Log in

View Full Version : SH4 Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 [39]

  1. [REQ] Can anybody mod the box? (2 replies)
  2. [REQ] Bad Weather Guns (2 replies)
  3. [WIP] New Balao / Gato Skins (2 replies)
  4. [WIP] Less Cargo Traffic- More Coastal Fishing Boats (22 replies)
  5. [TEC] Chronometer Sound? (2 replies)
  6. [TEC] GWX Sound Issue (9 replies)
  7. [REQ] Change "flotilla" to "squadron" or "division" (4 replies)
  8. [WIP] - SH4 War Journal (12 replies)
  9. [REQ] Mod IJN CVs to remove aircraft from flight deck (2 replies)
  10. [REL] Battle stations & Silent Running on all HUD stations (31 replies)
  11. Imitation is the sincerest form of flattery (or hey, the devs stole my idea!) (26 replies)
  12. [REL] Torpedo Data Tooltip (19 replies)
  13. [REQ] ...remove the plastic hardhats (5 replies)
  14. [REQ] Nomograph (10 replies)
  15. EXPERTS AT EDIT CONFIG - make object stay? (2 replies)
  16. [TEC] Best dds for idiots application? (5 replies)
  17. [REL] Dark background for Recognition Manual (21 replies)
  18. [WIP] Where to find TEXT files for Modification (6 replies)
  19. @Ndrifter (8 replies)
  20. [REQ] Big Dials Mod for SH4 (3 replies)
  21. [REQ] ...remove the incorrect anti-erosion spikes (5 replies)
  22. Research Thread - USN vs. KM (5 replies)
  23. [TEC] Can I edit the map? (0 replies)
  24. Research Thread - IJN vs. Allied ASW (22 replies)
  25. Wolfies Tweak Pack (0 replies)
  26. [REL] Real Fleet Boat mod kicks off (130 replies)
  27. Wondering about possible Japanese mod? (2 replies)
  28. Everyone, I have a request regarding Tweak File.. requests (7 replies)
  29. [REL] Aircraft .sim and .zon Tweak Files for SH4 (3 replies)
  30. [REQ] Conning Tower damage bugfix (2 replies)
  31. [REL] Ship.sim Tweak Files (4 replies)
  32. [WIP] Gato light grey w/ rust (21 replies)
  33. [TEC] Can you mod the 8000m visibility range? (17 replies)
  34. Wave settings, just FYI (2 replies)
  35. [WIP] Earlier Campaign Start Date (9 replies)
  36. [REL] Real Medals v1.00 (61 replies)
  37. Editing Campaign Missions (1 replies)
  38. Will A Mod That Turns All Contacts Grey, No Blue And Red, Also Fix This ..Pic In Side (2 replies)
  39. [REQ] stop sinking like a brick (1 replies)
  40. JGSME question (1 replies)
  41. [REL] New Torpedo Explosion and attack siren sound (7 replies)
  42. [TEC] Modify AMMO COUNT and UPGRADE DATES (6 replies)
  43. Little help please (7 replies)
  44. [WIP] Changing radio washington to many small stations (132 replies)
  45. [REQ] Dive & surface Mod (2 replies)
  46. [WIP??] SD Radar fix? (9 replies)
  47. [REL] Harder to destroy sub equipment (2 replies)
  48. Are all mods for SH4 JSGME compliant (2 replies)
  49. [REQ] Night filter for recognition manual? (2 replies)
  50. WIP (Hollywood Pacific Special Effects) (0 replies)
  51. Modders - here's an idea (0 replies)
  52. Crew Dying bug: Possible reason (7 replies)
  53. [REQ] Japanese Damage Alarm (0 replies)
  54. SH3 Color Inspector Program work on SH4?? (0 replies)
  55. [REQ] Mod request: Jettison debris in place of decoys (16 replies)
  56. [REQ] Realistic Ship Sinking Times (31 replies)
  57. [TEC] Editing map 'marks' with text and notes - anyone worked this out? (4 replies)
