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tedhealy
03-26-07, 03:36 PM
See http://www.subsim.com/radioroom/showthread.php?t=108863 for the development and background info on this mod.

Basically the idea behind this mod is to change radio Washington from one station that can be heard anywhere on the map to many smaller stations that will come on line as the war progresses. The content will be shared between the stations, think of it more or less as a rebroadcast of radio washington to the troops near the front. (If someone wanted to script separate events and gather different audio for each station, this mod could easily be changed to broadcast different content at the different stations)

In addition to the new stations, I want to add a lot of news event audio content.

This mod will be released in stages. The first will be just the framework for the new radio stations without any new audio content. The second will be adding the new audio content and scripting it to run on the correct dates. The third will be adding a very simplified radio Tokyo broadcasting scripted Tokyo Rose audio and music. A possible follow up or alternate version would be to even further sub divide the radio stations.

Stage 1 is already complete

Radio washington has been divided into 9 different stations.

Hawaii
Operational: entire war

Midway
Operational: entire war

Manila
Operational: start of war - January 2nd 1942

Australia
Operational: February 1st 1942 - end of war

Guadalcanal
Operational: August 20th 1942 - end of war

Saipan
Operational: June 22nd 1944 - end of war

Philippines
Operational: November 11 1944 - end of war

Iwo Jima
Operational: February 23 1945 - end of war

Okinawa
Operational: April 1st 1945 - end of war

And their approximate ranges are

http://img.photobucket.com/albums/v290/yurkb/sh4/SH4rangeSTAGE1.jpg

You'll notice that Pearl Harbor and Midway's range look like a D , not a circle. That is because there seems to be a bug that does not allow a station's range to cross longitude 180, the international date line. If you set the station's range high enough, like the default range of radio washington, this is overcome because the station actually goes around the world in the other direction to the hit the date line from the opposite side. Stations not powerful enough to cover the map in both directions will die at the date line.

The stations themselves may not actually originate exactly from the place they are named for. This was done to maximize coverage and minimize overlap.

I would appreciate any suggestions on radio station names, dates of operation, different locations, ranges, etc.

Ok, now on to the meat. If you want to test this mod out, here's what you'll have to do:

1. Backup your radio.ini file located in \Data\Sound\Radio in case something goes wrong. Specially important if you already are using released radio mods.
2. Make sure you still have a Washington folder in \Data\Sound\Radio. Without that folder, these stations will not work.
3. Delete or comment out the [CHANNEL] for Name=Washington. If you want to comment it out instead of deleting it, just put a semi-colon ';' at the beginning of each line for the channel so it looks like


;[CHANNEL]
;Name=Washington
;Folder=Washington
;Freq=22
;Antenna=01.01.2000.........

4. Now copy and paste the following into radio.ini below the StartCh=1 line



;radio mod begin
;-------------------
[CHANNEL]
Name=Hawaii RB
Folder=Washington
Freq=22
Antenna=01.01.1930-01.01.2000:21.36,-157.96:6000

[CHANNEL]
Name=Midway RB
Folder=\Washington
Freq=32
Antenna=01.01.1930-01.01.2000:28.00,179.00:2800

[CHANNEL]
Name=Australia RB
Folder=\\Washington
Freq=42
Antenna=01.02.1942-01.01.2000:-22.00,133.00:3400

[CHANNEL]
Name=Manila RB
Folder=\\\Washington
Freq=52
Antenna=01.01.1930-02.01.1942:14.40,120.35:1600

[CHANNEL]
Name=Guadalcanal RB
Folder=\\\\Washington
Freq=62
Antenna=20.08.1942-01.01.2000:-10.00,169.00:1100

[CHANNEL]
Name=Saipan RB
Folder=\\\\\Washington
Freq=72
Antenna=22.06.1944-01.01.2000:7.00,155.00:1500

[CHANNEL]
Name=Philippines RB
Folder=\\\\\\Washington
Freq=82
Antenna=01.11.1944-01.01.2000:12.50,124.50:2000

