.
ericlea
12-06-18, 11:49 AM
yes i understand, there are limits in sh3. view F4 is top with your mod no problem.
but here with mep6.0, the distant views produce a little better for wac5
wind 2
https://i36.servimg.com/u/f36/19/84/56/02/sh3img28.jpg (https://servimg.com/view/19845602/71)
wind 0
https://i36.servimg.com/u/f36/19/84/56/02/sh3img27.jpg (https://servimg.com/view/19845602/70)
https://i36.servimg.com/u/f36/19/84/56/02/sh3img26.jpg (https://servimg.com/view/19845602/69)
ericlea
12-06-18, 12:22 PM
i have installed nvidia inspector ! I do exactly the same sentings as you
i tested .... but the sun remains small
https://i36.servimg.com/u/f36/19/84/56/02/captur10.jpg (https://servimg.com/view/19845602/72)
Hi Eric,
Can you check the sun with the clouded scenery?
I send you v858.
Again: the waves in WAC at 2m/s for example are smaller than in SH3. So a compare with 2 m/s in both mods is biased.
I can make the waves smaller but I will never do that as that will ruin realism.
Fubar2Niner
12-06-18, 03:02 PM
@Eric
1st I can't say for WAC 5, but I don't see why these Inspector settings aren't cross compatible :doh: I can however throw in my 10 cents worth using GWX; see my screens;
First with Prodys settings:
https://i.postimg.cc/nhP9ZzJJ/1.jpg (http://postimg.cc/5X82Sfy7)
Notice the jaggies along the side of the turm !
Now my settings:
https://i.postimg.cc/C1M3NFRR/2.jpg (http://postimg.cc/xk7pjVyQ)
Voila no jaggies !!
I must emphasise both *.nip files give a sun halo, on my part I don't even use the flat sun fix.
My *.nip file can be found here:
https://www.mediafire.com/file/vqq79ov563iip3a/Silent_Hunter_III_.nip/file
Hope this helps :salute:
Best regards.
Fubar
ericlea
12-06-18, 03:42 PM
Fubar2Niner, thanks i will try !
i tested V855 and i must say F12 view is better ! see the pictures ! thank you rik007 !
For sun always small at full day. except at sunset it is a little bigger.
https://i36.servimg.com/u/f36/19/84/56/02/sh3img29.jpg (https://servimg.com/view/19845602/73)
https://i36.servimg.com/u/f36/19/84/56/02/sh3img30.jpg (https://servimg.com/view/19845602/74)
https://i36.servimg.com/u/f36/19/84/56/02/sh3img31.jpg (https://servimg.com/view/19845602/75)
F12 view nice now except sun lol !
wind 4
https://i36.servimg.com/u/f36/19/84/56/02/sh3img33.jpg (https://servimg.com/view/19845602/77)
wind 15 with fog and rain
https://i36.servimg.com/u/f36/19/84/56/02/sh3img32.jpg (https://servimg.com/view/19845602/76)
wind 15
https://i36.servimg.com/u/f36/19/84/56/02/sh3img34.jpg (https://servimg.com/view/19845602/78)
ericlea
12-06-18, 04:21 PM
@Eric
I must emphasise both *.nip files give a sun halo, on my part I don't even use the flat sun fix.
My *.nip file can be found here:
https://www.mediafire.com/file/vqq79ov563iip3a/Silent_Hunter_III_.nip/file
Hope this helps :salute:
Best regards.
Fubar
Hi i tested your nvidia settings (i imported your .nip file in my nvidia profile)
https://i36.servimg.com/u/f36/19/84/56/02/captur11.jpg (https://servimg.com/view/19845602/79)
but always small sun (wind 10 here)
https://i36.servimg.com/u/f36/19/84/56/02/sh3img36.jpg (https://servimg.com/view/19845602/81)
https://i36.servimg.com/u/f36/19/84/56/02/sh3img35.jpg (https://servimg.com/view/19845602/80)
ThePrody
12-07-18, 06:45 AM
well, that sucks .
if i use MEP v5 or v6 i also get a flat sun and have to use that optional mod to fix it but this mod doesnt provide a flat sun unless i increase the AA over 4x or enable that Gamma Correction .
I guess different nvidia cards behave in different ways . Fubar2Niner, if i use your nvidia inspector settings the game is unplayable, strange reflections, the water looks horrible, the land is all black and those jagged lines on the edge of the turm are still there so ... nvidia , hell yeah .:D
Fubar2Niner
12-09-18, 11:08 AM
@Prody
What card and what drivers mate?
Best regards.
Fubar
ThePrody
12-09-18, 01:37 PM
its a Lenovo gaming notebook from 2014 with GeForce 750M . Usually i need to install notebook-specific drivers so maybe that was the issue .
Fubar2Niner
12-10-18, 10:34 AM
its a Lenovo gaming notebook from 2014 with GeForce 750M . Usually i need to install notebook-specific drivers so maybe that was the issue .
Possibly mate, that card is rather old, so I'm not sure it could handle those settings. As a side note those settings are also based on nvidias' latest driver set, I'm not even sure the latest drivers support your card :( mobile or desktop.
Best regards.
Fubar
@Eric
1st I can't say for WAC 5, but I don't see why these Inspector settings aren't cross compatible :doh: I can however throw in my 10 cents worth using GWX; see my screens;
First with Prodys settings:
https://i.postimg.cc/nhP9ZzJJ/1.jpg (http://postimg.cc/5X82Sfy7)
Notice the jaggies along the side of the turm !
Now my settings:
https://i.postimg.cc/C1M3NFRR/2.jpg (http://postimg.cc/xk7pjVyQ)
Voila no jaggies !!
I must emphasise both *.nip files give a sun halo, on my part I don't even use the flat sun fix.
My *.nip file can be found here:
https://www.mediafire.com/file/vqq79ov563iip3a/Silent_Hunter_III_.nip/file
Hope this helps :salute:
Best regards.
Fubar
Thanks a lot for this profile! :up:
This is actually the best for SH3 on my rig. Much better than the one i use to play!
But ... for MEP V6, not for SH5 water.
I tried everything here in this thread, and it is still not good at all.
Probably my ZOTAC 580 doesn’t handle this SH5 water mod correctly.
MEP V6 water is great (not as good as real SH5 though because of transparency) while this SH5 water mod looks crap on my rig.
amerelium
03-01-24, 12:18 PM
Dead download links
Plissken_04
03-01-24, 12:30 PM
Dead download links
https://gofile.me/2YNK2/7wEB77Gpf
Dead download links
Why not switch to this one?
https://www.subsim.com/radioroom/showthread.php?t=256218
It includes the much more evolved - far better - version of the environment mod as well. You can use it seperately if you want... :yeah:
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