  58. [REQ] DUD Torpedo Modelling (0 replies)
  59. [REQ] patch up damaged hulls (0 replies)
  60. Is there a fix for the bad wakes or whatever it is! (9 replies)
  61. [REQ] Stop showing contact type colors on Nav Map (1 replies)
  62. [REL] RetroNavMapTools - Jiims NavMapTools - Aces Colored Menu Bar (Combined) (18 replies)
  63. Has anyone found problems..... (4 replies)
  64. [REQ] Cameras.dat Tweak File (3 replies)
  65. wrong sub name (1 replies)
  66. Problem with radio playback overlap! (5 replies)
  67. [REL] Realistic Battery Life (132 replies)
  68. [TEC] Here's the link to an important SH4 modding tool (5 replies)
  69. [TEC]Guys Please Help A Radio Challenged Captain (3 replies)
  70. Sonar & Radar Screens (1 replies)
  71. [REL] All sub.sim tweak files for TT Mini Tweaker (20 replies)
  72. [REQ] need tweak file for Torpedoes_US.sim (0 replies)
  73. [REQ] Non-popping up gauges/compass with relative bearings (0 replies)
  74. [REL] Mini Tweaker Sensor file (13 replies)
  75. The Atlantik Modding Crew - Forum is online! (8 replies)
  76. [REL] Increased Crush Depths (101 replies)
  77. [REL] Gato Ss-272 Redfin Skin (75 replies)
  78. [REQ]menu_1024_768 (0 replies)
  79. [REQ] Sentimental Journey (2 replies)
  80. (TEC) How do I change the picture on the desk? (7 replies)
  81. @ Beery. (2 replies)
  82. [TEC] Flag editing (4 replies)
  83. [TEC] Command room free camera (4 replies)
  84. Too many enemy aircraft... (24 replies)
  85. [REQ] Assisted Plotting Mod for SHIV (6 replies)
  86. My radio playing tips (how-to) (4 replies)
  87. [REQ] more realistic sound effects (0 replies)
  88. [REQ] AoB trainer - stand alone (3 replies)
  89. [REL] No Intro Mod (16 replies)
  90. [WIP] Added Catalina to SH4 (9 replies)
  91. [REL] jimimadrid's HUD (83 replies)
  92. *** List of Modifications *** (Updated Mar 8, 2008) (256 replies)
  93. [REL] Fewer radio messages (32 replies)
  94. A humbel wish, around mod's forum (2 replies)
  95. "Bigazz" Stop Watch (10 replies)
  96. Airstrike.cfg (0 replies)
  97. [REL] Old time radio entertainment station (24 replies)
  98. [TEC] dds files - UMark (4 replies)
  99. Flotilla.cfg (7 replies)
  100. [REQ] Message Box ???? (2 replies)
  101. Need help please. Trying to fix short submerged range.. need stats (10 replies)
  102. Modversion 1.0 or 1.1? (3 replies)
  103. Release mods in JGSME compatible format please (8 replies)
  104. [REL] Fix for Navmap Scrolling in v1.1, for those who don't want to manually edit. (2 replies)
  105. [REQ] Nomometer for navmap (like the GW NYGM thing) (3 replies)
  106. [REL] Dark Sil tga's for the Recognition Manual (2 replies)
  107. [REL] Mini-chronometer (33 replies)
  108. [REL] Radio Honolulu radio station mod (20 replies)
  109. [TEC] Radio Questions (2 replies)
  110. Fix's to NavMap - Scrolling (3 replies)
  111. Altering "stock" keymap - (5 replies)
  112. [WIP] Radio Honolulu (10 replies)
  113. Is There A Mod Or Fix For The Ship-Rec-Manual? (0 replies)
  114. [REQ] Algae/Plankton Reduction (1 replies)
  115. [REL] Retro Navmap Tools (28 replies)
  116. [REQ] Changing radio washington to many small stations (29 replies)
  117. [REQ] Remove the Ticket thing? (8 replies)
