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MarshalLaw
03-05-07, 01:55 PM
Does anyone know if this is on the drawing board? Or if it is in progress?

Iron Budokan
03-05-07, 03:13 PM
I wouldn't be surprised to see it eventually.

Sailor Steve
03-05-07, 05:22 PM
I'm sure there will eventually be a need, but the only person who can really answer the question is the tool's author, JSCones.

stabiz
03-05-07, 06:27 PM
Dont worry, we`ll just keelhaul him if not. :up:

JScones
03-06-07, 05:09 AM
Guys, the amount of "SH3Cmdr has killed my guppies and demagnetised my fridge magnets" posts I've read over the last two years from people who quickly forgot how much they paid for SH3Cmdr (or where the readme file was) has totally put me off even considering an SH4Cmdr.

Thus I will happily leave that fun to someone else.

To all the valued supporters and other happy SH3Cmdr users, sorry, but one can only be so patient.

Dowly
03-06-07, 06:43 AM
Guys, the amount of "SH3Cmdr has killed my guppies and demagnetised my fridge magnets" posts I've read over the last two years from people who quickly forgot how much they paid for SH3Cmdr (or where the readme file was) has totally put me off even considering an SH4Cmdr.

Thus I will happily leave that fun to someone else.

To all the valued supporters and other happy SH3Cmdr users, sorry, but one can only be so patient.

Amen. :smug:

joea
03-06-07, 08:09 AM
Guys, the amount of "SH3Cmdr has killed my guppies and demagnetised my fridge magnets" posts I've read over the last two years from people who quickly forgot how much they paid for SH3Cmdr (or where the readme file was) has totally put me off even considering an SH4Cmdr.

Thus I will happily leave that fun to someone else.

To all the valued supporters and other happy SH3Cmdr users, sorry, but one can only be so patient.

I understand and love SH3 Commander. To those who "lost guppies" (GUPPYS?) :down: :nope: :gulp:

Kruger
03-06-07, 08:17 AM
I am very sorry to read this. But I understand.

MarshalLaw
03-06-07, 08:21 AM
Damn....... I understand SCJones All that work and little thanks would piss off many people. Hope you change your mind but if you don't .......we understand.

Barkhorn1x
03-06-07, 08:54 AM
Guys, the amount of "SH3Cmdr has killed my guppies and demagnetised my fridge magnets" posts I've read over the last two years from people who quickly forgot how much they paid for SH3Cmdr (or where the readme file was) has totally put me off even considering an SH4Cmdr.

Thus I will happily leave that fun to someone else.

To all the valued supporters and other happy SH3Cmdr users, sorry, but one can only be so patient.

And this is it in a nutshell gentlemen (and the odd lady). Here is a guy who gives the community something very cool and he doesn't even charge for it. And a lot of what he hears is a bunch of "bitchen and moanin" about how the program couldn't get the user laid or failed to come up w/ a good recipe for French onion soup. :roll:

Can you blame him for being bitter? I can't.

Here's my policy on 3rd party applications:
- Load at my own risk
- If I like it say so on the forum
- If I really like it - donate some $$ to the dev.
- IF asked about what can be improved give feedback on the forum
- If I DON'T like it - uninstall and move on

Lt commander lare
03-06-07, 11:28 AM
hi jones i wanted to tell you that i appreciated all your work on silent hunter commander i thought it was a great mod and i used it everytime i played silent hunter 3 im sory that some didnt like your product but i can tell you that a sub skipper such as me that has been playing sub sims since i was 10 years old great job and thanks for taking all your time and effort into doing this for the submarine community

lt cmdr lare

Sailor Steve
03-06-07, 11:31 AM
:cry:

But...but...but...there's all those real names out there...and if they don't include the ship names again...and if we can only award one medal per patrol...and...and...:cry:




But I'll suck it up and take like a man...only because I have no other choice. This talk of keelhauling is stupid. It just can't be done...can it?

mookiemookie
03-06-07, 11:32 AM
or failed to come up w/ a good recipe for French onion soup. :roll:


Wait wait...You mean your version of SH3Commander didn't? :ping:

HunterICX
03-06-07, 11:37 AM
:cry:

But...but...but...there's all those real names out there...and if they don't include the ship names again...and if we can only award one medal per patrol...and...and...:cry:




But I'll suck it up and take like a man...only because I have no other choice. This talk of keelhauling is stupid. It just can't be done...can it?


Now just look with puppy eyes towards JScones :rotfl:
better yet..like this

http://images.art.com/images/products/large/10123000/10123744.jpg

dean_acheson
03-06-07, 11:52 AM
I really really hate this.

SH3 Commander might be the most useful game tool that I have ever used.

This is what I deserve for never saying thank you for something....

Gizzmoe
03-06-07, 12:55 PM
Thus I will happily leave that fun to someone else.

That´s understandable.

It would be a nice if you could release the source code, so that whoever wants to continue the legacy of SH3 Commander doesn´t have to reinvent the wheel.

Kingswat
03-06-07, 01:20 PM
sucks to hear, know how you feel, i used to do skins for halflife mods and no one would thank me so i gave up on it.


sh3 commander was great btw(just installed it or i would have said thank you sooner).

ReallyDedPoet
03-06-07, 02:53 PM
Guys, the amount of "SH3Cmdr has killed my guppies and demagnetised my fridge magnets" posts I've read over the last two years from people who quickly forgot how much they paid for SH3Cmdr (or where the readme file was) has totally put me off even considering an SH4Cmdr.

Thus I will happily leave that fun to someone else.

To all the valued supporters and other happy SH3Cmdr users, sorry, but one can only be so patient.
And this is it in a nutshell gentlemen (and the odd lady). Here is a guy who gives the community something very cool and he doesn't even charge for it. And a lot of what he hears is a bunch of "bitchen and moanin" about how the program couldn't get the user laid or failed to come up w/ a good recipe for French onion soup. :roll:

Can you blame him for being bitter? I can't.

Here's my policy on 3rd party applications:
- Load at my own risk
- If I like it say so on the forum
- If I really like it - donate some $$ to the dev.
- IF asked about what can be improved give feedback on the forum
- If I DON'T like it - uninstall and move on

Well said:up:

Thanks Jscones for all of your dedication and hard work, it has been appreciated:yep: Understand your potential decision on this.

Iron Budokan
03-06-07, 03:24 PM
Any day you wake up thinking the world owes you a pat on the back, no matter what you've done, is a day you're going to be disappointed. From doctors to soldiers to moms and dads and yes, even modders. Heroes, all, but ignored nevertheless.

It's not fair, and it's not right, and I'm not defending it....but that's the way the world works.

Chief of the Boat
03-06-07, 06:11 PM
I *hate* to say it, but I never saw a 'good deal' for White Hats... that some OTHER White Hat didn't screw up.... never.

And thankless jobs... will...sadly, always be "un-thanked"

"Thanks", Shipmate JScones

COB

Safe-Keeper
03-06-07, 06:23 PM
JScones truly is an unsong hero and I fully understand his view. Yes, it's amazing how hard it apparently is for people to read readme files and manuals, or to do forum searches for old threads. It never seizes to astound me.

Hylander_1314
03-06-07, 10:30 PM
That's because everybody that doesn't read a readme file, usually expects it to work without any efforts, other than downloading and the clicking on the setup file, and whoosh, it's there majically done, with no more effort necessary. Makes you wonder how well they would have faired in the old "dos" days, before the point and click era.

Rip
03-07-07, 01:56 AM
Well if you would consider doing it for a fee, I for one would pony up $5 in advance without a moment of thought.

If not thanks for the awesome work on sh3cmdr.

JScones
03-07-07, 05:34 AM
Thanks guys.

Just to be clear though, it's not the lack of "thanks" that's the catalyst for my decision (otherwise I would have left the software industry 15 years ago, LOL!). Over 7,500 people have d/l R2.7 from my site alone, so there's definitely plenty of happy users (ie the silent majority). :yep:

I'm seriously not expecting a thanks from every one of them.

I simply don't have the scope to provide support to the remainder to a level that some expect, or require (even less so from August when my third child makes an appearance).

It would be a nice if you could release the source code, so that whoever wants to continue the legacy of SH3 Commander doesn´t have to reinvent the wheel.
Unfortunately I use routines from my professional library which I am not willing to release into the public domain (indeed, some modules are subject to contractual obligations and the like).

However, as developers here will attest, I am always more than happy to provide routines, usually in the developer's language of choice, whenever asked.

Anyway, who says that there will even be a need for an SH4Cmdr? :hmm:

fredbass
03-07-07, 05:59 AM
Anyway, who says that there will even be a need for an SH4Cmdr? :hmm:

Well, we're going to find out soon enough, aren't we.

And speaking for the silent majority, thankyou Jaeson.

Oh, and never say never. You may change your mind once we start begging and throwing money at your feet right? :lol:

Konovalov
03-07-07, 08:35 AM
Thus I will happily leave that fun to someone else.

That´s understandable.

It would be a nice if you could release the source code, so that whoever wants to continue the legacy of SH3 Commander doesn´t have to reinvent the wheel.

I agree on both points. :yep:

SHIII Commander is by far the most important tool in my SHIII install. It just adds so much to the stock game and that is before any mods are added. As far as I am concerned SHIII Commander was the best thing to come out of the modding community.

So again I thank the gentleman in sleepy Canberra for his enormous contribution to SHIII. I only hope someone else steps up to the plate to further the legacy with SHIV.

hyperion2206
03-07-07, 09:21 AM
Anyway, who says that there will even be a need for an SH4Cmdr? :hmm:

If history has taught us one thing....;):arrgh!:

cdrsubron7
03-07-07, 10:07 AM
hi jones i wanted to tell you that i appreciated all your work on silent hunter commander i thought it was a great mod and i used it everytime i played silent hunter 3 im sory that some didnt like your product but i can tell you that a sub skipper such as me that has been playing sub sims since i was 10 years old great job and thanks for taking all your time and effort into doing this for the submarine community

lt cmdr lare




:up::up::up::up: Well said. A job well done. :yep:




cdrsubron7 :rock:

GlobalExplorer
03-07-07, 01:01 PM
I can understand him :yep: I am sure he got bombarded with mails asking for free support, when all the information could be found in the docs. For a while it is fun to teach to people but you ultimately get tired with feeding users with the spoon, tying their shoelaces every morning etc ..

As a developer, the thing you hope for is intelligent exchange with people who have come to understand your program very deeply, and giving you some new insight into the heart of the problem. You might even hope for someone offering help. Unfortunately all that is rare, very rare.

Sad.

GE

Egan
03-07-07, 01:09 PM
SHIII Commander is by far the most important tool in my SHIII install. It just adds so much to the stock game and that is before any mods are added. As far as I am concerned SHIII Commander was the best thing to come out of the modding community.

It really, really was. It was one of the finest mods I have ever seen and one of the truest examples of a mod doing something that the game should have done out of the box. Without it Sh3 is a far less interesting - and fun - prospect.

irish1958
03-07-07, 02:12 PM
"Oh no, Say it isn't so"

Paajtor
03-07-07, 02:29 PM
JScones, I replied here (http://www.subsim.com/radioroom/showthread.php?t=106800&page=2)...maybe you've missed it. :oops:

letterboy1
03-07-07, 02:32 PM
JScones,
is SH3Commander open source? If not, are you willing to pass on the source code to a willing programmer? I'm not a programmer but am wondering about the possibility of SH3 transitioning to SH4 because I really enjoy the program. Thanks.

Gizzmoe
03-07-07, 02:35 PM
JScones,
is SH3Commander open source? If not, are you willing to pass on the source code to a willing programmer? I'm not a programmer but am wondering about the possibility of SH3 transitioning to SH4 because I really enjoy the program. Thanks.

He´d answered that here:
http://www.subsim.com/radioroom/showpost.php?p=436211&postcount=24

letterboy1
03-07-07, 02:38 PM
Thanks Gizzmoe.

