View Full Version : [REL] new chronometer available
castorp345
03-20-07, 08:21 PM
certainly not that i have anything against everybody's favorite onkel or his apparent family clock business, but i did feel that i wanted something a little more historical for the chronometer (based on this ==> http://www.chronometer.net/hamilton.htm (http://landandseacollection.com/id166.html%29)), so here's a new clock.dds.
backup you're old clock.dds in \data\menu\gui first and then replace it with this one ==> http://rapidshare.com/files/22030472/Clock.dds.html
http://home.comcast.net/%7Edpolan/hamilton.gif
cheers
hc
edit: updated bad link to hamilton chronos
I for one will carry the Neal Steven's brand (TM) chronometer proudly with me to my incompetence garnered underwater grave.
Von Hinten
03-21-07, 01:55 AM
I for one will carry the Neal Steven's brand (TM) chronometer proudly with me to my incompetence garnered underwater grave.
Here! Here! Make that two. Don't get me wrong though, that alternative chrono does look very nice hc. :yep:
Neal Stevens Chronos:
"Even after you've had your final licking, they'll still be ticking."
Von Hinten
03-21-07, 08:12 AM
Neal Stevens Chronos:
"Even after you've had your final licking, they'll still be ticking."
Great tag-line!
I bet if the Subsim community put her shoulders behind it some chrono company could actually be talked into making them! :up:
Sailor Steve
03-21-07, 11:23 AM
Options are nice. I like it!:up:
elanaiba
03-21-07, 01:56 PM
Neal Stevens Chronos:
"Even after you've had your final licking, they'll still be ticking." Great tag-line!
I bet if the Subsim community put her shoulders behind it some chrono company could actually be talked into making them! :up:
LOL! That would be... incredible...
irishred
03-21-07, 03:22 PM
Nice but it doesn't have the "Made in Texas" on it. :p
panthercules
03-24-07, 09:58 PM
Only slightly OT, since it does relate to the chrono - regardless of which chrono graphic you use, is the chrono draggable/place-able on multiple screens in SH4 like it was modded to be in SH3? I always considered that to be one of the top "really useful" mods for SH3 so I hope they built this into SH4 or that someone will be able to mod it in again (my copy hasn't arrived yet, so hope is all I have right now :cry: )
castorp345
03-24-07, 10:16 PM
is the chrono draggable/place-able on multiple screens in SH4 like it was modded to be in SH3?
yup.
already a feature!
:D
Yep, not the same without "Made in Texas". :D Nice mod though...
panthercules
03-25-07, 11:58 PM
I'm obviously confused, but in looking at both this alternative chrono and the one from the stock game (at least I assume it is from the screenshot I saw posted - my copy of SH4 is still in transit :cry: ), they both look to me more like regular clocks rather than stop watches, which is what I would think you would need to use in a sub to measure elapsed time for torpedo runs, speed of enemy contacts, etc. - I would expect them to look more like this picture:
http://i3.photobucket.com/albums/y96/Cladean/stopwatch.jpg
Unfortunately, that was from an eBay auction and I haven't been able to locate a definitive picture of a US Navy submarine chrono to confirm so I don't know what is correct here, but I'm having trouble figuring out how the game's version or the alternative version in the first post of this thread would actually work well as a stop watch for these purposes. :hmm:
Anyone who knows care to try to dispel my confusion?
tedhealy
03-26-07, 12:51 AM
You are correct. In game it functions as both a clock and a stopwatch when you click to start it, so you could call it a clockwatch or stopclock.
panthercules
03-26-07, 11:15 AM
I guess I'll just have to wait till my copy of the game gets here to see how this thing works in action - looking at the way the hands are arranged in the pictures I can't figure out how, on the one in game, you'd really be able to tell easily that (for example) 1 minute 37 seconds had elapsed. On the one I pictured in the post above, it's really easy to tell that (since the big hand is showing elapsed seconds and the little hand is showing elapsed minutes), but on the in-game style one I can see where the little tiny hand in the bottom circle could show elapsed seconds but I don't see what shows elapsed minutes - could it be the red needle somehow? The way it's shown on the in-game style watch I can't figure out how the red one would show anything useful.
Also, I guess I'll have to plan all my attacks near the top of the hour and between 9 and 3, so the big clock hands will be out of the way and I can actually see the little needles in the bottom circle. I have a feeling that one of my first mods may have to be replacing the standard chrono with a souvenier U-bootwaffe-issue stopwatch that I got while serving with our Naval Attache in Berlin before the war started :)
FIREWALL
03-26-07, 01:12 PM
Options are nice. I like it!:up:
I go along with Sailor Steve's wisdom.:up:
Excellent job on this. :up: Downloading this too.
Mast
cgjimeneza
03-05-09, 05:27 PM
Neal Stevens Chronos:
"Even after you've had your final licking, they'll still be ticking." Great tag-line!