[CHANNEL]
Name=Iwo Jima RB
Folder=\\\\\\\Washington
Freq=92
Antenna=23.02.1945-01.01.2000:24.47,141.20:1500

[CHANNEL]
Name=Okinawa RB
Folder=\\\\\\\\Washington
Freq=102
Antenna=01.04.1945-01.01.2000:30.30,129.40:300

;-------------------
;radio mod end


5. If you already have radio station mods, You'll want to pay careful attention to the Freq=XX line. You do not want to have two stations broadcasting on the same frequency, nor do you want to have them broadcasting within about +/- 5 to 10 frequencies. If you already have radio mods, I'd suggest starting these stations at 122 so they won't conflict with others - Freq=122, Freq=132, and so on up to Freq=202. Do not get them out of order numerically - that is do not have Freq=142 come before Freq=132.

6. Sail around and tune into the various stations!

Some important notes.

Every station, even when not within their operational broadcast dates will show up as you search for stations. So even after Manila falls and the station stops broadcasting on January 2nd, 1942, the radio will still stop at frequency 52 and display Manila RB. You will only hear static on that station after Jan 2, 1942, but the radio will still tune it in. This is how it works for radio stations that will come on line in the future too. I cannot find a way around this. Some more careful picking of the frequency numbers may help this some, I'll be playtesting for this.

Stations that you are not currently in broadcast range of will also tune in on the radio, but also only play static. As you get closer to the range of the station, it will slowly come in (that is of course if you are not in high time compression, then they will come in or fade quickly). EXCEPT for Midway and Pearl Harbor. If you sail west from Pearl tuned into it's radio station, as soon as you cross longitude 180, the station will instantly be lost. Same situation if you are to the west of longitude 180 sailing toward Pearl and tuned into Midway's station. As soon as you cross longitude 180, Midway's station will instantly cut out. If you lose Pearl's station because of this, just tune into Midway's or vice versa. This is because of the longitude 180 bug.

Since there is very little default audio content right now, all you'll really hear when tuned into these stations is that annoying and repeating music file. Every once in awhile you'll get a news report.

If you wanted to mod this mod into music stations rather than scripted news audio stations, you could move or rename the events.ini file found in \Data\Sound\Radio\Washington\Events to a backup location. DO NOT DELETE THIS FILE. Then you would place music files in \Data\Sound\Radio\Washington. Each radio station will then randomly play music from that folder.
EDIT:
xxxxxxxxxxxxxxxxxxxxx
I just tested out the above in game and it actually works rather well just playing random music at different stations.
xxxxxxxxxxxxxxxxxxxxx

I named the stations with RB at the end to signify ReBroadcast to give you an idea that any station with a RB in it's name will be playing the same content. I'm open to suggestions on the names of these stations, they just can't all be named the same. I would like the name to signify that the stations are all connected though.

I'll be play testing this more to see if ranges need to be adjusted or stations moved/added/deleted. After I'm pretty happy with things, I'll start digging into scripting the news audio events.

clayton
03-26-07, 06:51 PM
So far so good! I am using the CBS mod and just renamed it Washingto. Works like a champ! It's wierd that you come up on Midway and cannot pick it up until you pass it but I understand the 180 line limitations. Great, great work! Am looking forward to Radio Tokyo...but you've earned a well deserved rest and some play time too... :up: Thank you!

tedhealy
03-26-07, 08:46 PM
Glad it's working :up: If you run into any issues, let me know.

One of the things I've found from getting some time in with my hollywood mod is that you can have too much audio content. While I'd like to jam pack this one with audio files, it's really not worth because so much time is spent in time compression meaning you are going to miss the start dates of audio files because earlier audio files are still playing. I'll really have to try and pick the cream of the crop for audio files and try to stick to files that are under 5 minutes in length.

Barkhorn1x
03-26-07, 09:25 PM
Very cool.