Kapitan_Phillips
03-07-07, 03:37 PM
JScones: Despite the fact that I am merely one in 75000 users of SH3 Commander, I want to extend my gratitude for the versatilaty you brought to SH3 and the customisation opportunities that came with it.

Its a shame that you wont be at the helm of SH4 Commander, but I understand your reasons and extend my congratulations for your third child and I wish you all the very best for the future :up::up:

TheSatyr
03-07-07, 03:42 PM
I know I stated I would never post here at subsim again but this is too important for me to stay silent on.

I just want JScones to know that SH3Commander is the ONLY mod I ever run with SH3. I view it as the only Mod I really need...and the only mod I ever considered good enough to keep. (Grey Wolves was nice but I considered having all escorts as "Elite" to be highly unrealistic.).

And I would just like to thank JScones for all the work and effort he put into SH3Commander.

BladeHeart
03-07-07, 03:45 PM
Well I reckon it is just a ploy to ensure that SHIII modded with GWX and SH3Cmdr remains the best game of the 2. ;)

SH3Cmdr and the way it encourages one to develop a career has and continues to make a good game, the best game. Without this mod I doubt I would have played the game for as long and as often as I have

Please add my gratitude to the growing list of others.

Roads88
03-07-07, 04:06 PM
really really hate this.

SH3 Commander might be the most useful game tool that I have ever used.

This is what I deserve for never saying thank you for something....


I'm in the same boat. I don't even think about running SHIII with out it. Thanks for doing it and keeping it up to date. It would not be the same without it.

Even if it did make me sterile. (don't ask how? Its still to painfull to talk about):nope:

Schultzy
03-07-07, 07:37 PM
Even if it did make me sterile. (don't ask how? Its still to painfull to talk about):nope:

I think someone forgot to click the rollback button. :hmm:

vois2
03-09-07, 03:49 AM
I've held forth for a very long time to anyone who would listen, saying that JScones is a genius.


His work on SH3Commander was genius. Generic Mod Enabler is, well, genius.

And now, if all the complaining geniuses out there who never back up their original installation folders would do so, if they would just take those 10 minutes to do that after they've installed and patched the game ... well,
now, that would be just genius.

Then they would never be more than a 5-minute wait from never needing to complain again...

fredbass
03-09-07, 04:23 PM
I've held forth for a very long time to anyone who would listen, saying that JScones is a genius.

His work on SH3Commander was genius. Generic Mod Enabler is, well, genius.


Well I'm not in the habit of calling too many people geniuses, but if that's what it takes to make him reconsider, I would. (If needed, of course) :know:

Skweetis
03-10-07, 04:27 AM
J,

I know where you are coming from, as I stand there myself (albeit, on a much smaller scale).

Rock on, and as always, thanks! :) I'm certain I'll be pestering you again at some point!

~James

Jimbuna
03-10-07, 10:49 AM
I just shudder at the thought of there not being a SH4Cmdr :nope:
I sincerely hope JS will reconsider :yep:

irish1958
03-11-07, 10:38 AM
Hay Jaeson,
If I fly to downunder and baby sit for you, will you reconsider?

Schultzy
03-12-07, 08:19 PM
Hay Jaeson,
If I fly to downunder and baby sit for you, will you reconsider?

Or failing that, how about we all fly down under and refuse to leave until he reconsiders? :D

I really do hope that SH4 Cmdr becomes a reality, but I totally understand his decision, if it doesn't happen.

Preparing for the unthinkable, hoping for the best!

GOZO
03-13-07, 07:24 AM
I'll hold my breath and turn blue unless......:o ......oooomphh:lol:

Thank's for all the previous work.:up:

Per

Webchessie
03-13-07, 09:06 PM
I never start my patrol without SH3 Commander. It's been trouble-free and added so much "depth" to my gaming experience.

SCJones - my humble thanks and best wishes.

Potoroo
03-22-07, 02:27 AM
I'm toying with the idea of doing an SH4 Commander myself if Jaesen doesn't reconsider.

Jimbuna
03-22-07, 03:13 AM
I certainly hope Jaeson does, but if not, great :rock: :up:

JScones
03-22-07, 03:50 AM
Sorry guys, but I won't be changing my mind.

Potoroo, I've responded to your email.

ReM
03-22-07, 06:42 PM
Sorry guys, but I won't be changing my mind.

Potoroo, I've responded to your email.

Well, I would like to step out of the silent majority and thank you for the great piece of work you delivered......
In combination with the Grey Wolves expansion, SH III commander made SH III the game it could have (should have ?) been from the start..

simsurfer
03-23-07, 12:25 AM
I never start my patrol without SH3 Commander. It's been trouble-free and added so much "depth" to my gaming experience.

SCJones - my humble thanks and best wishes.

I want to second that.

melin71
03-23-07, 03:13 AM
make it a payware..and i pay...:lol: i REALY want sh4commander. Sh4 feels liveless like sh3 without.

redsolo
03-23-07, 04:47 AM
I'm toying with the idea of doing an SH4 Commander myself if Jaesen doesn't reconsider.

If you do, please consider it to make it open source and put it onto a known OS site (sf.net or similar). That way perhaps you will get more help and be able to turn over the project to someone else.

JScones: Great job with SH3Commander. It is the first thing I install efter installing SH3.

Potoroo
03-23-07, 05:13 AM
I'm toying with the idea of doing an SH4 Commander myself if Jaesen doesn't reconsider.
If you do, please consider it to make it open source
Jaesen developed SH3 Commander in Delphi 5. I develop in Delphi 6 (which was useful when we working on getting MultiSH3 and SH3 Commander compatible as we were able to send each other code fragments). Are there a lot of Delphi programmers out there? I'm not saying no, I'm thinking out loud.

I've been giving it some thought and I think it's feasible. I have some ideas about what I'd do differently and what I'd do much the same, but anyone who expects anything as sophisticated as SH3 Commander 2.7 in the next week or so is kidding themselves.

Jaesen has expressed his wish to me that it not be called SH4 Commander though, which I fully appreciate as there would undoubtedly be some dill who would insist on emailing him for support. He suggested something "more commensurate with the USN". I was thinking along the lines of "SH4 Skipper". Thoughts?

Mikkow
03-23-07, 05:25 AM
I never start my patrol without SH3 Commander. It's been trouble-free and added so much "depth" to my gaming experience.

SCJones - my humble thanks and best wishes.
I want to second that.

And I third that.

Scones, pay no attention to those who complain and blame. You know you are right and did nothing wrong. And I don't see any other mod being more requested/revered/appreciated around here. :rock:

Mikkow
03-23-07, 05:33 AM
He suggested something "more commensurate with the USN". I was thinking along the lines of "SH4 Skipper". Thoughts?
SH4 Skipper sounds clever. :)

Random additions:

SH4RK :|\\

SH4-ME (SHAME) :lol:

SH4 Secretary :roll:

SH4DOW :ping:

P_Funk
03-23-07, 06:49 AM
A dry straight forward one would be "SH4 Campaign Manager".

Or SH4HQ. Or PacificFleetCommander. Silent Service Operator. SH4 Captain's Mate.

You could jumble all those up and get a bunch of others.

Shaffer4
03-23-07, 06:52 AM
SH4 SUBRON (or something along that line...) going with the US Navy theme and all :ping:

Probably better to keep Commander out of it for all intents and purposes. (as per the dis-association requested)

How about..... SH4 Admiral... :rotfl:

mountainmanUK
03-23-07, 09:37 AM
"sh4 Exec"

Potoroo
03-23-07, 11:50 AM
"sh4 Exec"
SH4 XO?

Crueak
03-23-07, 12:09 PM
or just simply SH4 Enhanced

GSpector
03-23-07, 12:11 PM
How about someone collect all the possible names and setup a pole so we can vote on.

It seems everyone is submitting a different name and no one is saying they like a suggested name. we could all go on for weeks if everyone keeps suggesting new names. If a name is going to be picked, we either need to agree on 1 or Potoroo will do it on his own.

I for one like SH4 Skipper. The others are good too but they are more of a play on the letters and numbers.

Donner
03-23-07, 12:16 PM
I heartily concur with the praise of the fine contributions of JScones with his wonderful mod enabler and SH3 Commander.
I only recently returned to SH3 with the release of GWX and was absolutely stunned at the marked improvements of SH3 Commander 2.7. The last previous version that I had was 1.4 or so.

It is a shame that a few rotten apples have to ruin the lot, but I understand and fully respect his decision to remain "ashore" on this one. Best of luck, JScones!

And I trust that someone will pick up the ball and carry it forward for us in SH4.

As for a name....how about ComSubPac ... to remain with the US Navy theme. :ping:

Potoroo
03-23-07, 12:50 PM
How about someone collect all the possible names and setup a pole so we can vote on.

It seems everyone is submitting a different name and no one is saying they like a suggested name. we could all go on for weeks if everyone keeps suggesting new names. If a name is going to be picked, we either need to agree on 1 or Potoroo will do it on his own.

I for one like SH4 Skipper. The others are good too but they are more of a play on the letters and numbers.
I think it's good to float a few ideas before making a choice. I could live with SH4 Skipper, SH4 Exec, SH4 XO, maybe even SH4 HQ. Some of the rest seem a bit fanciful but that's OK, they help make the good suggestions standout. ;)

One thing I have decided is to make its architecture multi-SH4 installation compatible right from the word go. That way when the supermods and what have you do come out there will be only one installation of SH4 Commander (hi Jaesen!) and it should be easier to accomodate them than was the case with SH3 Commander (I often wonder if Jaesen regretted the '/l' switch). The trick will be to manage this neatly.

irish1958
03-23-07, 09:09 PM
The USN had a name for the command in the Pacific. I don't recall what it was, but this would be a good name for the SHIV CMDR.
I wouldn't play SHIII anymore without SH3CMDR.
Jaeson, Jaeson, why has thou forsanken me?

JScones
03-23-07, 11:27 PM
One thing I have decided is to make its architecture multi-SH4 installation compatible right from the word go. That way when the supermods and what have you do come out there will be only one installation of SH4 Commander (hi Jaesen!) and it should be easier to accomodate them than was the case with SH3 Commander (I often wonder if Jaesen regretted the '/l' switch). The trick will be to manage this neatly.
There are MANY things I would do differently if doing it all again. Remember, when SH3Cmdr was first released, multiple SH3 installations didn't really exist, indeed, the only "supermod" was RUb! And the original architecture did not anticipate the eventual popularity. To be honest, the first thing I would do differently is the backup/rollback process. I'd implement a much more robust method similar to dedicated backup software. And I'd make it all transparent to the user. And I wouldn't backup changed cfg files, I'd just back up the changed contents. And I'd look at utilising a database to manage it all. And...well, I could go on...

Insofar as supporting multiple SH4 installations, I hope you consider two things:

1. each installation of SH4 may require it's own set of "SH4Cmdr" files to run, meaning you will need to maintain duplicate (albeit slightly different) copies of files or settings;

2. players may want different sets of files to be installed depending on SH4 installation, meaning you will need to maintain duplicate copies of "Date" (and similar) based folders and files;

These two points were what stopped me from re-engineering SH3Cmdr, because to support multiple installations with maximum user flexibility, I'd need to basically maintain multiple and distinct copies of SH3Cmdr anyway, no different then if the user installed (copied) it multiple times. Essentially a rewrite of SH3Cmdr. But if you are starting from scratch, I'm sure you can "frontend" "SH4Cmdr" to have it maintain multiple copies of itself to support these requirements (always drawing upon a "default clean" set of itself to use with any new installation).

You are quite fortunate in that you can start from a clean slate with learnings from SH3Cmdr. I'm sure that after a period of time we will have a similar beast for SH4 but without some of the nuances of SH3Cmdr. Good luck!

