View Full Version : SH4 Mods Workshop
- [REQ] Can anybody mod the box? (2 replies)
- [REQ] Bad Weather Guns (2 replies)
- [WIP] New Balao / Gato Skins (2 replies)
- [WIP] Less Cargo Traffic- More Coastal Fishing Boats (22 replies)
- [TEC] Chronometer Sound? (2 replies)
- [TEC] GWX Sound Issue (9 replies)
- [REQ] Change "flotilla" to "squadron" or "division" (4 replies)
- [WIP] - SH4 War Journal (12 replies)
- [REQ] Mod IJN CVs to remove aircraft from flight deck (2 replies)
- [REL] Battle stations & Silent Running on all HUD stations (31 replies)
- Imitation is the sincerest form of flattery (or hey, the devs stole my idea!) (26 replies)
- [REL] Torpedo Data Tooltip (19 replies)
- [REQ] ...remove the plastic hardhats (5 replies)
- [REQ] Nomograph (10 replies)
- EXPERTS AT EDIT CONFIG - make object stay? (2 replies)
- [TEC] Best dds for idiots application? (5 replies)
- [REL] Dark background for Recognition Manual (21 replies)
- [WIP] Where to find TEXT files for Modification (6 replies)
- @Ndrifter (8 replies)
- [REQ] Big Dials Mod for SH4 (3 replies)
- [REQ] ...remove the incorrect anti-erosion spikes (5 replies)
- Research Thread - USN vs. KM (5 replies)
- [TEC] Can I edit the map? (0 replies)
- Research Thread - IJN vs. Allied ASW (22 replies)
- Wolfies Tweak Pack (0 replies)
- [REL] Real Fleet Boat mod kicks off (130 replies)
- Wondering about possible Japanese mod? (2 replies)
- Everyone, I have a request regarding Tweak File.. requests (7 replies)
- [REL] Aircraft .sim and .zon Tweak Files for SH4 (3 replies)
- [REQ] Conning Tower damage bugfix (2 replies)
- [REL] Ship.sim Tweak Files (4 replies)
- [WIP] Gato light grey w/ rust (21 replies)
- [TEC] Can you mod the 8000m visibility range? (17 replies)
- Wave settings, just FYI (2 replies)
- [WIP] Earlier Campaign Start Date (9 replies)
- [REL] Real Medals v1.00 (61 replies)
- Editing Campaign Missions (1 replies)
- Will A Mod That Turns All Contacts Grey, No Blue And Red, Also Fix This ..Pic In Side (2 replies)
- [REQ] stop sinking like a brick (1 replies)
- JGSME question (1 replies)
- [REL] New Torpedo Explosion and attack siren sound (7 replies)
- [TEC] Modify AMMO COUNT and UPGRADE DATES (6 replies)
- Little help please (7 replies)
- [WIP] Changing radio washington to many small stations (132 replies)
- [REQ] Dive & surface Mod (2 replies)
- [WIP??] SD Radar fix? (9 replies)
- [REL] Harder to destroy sub equipment (2 replies)
- Are all mods for SH4 JSGME compliant (2 replies)
- [REQ] Night filter for recognition manual? (2 replies)
- WIP (Hollywood Pacific Special Effects) (0 replies)
- Modders - here's an idea (0 replies)
- Crew Dying bug: Possible reason (7 replies)
- [REQ] Japanese Damage Alarm (0 replies)
- SH3 Color Inspector Program work on SH4?? (0 replies)
- [REQ] Mod request: Jettison debris in place of decoys (16 replies)
- [REQ] Realistic Ship Sinking Times (31 replies)
- [TEC] Editing map 'marks' with text and notes - anyone worked this out? (4 replies)
- [REQ] DUD Torpedo Modelling (0 replies)
- [REQ] patch up damaged hulls (0 replies)
- Is there a fix for the bad wakes or whatever it is! (9 replies)
- [REQ] Stop showing contact type colors on Nav Map (1 replies)
- [REL] RetroNavMapTools - Jiims NavMapTools - Aces Colored Menu Bar (Combined) (18 replies)
- Has anyone found problems..... (4 replies)
- [REQ] Cameras.dat Tweak File (3 replies)
- wrong sub name (1 replies)
- Problem with radio playback overlap! (5 replies)
- [REL] Realistic Battery Life (132 replies)
- [TEC] Here's the link to an important SH4 modding tool (5 replies)
- [TEC]Guys Please Help A Radio Challenged Captain (3 replies)
- Sonar & Radar Screens (1 replies)
- [REL] All sub.sim tweak files for TT Mini Tweaker (20 replies)
- [REQ] need tweak file for Torpedoes_US.sim (0 replies)
- [REQ] Non-popping up gauges/compass with relative bearings (0 replies)
- [REL] Mini Tweaker Sensor file (13 replies)