Question: I have some "Tokyo Rose" stuff - and I want to make a Tokyo radio station - so what would a good frequency line be?

Barkhorn1x
03-26-07, 09:37 PM
Never mind - figured it out.

Beery
03-26-07, 11:46 PM
Every station, even when not within their operational broadcast dates will show up as you search for stations. So even after Manila falls and the station stops broadcasting on January 2nd, 1942, the radio will still stop at frequency 52 and display Manila RB. You will only hear static on that station after Jan 2, 1942, but the radio will still tune it in. This is how it works for radio stations that will come on line in the future too. I cannot find a way around this.

Here's a way around it - on the same frequency list another channel - as long as the two channels have different dates of operation there should be no conflict. After Manila falls, the radio should tune to the later-dated channel instead of the earlier one. On this new channel place propaganda broadcasts - Tokyo Rose etc. If there can't be two channels on the same frequency, make the second channel just one frequency higher (i.e. 52 before Manila falls, 53 after) - the radio will tune to 52 but you'll hear 53 fairly clearly, then you click again and it goes to 53, then click again and it tunes to 62, etc. There should be no reason for players to hear static - if we can get some Japanese broadcasts (I already found a few 'Orphan Ann' music show intros and sign-offs (http://www.earthstation1.com/Tokyo_Rose.html)) it should be fairly simple to get it all working seamlessly (assuming the SH4 coding has been done rationally - which was not always the case with SH3).

Also, when areas fall to opposing nations it might be fun to leave a gap of a few days so that we just hear static until the new authority gets radio broadcasts back on the air again.

Beery
03-27-07, 12:09 AM
By the way, just an observation: I think it's interesting that the devs made the game's default radio station (Washington) transmit from somewhere in the vicinity of the Azores - quite a distance from both Washington DC and Washington State.

Is it me, or does the Hollywood mod broadcast from Florida?

That is, assuming the last numbers for a channel are longitude and latitude. I could be wrong.

tedhealy
03-27-07, 12:43 AM
Every station, even when not within their operational broadcast dates will show up as you search for stations. So even after Manila falls and the station stops broadcasting on January 2nd, 1942, the radio will still stop at frequency 52 and display Manila RB. You will only hear static on that station after Jan 2, 1942, but the radio will still tune it in. This is how it works for radio stations that will come on line in the future too. I cannot find a way around this.
Here's a way around it - on the same frequency list another channel - as long as the two channels have different dates of operation there should be no conflict. After Manila falls, the radio should tune to the later-dated channel instead of the earlier one. On this new channel place propaganda broadcasts - Tokyo Rose etc. If there can't be two channels on the same frequency, make the second channel just one frequency higher (i.e. 52 before Manila falls, 53 after) - the radio will tune to 52 but you'll hear 53 fairly clearly, then you click again and it goes to 53, then click again and it tunes to 62, etc. There should be no reason for players to hear static - if we can get some Japanese broadcasts (I already found a few 'Orphan Ann' music show intros and sign-offs (http://www.earthstation1.com/Tokyo_Rose.html)) it should be fairly simple to get it all working seamlessly (assuming the SH4 coding has been done rationally - which was not always the case with SH3).

Also, when areas fall to opposing nations it might be fun to leave a gap of a few days so that we just hear static until the new authority gets radio broadcasts back on the air again.
I'll play around with your suggestion on stations with the same freq, but different dates. Have you tested this? Sounds like it should work, but quite a few things with this radio don't work the way you might think they should.

It's not where I originally was going, but I like your idea of having the stations be in Japanese hands before they turn over to USA stations.

I have 8 zero hour broadacasts from Rose, each is 30 to 50 minutes long, plus the sign off/on short clips.

edited - helps to read the post before responding to it :damn:

tedhealy
03-27-07, 12:44 AM
By the way, just an observation: I think it's interesting that the devs made the game's default radio station (Washington) transmit from somewhere in the vicinity of the Azores - quite a distance from both Washington DC and Washington State, LOL.