Potoroo
03-24-07, 04:02 AM
There are MANY things I would do differently if doing it all again. Remember, when SH3Cmdr was first released, multiple SH3 installations didn't really exist, indeed, the only "supermod" was RUb!
Absolutely. MultiSH3 didn't come along until SH3Cmdr 2.6. Obviously, I'm assuming SH4 will expand in much the same way and thinking now about how best to plan for it. I'd be foolish not to let the SH3 experience will inform my thinking.
To be honest, the first thing I would do differently is the backup/rollback process. I'd implement a much more robust method similar to dedicated backup software. And I'd make it all transparent to the user. And I wouldn't backup changed cfg files, I'd just back up the changed contents. And I'd look at utilising a database to manage it all. And...well, I could go on...
I have wondered why the rollback wasn't automated from the get go. It seems to me many problems caused by not rolling back could have been prevented if SH3Cmdr had simply rolled everything back the moment SH3 closed. Thoughts?

I'm also curious about the idea of using a database to manage it. I've built enough front-ends to Jet in my time to feel comfortable with the mechanics of it but I wonder if it wouldn't be overkill if the "Cmdr" modded files are automatically restored. (ooh, last minute thought: does Vista support Jet? Or would I have to use something else?). A database could also impose dependency requirements for users they might not be comfortable with (ie, do I really want to be distributing MDACs or SQL Server Express?).

Insofar as supporting multiple SH4 installations, I hope you consider two things:

1. each installation of SH4 may require it's own set of "SH4Cmdr" files to run, meaning you will need to maintain duplicate (albeit slightly different) copies of files or settings;

2. players may want different sets of files to be installed depending on SH4 installation, meaning you will need to maintain duplicate copies of "Date" (and similar) based folders and files;
As it happens I was pondering these sorts of questions last night. Assume a list box on the main screen with two paths (using SH3 as an example), one to stock and one to GWX. The user clicks on which one they want to use and the appropriate careers, settings, etc appear. That's all doable programmatically. Now, GWX 1.4 is released and requires new "Cmdr" files. How does the user easily get them installed in the right folder, for example? These are the sort of questions I need to resolve before getting stuck in.

But if you are starting from scratch, I'm sure you can "frontend" "SH4Cmdr" to have it maintain multiple copies of itself to support these requirements (always drawing upon a "default clean" set of itself to use with any new installation).
My assumption is it will be better for the user in the long run to have one installation of "Cmdr" that is smart enough to handle multiple game installations that to have multiple "Cmdr" installations and multiple game installations. I don't see a real benefit from "front-ending" multiple installations of "Cmdr" over simply doing it all in one package.

You are quite fortunate in that you can start from a clean slate with learnings from SH3Cmdr. I'm sure that after a period of time we will have a similar beast for SH4 but without some of the nuances of SH3Cmdr. Good luck!
In time I hope so. My thinking at the moment is to get the architecture in place to handle multiple game installations first, then deal with the easier game settings stuff like time compression defaults and keyboard settings (I want to add an SH3 keyboard compatibility function for those who want it and maybe even what would effectively be an SH4 SetKey), and then deal with the actual career management later. I'm even pondering putting the MultiSH4 functionality in it. I want to avoid the SH3 Cmdr dependency on My Documents\...main.cfg and have the new "Cmdr" able to realise there isn't a save folder or even that the multiple game installations all point to the same save folder and ask the user if that's what they really want, that kind of thing.

One thing I'll say on the question of open source is that I will commit to not using proprietary or payware code. Right now though I want to control the architecture and get that right before thinking about opening it up though.

gouldjg
03-24-07, 05:55 AM
Please put a randomiser option in. Please please please.

I was hoping not to need it, but after a few hours play etc, I really do need it.

Please please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please please

letterboy1
03-24-07, 08:01 AM
Please put a randomiser option in. Please please please.

I was hoping not to need it, but after a few hours play etc, I really do need it.

Please please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please please

If you mean for the Gramophone tracks, I agree. Except that your post could use one more "Please.":lol:

letterboy1
03-24-07, 08:06 AM
Oh, here's a good name: SH4Kommander. Clever, huh? JScones will be none the wiser.

Seriously, I like the suggestion already made in a previous post: SubComPac. I think Irish1958 was thinking of that as well.

JScones
03-24-07, 08:09 AM
Oh, here's a good name: SH4Kommander. Clever, huh? JScones will be none the wiser.

Seriously, I like the suggestion already made in a previous post: SubComPac. I think Irish1958 was thinking of that as well.
Or perhaps NinComPoop? :rotfl:

Sailor Steve
03-24-07, 11:08 AM
:rotfl:

That's a good one!


But won't it lead people to falsely believe it will work on a Nintendo?

Kapitan_Phillips
03-24-07, 11:54 AM
I'm pretty sure I saw that on a Chinese menu once :hmm:

mountainmanUK
03-24-07, 12:13 PM
But won't it lead people to falsely believe it will work on a Nintendo?

....or even a Commodore. :D :rotfl: :up:

Faamecanic
03-24-07, 12:45 PM
Thanks guys.

Just to be clear though, it's not the lack of "thanks" that's the catalyst for my decision (otherwise I would have left the software industry 15 years ago, LOL!). Over 7,500 people have d/l R2.7 from my site alone, so there's definitely plenty of happy users (ie the silent majority). :yep:

I'm seriously not expecting a thanks from every one of them.

I simply don't have the scope to provide support to the remainder to a level that some expect, or require (even less so from August when my third child makes an appearance).

It would be a nice if you could release the source code, so that whoever wants to continue the legacy of SH3 Commander doesn´t have to reinvent the wheel.
Unfortunately I use routines from my professional library which I am not willing to release into the public domain (indeed, some modules are subject to contractual obligations and the like).

However, as developers here will attest, I am always more than happy to provide routines, usually in the developer's language of choice, whenever asked.

Anyway, who says that there will even be a need for an SH4Cmdr? :hmm:

Here is one of those dl numbers...and I never thanked you. So THANKS:up:

Sorry to hear you wont make a SH4Commander :cry: But I totally understand. Send those complainers my way :nope: and I'll Keel Haul THEM!

mountainmanUK
03-24-07, 01:04 PM
Anyway, who says that there will even be a need for an SH4Cmdr? :hmm:

@JScones,
Both your creations, JSGME and SH3Commander, have got to be THE most important parts of ANYONE'S SH3 installations, followed closely behind by GWX, NYGM TW etc.,..

Your support for these essentials has always been absolutely "spot-on", with the speedy replies that no-one EVER gets from a payware developer. but I can understand how disillusioning it must be to only hear "complaints" about your work.

It is a well-known fact that the "silent majority" very rarely post positive comments, or even ANY comments at all, whereas those who dominate threads with unreasonable criticism tend to receive all the attention, and then along come all the others who jump on the bandwagon with their own little whinges, most of which could have been instantly sorted out by RTFM!!!!!

For what it's worth, I could not imagine playing SH3 without SH3Commander, and I doubt whether SH4 will be anywhere near as good WITHOUT an SH4Commander.

I just wanted to add my sincere thanks for all your hard work over the past few years, in creating something which improved the enjoyment of many, many, thousands of SubSimmers. We are all indebted to you!

I genuinely hope that your own interest in SH4 might encourage you to have a rethink at some time in the future, but if not, then I wish you well in your own enjoyment of SH3/4. It IS about time that someone as dedicated to the wishes of others as you are, actually had the time to go out and PLAY the game itself!!!
GO SINK 'EM ALL, JAESSEN!!!

I thank you!

Dave H.

letterboy1
03-24-07, 01:12 PM
Oh, here's a good name: SH4Kommander. Clever, huh? JScones will be none the wiser.

Seriously, I like the suggestion already made in a previous post: SubComPac. I think Irish1958 was thinking of that as well.
Or perhaps NinComPoop? :rotfl:

Stop using my name in vain! :88)

panthercules
03-24-07, 09:27 PM
Oh, here's a good name: SH4Kommander. Clever, huh? JScones will be none the wiser.

Seriously, I like the suggestion already made in a previous post: SubComPac. I think Irish1958 was thinking of that as well.
Or perhaps NinComPoop? :rotfl:

Stop using my name in vain! :88)

I'm with Donner on this one - COMSUBPAC (always seems to be in all-caps in anything official I've found so far) sounds like a winner to me - great news that someone will try to follow in The Great One's wake :up:

JScones
03-25-07, 01:51 AM
Looks like SH4 has built-in support for a few features included in SH3Cmdr:

1. Randomised tonnage. Not as powerful as SH3Cmdr's by the looks of things, but there nonetheless.

2. Date-based radio messages. Haven't sussed this out too much, but it looks like SH4 has internal support for date-based radio messages and the like. Looks like it could be extended to music as well.

3. Random/date-based skins (planes, ships and submarines). This I like! Seems one can set things up so that the same ship can use different skins depending not only on date, but country as well. Every British River Class, for example, could be set to use pink or green skins whilst every Australian River Class uses a blue one. And so on. Early/Mid/Late skin packs could be internally supported.

For planes, now we can have one model, but different skins for different countries and set it up through the cfg files so that Australia always shows the RAAF roundel skin, USA always the US one and so on. Could simulate roundel AND skin changes through dating them in the cfg files.

I did notice that the current files all point to tga files that don't exist. Perhaps the dds files are extracted before being used? Dunno...I'm not a graphics person.

Anyway, looks like three less things for "SH4Cmdr" to worry about? Indeed, these three things were three of the main reasons for SH3Cmdr's existance! Doesn't seem much use left for the Date folder concept now. :hmm:

"SH4Cmdr" may be easier than you think, Potoroo. ;)

graffen
03-25-07, 02:07 AM
You know, JScones, I would actually critique you in saying that you tried to provide too much individual assistance to SH3 Commander users. Your support was very often ultra-personal but maddeningly diverse for you, I imagine.

Here's something: My good friend and I exclusively developed Tweaper (http://tinyurl.com/34wjzo), a tweaker program for Oblivion. I convinced him to provide the program for free, and people liked it to the tune of 30,000 downloads. I guess we should have charged $1 for it. That would not have been unreasonable for the work put into it.

The loyalty to your programming here is complete and devout. Why should there not be a "SEND JAESEN'S KIDS TO COLLEGE FUND" around here?
Seriously, would any of us not pay AUS $3.00 for a license to use SH4 Commander? You know that we would. And we know that you know how to set up a shopping cart on a web site...

Just a thought.

gouldjg
03-25-07, 04:13 AM
would any of us not pay AUS $3.00 for a license to use SH4 Commander? You know that we would. And we know that you know how to set up a shopping cart on a web site...

Just a thought.

I would pay,

glen689
03-27-07, 05:44 PM
I would pay as well for that extra level of immersion! In the US Navy, a yeoman is they record keeper for the ship. What about SH4 Yeoman? I do like a lot of the other suggestions too. Being a Navy vet in Naval Aviation (Fly Navy!), I always liked calling the squadron commander Skipper. Old Man was also a term of endearment for ship captains.

Potoroo
03-27-07, 06:26 PM
I've gone with the working name SH4 Skipper as I had to call it something in order to get started. If there's a consensus for something different I can always change it later.

vois2
03-27-07, 09:48 PM
It will be interesting to see where you take things, Potoroo !!

Jimbuna
03-28-07, 02:14 AM
If Jaesen is steadfast in his decision we should all respect that and that leaves me with one final message: A huge thanks for an excellent programme/aid to so many people on SS ....and good luck Potoroo :up: :arrgh!:

rascal101
03-28-07, 02:31 AM
Hi guys I live in Sydney, he's only two hours down the road I could go down and sort him out if you like

Seriously, tis a pity but perfectly understandable reposnse to the vitriol, (nastyness) that invades this hallowed forum from time to time.

Guys, the amount of "SH3Cmdr has killed my guppies and demagnetised my fridge magnets" posts I've read over the last two years from people who quickly forgot how much they paid for SH3Cmdr (or where the readme file was) has totally put me off even considering an SH4Cmdr.

Thus I will happily leave that fun to someone else.

To all the valued supporters and other happy SH3Cmdr users, sorry, but one can only be so patient.

JScones
03-28-07, 03:17 AM
Please put a randomiser option in. Please please please.