- The Atlantik Modding Crew - Forum is online! (8 replies)
- [REL] Increased Crush Depths (101 replies)
- [REL] Gato Ss-272 Redfin Skin (75 replies)
- [REQ]menu_1024_768 (0 replies)
- [REQ] Sentimental Journey (2 replies)
- (TEC) How do I change the picture on the desk? (7 replies)
- @ Beery. (2 replies)
- [TEC] Flag editing (4 replies)
- [TEC] Command room free camera (4 replies)
- Too many enemy aircraft... (24 replies)
- [REQ] Assisted Plotting Mod for SHIV (6 replies)
- My radio playing tips (how-to) (4 replies)
- [REQ] more realistic sound effects (0 replies)
- [REQ] AoB trainer - stand alone (3 replies)
- [REL] No Intro Mod (16 replies)
- [WIP] Added Catalina to SH4 (9 replies)
- [REL] jimimadrid's HUD (83 replies)
- *** List of Modifications *** (Updated Mar 8, 2008) (256 replies)
- [REL] Fewer radio messages (32 replies)
- A humbel wish, around mod's forum (2 replies)
- "Bigazz" Stop Watch (10 replies)
- Airstrike.cfg (0 replies)
- [REL] Old time radio entertainment station (24 replies)
- [TEC] dds files - UMark (4 replies)
- Flotilla.cfg (7 replies)
- [REQ] Message Box ???? (2 replies)
- Need help please. Trying to fix short submerged range.. need stats (10 replies)
- Modversion 1.0 or 1.1? (3 replies)
- Release mods in JGSME compatible format please (8 replies)
- [REL] Fix for Navmap Scrolling in v1.1, for those who don't want to manually edit. (2 replies)
- [REQ] Nomometer for navmap (like the GW NYGM thing) (3 replies)
- [REL] Dark Sil tga's for the Recognition Manual (2 replies)
- [REL] Mini-chronometer (33 replies)
- [REL] Radio Honolulu radio station mod (20 replies)
- [TEC] Radio Questions (2 replies)
- Fix's to NavMap - Scrolling (3 replies)
- Altering "stock" keymap - (5 replies)
- [WIP] Radio Honolulu (10 replies)
- Is There A Mod Or Fix For The Ship-Rec-Manual? (0 replies)
- [REQ] Algae/Plankton Reduction (1 replies)
- [REL] Retro Navmap Tools (28 replies)
- [REQ] Changing radio washington to many small stations (29 replies)
- [REQ] Remove the Ticket thing? (8 replies)
- [REL]2 More Warships!!! (28 replies)
- RE-: Buttons on Task Bar (2 replies)
- Swastika Mod (14 replies)
- [REL] Ship ID assistance by WO (8 replies)
- [REQ] Randomising program (7 replies)
- [REQ] atlantic mod (3 replies)
- [WIP]River Class conversion (1 replies)
- Bind a key to enable 8192 tc ? (0 replies)
- So does this game need an RUb mod? (36 replies)
- [WIP] Old time radio entertainment station (10 replies)
- [REQ] Longer battery life (14 replies)
- [WIP] Sh4 Spysat 1.2 (34 replies)
- GWX + SHIV = Grey Ninjas? (11 replies)
- [REQ] Surface motion MOD? (0 replies)
- [REL] Captain Midnight's CBS News Mod NEWS AS IT HAPPENS!!! (207 replies)
- High res (12 replies)
- [REQ] Sea effects reduction mod (FPS) (5 replies)
- Setkeys works with SH4 here's how (1 replies)
- JCwolf & SH4 Graphics! (2 replies)
- [REQ] A updated minitweaker (8 replies)
- Recognition manual update for critical areas?? (1 replies)
- [TEC] How do I decrease the range of following spectating camera? (5 replies)
- [REL] Harder Enemy Escorts- Better Sensors (144 replies)
- TWO Deck Guns.... how to man them? (10 replies)
- [REQ] captain's log: remove old messages (0 replies)
- [REL] SPAX's RUN SILENT RUN DEEP SH4 SOUND MOD (19 replies)
- Do Any Of You Guy Know What The Pic On The Desk Does? (9 replies)
- Navimap mod? (2 replies)
- A small plea to all you amasing modders. (1 replies)
- Anyone make a Attack Map TGA for SH4 yet? (3 replies)
- GWX modders, how did you randomize the gramophone tracks? (5 replies)
- [REQ] Screenshot friendly external cam (2 replies)
- [WIP] SHIII Merchants for SHIV (15 replies)
- [WIP] for work-in-progress mod ENTER=TC X 1 (1 replies)
- [REQ] Select class in Submarine School? (3 replies)
- [WIP] Historically Accurate Missions/Patrols (3 replies)
- How to Create Mods? (1 replies)
- Should mods only be installed when in port? (0 replies)
- 3D capture with OpenGLExtractor (0 replies)
- [REL] 360 Bearing Tool for SH4 (211 replies)
