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  1. [WIP] IRAI (Intelligent Random AI)
  2. radio/gramophone
  3. [REL] Shadow Improvement Mod
  4. [REL] reaper7's Sky Mod
  5. Ail mods
  6. missing textures and command room stuff
  7. [Req]
  8. [WIP] Camo Uniforms
  9. Help finding 2 ships in mission editor
  10. REQ:Victory pennants MOD+Germany flag for VIIB and C
  11. [REQ] Info/opinions on the interior
  12. mods that make a differance
  13. Conflicting mods causing problems: Strange crash dive
  14. This may be a fix for the ship wakes showing thru waves .
  15. Need Help Using Goblin Editor
  16. New Issue to report game just freezes outside lorient
  17. [REL] Enhanced Recognition Manual (ERM) continued
  18. [REL] High Contrast Nav Map with Inverse Shallow Colour
  19. Apologies to TheDarkWraith
  20. [REQ] Test mission needed .
  21. [REQ][TEC][WISH]MEGAMOD Team Project
  22. [TEC] sunken ships .
  23. need help .TheDarkWraith come in
  24. [REQ]
  25. Errors on the map
  26. [REQ]Slow Ship Spawn
  27. Silent Hunter 6 generation (Bismarck / Tirpitz - Battle Ship, 1940)
  28. Mod conflicts
  29. Mods For Silent Hunter
  30. Has Anyone's Crew ever Shot Down an Aircraft ?
  31. [Req] List to Recommended mods!
  32. [REL] ObjectCtrlsRef add-on for S3D
  33. Fave mods that work for you
  34. [TEC] Underwater effects
  35. [TEC] VIIB Texture Question...
  36. Broken Links for mods
  37. Where is the depth charge shake mods?
  38. Must have list 100% realism mods
  39. Soem help again
  40. Smoke from deck gun
  41. [REQ] Two things that really need to be fixed (if possible)
  42. Submarine Range Question
  43. To anyone with full German install
  44. Accuracy of DDs throwing barrels
  45. [TEC] Radio Station question
  46. [TEC] VIIB Flak Question
  47. Correct order to install this mods
  48. Torp flood and misc sound issues?
  49. [TEC] The future of S3D / DAT-file format
  50. [REL] new KM binoculars
  51. [TEC] Reduced underwater visibility .
  52. I am new here, need advice
  53. [TEC] Black hole in sky above .
  54. Working link to SeaWolf's U-57 Officer Icons Vtdw1.0?
  55. Oil and fire
  56. Strange Visual Anomalies
  57. [REQ] New "send contact" option for multiplayer matches
  58. Nightfighters?
  59. [TEC] Problem with Filefront downloading?
  60. Suggestion for Mod Titles & Patch Compatibility.
  61. realistic navigation, maybe?
  62. [?] Looking for Force TypVII camo mod
  63. [tec] File front dowload problems?
  64. Aqualung
  65. new campaign?
  66. Unlocked campaigns? without active campaign selector?
  67. Game slowdown
  68. Personal Loading Screen
  69. [REL] sobers 100% underwater FX
  70. Exporting 3D models from GR2
  71. REQ: My photo as captain in SH5-interface
  72. [REQ] [1.2 bugfix] Remove broken Rec Manual
  73. [req] Somebody please fix crew dialog animations
  74. [REQ] DC explosions seem short?
  75. [REL] Ui-Boat V5.xx
  76. [REL] SteelViking&Community's Underwater Mod
  77. [REL] Under water distortion - lowered
  78. Low FPS~ Mod Soup?
  79. Editing game files
  80. List Your MOD Loadout/Order
  81. Follow Sub camera
  82. REQ
  83. Sobers Conning Tower Talk Mod?
  84. [req] How to read/edit .act files
  85. Mod naming advice...
  86. [TEC] Play Silent Hunter DRM free
  87. [Req]Remove Nav's Waypoint Speach
  88. Un-Locking Torpedoes and Equipment
  89. [REQ] SH5 Uboat Skins
  90. Load Out Sucks SH5
  91. Y'all prolly know: ENB Series
  92. Starting out modding
  93. how to change speech into German ?
  94. Suggestion Engine Room
  95. [TEC] Rainclouds .
  96. [REQ] Sub damage from dc - oil leaks?
  97. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6.0 now available!
  98. req
  99. lookin for Dooms Decks for VIIABC41 1.4
  100. Station changer toolbar like in SH3
  101. [REQ] Removed ship's health/flooding status bar
  102. Can you still see the ship's wakes through passing waves?
  103. Resupply Ships Fixed?
  104. [REL]Venatore's SHV Mod Bunker
  105. Modding Help/Starting Out..
  106. [WIP] sobers whispers english SH5
  107. [REQ] DDS File Extraction
  108. Sun Mods
  109. Savegame editor ?
  110. Surround sound
  111. Apologies
  112. Need some help for testing things
  113. Attack Scope Wire Mod
  114. Automated Scripts Mod ~ Suggestions
  115. Debugging Scripts
  116. [REQ] Smaller Chronometer
  117. [Mod request] Merchants,freighters,tankers,ferries etc..
  118. MODS for Silent Hunter 5
  119. [REQ] Torpedo Texture
  120. [MOD REQ] Better sonarman (quicker refresh)
  121. Water Texture
  122. [TRY] If you have a dumb hydrophone operator .
  123. [REQ] Different approach to DD AI.