I was hoping not to need it, but after a few hours play etc, I really do need it.

Please please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please pleasePlease please please
FYI the code used in SH3Cmdr for the randomisation feature is totally dynamic, hence 100% compatible with SH4. Indeed, I am already using the function in SH4 (ah, the joys of personal modding), although I'm not yet sure about what best to randomise, LOL!.

I'm keen to see the scope of SH4 Skipper, considering that the devs have appeared to include a number of SH3Cmdr's features in SH4 (in addition to those I've posted above, there seems to be retirement, random crew names and post career bios and maybe one or two others). I'm sure Potoroo will suss out the other stock SH4 inclusions before getting too "into it" though. ;)

Anyway, we'll see where his views are with randomisation. Having already stated that I won't be working on an SH4Cmdr, I don't want to undermine Potoroo's plans. Indeed, he may want to take a totally different approach altogether. :up: But he knows where I am if he wants assistance, otherwise I'll just butt out... ;)

gouldjg
03-28-07, 07:46 AM
Thanks for update Jscones

I, at the moment only need that one file of which I did the original chaos beta.

I hope and would be really grateful if this could be done by Potoroo.

If this is so, I am personally going to work on a number of areas but this will be a while as i still need to suss a few new things out with the current setup.

:up:

Potoroo
03-28-07, 08:21 PM
Anyway, we'll see where his views are with randomisation. Having already stated that I won't be working on an SH4Cmdr, I don't want to undermine Potoroo's plans. Indeed, he may want to take a totally different approach altogether. But he knows where I am if he wants assistance, otherwise I'll just butt out...
I don't object to randomisation per se. It's simply not at the top of my priorities. People will need to remember I'm starting from scratch so there are more important things to sort out first. Randomisation is just one of many things that could be put in later as Skipper evolves. I'm telling the world now that Skipper v1.0 will be far more limited that SH3 Cmdr 2.7. What matters most to me right now is getting the structure right, with a particular emphasis on handling multiple game installations and backups. I think automatic rollbacks is the way to go although it could be implemented in more than one way.

Since function will dictate form certain things will necessarily follow. SH4 is so similar to SH3 in the way it works there will be certain ways of doing things that I'll lift in spirit if not in code straight out of SH3 Cmdr. For example, I toyed with the idea of using XML to store the external data but decided it would be more complicated from the user's viewpoint without adding real benefit. SH4's .cfg and .upc files are essentially just .ini files, so mimicking SH3 Cmdr's approach makes more sense.

Certain other things I will be able to do differently. I've mentioned I want Skipper to be smarter up front, which includes both removing its dependency on My Documents\...main.cfg and handling multiple game installations better. It will be laid out slightly differently too.

The one thing about Sh3 Cmdr I am not keen on replicating is the graphics intensive stuff like the Night Club. I'd prefer to keep Skipper much smaller if possible.

As far as I'm concerned Jaesen is more than welcome to butt in anytime he likes. I'll take as much onboard as I can use. I've got a raw prototype but now is the time to make major architectural changes if they prove necessary.

GSpector
03-28-07, 09:38 PM
To Potoroo,

Will SH Skipper allow editing Ranks & Medals like SH Cmdr did? If so, could you use Pics of the real Ranks & Medals and NOT those used in SH4.

I would like to actually print out the Crewmen records and see the real equivalent Ranks & Medals (even if just their names) listed rather then the in-game stuff.

Potoroo
03-30-07, 09:25 AM
To Potoroo,

Will SH Skipper allow editing Ranks & Medals like SH Cmdr did?
All things are possible but lets not get ahead of ourselves. Right now I'm having the SH4 Skipper UI evaluated by a few people and when that's done I can move on to implementing functionality.

Lionman
03-30-07, 03:03 PM
:cry:

But...but...but...there's all those real names out there...and if they don't include the ship names again...and if we can only award one medal per patrol...and...and...:cry:

But I'll suck it up and take like a man...only because I have no other choice. This talk of keelhauling is stupid. It just can't be done...can it?

Nah Steve - we NEED SHIV Commander! The SH III version was just waaaay too useful, too excellent and too essential for us not to lobby its hardworking author to please please [pretty please] re-consider.

Mr.Jones,
Apart from the usual sprinkling of dweebs, idiots, whiners, whingers, blamers, scupper rats and just plain irritating rivet hounds found in every gaming realm, this subsim community also includes a fair sprinkling of mature, intelligent, intellectual gamers who have some idea of the vast amount of personal time and work that has to go, not just into making an excellent bit of SW like SHIICMDR but into de-bugging, servicing, maintaining and improving it too. Some of us (shock horror) even had real sub sea time, back in the day, so we constitute your REAL appreciative and authentic audience!

Personally I would be happy to write promotional marketing material for your excellent software any time. Please ignore the above listed annoying people - we NEED you to make SHCMDR MK 2 for SH IV! Hell, I bet if somebody here with more virtual sea-time than me were to put up a vote (hint hint) you would find a HUGE majority of subsim forum members would agree.

Potoroo
03-31-07, 09:05 AM
Nah Steve - we NEED SHIV Commander!
It's coming. Be patient.

Razman23
03-31-07, 01:44 PM
One of the things I really liked about SHIII Commander was the ability to change the time compression speed when certain things happened. Such as when a ship or plane is spotted, it would default to 8X. I hated that, Id rather have it to drop down to 1X time and that is how I set it up in SHIIIC.

The only other thing I used quit a bit was crew management. I used it to promote, dismiss, and give out medals instead of using SHIII game itself. I like to micromanage my crews carrer.

Anybody know what to change to get the time compression to drop to 1X on certain situations?

panthercules
03-31-07, 03:34 PM
One of the things I really liked about SHIII Commander was the ability to change the time compression speed when certain things happened. Such as when a ship or plane is spotted, it would default to 8X. I hated that, Id rather have it to drop down to 1X time and that is how I set it up in SHIIIC.

The only other thing I used quit a bit was crew management. I used it to promote, dismiss, and give out medals instead of using SHIII game itself. I like to micromanage my crews carrer.

Anybody know what to change to get the time compression to drop to 1X on certain situations?

I agree - I used both of these functions in SH3 Commander myself, although the crew management much more than the time compression (that was easy enough to tweeak yourself by changing the .cfg file, and you basically only had to do it once and you were set). I messed with the crew stuff on every career and after every patrol and it was really great (I always transferred out several crew members after each patrol to simulate BdU grabbing vets to form new crews, and to keep my crews from getting too uber after a few patrols - then I would use SH3 Commander's crew functions to give all the plain seamen qualifications so I could better manage my crew watches by section/purpose (watch crew, engine room crew, etc) - worked great and I hope Potoroo includes this same function in SH4 Skipper for sure :yep:

Sailor Steve
03-31-07, 04:24 PM
Gee, I was happiest with the gazillion crew names.

CaptainCox
03-31-07, 04:46 PM
This is something i am looking forward to with great anticipation...If I could I would help you out, but only did some very basic VB coding in the past. Crack on man, I am sure this will be good!

SGMGunner
03-31-07, 05:52 PM
I was Lost without SH3 Cmdr, JSCones you did an excellant Job, which provided me with many hours of enjoyment and without you I would never have enjoyed SH3. I bought SH4 on day one, and installed it, but I am not playing it until something like SH3 Cmdr is available, I stop in and check these forums ever day to check on the status on SH4 Skipper.

My only hope is that I see SH4 Skipper ready soon and that all you modders (those people with the skills I don't) I depend on start telling the how, where and with what, to make changes, I have looking around for a FAQ or insturtions for progams like TT mini Tweaker without luck, everyone seams to think we all know how to do/use/install these mods. Some of you have really fine ideals but sometimes when you add one mod you find that the setting from another mod are set back to default, so now you are back to the how, where and with what.

So for now I will sit and watch all of you with skills and hope I might learn something from you.

Good Hunting, and Long Life

The Gunner

Potoroo
03-31-07, 11:26 PM
Tweaking the Time Compression settings is trivial and I intend it to be in the first release. However, broadly speaking my priorities will be:

1. Getting the architecture right for multiple game installations and rollbacks;
2. Gameplay options (like Time Compression) that can be done quickly;
3. Crew management.

I expect to have sufficient feedback on the revamped layout soon enough to start implementing functionality this week. However, I repeat: SH4 Skipper 1.0 will not be as sophisticated as SH3 Commander 2.7.

CaptainCox
04-01-07, 12:44 AM
But I am sure SH4 Skipper 2.5 will will be down the line ;)
Again great that you are doing this man! looking forward to 1.0 when its done.

Lionman
04-01-07, 10:00 AM
Anyway, who says that there will even be a need for an SH4Cmdr? :hmm:

@JScones,
Both your creations, JSGME and SH3Commander, have got to be THE most important parts of ANYONE'S SH3 installations, followed closely behind by GWX, NYGM TW etc.,..

Your support for these essentials has always been absolutely "spot-on", with the speedy replies that no-one EVER gets from a payware developer. but I can understand how disillusioning it must be to only hear "complaints" about your work.

It is a well-known fact that the "silent majority" very rarely post positive comments, or even ANY comments at all, whereas those who dominate threads with unreasonable criticism tend to receive all the attention, and then along come all the others who jump on the bandwagon with their own little whinges, most of which could have been instantly sorted out by RTFM!!!!!

For what it's worth, I could not imagine playing SH3 without SH3Commander, and I doubt whether SH4 will be anywhere near as good WITHOUT an SH4Commander.

I just wanted to add my sincere thanks for all your hard work over the past few years, in creating something which improved the enjoyment of many, many, thousands of SubSimmers. We are all indebted to you!

I genuinely hope that your own interest in SH4 might encourage you to have a rethink at some time in the future, but if not, then I wish you well in your own enjoyment of SH3/4. It IS about time that someone as dedicated to the wishes of others as you are, actually had the time to go out and PLAY the game itself!!!
GO SINK 'EM ALL, JAESSEN!!!

I thank you!

Dave H.

What he said! I second every word.

Potoroo
04-10-07, 11:10 PM
Just a quick update. The core UI is now in place (there will inevitably be tweaks but I've had sufficient feedback to have settled on the UI design, which is quite different to SH3 Commander's). I admit I barely turned my computer on over the Easter holidays but now that life's returning to normal I've begun work on the multi-game installation architecture. Don't hold your breath, people, but it is happening.

wildchild
04-17-07, 12:38 PM
so glad you are doing this man cose we need this to make the online campian for sh4 work over at subclub :yep: can you keep us up dated plz :up: nice one

SGMGunner
04-27-07, 10:04 AM
Can't wait until some form of release, I want to start playing but am holding off until skipper is out. Please keep us updated.

Good Hunting, and Long Life

The Gunner

Potoroo
04-27-07, 11:17 AM
OK, update. I've made progress but I'm not where I want to be. Unfortunately, I've been battling a cold/flu/evil infestation the past week or so and it's driving me nuts. Please don't wait for me. Play the game! I hope to have an alpha release next week but I will not commit to any timetable until this damned infection goes away.

I do very much appreciate the support though. :)

fredbass
04-27-07, 11:23 AM
Thanks Potoroo;

Get well and I'm looking forward to it. :up:

CaptainHaplo
04-27-07, 09:50 PM
SH3CMDR was the tool needed to make SH3 great, and the fact I still have SH3 installed is because of it - a credit to its author - so Thank You to JScones! A second thanks is due to him for assisting Potoroo as he has by providing info. We owe him a debt.

As for SH4 - Potoroo - my coding skills are nonexistent - or I would offer any assistance I could. If there are questions about how things work in SH4 that can help with things - let any of us know - I can say that the community appreciates all the work that is involved. So Thank You as well. We all are looking forward to seeing what you release - and remember that for every complainer - there are 10 or 20 that appreciate the effort.

