View Full Version : [REL] Fewer radio messages
UPDATE: NOW JSGME-compatible!
In stock SH4 you get radioed "opportunity contacts" with a distance of up to 1500 km, and "important contacts" with a distance of up to 3500 km from your own position.
Not only do these clutter up your message log but most of them are of no real interest for you, since an enemy task force 3000km from you is hardly an attractive target for a sub sailing at 15-20sm.
Also, I think this makes it far too easy to find targets, much as in (unmodded) SH3.
So, I reduced the range of opportunity contacts to 400km (215 sm) and the range of important contacts to 925km (500sm).
This will provide you with much less overall radio contacts, and those you still recieve will be nearer to your boat's actual position.
Installation:
Rename the file contacts.cfg in the folder ...\SH4\Data\cfg to contacts.cfg_ORIGINAL or something like that.
Put the downloaded contacts.cfg file into your ...\SH4\Data\cfg folder.
Download Link: (right-click and use "save as...")
http://freenet-homepage.de/parabellum/Contacts.cfg
Download Link for JSGME-Version: (left-click)
http://freenet-homepage.de/parabellum/ParaB_fewer_radio_contacts.zip
tedhealy
03-25-07, 08:54 AM
Was just thinking the same thing :up: Will try it out today.
It seems to be a great opportunity. Thanks ! :yep:
CaptainCox
03-25-07, 09:00 AM
Good work man!. Was thinking about the clutterd message window but never got further as I did other stuff. You hit the nail right on target here. Cheers!
castorp345
03-25-07, 09:28 AM
nice one!
AntEater
03-25-07, 09:40 AM
Gute Idee! Du auch hier, Para?? :D
Gute Idee! Du auch hier, Para?? :D
Hehe...aber klar doch, oller Ameisenfresser!
:cool:
'Fewer' radio messages :p
Anachronous
03-25-07, 01:12 PM
Was thinking the same thing.
Whats most annoying, is I recieve them while submerged!c
Helen Keller
03-26-07, 01:43 AM
The submerged reception thing is some crazy broadcast standard.
I Love This Mod.
Reduced the number of times I have to hit accelerate time so much it's stupid. I dislike my commute to take up most of the battle.
Thanks a ton!
SharpShin
03-26-07, 08:10 AM
Excellent! It was taking me up to 5 minutes to load the log after a long patrol.
Navigator857
03-26-07, 06:06 PM
:p Thank you so much. Was wondering why my log was taking so long to load the futher I was into the missions.
clayton
03-26-07, 07:54 PM
This simple fix does wonders for realism! Great job and thanks! :up:
Tobowsi
03-26-07, 11:51 PM
Does the decay time only change the amount of time an icon is shown on the map, or the length of time the contact will remain in the "messages received" section of the clipboard?
That one decay of 172800 works out to a full 48 hours.
StandingCow
03-27-07, 12:24 AM
Thank you sir! :)
Does the decay time only change the amount of time an icon is shown on the map, or the length of time the contact will remain in the "messages received" section of the clipboard?
That one decay of 172800 works out to a full 48 hours.
IMO the decay time only changes the amount of time the icon is shown on the map.
@ all: thanks, glad you enjoy it.
:yep:
EDIT: I just uploaded a JSGME-compatible version, see 1st Post!
AVGWarhawk
03-27-07, 10:12 AM
:nope: Thanks man because the clipboard takes forever to load. Who really cares about convoys last seen three weeks ago:o . As the game progresses it get worse and worse with that darn clipboard
Best mod I've seen come out yet without harming the intended gameplay value by the devs and enhancing machine performance. I think ComSubPack only sent intercepts they thought the sub could reasonably reach anyway. Thanks!
Only drawback is there is less tactical information the player has about converging Order of Battle forces. We'll see how this plays out. At least the game remains playable now.
-Pv-
AVGWarhawk
03-27-07, 08:41 PM
I have played with this mod and it is a big help!!! Especially with slowing TC and the clipboard loaded with crap from 6 days ago. Man, that board took forever to load when it got full of junk.:damn:
melendir
03-28-07, 05:38 AM
Thank you :)
The radio message page was getting really "heavy" after many hours sailing.
This mod is rescuing my nerves :up:
laoded it up last night...
works wonders! my patrol to the northern island of Japan, was quite;)
only recieved fox-pac transmissions with one task force sighted by someone else[north part, sea of Japan] tried to find it, ships moving too fast:cry:
which brings me to this "what sub spotted that group?" was very exciting to get a transmission of something i could actually go too!!!!!!!!!!!!!!
Von Hinten
04-01-07, 08:03 AM
You Sir are a life saver. Thanks so much for this one, makes all the difference in playing this sim. :up:
Fantastic mod! :up: Just what the doctor ordered!
- Captain Hanzo
FesterShinetop
04-06-07, 01:58 PM
Thanks a lot! Just got the file! Great job! :up:
bunkerratt
04-06-07, 02:03 PM
if it's as good the air strike files...this should be a great addition ..tyvm
DeuceHalo
04-06-07, 05:05 PM
Many thanks. Just experienced the slow down in a patrol today.
Subsim Monitor
04-19-07, 06:03 PM
Great mod
CaptainHunter
05-03-07, 05:53 PM
Thanks :up:
7Enigma
05-05-07, 10:30 AM
Is this 1.2 compatible?
Is this 1.2 compatible?
I don't think it is, I have no "contacts.cfg" with 1.2 :cry:
I wonder if there's somwhere else we can turn down the number of contacts per minute :o
Packerfan
07-12-07, 08:16 PM
Hi ParaB,
Love this mod! Any idea if it's compatible with 1.3, or if not will you be making it so? :|\\:D
Cooter1966
10-20-07, 07:52 AM
Got it, quick question. Renamed the Cfg that came with game Original(as per instruction) now should I leave it where it is or put it in a folder somewhere else, then put in the mod? Or does it matter that I have 2 contact Cfg's?
Cooter1966
10-20-07, 08:54 PM
Taken care of.
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