PDA

View Full Version : SH5 Mods Workshop


Pages : 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15

  1. [REQ] Adjust the conning tower splash wave height .
  2. [WIP] IRAI (Intelligent Random AI)
  3. radio/gramophone
  4. [REL] Shadow Improvement Mod
  5. [REL] reaper7's Sky Mod
  6. Ail mods
  7. missing textures and command room stuff
  8. [Req]
  9. [WIP] Camo Uniforms
  10. Help finding 2 ships in mission editor
  11. REQ:Victory pennants MOD+Germany flag for VIIB and C
  12. [REQ] Info/opinions on the interior
  13. mods that make a differance
  14. Conflicting mods causing problems: Strange crash dive
  15. This may be a fix for the ship wakes showing thru waves .
  16. Need Help Using Goblin Editor
  17. New Issue to report game just freezes outside lorient
  18. [REL] Enhanced Recognition Manual (ERM) continued
  19. [REL] High Contrast Nav Map with Inverse Shallow Colour
  20. Apologies to TheDarkWraith
  21. [REQ] Test mission needed .
  22. [REQ][TEC][WISH]MEGAMOD Team Project
  23. [TEC] sunken ships .
  24. need help .TheDarkWraith come in
  25. [REQ]
  26. Errors on the map
  27. [REQ]Slow Ship Spawn
  28. Silent Hunter 6 generation (Bismarck / Tirpitz - Battle Ship, 1940)
  29. Mod conflicts
  30. Mods For Silent Hunter
  31. Has Anyone's Crew ever Shot Down an Aircraft ?
  32. [Req] List to Recommended mods!
  33. [REL] ObjectCtrlsRef add-on for S3D
  34. Fave mods that work for you
  35. [TEC] Underwater effects
  36. [TEC] VIIB Texture Question...
  37. Broken Links for mods
  38. Where is the depth charge shake mods?
  39. Must have list 100% realism mods
  40. Soem help again
  41. Smoke from deck gun
  42. [REQ] Two things that really need to be fixed (if possible)
  43. Submarine Range Question
  44. To anyone with full German install
  45. Accuracy of DDs throwing barrels
  46. [TEC] Radio Station question
  47. [TEC] VIIB Flak Question
  48. Correct order to install this mods
  49. Torp flood and misc sound issues?
  50. [TEC] The future of S3D / DAT-file format
  51. [REL] new KM binoculars
  52. [TEC] Reduced underwater visibility .
  53. I am new here, need advice
  54. [TEC] Black hole in sky above .
  55. Working link to SeaWolf's U-57 Officer Icons Vtdw1.0?
  56. Oil and fire
  57. Strange Visual Anomalies
  58. [REQ] New "send contact" option for multiplayer matches
  59. Nightfighters?
  60. [TEC] Problem with Filefront downloading?
  61. Suggestion for Mod Titles & Patch Compatibility.
  62. realistic navigation, maybe?
  63. [?] Looking for Force TypVII camo mod
  64. [tec] File front dowload problems?
  65. Aqualung
  66. new campaign?
  67. Unlocked campaigns? without active campaign selector?
  68. Game slowdown
  69. Personal Loading Screen
  70. [REL] sobers 100% underwater FX
  71. Exporting 3D models from GR2
  72. REQ: My photo as captain in SH5-interface
  73. [REQ] [1.2 bugfix] Remove broken Rec Manual
  74. [req] Somebody please fix crew dialog animations
  75. [REQ] DC explosions seem short?
  76. [REL] Ui-Boat V5.xx
  77. [REL] SteelViking&Community's Underwater Mod
  78. [REL] Under water distortion - lowered
  79. Low FPS~ Mod Soup?
  80. Editing game files
  81. List Your MOD Loadout/Order
  82. Follow Sub camera
  83. REQ
  84. Sobers Conning Tower Talk Mod?
  85. [req] How to read/edit .act files
  86. Mod naming advice...
  87. [TEC] Play Silent Hunter DRM free
  88. [Req]Remove Nav's Waypoint Speach
  89. Un-Locking Torpedoes and Equipment
  90. [REQ] SH5 Uboat Skins
  91. Load Out Sucks SH5
  92. Y'all prolly know: ENB Series
  93. Starting out modding
  94. how to change speech into German ?
  95. Suggestion Engine Room
  96. [TEC] Rainclouds .
  97. [REQ] Sub damage from dc - oil leaks?
  98. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6.0 now available!
  99. req
  100. lookin for Dooms Decks for VIIABC41 1.4
  101. Station changer toolbar like in SH3
  102. [REQ] Removed ship's health/flooding status bar
  103. Can you still see the ship's wakes through passing waves?
  104. Resupply Ships Fixed?
  105. [REL]Venatore's SHV Mod Bunker
  106. Modding Help/Starting Out..
  107. [WIP] sobers whispers english SH5
  108. [REQ] DDS File Extraction
  109. Sun Mods
  110. Savegame editor ?
  111. Surround sound
  112. Apologies
  113. Need some help for testing things
  114. Attack Scope Wire Mod
  115. Automated Scripts Mod ~ Suggestions
  116. Debugging Scripts
  117. [REQ] Smaller Chronometer
  118. [Mod request] Merchants,freighters,tankers,ferries etc..
  119. MODS for Silent Hunter 5
  120. [REQ] Torpedo Texture
  121. [MOD REQ] Better sonarman (quicker refresh)
  122. Water Texture
  123. [TRY] If you have a dumb hydrophone operator .