Good Hunting All.
Captain Haplo

CaptainCox
04-27-07, 11:55 PM
Cheers man for you working on this (and also any other guys supporting) This will be a important piece of work when finished. I know you said it wont be like SH3 Commander directly, but I am sure you get there step by step. Keep it up:yep:

Camaero
04-28-07, 02:41 AM
I appreciate the work and I can't wait to try it out.:up:

Payoff
04-28-07, 06:03 AM
So thats what happened to my refrigerator magnets. :hmm:

CaptainHaplo
05-01-07, 09:10 PM
BUMP! Shameless - but its a danged important project - so if we can help - let us know. And get to feeling better!:up:

Good Hunting!
Captain Haplo

bsalyers
05-03-07, 05:10 PM
Please let me join my voice to those who have thanked and appreciated JScones in this thread. I seriously would not think of running SHIII without SH3CMDR. What a fantastic app. And JSGME, well... it standardized mods. As with Neal Stevens, I just couldn't imagine playing these games without JScones.
:up:

TheBrauerHour
05-03-07, 05:48 PM
SH3Commander and the mod enabler are the best. Thanks JScones, and good luck to the brave heroes who will make one for SH4.

dean_acheson
05-04-07, 02:04 PM
bump

Payoff
05-05-07, 01:25 AM
What's new Potoroo? :lol: sorry could'nt resist



Any chance of including the SH3 cmdr Random Folders file structure with this? That's one feature I truly miss for a lot of different applications.Thanks for your efforts on this project.

Lupo
05-06-07, 02:41 AM
bump!:yep:

GakunGak
05-06-07, 07:41 AM
SO what exactlly is da bump?
I see it everywhere....:damn:

fredbass
05-06-07, 07:50 AM
SO what exactlly is da bump?
I see it everywhere....:damn:

Bumping is a statement that you're moving the thread to the top of the list of most recent posts to bring attention to said subject and to allow other people to see it who otherwise might not notice it, especially since many threads quickly disappear off the front page of a very busy forum.

Sailor Steve
05-06-07, 02:56 PM
SO what exactlly is da bump?
I see it everywhere....:damn:

Bumping is a statement that you're moving the thread to the top of the list of most recent posts to bring attention to said subject and to allow other people to see it who otherwise might not notice it, especially since many threads quickly disappear off the front page of a very busy forum.
Oh boy, you got me started again...:rotfl:
http://www.subsim.com/phpBB_archive1/viewtopic.php?t=23738
http://www.subsim.com/radioroom/showthread.php?t=92958

GakunGak
05-06-07, 05:14 PM
SO what exactlly is da bump?
I see it everywhere....:damn:

Bumping is a statement that you're moving the thread to the top of the list of most recent posts to bring attention to said subject and to allow other people to see it who otherwise might not notice it, especially since many threads quickly disappear off the front page of a very busy forum.
Oh boy, you got me started again...:rotfl:
http://www.subsim.com/phpBB_archive1/viewtopic.php?t=23738
http://www.subsim.com/radioroom/showthread.php?t=92958

Bump. :D

Kinda like it...

geosub1978
05-06-07, 06:11 PM
I can't imagine playing SH3 without SH3commander:down: :down: ! It just doesn't make any sence being able to use this amazing tool and yet... not... I still keep all of my hopes for SH4commander!

JSCones...please!

GakunGak
05-06-07, 06:15 PM
Maybe a cash injection on his private account with few extra zero's could probably change his mind?:hmm:

CaptainHaplo
05-07-07, 06:47 PM
Well, a cash infusion with 0's in it behind a "regular" number isnt something I can do (without getting shot by my better half) - but I for one (and I bet alot of other modders as well) have offered what skills I possess to assist.

Foxtrot
05-08-07, 04:47 AM
I hope that JSCones will be back on business on modding business after taking some time off.

GakunGak
05-08-07, 10:33 AM
I hope that JSCones will be back on business on modding business after taking some time off.
M2!
But it will be his decision....:yep:

GatorSub1942
05-09-07, 05:35 AM
Does anyone know if this is on the drawing board? Or if it is in progress?

Sorry to ask a stupid question ;) but what's SH4 Commander? I like the sound of it!

GakunGak
05-09-07, 05:38 AM
Does anyone know if this is on the drawing board? Or if it is in progress?

Sorry to ask a stupid question ;) but what's SH4 Commander? I like the sound of it!
The same as SH3 Commander, only for SH4...
Browse the SH3 forum...:smug:

T||B
05-09-07, 02:16 PM
Hey JScones,

not even a lurker that has signed up just to thank you great moders, doesn't move you?

Where's that big eyed anime furry emoticon that makes you melt? Yeah, I guess it's the wrong forum :p

GakunGak
05-09-07, 02:42 PM
Hey JScones,

not even a lurker that has signed up just to thank you great moders, doesn't move you?

Where's that big eyed anime furry emoticon that makes you melt? Yeah, I guess it's the wrong forum :p
Touching...:know:
Thatćs gonna move him...:arrgh!:

T||B
05-09-07, 02:59 PM
Touching...:know:
Thatćs gonna move him...:arrgh!:

Everybody has tried everything up till now brother :damn:

WilhelmSchulz.
05-12-07, 02:53 PM
Guys, the amount of "SH3Cmdr has killed my guppies and demagnetised my fridge magnets" posts I've read over the last two years from people who quickly forgot how much they paid for SH3Cmdr (or where the readme file was) has totally put me off even considering an SH4Cmdr.

Thus I will happily leave that fun to someone else.

To all the valued supporters and other happy SH3Cmdr users, sorry, but one can only be so patient.
Why6 evean bother listing to thoes baffons!

CaptainCox
05-12-07, 02:56 PM
Well have seen a couple of guys here that have the talent and know how to do this (no names)...one is Danish and just popped up ;)...I will say no more.

Hartmann
05-12-07, 03:24 PM
A new sh commander is a lot of new code, perhaps is waiting for the last patch.:hmm:

Potoroo
06-07-07, 12:43 PM
I've made SH4 Skipper Alpha version available for testing on a limited basis. I've put most of my energy into the multi-installation architecture and the new individuated change/auto-rollback model (very different to SH3 Commander). The number of game parameters it can change right now is deliberately small, but once I'm satisfied the fundamentals are intact it should be fairly straight forward to add more.

GakunGak
06-07-07, 01:43 PM
PLEASE, MAN, PLEASE, MAKE IT A CREW MANAGEMENT LIKE SH3 SO I CAN GIVE MEDALS AWAY TO MY CREW AS WELL!!!!!!!!!!:rock: :rock: :rock: :rock:
A damn, fine work, man!!!!!
Any possible ETA to complete?
Any link?
Screenshoot?
Anything?:up: :up: :up: :up:

Potoroo
06-07-07, 02:10 PM
PLEASE, MAN, PLEASE, MAKE IT A CREW MANAGEMENT LIKE SH3 SO I CAN GIVE MEDALS AWAY TO MY CREW AS WELL!!!!!!!!!!:rock: :rock: :rock: :rock:
A damn, fine work, man!!!!!
Any possible ETA to complete?
Any link?
Screenshoot?
Anything?:up: :up: :up: :up:
No ETA. It'll happen as it happens.

I expect once I move to the next phase I'll be focussing on things that affect game play rather than less immediately urgent things like prettying up the crew management. I know everybody's got their favorites but you're not going to get everything at once. I have my priorities.

Here's a screenshot:
http://homepages.ihug.com.au/~simpsond/SH4/SH4%20Skipper%20Alpha%20screenshot.jpg

ReallyDedPoet
06-07-07, 02:11 PM
Nice, look forward to it:up:

RDP

CaptainCox
06-07-07, 02:12 PM
Sweet as sweet can be!:o
Keep it moving man, and take your time. Awesome looking nevertheless!:yep:

GakunGak
06-07-07, 02:15 PM
When zou are almost finished, MAKE A NEW THREAD and sticky!
Ask moderators!!!!
And yes, a BIG THANK YOU for doing this....
Take your time and finish it "SOONtm"....:rock: :rock: :up: :up:

Woop n Ride
06-07-07, 02:41 PM
Man I like you guys. You guys are wooping SH4 right in to shape. Looking good on SH$ Commander. The fat lady will never get to sing as long as you guys are around. I've got to go tell Gilligan.

GakunGak
06-07-07, 03:16 PM
I forgot to ask: Will it be compatible when 1.3 patch is out IF you release it sooner?:hmm:

wildchild
06-07-07, 04:10 PM
TOP STUF MAN GRAT WORK CANT WAIT TO GET MY HANDS ON IT :up: :up: :up: :up: :up:

http://img145.imageshack.us/img145/3292/dsmfu9.th.gif (http://img145.imageshack.us/my.php?image=dsmfu9.gif) THIS IS FOR YOU HARD WORK :|\\

LukeFF
06-07-07, 04:21 PM
I forgot to ask: Will it be compatible when 1.3 patch is out IF you release it sooner?:hmm:

Sheesh, will you calm down already? :roll:

When he's ready to release it he'll release it!

GakunGak
06-07-07, 04:24 PM
I forgot to ask: Will it be compatible when 1.3 patch is out IF you release it sooner?:hmm:

Sheesh, will you calm down already? :roll:

When he's ready to release it he'll release it!
I can't help myself, I wanna see my crew decorated as much as possible like in SH3. But I will stand down, and I will monitor this thread every 4 hours....:ping:

LukeFF
06-07-07, 04:46 PM
Potoroo, are you going to have a feature that randomly eliminates up to 1/3 of the crew after each patrol?

GSpector
06-07-07, 05:08 PM
One of the best features I liked about SH3 Commander was the Crew Reports. I actually printed them out and all the mission details. I hope this will also be a part of the SH4 version to include who shot down each aircraft.

GakunGak
06-07-07, 05:10 PM
One of the best features I liked about SH3 Commander was the Crew Reports. I actually printed them out and all the mission details. I hope this will also be a part of the SH4 version to include who shot down each aircraft.
You read my mind,GSpector...:yep:

Sailor Steve
06-07-07, 05:23 PM
One of the best features I liked about SH3 Commander was the Crew Reports. I actually printed them out and all the mission details. I hope this will also be a part of the SH4 version to include who shot down each aircraft.
Print them out?

All the time I spent copying everything into my personal reports and I never thought of that.:damn:

GSpector
06-07-07, 05:52 PM
Printing them out allowed me to keep track of each Crewman and I was also able to award a lot of new German Ribbons to each of the crewmen based on all the stats I kept track of.

I even used Corel to create a uniform coat for each crewman to display all the Awards each earned. I could not have done that without SH3 Commander.

So far, in SH4, I have no idea who is who and what they do. Other then the gunners I have no clue as to who does what so I can't add Ribbons. If I can't add Ribbons, there's no point in creating a Coat for them to show them off. Just to much work for the little info that SH4 does provide. :cry:

Jager
06-14-07, 01:08 AM
Not sure if this idea has been put out there so...how hard would it be to modify SH3 commander to comply with SH4 ?

The career settings and file locations are near identical to SH3.

Some tweaking would be needed to provide career, boat, and crew management options but I think it would save a load on the developer's mind if he has something stable to work on.

Just my two cents worth...

Potoroo
06-14-07, 01:34 AM
Not sure if this idea has been put out there so...how hard would it be to modify SH3 commander to comply with SH4 ?
That would probably work but SH4 Skipper is more than just a new look. Unlike SH3 Commander it's designed to handle multiple game installations, and its change model is significantly different (it implements line changes individually and rolls them back automatically). I'll release a public Beta soon since the reports on the Alpha release were encouraging, but I've just found out my file structure may not work on Vista so I'll have to fix that first.

CaptainHaplo
06-14-07, 07:49 PM
I can only say - thank you again for the hard work your doing on this project!

ReallyDedPoet
06-14-07, 08:18 PM
Look forward to the beta :yep:

RDP

wstaub
06-14-07, 08:34 PM
Thank you so much for your effort on this project. Looks like it will be a winner.