The Hollywood mod seems to be broadcasting from Florida.

That is, assuming the last numbers for a channel are longitude and latitude. I could be wrong. Anyway, not being critical of anyone's mod - just pointing it out and anyway both are easily fixed.
Hollywood station is in Antenna=01.01.1930-01.01.2000:26.01,-80.09:100000

26.01 north, 80.09 west. Looks like right to me.

tedhealy
03-27-07, 12:59 AM
Lol, hollywood florida. Will change.

Beery
03-27-07, 02:13 AM
I'll play around with your suggestion on stations with the same freq, but different dates. Have you tested this? Sounds like it should work, but quite a few things with this radio don't work the way you might think they should.

I just did some extensive testing on this. The bad news is that if two channels are on the same frequency the second channel will never work even when the dates are set so that they don't coincide. The good news is that if you set the two channels just one frequency off (i.e. 20 and 21) they will both work, and you'll hear BOTH channels when tuned into either one: i.e. if you have a channel on frequency 20 that ends on December 11th and a channel on frequency 21 that starts on December 13th you can tune to channel 20 and you'll hear channel 20 as usual, then on December 12th you'll hear static and on December 13th you'll hear channel 21 even though you never switched to channel 21. Here's the relevant part of the radio.ini file that I used for the test:

[GENERAL]
RadioRealism=Yes
StartCh=1

[CHANNEL]
Name=Washington
Folder=Washington
Freq=20
Antenna=01.01.1930-11.12.1941:38.53,-77.02:100000

[CHANNEL]
Name=OccWashington
Folder=OccWashington
Freq=21
Antenna=13.12.1941-01.01.2000:38.53,-77.02:100000

The new station clicks in a bit after midnight (which nearly gave me heart failure as I'd worked for over two hours on the thing, trying to test my theory). Anyway it works, so I'm sure it will be possible to figure out a station for the beginning of the war, then a changeover to Japanese control, then a change back when the Allies push the Japanese back. Three concurrent stations (i.e. 20, 21, 22) with different dates of operation and with different files in each should make it seem like stations change hands throughout the war. I haven't tested three channels together, but judging by past tests I've made you should be able to hear channel 22 clearly when you're tuned into channel 20.

The other good news is that all changeovers can happen while the boat is on patrol - i.e. the game knows to load a new station into the game on the fly. This is a big deal, as it won't be like SH3 Commander where a file could only be loaded before a game session and that file was used throughout the game session, no matter how many patrols were done during the session.

Beery
03-27-07, 03:05 AM
Did a bit more testing. A couple of weird things:

1. The time the radio clicks on and off based on the date varies wildly. I set up four stations to run on concurrent days. They switched on on the first date listed for the channel, however one of them didn't switch on until the evening. This may have been due to time compression as I was running pretty fast to get through the test faster.

2. The channels do not switch off on the second date listed for the channel, but the night BEFORE the second date listed. So if you have a station start on December 10th and finish on december 11th (i.e. 10.12.1941-11.12.1941) it will only play through December 10th.

3. With four channels set up right next to one another (i.e. 20, 21, 22, 23), if you listen to channel 20 you'll hear channels 21 and 22 as clear as a bell, but channel 23 will have a little static. This means that if a mod is used to create changeovers from Allied to Japanese control and then back again later in the war, those two changeovers (three stations) would pose no problem, but if an area changes hands three or more times the channels farther away would be difficult to hear: i.e. there will be significant static when listening to channel 24 from channel 20. Of course the player could always fine tune the station. Another issue is that we'd probably want to avoid too many channels right next to one another anyway - clicking twice to fine tune is probably okay, but if players want to get from one end of the dial to the other quickly they're gonna get grumpy if they have to click 5 times to get past a single channel.

4. Interestingly, using two or three channels next to one another (with two of them unused at any one time) makes it possible to fine tune a station as on a regular radio.