  124. Automation
  125. M1Thompson's Realism Sound MOD
  126. total Pacific conversion Mod for SH5 ?
  127. [REL] Wolfpack mission
  128. Been away. Any new groundbreaking stuff?
  129. Messed up Recognition Manual
  130. [REL] Sobers ambiance sound collection .
  131. [REQ] Mod for AA Gunners
  132. [REL] Automated Scripts ~ Sit Back And Be Captain!
  133. [REQ] Lower Flow Noise
  134. Is This Possible?
  135. XO Pop up window
  136. [REL]External Torpedo Skins
  137. Mod Tools - wherezzitt ?
  138. [WIP] MG34
  139. Alternate Flotillas (Black Sea, etc)
  140. [REQ] Move Balkon Gerät to historical location
  141. How to stop the Music
  142. What did I do wrong?
  143. [WIP]SteelVikings corrected GR2 file
  144. Want a MOD 'can begin campaign for any date
  145. [REL] Speech fixes and additions
  146. Is there something i can edit to get realistic crash dive times?
  147. [REQ] Maintain depth fix
  148. [REQ] Deckwave for Conning Tower
  149. REQ:Flak (AAA gun) crew shoots on the boots
  150. SH3/4 ships for SH5
  151. Campaign
  152. [REQ] How to reach developers?
  153. [REL] Move With Arrow Keys
  154. Wardroom update?
  155. Officer Icons
  156. need help with a project
  157. Win 7 - Windows Update KBs problem - Goblin editor
  158. [REQ] Auto firing deck- and flakgun
  159. "Out of Ammo!"
  160. Which mods
  161. Ability to turn torps into mines
  162. CTD with Aces mods
  163. [REQ] User script for regular sonar checks
  164. Stable Environmental Mod
  165. Additional Merchant Ship
  166. Annoying XO
  167. [REL] Patrol Routine Scripts
  168. Total revealing / Reveal enemies
  169. [REL] Trevally Auto Scripts
  170. TDW 4.2.0
  171. How can I change my boat number
  172. Nvidia 3D Glasses ( Vision )
  173. [WIP] D3D hooking
  174. Req: Task Force, Convoy, Aircraft and Water on Screen?
  175. DANGER Will Robinson!
  176. How do I trigger sounds etc.?
  177. So many mods! Where to start?
  178. [REL]Wordeees' Actual Footage Menu V2
  179. We already have a super mod
  180. Adjust Gamma ?
  181. (REQ) Recon missions
  182. [WIP] FX Update
  183. TO ALL MODERATORS SH3 and SH5
  184. Crew Dialogues
  185. [REL] Trevally - Harbour Pilot Scripts
  186. Here I go!
  187. [WIP] ShipReskin and Rec Man V3.0
  188. [TEC] So many speech files not used .
  189. Crew and objects outline - Turn Off?
  190. Question about OldStyleSHControls 1.3.1 TDC by TheDarkWraith
  191. Repeating Sounds
  192. Finding the mods!?
  193. Serious modding help needed here.
  194. Getting backexternal camera
  195. mod sh5 fog?
  196. Mod Request--or info on one already available
  197. is tehre a way for the old Sh torp targeting? plus general thread question
  198. [REL] No Logo Intro Menu_Animation by AvM
  199. mod suggestion
  200. [REQ] Night Vision
  201. Close the door!
  202. DarkWraith's NewUIs issue
  203. Thanks to all
  204. Import boats to SHV? Possible?
  205. Modding the radar settings.
  206. I'M ADDICTED TO MODS :) Warning pictures may contain ww2 nazi symbols.
  207. Mod for Deck and AA Guns Orders
  208. [REL] AI Subs hydrophone fix
  209. Campaign issue
  210. No holes from torps?
  211. HELP: WAV files vs ?
  212. DarkWraith mod lists request?
  213. Searching for a mod
  214. [REQ] Different Crew, beards etc
  215. [REL] IO_StrategicMap - mod for navigation map
  216. Engine mod?
  217. Command keys-keyboard
  218. Gameplay settings keep changing on me
  219. [REL] sobers multi color mod V2
  220. [WIP]Campaign 1943-1945
  221. I replace a .wav file, but the game still plays the old one - I'm puzzled
  222. Whats a good GPU for SH5
  223. [REL] Less Annoying Stopwatch Ticking - LAST - by AvM
  224. [REL] sobers base wave mechanics for SH5 V4
  225. Possible U.I. styles question
  226. Russian version localization (fonts) technical issue
  227. No Magic Skills
  228. Paris music mod
  229. [REL] EQuaTool - Elite Quality Map Tools for SH5 by AvM
  230. [req] Mod for hydrophone volume control?
  231. [WIP] sobers reduced SpecialAbilities for SH5
  232. German speech mod
  233. All campaign cheat?
  234. Swap Bases?
  235. Mod request Little thing that bothers me
  236. new torpedo skin - unsure about uploading as a mod
  237. Remember This? I want it as the intro to SH5
  238. Gentlemen a call to help to end CTDS!! due to MR W Clears fantastic Enviro mod
  239. JSGME How does it work?
  240. Weird behaviors
  241. Its been a while. looking for a mod
  242. I need Help Scripting Please
  243. Perfect Storm?
  244. new to sh5
  245. [REL] Cerberus62 Historical Ship Equipment 1.0
  246. Any Sub skins?
  247. Newcomer needs advice
  248. crash depth
  249. Hydrophone operating depth
  250. The Ghost Escort