Annd Mr. Jones, I for one applaud your work on behalf of SH3 Commander. I understand how long and hard the effort must have been to do. I heartily on behalf of all the Good Folks who have used the program both here at SubSim.com and elsewhere offer you our thanks and gratitude for the work you did on it.

To all those whiners, complainers and grumps who did not like SH3 Commander, DON"T USE IT, AND DON"T B***H ABOUT IT UNLESS YOU ARE WILLING TO DO THE WORK YOURSELVES!!! THEN MAYBE YOU WOULD UNDERSTAND HOW MUCH EFFORT IT TAKES!!!

GakunGak
06-24-07, 08:45 PM
Any ETA on this project and current development state?:hmm:
P.S. Any chance of enabling extended career lenght?
Technique by MaxT.Dk, idea by reallydedpoet.:|\\

ReallyDedPoet
06-24-07, 09:01 PM
Any ETA on this project and current development state?:hmm:
P.S. Any chance of enabling extended career lenght?
Technique by MaxT.Dk, idea by reallydedpoet.:|\\

Thanks for the mention GG., don't know, somebody else may have posted something in relation, anyway it would be a natural fit for the SH4 version.

RDP

Fearless
06-24-07, 09:23 PM
Awesome stuff :up:

GOZO
06-26-07, 05:25 AM
Can this thread be "Stickied" please!!!!;)

Feels very important.

We are in the process of creating a WaW-Pacific at the moment and a tool like this can revoulutionize the whole thing.:D

Thanks for putting effort into this little gem to be.:up:

Cheers

Per

GakunGak
06-26-07, 05:37 AM
Can this thread be "Stickied" please!!!!;)

Feels very important.

We are in the process of creating a WaW-Pacific at the moment and a tool like this can revoulutionize the whole thing.:D

Thanks for putting effort into this little gem to be.:up:

Cheers

Per
Good point, someone from the mods could pin this....:hmm:

ReallyDedPoet
06-26-07, 06:49 AM
We are in the process of creating a WaW-Pacific at the moment



Nice:up:

RDP

Potoroo
06-26-07, 07:25 AM
OK, the Alpha seems stable although there are issues with Vista which I'm just going to have to work through as best I can (I'm developing on XP Pro SP2).

The three functions I implemented in the Alpha were:


Disable intro movies (not working with Vista)
Disable Developer mode (working)
Time Compression (working).I want to incorporate a keyboard shortcut function a la SetKey for SH3, so people can customise the keyboard as they want (I'll probably also include an "SH3 default"). However, I thought I'd ask now for feedback on what functions people would like included. I'll then prioritise them myself according to how quickly I can do them. Obviously, some things are easier than others. Some other things may best be done by mods/JSGME. But this way I'll have a list of things that need doing. If Jaesen would like to throw his two cents in that would be appreciated too.

GakunGak
06-26-07, 07:28 AM
Can I be a BETA tester? Please?:know:

GOZO
06-26-07, 07:42 AM
-Set individual Commander names.

-Choose name and number of sub.

-Manage Crew

-Names on ships sunk

-Maybe incorporate "skin-packs" for different time of war?

Will come up with more but I think it's enough for time being.

Just love the "Multi-install" funktion!!!:rock:


Keep up the good work matey!!!! Beta tester? Sure why not. Another good one for this can be "mountainmanuk" as an old GWX-fox.;) (eh Dave...:yep: )

Cheers

Per

GSpector
06-26-07, 10:37 AM
I would like:

- Individual records for each crewman and showing who shot what down.

- Ability to add/remove medals & Badge (Dolphins).

- To Promote/Demote any Crewman.

- A Profile Picture would be nice for each crewman though may be asking to much but would still be nice.

ReallyDedPoet
06-26-07, 11:57 AM
OK, the Alpha seems stable although there are issues with Vista which I'm just going to have to work through as best I can (I'm developing on XP Pro SP2).

The three functions I implemented in the Alpha were:

Disable intro movies (not working with Vista)
Disable Developer mode (working)
Time Compression (working).I want to incorporate a keyboard shortcut function a la SetKey for SH3, so people can customise the keyboard as they want (I'll probably also include an "SH3 default"). However, I thought I'd ask now for feedback on what functions people would like included. I'll then prioritise them myself according to how quickly I can do them. Obviously, some things are easier than others. Some other things may best be done by mods/JSGME. But this way I'll have a list of things that need doing. If Jaesen would like to throw his two cents in that would be appreciated too.

Thanks for the update and your work on this:up::up:

RDP

wstaub
06-28-07, 12:52 AM
I'd love to help test this out...May I Become a Beta Tester or a Gamma tester wherever you are?

azn_132
06-28-07, 01:04 AM
Can I be a BETA tester? Please?:know:

Im already one.

panthercules
06-28-07, 08:06 AM
What Gozo and GSpector said - especially about the crew management and time period/randomization capabilities so people can do things like varying skin packs or other stuff over time. PLUS, please include the captain's personnel file type function like SH3 Commander had and, if at all possible, please make sure it can parse/recognize/incorporate the additional personalized, custom log entries from the saved game files that can be made per this thread: http://www.subsim.com/radioroom/showthread.php?p=562220#post562220

It would be incredibly awesome if it would include a saved game log file editor capability that would allow you to easily make additional entries into your patrol logs between game sessions that would then show up in game the next time you loaded up the game (as discussed near the end of the thread noted above - would be a nice way to distinguish this from SH3 Commander by adding something that program didn't have :D ).

Can't wait for this to get here - when this and the patch arrive this game should really "move to the next level" :yep:

JScones
07-02-07, 09:30 PM
However, I thought I'd ask now for feedback on what functions people would like included. I'll then prioritise them myself according to how quickly I can do them. Obviously, some things are easier than others. Some other things may best be done by mods/JSGME. But this way I'll have a list of things that need doing. If Jaesen would like to throw his two cents in that would be appreciated too.
I know you were pondering it, but I'd like to see something like SH3Cmdr's Static settings and Randomised events features.

Static settings so I can ensure that *my* preferences are always used and randomised events to provide that level of variability (ie unknown) that games are renowned for not having (Hemisent and gouldjg's utilisation alone made it a worthwhile SH3Cmdr inclusion).

I've checked my SH3Cmdr code and neither function uses proprietary code, so if you are interested I'd be happy to send the functions to you. "Out-of-the-box" the code has been tested and works fine with SH4 (any version, even the yet-to-be-seen v1.3 ;)).

If you choose to use it, then all I'd be after is appropriate credit and acknowledgment that it wouldn't be used beyond SH4 Skipper (or sold, ie the usual licence terms). ;)

Another nice feature would be the transfer (both in and out) of crewman. Don't use SH3Cmdr as a basis for your implementation though, as the USN transferred differently than the Ubootwaffe.

And what about a gramophone randomiser? Is that needed with SH4? :hmm: Could prolly even give you that code if interested.

Later on I guess you could implement a "nightclub" feature. Perhaps someone here may like to help out writing the "scuttlebutt"? Of course, this would be after a "Personnel File" implementation and is starting to cross over into the "fluffy" bits. ;)

ReallyDedPoet
07-03-07, 12:26 PM
However, I thought I'd ask now for feedback on what functions people would like included. I'll then prioritise them myself according to how quickly I can do them. Obviously, some things are easier than others. Some other things may best be done by mods/JSGME. But this way I'll have a list of things that need doing. If Jaesen would like to throw his two cents in that would be appreciated too. I know you were pondering it, but I'd like to see something like SH3Cmdr's Static settings and Randomised events features.

Static settings so I can ensure that *my* preferences are always used and randomised events to provide that level of variability (ie unknown) that games are renowned for not having (Hemisent and gouldjg's utilisation alone made it a worthwhile SH3Cmdr inclusion).

I've checked my SH3Cmdr code and neither function uses proprietary code, so if you are interested I'd be happy to send the functions to you. "Out-of-the-box" the code has been tested and works fine with SH4 (any version, even the yet-to-be-seen v1.3 ;)).

If you choose to use it, then all I'd be after is appropriate credit and acknowledgment that it wouldn't be used beyond SH4 Skipper (or sold, ie the usual licence terms). ;)

Another nice feature would be the transfer (both in and out) of crewman. Don't use SH3Cmdr as a basis for your implementation though, as the USN transferred differently than the Ubootwaffe.

And what about a gramophone randomiser? Is that needed with SH4? :hmm: Could prolly even give you that code if interested.

Later on I guess you could implement a "nightclub" feature. Perhaps someone here may like to help out writing the "scuttlebutt"? Of course, this would be after a "Personnel File" implementation and is starting to cross over into the "fluffy" bits. ;)
That's two cents and then some, nice JScones. All of the above.

I was thinking about the grammaphone randomizer, there is a standalone mod now for this, be nice to see it in SH4 Commander.

Nice to see work on this progressing:up:


RDP

Sailor Steve
07-03-07, 05:19 PM
Another nice feature would be the transfer (both in and out) of crewman. Don't use SH3Cmdr as a basis for your implementation though, as the USN transferred differently than the Ubootwaffe.
That's true. I've heard that they transferred up to 1/3 of the crew at a time. Don't know if that's absolutely true, but I see one possible problem: even if they did that at main bases, would it even be possible at forward ports like Manila, Surabaja and Kiska?

Just asking.:shifty:

buzzinbill
07-03-07, 07:08 PM
Hope work is stiil going on with this project .... Can't wait to try it ....."beta tester links please" ... when it's ready :D

buzzinbill
07-04-07, 10:29 AM
How hard would it be to have an option for adding "kill markers" ... ? :yep:

MarshalLaw
07-11-07, 07:34 AM
Hello all,

Looks like GREAT progress on SH4 Commander ( or Skipper). Looks like things are in Beta stage now, Thanks to all those working on this. :rock: Been awhile since I posted this, I'm glad some talented Modders took this on. How is the Beta version coming along?

GakunGak
07-11-07, 10:41 AM
Hello all,

Looks like GREAT progress on SH4 Commander ( or Skipper). Looks like things are in Beta stage now, Thanks to all those working on this. :rock: Been awhile since I posted this, I'm glad some talented Modders took this on. How is the Beta version coming along?
Actually very good, I plan to make it gold in two weeks....
We'll see if we can implement a "Bernard Mod" in time....:lol:

Potoroo
07-11-07, 11:27 AM
I know you were pondering it, but I'd like to see something like SH3Cmdr's Static settings and Randomised events features...

I've checked my SH3Cmdr code and neither function uses proprietary code, so if you are interested I'd be happy to send the functions to you. "Out-of-the-box" the code has been tested and works fine with SH4 (any version, even the yet-to-be-seen v1.3 ;)).
That would be useful. I'll email you.

Misfit138
07-29-07, 08:18 PM
Bump!

Since I have absolutely no talent at all when it comes to coding, I ask from you more or less a coding gurus. Is it possible to include some kind of easier and cleaner fix I came up relating to the radio bug?

More info
http://www.subsim.com/radioroom/showthread.php?t=119443

Basicly all we need is a some kind of little program that temporarely removes all of the markings in the events.ini files after the certain date. I guess the date would still have to be given manually but it's not so bad compared to this current workaround!

Potoroo
07-29-07, 09:36 PM
Bump!

Since I have absolutely no talent at all when it comes to coding, I ask from you more or less a coding gurus. Is it possible to include some kind of easier and cleaner fix I came up relating to the radio bug?
Probably. In any event, things are happening on SH4 Skipper behind the scenes. Real life has a nasty habit of intruding sometimes. ;)

Misfit138
07-30-07, 04:44 AM
Bump!

Since I have absolutely no talent at all when it comes to coding, I ask from you more or less a coding gurus. Is it possible to include some kind of easier and cleaner fix I came up relating to the radio bug?
Probably. In any event, things are happening on SH4 Skipper behind the scenes. Real life has a nasty habit of intruding sometimes. ;)

Yay! Thats good to hear :)

Hell, might as well give this a try myself. I've done with C++ those simple "Hello world!" so-called programs. And I have a pretty good idea what kind of coding this would require. It's not gonna be pretty but it might work

Phew, good that I don't have a real life :p

FooFighters
07-30-07, 05:43 AM
One of the things I really liked about SHIII Commander was the ability to change the time compression speed when certain things happened. Such as when a ship or plane is spotted, it would default to 8X. I hated that, Id rather have it to drop down to 1X time and that is how I set it up in SHIIIC.