I bet if the Subsim community put her shoulders behind it some chrono company could actually be talked into making them! :up:
LOL! That would be... incredible...
not incredible... collectible...
LOL 2
Webster
03-05-09, 06:09 PM
certainly not that i have anything against everybody's favorite onkel or his apparent family clock business, but i did feel that i wanted something a little more historical for the chronometer (based on this ==> http://www.chronometer.net/hamilton.htm (http://landandseacollection.com/id166.html%29)), so here's a new clock.dds.
backup you're old clock.dds in \data\menu\gui first and then replace it with this one ==> http://rapidshare.com/files/22030472/Clock.dds.html
cheers
hc
edit: updated bad link to hamilton chronos
the only problem i see with this is they dont show a pre 1941 model which would be what they had on subs, plus the ww2 marine version comes in a box not a hand held version but maybe they had both.
also that file path has to be for v1.4 because v1.5 has two clock.dds files, one is in data/ menu/ skins/ gui/ american and the other is in the same path but in the german folder but the german chrono has no name on it and looks generic
castorp345
03-05-09, 08:52 PM
n.b.:
OP was two years ago...
:ping:
Munchausen
03-06-09, 07:37 PM
:roll: Zombie threads arise!
Unless things were different back in WWII, government issue (paid for by Uncle Sam) watches had no company logo on the face ... often because they were manufactured by more than one company (and the face had to be "uniform"). Usually, the company's name was etched on the back, along with a serial and/or part number.
Customized watches (commercial watches created for military use) were sold with company names on the front. They were fancier ... and usually sold to proud parents or wives to give to some smart, new graduate of a military school.
Webster
03-06-09, 08:23 PM
:roll: Zombie threads arise!
Unless things were different back in WWII, government issue (paid for by Uncle Sam) watches had no company logo on the face ... often because they were manufactured by more than one company (and the face had to be "uniform"). Usually, the company's name was etched on the back, along with a serial and/or part number.
Customized watches (commercial watches created for military use) were sold with company names on the front. They were fancier ... and usually sold to proud parents or wives to give to some smart, new graduate of a military school.
the german version is just that, generic with no name or any writing.
it could be swapped out for the one in the american folder and have both as generic watches.
what im curious about is the one in the game has a seconds and a minutes little circles and his only has one little circle with both needles in it, so how can that work with just a dds file? doesnt it need to remap the location to put the other needle in the right place?
cgjimeneza
03-07-09, 07:10 AM
here a friend who works in PR once made for us some simple (chinese??) machinist (train driver) watches for my company
the cool part was that he could print the face plate. so it had our logo
if interested, lets choose some designs and send me the faces in high resolution, so I will ask him.
main cost would be shipping, as I dont think they were over $15 to $20 a piece....
hows that for an idea??? there are some very cool designs (the black one is a beauty), then there`s the Neal`s Made in texas one....
do let me know.
ahhh the wonders of being in the third world, were small orders are the norm...
Munchausen
03-07-09, 01:47 PM
what im curious about is the one in the game has a seconds and a minutes little circles and his only has one little circle with both needles in it, so how can that work with just a dds file? doesnt it need to remap the location to put the other needle in the right place?
It probably does. Check menu_1024_768.cfg and compare default to what's included with the download.
peabody
03-07-09, 01:47 PM
[quote=Munchausen]:roll: Zombie threads arise!
what im curious about is the one in the game has a seconds and a minutes little circles and his only has one little circle with both needles in it, so how can that work with just a dds file? doesnt it need to remap the location to put the other needle in the right place?
You can place two objects in the same place from a dds. Of course they need to be separate selections in the .dds.
For example your depth gauge, it has one needle for your depth and another for your periscope depth, so they are in the same loction, just not as obvious as the watch. Of course it would matter which order they are put in to determine which one shows on top.
Peabody
Webster
03-07-09, 10:57 PM
what im curious about is the one in the game has a seconds and a minutes little circles and his only has one little circle with both needles in it, so how can that work with just a dds file? doesnt it need to remap the location to put the other needle in the right place?
It probably does. Check menu_1024_768.cfg and compare default to what's included with the download.
well it is an old mod from v1.4 days so we cant expect it to be perfect but its only a dds file, thats it, one image file and nothing to tell the game to place it differently than the stock clock image.
I'm goin' down
09-08-09, 09:53 PM
Life goes on. Jeff Clark who discovered Mavericks, the great swell near SF, started the Big Wave competition. He was just voted out as president of the board of directors of a company he started, even though he was an original competitor. There is a lesson in there somewhere that pertains to the newly designed stop watch.
I like the mod. I put a copy of its pic under my pillow, and it is still there unless one of my curious poddles has devoured it.
Good Job, captain.:salute:
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