  118. [REL]2 More Warships!!! (28 replies)
  119. RE-: Buttons on Task Bar (2 replies)
  120. Swastika Mod (14 replies)
  121. [REL] Ship ID assistance by WO (8 replies)
  122. [REQ] Randomising program (7 replies)
  123. [REQ] atlantic mod (3 replies)
  124. [WIP]River Class conversion (1 replies)
  125. Bind a key to enable 8192 tc ? (0 replies)
  126. So does this game need an RUb mod? (36 replies)
  127. [WIP] Old time radio entertainment station (10 replies)
  128. [REQ] Longer battery life (14 replies)
  129. [WIP] Sh4 Spysat 1.2 (34 replies)
  130. GWX + SHIV = Grey Ninjas? (11 replies)
  131. [REQ] Surface motion MOD? (0 replies)
  132. [REL] Captain Midnight's CBS News Mod NEWS AS IT HAPPENS!!! (207 replies)
  133. High res (12 replies)
  134. [REQ] Sea effects reduction mod (FPS) (5 replies)
  135. Setkeys works with SH4 here's how (1 replies)
  136. JCwolf & SH4 Graphics! (2 replies)
  137. [REQ] A updated minitweaker (8 replies)
  138. Recognition manual update for critical areas?? (1 replies)
  139. [TEC] How do I decrease the range of following spectating camera? (5 replies)
  140. [REL] Harder Enemy Escorts- Better Sensors (144 replies)
  141. TWO Deck Guns.... how to man them? (10 replies)
  142. [REQ] captain's log: remove old messages (0 replies)
  143. [REL] SPAX's RUN SILENT RUN DEEP SH4 SOUND MOD (19 replies)
  144. Do Any Of You Guy Know What The Pic On The Desk Does? (9 replies)
  145. Navimap mod? (2 replies)
  146. A small plea to all you amasing modders. (1 replies)
  147. Anyone make a Attack Map TGA for SH4 yet? (3 replies)
  148. GWX modders, how did you randomize the gramophone tracks? (5 replies)
  149. [REQ] Screenshot friendly external cam (2 replies)
  150. [WIP] SHIII Merchants for SHIV (15 replies)
  151. [WIP] for work-in-progress mod ENTER=TC X 1 (1 replies)
  152. [REQ] Select class in Submarine School? (3 replies)
  153. [WIP] Historically Accurate Missions/Patrols (3 replies)
  154. How to Create Mods? (1 replies)
  155. Should mods only be installed when in port? (0 replies)
  156. 3D capture with OpenGLExtractor (0 replies)
  157. [REL] 360 Bearing Tool for SH4 (211 replies)
  158. [REL] H.M.S. Repulse for SH4 (48 replies)
  159. Sticky (0 replies)
  160. I found a gold mine of new moddable files. Check it out! (5 replies)
  161. [TEC] I found some sub equipment malfunction files (2 replies)
  162. how moddable is SH4? (1 replies)
  163. [TEC] SHZoneEditor.act (0 replies)
  164. [REL] --->Ultimate SoundMod<--- (169 replies)
  165. Hats Off Guys (3 replies)
  166. increasing renown (24 replies)
  167. [REL] SH4 - Flavored to Taste (Updated 12 Apr. 07) (146 replies)
  168. [REQ] Help deciphering menu_1024_768.ini (3 replies)
  169. [REQ] helpfiles (0 replies)
  170. Here's how to remove the non-functional sea plants and sea bed rocks... (16 replies)
  171. [REQ] Medals & Ranks? (70 replies)
  172. [TEC] Will these mods work with Patches? (1 replies)
  173. [WIP] Das Boot Moments mod (4 replies)
  174. Name=Captains_bed_view? (3 replies)
  175. [REQ] Bearing compass sub marker on map like sh3 mod (2 replies)
  176. [REQ] Run Silent Run Deep Mod? (14 replies)
  177. I take it that JSGME will work with SH4 (4 replies)