The only other thing I used quit a bit was crew management. I used it to promote, dismiss, and give out medals instead of using SHIII game itself. I like to micromanage my crews carrer.

Anybody know what to change to get the time compression to drop to 1X on certain situations?

I agree 1oo%, drop down to 1x would be far better

Canonicus
07-30-07, 05:53 AM
One of the things I really liked about SHIII Commander was the ability to change the time compression speed when certain things happened. Such as when a ship or plane is spotted, it would default to 8X. I hated that, Id rather have it to drop down to 1X time and that is how I set it up in SHIIIC.

The only other thing I used quit a bit was crew management. I used it to promote, dismiss, and give out medals instead of using SHIII game itself. I like to micromanage my crews carrer.

Anybody know what to change to get the time compression to drop to 1X on certain situations?

I agree 1oo%, drop down to 1x would be far better


Well...there is a way to make the adjustments you speak of....

Go to Data/Cfg/Main...open it up
youll see this listed...

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192

You can change those to anything you want.... and don't forget to SAVE!

Cheers!

FooFighters
07-30-07, 06:01 AM
One of the things I really liked about SHIII Commander was the ability to change the time compression speed when certain things happened. Such as when a ship or plane is spotted, it would default to 8X. I hated that, Id rather have it to drop down to 1X time and that is how I set it up in SHIIIC.

The only other thing I used quit a bit was crew management. I used it to promote, dismiss, and give out medals instead of using SHIII game itself. I like to micromanage my crews carrer.

Anybody know what to change to get the time compression to drop to 1X on certain situations?

I agree 1oo%, drop down to 1x would be far better


Well...there is a way to make the adjustments you speak of....

Go to Data/Menu/Cfg/Main..open it up...
you'll see this listed...

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192

You can change those to anything you want.

Cheers!

wow.. way cool !!

thanks :up:

Canonicus
07-30-07, 06:08 AM
FooFighters....

I was wrong about the location...

Should read...

Go to Data/Cfg/Main

Cheers!

JScones
07-30-07, 06:30 AM
Bump!

Since I have absolutely no talent at all when it comes to coding, I ask from you more or less a coding gurus. Is it possible to include some kind of easier and cleaner fix I came up relating to the radio bug?
Probably. In any event, things are happening on SH4 Skipper behind the scenes. Real life has a nasty habit of intruding sometimes. ;)

Yay! Thats good to hear :)

Hell, might as well give this a try myself. I've done with C++ those simple "Hello world!" so-called programs. And I have a pretty good idea what kind of coding this would require. It's not gonna be pretty but it might work

Phew, good that I don't have a real life :p
Not too hard to do - maybe 10 lines of code for the actual function.

BUT, your challenge is not with merely removing the lines prior to the "current" date, but with maintaining source file integrity. I mean, how will players revert back to the clean (ie "full") version of Events.ini after they've run your tool? Will it clean up after itself? Or will it expect players to clean up after it? If the former, then what hook will you set up to catch so that you can gracefully return the clean version? If the latter, then it's good that you have no RL 'cause you'll be spending some time here providing user support ("open this, rename that...")! ;)

Then there's the questions around how you will "catch" the date to begin with. Automagically from the game files? Or through asking the user? If the latter, would they really know when their next patrol will start?

Just some basic things to consider before you start. ;)

Misfit138
07-30-07, 06:47 AM
Not too hard to do - maybe 10 lines of code for the actual function.

BUT, your challenge is not with merely removing the lines prior to the "current" date, but with maintaining source file integrity. I mean, how will players revert back to the clean (ie "full") version of Events.ini after they've run your tool? Will it clean up after itself? Or will it expect players to clean up after it? If the former, then what hook will you set up to catch so that you can gracefully return the clean version? If the latter, then it's good that you have no RL 'cause you'll be spending some time here providing user support ("open this, rename that...")! ;)

Then there's the questions around how you will "catch" the date to begin with. Automagically from the game files? Or through asking the user? If the latter, would they really know when their next patrol will start?

Just some basic things to consider before you start. ;)

The main problem is that date function. Since the game itself is almost completely fubar when it comes to detecting the correct date in the middle of patrol, the only option is to ask this from the user. They don't need to know when the next patrol is gonna start. They only need to remember the date and the time if they saved in the middle of the patrol. The radio bug doesn't exist when you're starting in port so you don't need to use this tool in that case

I was thinking that I could make some sort of backup function. Pretty much the same kind we have in JGSME. Everytime you adjust the events.ini files with this tool, it makes a backup from the orginal events.ini files

Hope I'm on the right track! :doh:

Kar
08-07-07, 04:05 PM
If someone is working on SH4 Commander please look at this (http://www.subsim.com/radioroom/showthread.php?p=614930#post614930). It will be nice to have it in Sh3 commander :up:

Potoroo
08-08-07, 08:06 AM
If someone is working on SH4 Commander please look at this (http://www.subsim.com/radioroom/showthread.php?p=614930#post614930). It will be nice to have it in Sh3 commander :up:
I share the reservations Jasen expressed in that thread.

AkbarGulag
08-08-07, 08:23 AM
Guys, the amount of "SH3Cmdr has killed my guppies and demagnetised my fridge magnets" posts I've read over the last two years from people who quickly forgot how much they paid for SH3Cmdr has totally put me off even considering an SH4Cmdr.


Why the hell do people do that :shifty: Surely these posts weren't from Subsim :hmm: In the short time I have frequented these friendly and dare I say mature forums, its been my experience that idiots that say stuff do not last long :D

I bought SH3 two years late, but found SH3 commander a great tool. I was thinking it would just be time until one arrived for SH4... There certainly weren't these tools for 'Silent Service' on the 64 :rotfl:

It's great to see you are still enjoying the SH series though Scones, thats all that matters ;)

JScones
08-08-07, 09:54 AM
Why the hell do people do that :shifty: Surely these posts weren't from Subsim :hmm: In the short time I have frequented these friendly and dare I say mature forums, its been my experience that idiots that say stuff do not last long :D
Yep, Subsim, but prolly moreso Ubizoo. Fortunately, such posts have all but disappeared during this year, or are being answered so well by other users that I don't need to worry. :rock:

It's great to see you are still enjoying the SH series though Scones, thats all that matters ;)
SH3 is still my overall game of choice (although BoB2, MAW and OFF grace my hard drive atm). Haven't really played SH4 yet, but I'm watching the progress of a few things which together may spark my interest. I have noticed that I'm spending more time "over here" now than "over there". I guess I like the fact that I can provide assistance to modders as needed without the dramas of supporting the final product, LOL!

AkbarGulag
08-08-07, 11:34 PM
Why the hell do people do that :shifty: Surely these posts weren't from Subsim :hmm: I Yep, Subsim, but prolly moreso Ubizoo. Fortunately, such posts have all but disappeared during this year...

Warhawk and the other regulars pretty much shot a lot of this down while Ubi was developing 1.3 I think everyone was as sick of the bull as you were.

It's great to see you are still enjoying the SH series though Scones, thats all that matters ;) ...but I'm watching the progress of a few things which together may spark my interest. I guess I like the fact that I can provide assistance to modders as needed without the dramas of supporting the final product, LOL!

:rotfl:

C DuDe
08-17-07, 11:35 AM
(even less so from August when my third child makes an appearance).

Firts off:
Many congrat's to you and your family, hope it's a healthy child.

Secondly:
I enjoyed SH C. a lot when playing SH3 and am sorry to hear you're not going to make SH C. but understand your point.

Good luck with your children!

JScones
08-17-07, 08:06 PM
(even less so from August when my third child makes an appearance).

Firts off:
Many congrat's to you and your family, hope it's a healthy child.
Thanks. 'Twas a healthy girl born just under two weeks ago. :rock:

Jimbuna
08-18-07, 05:38 AM
(even less so from August when my third child makes an appearance).

Firts off:
Many congrat's to you and your family, hope it's a healthy child.
Thanks. 'Twas a healthy girl born just under two weeks ago. :rock:

CONGRATULATIONS Jaesen :up: I never knew.....hoping mother and daughter are well :yep:

Splice the mainbrace :()1:

JScones
08-18-07, 05:49 AM
CONGRATULATIONS Jaesen :up: I never knew.....hoping mother and daughter are well :yep:

Splice the mainbrace :()1:
Thanks mate. But I won't hijack Potoroo's thread like I did Hanomag's... http://www.subsim.com/radioroom/showthread.php?t=120456 . :rotfl:

AkbarGulag
08-18-07, 08:30 AM
Thanks. 'Twas a healthy girl born just under two weeks ago. :rock:

OMG another bloody Australian :88) (jk)

Grats mate :up:

JScones
08-18-07, 09:26 AM
OMG another bloody Australian :88) (jk)

Grats mate :up:
:rotfl: Makes a change from the "OMG another bloody Jones" comments I have been getting so far.

Well, I've now fulfilled our Treasurer's request - "have one for your husband, one for your wife and one for your country". So with three girls, I'm gonna stop while I'm behind.

ReallyDedPoet
09-06-07, 07:24 PM
Wondering what the status is on this :hmm:


RDP

Mil_tera
09-09-07, 12:50 AM
My 2 cents..:)

The most annoying event in SH4 for me is that when your engines are destroyed you can't go back to base and basicly have to exit the game without any exitscreens or whatsoever.

Is it possible to implement something to solve this in skipper? Like when you are out of fuel or have your engines destroyed you can save the game and then exit, fire up your skipper and skipper can get you back to base..(Or make it randomized sometimes rescue sometimes end of carreer)
I think that if this was possible you would make a lot of DID players very happy!!

Mil_tera
09-09-07, 12:16 PM
BUMP!

Mil_tera
09-12-07, 09:52 PM
Hmm :hmm: Ended up on 2th page...time for another....


*BUMP*

SGMGunner
09-23-07, 08:30 PM
Potoroo (http://www.subsim.com/radioroom/member.php?u=227587)

Hows it coming, I am still sitting on the side, hoping to see this come to the surface!


Please keep up the work


The Gunner

SGMGunner
11-03-07, 12:45 PM
Potoroo (http://www.subsim.com/radioroom/member.php?u=227587)

Do you have any update Info on Skipper, it is much awaited

Chris65
11-23-07, 11:43 PM
So is there an SH4 skipper available yet? SH3 Commander is fantastic and I refuse to play without it, just for the career folder alone.

- sorry, just noticed others have asked.

Lionman
11-24-07, 05:43 AM
(even less so from August when my third child makes an appearance).
Firts off:
Many congrat's to you and your family, hope it's a healthy child. Thanks. 'Twas a healthy girl born just under two weeks ago. :rock:
Can I add much belated congratulations! My you and your ladies have many many happy years to come!

As for Skipper for SH IV - let's pray that it comes to pass as such an extra is almost a mandatory add-on requirement for SH IV. As for the relentless annoyance of idiots claiming such sw has done everything from killing their guppies to demagnetising their fridge magnets "the idiots will always be with us" to paraphrase JC. One retains one sense of humour and proportion in life by treating the idiots with compassionate disregard. LOL

:arrgh!:

Jimbuna
11-24-07, 10:54 AM
:roll: ................................:hmm:

joea
11-24-07, 12:54 PM
People just don't look at post dates do they? :rotfl:

ReallyDedPoet
11-24-07, 02:26 PM
Can I add much belated congratulations! My you and your ladies have many many happy years to come!


I think he was aware of that :yep: . It did give this thread a bump as well, be nice to have an
SH4 Commander :oops:


RDP

Lionman
11-24-07, 03:00 PM
Yes chaps I DID see the date - hence "belated" - but the sentiments are still important to convey.
(I speak as a dad myself with two grown daughters, two grandsons and four step-grandsons!)