- [REL] H.M.S. Repulse for SH4 (48 replies)
- Sticky (0 replies)
- I found a gold mine of new moddable files. Check it out! (5 replies)
- [TEC] I found some sub equipment malfunction files (2 replies)
- how moddable is SH4? (1 replies)
- [TEC] SHZoneEditor.act (0 replies)
- [REL] --->Ultimate SoundMod<--- (169 replies)
- Hats Off Guys (3 replies)
- increasing renown (24 replies)
- [REL] SH4 - Flavored to Taste (Updated 12 Apr. 07) (146 replies)
- [REQ] Help deciphering menu_1024_768.ini (3 replies)
- [REQ] helpfiles (0 replies)
- Here's how to remove the non-functional sea plants and sea bed rocks... (16 replies)
- [REQ] Medals & Ranks? (70 replies)
- [TEC] Will these mods work with Patches? (1 replies)
- [WIP] Das Boot Moments mod (4 replies)
- Name=Captains_bed_view? (3 replies)
- [REQ] Bearing compass sub marker on map like sh3 mod (2 replies)
- [REQ] Run Silent Run Deep Mod? (14 replies)
- I take it that JSGME will work with SH4 (4 replies)
- [REL] Pearl Harbour Menu Ver 0.1 (15 replies)
- [REQ] Sensor mods (3 replies)
- [REL] Changed HUD Lamp Color (70 replies)
- [REQ] Free cam going higher (1 replies)
- Is it possible to have two threads for SH4 a WIP and RELZ thread (1 replies)
- [REQ] Someone to make a crew voice mod (27 replies)
- Silent Hunter 4 UI overhaul needed (8 replies)
- [REQ] MOD needed for slowing down clouds and free-cam. (2 replies)
- [TEC] My short 'how to guide' to converting SH4 .dds texture files for modding (26 replies)
- Someone needs to contact Time Traveller (2 replies)
- Download free .dds graphic file converter here... (5 replies)
- [TEC] Anybody been able to edit the .dat and .act files yet? (6 replies)
- Disabling "Ambient" music while keeping gramaphone (14 replies)
- [REL] Gato re-color (18 replies)
- MultiSH4 (58 replies)
- [TEC] Crew Qualities (13 replies)
- [TEC] File structure (5 replies)
- [REQ] Radio Broadcasts (18 replies)
- Porting SH3 ships to SH4 is possible! :) (54 replies)
- Increase subs speed submerged with config? (3 replies)
- [TEC] Adding New Ships to SHIV? (12 replies)
- [TEC] Graphics Editing... (9 replies)
- [REQ] EnglishNames.cfg or equivalent (0 replies)
- [REQ] Torpedoloadings and so on (4 replies)
- [REQ] 6 torpedoes for 1 medium merchant ship? Any way to fix this? (26 replies)
- Will JGSME work for SHIV? (1 replies)
- I am trying to fix the flipped lifeboat, raft problem (0 replies)
- [REQ] Removing the orange marker when submerged (6 replies)
- [REL] Deadlier Aircraft v1.0 (18 replies)
- Editing Data Files (1 replies)
- [REL] Realistic Sensors (obsolete) (70 replies)
- [REL] Depth Charge Shake (101 replies)
- [REL] new chronometer available (26 replies)
- Will Work on Sound Mod as Soon as I get SHIV (1 replies)
- [REQ] Possible sound mod? (12 replies)
- [REL] Keyboard Function Mod (61 replies)
- Start menu “Das Boot” !!! (0 replies)
- Playable surface ships in SP missions possible? (10 replies)
- Converting SH3 mods to SH4 (6 replies)
- If FSAA isnt patched for sh4 (3 replies)
- Members for MOD needed: Switch SH4 to German boats/Atlantic (126 replies)
- SH4 Material Arsenal for Modders (4 replies)
- [REQ] look of sailors in lifeboats... (5 replies)
- Research Links and Discussions (33 replies)
- Thread Tags (15 replies)
- Thread tags (12 replies)
- Cobia pix (6 replies)
- worldwide map? atlantic? (4 replies)
- mod that includes sh3 to sh4 (10 replies)
- Modding SH4 might be easier than some people think (11 replies)
- Radio traffic (1 replies)
- Radio broadcasts and music (29 replies)
- What will first mod be? (32 replies)
- [REQ] SH4 commander (236 replies)
- future modding of SH4 (23 replies)
- A few Sh4 modding Q's (5 replies)
- Navagation Map Mods (3 replies)
- Thoughts on torpedo failure (25 replies)
- First SH4 Mod???? (25 replies)
- Converting SH3 in SH4 (97 replies)
- MODDING (6 replies)
- List of mods needed for SH4 (27 replies)
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