  124. [REQ] Different approach to DD AI.
  125. Automation
  126. M1Thompson's Realism Sound MOD
  127. total Pacific conversion Mod for SH5 ?
  128. [REL] Wolfpack mission
  129. Been away. Any new groundbreaking stuff?
  130. Messed up Recognition Manual
  131. [REL] Sobers ambiance sound collection .
  132. [REQ] Mod for AA Gunners
  133. [REL] Automated Scripts ~ Sit Back And Be Captain!
  134. [REQ] Lower Flow Noise
  135. Is This Possible?
  136. XO Pop up window
  137. [REL]External Torpedo Skins
  138. Mod Tools - wherezzitt ?
  139. [WIP] MG34
  140. Alternate Flotillas (Black Sea, etc)
  141. [REQ] Move Balkon Gerät to historical location
  142. How to stop the Music
  143. What did I do wrong?
  144. [WIP]SteelVikings corrected GR2 file
  145. Want a MOD 'can begin campaign for any date
  146. [REL] Speech fixes and additions
  147. Is there something i can edit to get realistic crash dive times?
  148. [REQ] Maintain depth fix
  149. [REQ] Deckwave for Conning Tower
  150. REQ:Flak (AAA gun) crew shoots on the boots
  151. SH3/4 ships for SH5
  152. Campaign
  153. [REQ] How to reach developers?
  154. [REL] Move With Arrow Keys
  155. Wardroom update?
  156. Officer Icons
  157. need help with a project
  158. Win 7 - Windows Update KBs problem - Goblin editor
  159. [REQ] Auto firing deck- and flakgun
  160. "Out of Ammo!"
  161. Which mods
  162. Ability to turn torps into mines
  163. CTD with Aces mods
  164. [REQ] User script for regular sonar checks
  165. Stable Environmental Mod
  166. Additional Merchant Ship
  167. Annoying XO
  168. [REL] Patrol Routine Scripts
  169. Total revealing / Reveal enemies
  170. [REL] Trevally Auto Scripts
  171. TDW 4.2.0
  172. How can I change my boat number
  173. Nvidia 3D Glasses ( Vision )
  174. [WIP] D3D hooking
  175. Req: Task Force, Convoy, Aircraft and Water on Screen?
  176. DANGER Will Robinson!
  177. How do I trigger sounds etc.?
  178. So many mods! Where to start?
  179. [REL]Wordeees' Actual Footage Menu V2
  180. We already have a super mod
  181. Adjust Gamma ?
  182. (REQ) Recon missions
  183. [WIP] FX Update
  184. TO ALL MODERATORS SH3 and SH5
  185. Crew Dialogues
  186. [REL] Trevally - Harbour Pilot Scripts
  187. Here I go!
  188. [WIP] ShipReskin and Rec Man V3.0
  189. [TEC] So many speech files not used .
  190. Crew and objects outline - Turn Off?
  191. Question about OldStyleSHControls 1.3.1 TDC by TheDarkWraith
  192. Repeating Sounds
  193. Finding the mods!?
  194. Serious modding help needed here.
  195. Getting backexternal camera
  196. mod sh5 fog?
  197. Mod Request--or info on one already available
  198. is tehre a way for the old Sh torp targeting? plus general thread question
  199. [REL] No Logo Intro Menu_Animation by AvM
  200. mod suggestion
  201. [REQ] Night Vision
  202. Close the door!
  203. DarkWraith's NewUIs issue
  204. Thanks to all
  205. Import boats to SHV? Possible?
  206. Modding the radar settings.
  207. I'M ADDICTED TO MODS :) Warning pictures may contain ww2 nazi symbols.
  208. Mod for Deck and AA Guns Orders
  209. [REL] AI Subs hydrophone fix
  210. Campaign issue
  211. No holes from torps?
  212. HELP: WAV files vs ?
  213. DarkWraith mod lists request?
  214. Searching for a mod
  215. [REQ] Different Crew, beards etc
  216. [REL] IO_StrategicMap - mod for navigation map
  217. Engine mod?
  218. Command keys-keyboard
  219. Gameplay settings keep changing on me
  220. [REL] sobers multi color mod V2
  221. [WIP]Campaign 1943-1945
  222. I replace a .wav file, but the game still plays the old one - I'm puzzled
  223. Whats a good GPU for SH5
  224. [REL] Less Annoying Stopwatch Ticking - LAST - by AvM
  225. [REL] sobers base wave mechanics for SH5 V4
  226. Possible U.I. styles question
  227. Russian version localization (fonts) technical issue
  228. No Magic Skills
  229. Paris music mod
  230. [REL] EQuaTool - Elite Quality Map Tools for SH5 by AvM
  231. [req] Mod for hydrophone volume control?
  232. [WIP] sobers reduced SpecialAbilities for SH5
  233. German speech mod
  234. All campaign cheat?
  235. Swap Bases?
  236. Mod request Little thing that bothers me
  237. new torpedo skin - unsure about uploading as a mod
  238. Remember This? I want it as the intro to SH5
  239. Gentlemen a call to help to end CTDS!! due to MR W Clears fantastic Enviro mod
  240. JSGME How does it work?
  241. Weird behaviors
  242. Its been a while. looking for a mod
  243. I need Help Scripting Please
  244. Perfect Storm?
  245. new to sh5
  246. [REL] Cerberus62 Historical Ship Equipment 1.0
  247. Any Sub skins?
  248. Newcomer needs advice
  249. crash depth
  250. Hydrophone operating depth