Flick
11-24-07, 08:04 PM
Allo!

JScones (Jaesen) I would like to personally thank you for your hard work in providing sh3 commander to the subsim community. I have been behind the times meaning that I just installed sh3 commander a week ago and have been playing a carreer I must say it is awesome and can understand the amount of hours and time away from family this took and not taking up sh4 commander as a project I can fully appreciate why not. There will always be folks complaining and whining before they drop a line of thank you I know the feeling. Thank you again Jaesen for a great add-on to sh3 and congrats to you and the wife hope all are doing well.

Jaesen the wolppack league http://subclub.info/phpBB_subclub/ (http://subclub.info/phpBB_subclub/)thanks you and we all enjoy it.



Potoroo, thank you for taking on sh4 commander project the members at http://subclub.info/phpBB_subclub/ (http://subclub.info/phpBB_subclub/)have been anxiously waiting for this and appreciate your hard work and devoted time to see this come through.

Salute to you both Jaesen and Potoroo.

Cheers,

ReallyDedPoet
11-24-07, 09:29 PM
Yes chaps I DID see the date - hence "belated" - but the sentiments are still important to convey.
(I speak as a dad myself with two grown daughters, two grandsons and four step-grandsons!)

Don't worry about it LM.

Cheers :yep::up:


RDP

hyperion2206
12-12-07, 10:50 AM
It seems that thread is dead or at least in a really nasty coma.:doh:

GSpector
12-12-07, 12:49 PM
I know what you mean. I too have been hoping for good news on this Application. It was a great addition to SH3 and it could be used with SH4 to do at least the same things, I would love to have it. :yep:

baxter
12-13-07, 08:30 PM
It seems like all hope for something equivalent to SH3 Commander is forever lost...:cry: what a shame.

skwasjer
12-13-07, 09:15 PM
Dno, never say never. Before I started S3D I considered coding a game launcher with all sorts of features I had in mind. I have never (to date) tried SH3Commander so honestly wouldn't know what it all does (only know the rough details). Then, I figured, due to the lack of good mod tools, and as I noticed SH4Commander might be picked up by someone else, I dropped my own idea and started on S3D.

If nobody picks this up, and S3D development settles down (meaning 1.0) I may take a stab at it. I guess I'll be too busy with S3D forever though... :roll: :smug:

CaptainHaplo
12-16-07, 07:04 PM
Skwas - as much as I really love what S3d does - I really encourage you to pick this up if time permits and its not picked back up. I still have hope at least! Btw - S3d rocks!

skwasjer
02-07-08, 12:42 PM
Ok, I will pick this up, with a couple of ifs/buts.

I will create a core UI and plugin system, and will take on the leg work to make it all work. The reason I choose for a plugin system is to reduce the need for all kinds of launchers and small tools that one has to run prior to the game. The plugin system has the benefit that once the core is in place (somewhere down the line), it is easily extended both my me, and maybe other developers that normally would create their own application. Wether I can make it accessible to other developers depends on how robust I can make the plugin model (the only factor here is time).

The ifs/buts are:

Potoroo must declare this project to him is dead (iow: he stopped working on it). If he is still working on it, then I won't. We don't need tools that do the same.
I need a requests/ideas manager: someone must take on the job to gather ideas, requests and prioritize them all in a big list for me, and can keep the discussion on features going. A seperate thread for this would be a good idea. I don't want to manage all this, browsing dozens if not hundreds of posts to pick out all the features people want in. If anyone wants to take this on... great. It would even be better if this list could include originating post or thread (so I can track back the original request/discussion), and optionally extra links to previously done research (by others) or existing mods.
I can use help with research in how specific things can be made to work. This means taking a feature of the list (see previous point) and figuring out how this can be done best, what the specifics are etc. I mean, for instance crew management, ok, but what should this look like, what options etc. You can use SH3Commander as a startoff point, but don't use it as a guide. Keeping a fresh mind may result in new ideas never thought of before. Anyone interested can step in.
Need a good name, the work names suggested some time ago in this thread don't really get me warm. Keep the upcoming add-on in mind, and don't suggest anything related to theater or 'side'. It's only a matter of time before we sail the Atlantic.
If we have a good name, we need a logo. Artists, step in...
I set final priority on what goes in, and when.
S3D has a higher priority.If I don't get some help with the previous points, I probably won't be doing any work on this soon. I have already enough work cut out for me with S3D, but on the other hand I'd love to see a decent (customizable) game launcher as well.

ReallyDedPoet
02-07-08, 12:49 PM
Nice of you to consider this :yep::up:


RDP

claybirdd
02-07-08, 01:21 PM
Glad to see some life backin this thread.

DavyJonesFootlocker
02-07-08, 03:41 PM
This is a good idea.:up:

What I do these days is in Word I tabulated all my patrol details for record keeping. I even add icons representing type of targets, etc. Looks kinda cool to me.

Potoroo
02-07-08, 09:16 PM
I apologise to everybody who has been waiting for news on SH4 Skipper. I have been sick and unable to work on it. As such I am happy to hand it over to anyone who wants to either pick it up or develop their own.

The SH4 Skipper prototype is written in Delphi 6 and contains no proprietary code or third-party payware (Jaesen gave me a small amount of code from SH3 Commander, which is written in Delphi 5, but I never got around to including it), so I will happily pass it on as is if someone wants to pick it up. I'm also happy if anyone wants to develop their own but use its UI.

As a side note, I will maintain MultiSH4 should that prove necessary, since that is trivial.

Again, I apologise. I understand how much many people want SH4 Skipper and how frustrating it has been for them not to know what is happening.

Flick
02-07-08, 09:23 PM
Hey Potoroo no apologies needed I'm sure the troops here understand that we all have a real time life and this here is an area were we come to escape and have fun in.

Hope you get feeling better soon and wish you 1st health and a speedy recovery. :)

Cheers,

skwasjer
02-07-08, 09:51 PM
Potoroo, sorry to hear you have been sick (for so long). You have been away for a long time, which is why people were left in the dark (including me) regarding the development. If you really don't want to or can't continue work on this project, then I guess I'll be the one to take the job.

I won't need any code for now or UI work as I have my own (new!) ideas and develop using a different platform anyway. I will however be integrating MultiSH4-like functionality into the application (not sure how your app works, but I've got a function that doesn't require an offset so it works on any version of the game, even if it has been patched before by ie. MultiSH4). It's essential functionality...

Well, people, as per my previous post I will be needing help. No help = no program...

CaptainHaplo
02-08-08, 09:22 PM
skwasjer - my (quite severly limited) skills are at your disposal. Let me know what ya need done - if its within my skill level it will happen.

skwasjer
02-08-08, 09:50 PM
Please check the previous page (last post) for the things I need help with. If you can start compiling a list of ideas (they may be existing functionality in SH3Commander, but obviously new ideas are very welcome). I really need someone to manage this (sort of a project manager if you will), because I really won't have alot of time with 2 development projects on my hands, to also maintain a public thread which will likely explode once this gets of the ground. I've also asked that this list includes reference materials, links to threads, graphics (for crewmanagement), possible candidate mods that could be integrated, etc., etc., etc.. It's not simply listing feature A...B. Otherwise I wouldn't ask... I need someone to give it some extra thought, before I start developing. If this tool is given extra thought in advance, that will save me half the work.

Cheers

hyperion2206
02-09-08, 07:31 AM
May I give some input by saying what I would like to see included in the Commander?

-First of all it should list the time, date, location, class AND the name of the ships you have sunk.

-It would be great if the Commander could list how many torpedoes were fired during a patrol and how many were hits or misses. The player could see if his skills are improving or not.

-It would be cool if there was some sort of "scuttlebut" were you would learn the latest news and gossip from other skippers.

-I would love to see the feature that crew members are transferred after a while, just like in RL.

That's just my wishlist. I'm sure you can come up with other great ideas!:D

GOZO
02-09-08, 10:14 AM
This is just fantastic.:rock:

As said, no need for apologies at all. We are just happy there are some souls here wanting to make the better.:)

I am a complete git :doh: considering programming but I am more than willing to do Beta-testing.

(A SHIV-Skipper tool is what we need at WaW-Pacific and there may be more willing testers there)

Cheers

/OB

Sailor Steve
02-09-08, 10:47 AM
I apologise to everybody who has been waiting for news on SH4 Skipper. I have been sick and unable to work on it. As such I am happy to hand it over to anyone who wants to either pick it up or develop their own.
I hope you're feeling better. It wasn't not having a cool tool that had people talking; it was the not knowing.

-First of all it should list the time, date, location, class AND the name of the ships you have sunk.
It will.

ReallyDedPoet
02-09-08, 10:49 AM
I apologise to everybody who has been waiting for news on SH4 Skipper. .

No need to apologize, RL stuff always comes first. Hope you are feeling better soon.


RDP

Jimbuna
02-09-08, 11:18 AM
Just so long as your fit and well....that is the true priority....everything else is of secondary importance http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Able72
03-31-08, 07:42 PM
Ok, two months, no word.

Just doing some thread necro to see if there is life left in SH4 (whatever you wanna call it)?

If so, cool, I'd love to help test.

Since I have no programing skills I can't offer to help code (the last programming language I used was BASIC and no, that wasn't visual BASIC, think back before that).

If no one else has offered I'll step in and do what I can to be your "ideas project manager" But I'm making no gaurantees as to what you'll think of my work. I've never done this kind of thing before but I'll try. Only condition is that I get a mention in the credits, and if you ever sell the code or make any money off this program I want a small cut (say 10% of Gross?).

Just let me know.

GSpector
03-31-08, 10:06 PM
I feel the same way. I too have been watching for this application and I too have not seen anything but I too would like to see it released.

Odd, I too knew BASIC before it went visual, about 4 different versions (depending on the system) :doh:

Able72
03-31-08, 11:02 PM
hehe, I knew one version. The one used on the Trash 80 coco 2 lol.

GSpector
04-01-08, 03:58 AM
I was not to fluent in the TRS-80 COCO but I new the BASIC for all other TRS-80's 1-4, Apple IIe, Tele-Type (roll paper & paper tape, no monitor), Commodore Vic=20 & 128d, Hazeltine, and MS BASIC. Each had there on quirks but at least there were enough similarities. all known before graduating High School

It was almost funny, when I took BASIC in a Tech School in order to try for a CS or CIS degree, I actually got a "D" because I knew more then the teacher and he did not like it. I never did get either degree.

I had a bad habit of questioning every dumb statement he made.

example, the symbol "$" is called a string, yet he kept calling it a "dollar sign". When I questioned him on this, he just stated that he did not want the other classmates to get confused.

On a test, He asked:
"what does 1k" stand for?
I answered 1024. I was graded wrong because he had not taught that yet and expected the other students to write 1000.

If I had know at that time that I could have challenged my grade, I would have. I did not find out for 1˝ years later, when I was about to leave the Tech Collage.

I should have known this teacher that thought he was better then anyone else would be a problem, with a name like Phil Bugg. He had a huge ego and did not like to be questioned.

wolfast
04-29-08, 02:42 PM
Any updates on this???
:cry:

Brewtality
09-09-09, 04:08 AM
Guys, the amount of "SH3Cmdr has killed my guppies and demagnetised my fridge magnets" posts I've read over the last two years from people who quickly forgot how much they paid for SH3Cmdr (or where the readme file was) has totally put me off even considering an SH4Cmdr.

Thus I will happily leave that fun to someone else.

To all the valued supporters and other happy SH3Cmdr users, sorry, but one can only be so patient.

LOL well put, I'm sorry to hear that JScones, you did a formidable job and your work will still be appreciated for a long long time.
I've burned a DVD with SH3 mods and essential utilities and will keep on playing the game on my old computer. I am going to keep that computer until it breaks down and I'm unable to find spare parts to fix it.

So my guess is that I'll still have a good laugh with SH3 commander + GWX gold in 10-15 years time :)