  178. [REL] Pearl Harbour Menu Ver 0.1 (15 replies)
  179. [REQ] Sensor mods (3 replies)
  180. [REL] Changed HUD Lamp Color (70 replies)
  181. [REQ] Free cam going higher (1 replies)
  182. Is it possible to have two threads for SH4 a WIP and RELZ thread (1 replies)
  183. [REQ] Someone to make a crew voice mod (27 replies)
  184. Silent Hunter 4 UI overhaul needed (8 replies)
  185. [REQ] MOD needed for slowing down clouds and free-cam. (2 replies)
  186. [TEC] My short 'how to guide' to converting SH4 .dds texture files for modding (26 replies)
  187. Someone needs to contact Time Traveller (2 replies)
  188. Download free .dds graphic file converter here... (5 replies)
  189. [TEC] Anybody been able to edit the .dat and .act files yet? (6 replies)
  190. Disabling "Ambient" music while keeping gramaphone (14 replies)
  191. [REL] Gato re-color (18 replies)
  192. MultiSH4 (58 replies)
  193. [TEC] Crew Qualities (13 replies)
  194. [TEC] File structure (5 replies)
  195. [REQ] Radio Broadcasts (18 replies)
  196. Porting SH3 ships to SH4 is possible! :) (54 replies)
  197. Increase subs speed submerged with config? (3 replies)
  198. [TEC] Adding New Ships to SHIV? (12 replies)
  199. [TEC] Graphics Editing... (9 replies)
  200. [REQ] EnglishNames.cfg or equivalent (0 replies)
  201. [REQ] Torpedoloadings and so on (4 replies)
  202. [REQ] 6 torpedoes for 1 medium merchant ship? Any way to fix this? (26 replies)
  203. Will JGSME work for SHIV? (1 replies)
  204. I am trying to fix the flipped lifeboat, raft problem (0 replies)
  205. [REQ] Removing the orange marker when submerged (6 replies)
  206. [REL] Deadlier Aircraft v1.0 (18 replies)
  207. Editing Data Files (1 replies)
  208. [REL] Realistic Sensors (obsolete) (70 replies)
  209. [REL] Depth Charge Shake (101 replies)
  210. [REL] new chronometer available (26 replies)
  211. Will Work on Sound Mod as Soon as I get SHIV (1 replies)
  212. [REQ] Possible sound mod? (12 replies)
  213. [REL] Keyboard Function Mod (61 replies)
  214. Start menu “Das Boot” !!! (0 replies)
  215. Playable surface ships in SP missions possible? (10 replies)
  216. Converting SH3 mods to SH4 (6 replies)
  217. If FSAA isnt patched for sh4 (3 replies)
  218. Members for MOD needed: Switch SH4 to German boats/Atlantic (126 replies)
  219. SH4 Material Arsenal for Modders (4 replies)
  220. [REQ] look of sailors in lifeboats... (5 replies)
  221. Research Links and Discussions (33 replies)
  222. Thread Tags (15 replies)
  223. Thread tags (12 replies)
  224. Cobia pix (6 replies)
  225. worldwide map? atlantic? (4 replies)
  226. mod that includes sh3 to sh4 (10 replies)
  227. Modding SH4 might be easier than some people think (11 replies)
  228. Radio traffic (1 replies)
  229. Radio broadcasts and music (29 replies)
  230. What will first mod be? (32 replies)
  231. [REQ] SH4 commander (236 replies)
  232. future modding of SH4 (23 replies)
  233. A few Sh4 modding Q's (5 replies)
  234. Navagation Map Mods (3 replies)
  235. Thoughts on torpedo failure (25 replies)
  236. First SH4 Mod???? (25 replies)
  237. Converting SH3 in SH4 (97 replies)
  238. MODDING (6 replies)
  239. List of mods needed for SH4 (27 replies)