Beery
03-27-07, 03:13 AM
One thing that might be worth testing...

What if we put in two channels with the same frequency but listed them in reverse chronological order? My thinking is this - with the channels listed in chronological order the game reads the first one and sets it going, but it can never read the second channel because it always reads the date on the first one and says to itself 'okay that channel is finished'. If the channels were in reverse chronological order it might read the first one (the last chronologically) and not register it because the date hasn't started yet. It might then go on, read the second one and it might just register it. Then, when the date for the first-listed channel comes up it might allow the change to be made because it sees it first in the file.

Not sure if that makes any sense, as it's 4am here so I'm about to collapse, LOL.

tedhealy
03-27-07, 09:21 AM
One thing that might be worth testing...

What if we put in two channels with the same frequency but listed them in reverse chronological order? My thinking is this - with the channels listed in chronological order the game reads the first one and sets it going, but it can never read the second channel because it always reads the date on the first one and says to itself 'okay that channel is finished'. If the channels were in reverse chronological order it might read the first one (the last chronologically) and not register it because the date hasn't started yet. It might then go on, read the second one and it might just register it. Then, when the date for the first-listed channel comes up it might allow the change to be made because it sees it first in the file.

Not sure if that makes any sense, as it's 4am here so I'm about to collapse, LOL.

All great testing :rock:

I'll definitely look again at having the stations not in chronological order. I briefly tried this out a few a days ago and found stations weren't showing up as I expected, so I moved on. But I'll look at it again.

I'll see what I can come up with.

clayton
03-27-07, 11:38 AM
Interesting... I noticed that the farther I get from Midway the signal de-grades. The closer I get to the cut-off point, towards Japan, static and interference starts to take over until it completely drown it out. :rock:

tedhealy
03-27-07, 11:52 AM
Interesting... I noticed that the farther I get from Midway the signal de-grades. The closer I get to the cut-off point, towards Japan, static and interference starts to take over until it completely drown it out. :rock:

Yeah, even with some of the things regarding the radio that don't quite work right, it still is a pretty neat sim of radio stations.

tedhealy
03-27-07, 12:40 PM
One thing that might be worth testing...

What if we put in two channels with the same frequency but listed them in reverse chronological order? My thinking is this - with the channels listed in chronological order the game reads the first one and sets it going, but it can never read the second channel because it always reads the date on the first one and says to itself 'okay that channel is finished'. If the channels were in reverse chronological order it might read the first one (the last chronologically) and not register it because the date hasn't started yet. It might then go on, read the second one and it might just register it. Then, when the date for the first-listed channel comes up it might allow the change to be made because it sees it first in the file.

Not sure if that makes any sense, as it's 4am here so I'm about to collapse, LOL.
I can't get 2 stations to use the same frequency no matter what I've tried. I've tried reverse chronological order of operation dates, using different latitude/longitude, sharing content from the same folder, trying a different folder. I can't make it work. It looks like I'll be looking more at having stations that change hands use very close freq numbers.

Beery
03-27-07, 02:02 PM
It looks like I'll be looking more at having stations that change hands use very close freq numbers.

Yup. Seems like that's the option we're left with. I don't see any real problems with it, and there may not need to be many changeovers anyway, if any at all. Although if changeovers were implemented it would be a nice way of showing how the war was progressing - not as clear as SH3 Commander's Newsmod, but maybe subtle is better.

tedhealy
03-27-07, 06:00 PM
Here's what I"m thinking. Have a station's name have it's frequency after it. This would kind of cover what's going on for station change overs if it's fudged a bit.

So you'd have a 'Manila x52.9x' at freq=52 for allied control. When it changes to japanese control at freq=53, the name will be 'Manila x53.1x' .... or something along those lines. The other stations that don't change over would also have a frequency number after their name.

Anyone have any suggestions for station names?

I'd also like to spread these frequencies around quite a bit more. More along the lines of having a 37, 89, 158, 220....etc. Anyone like/hate this idea?

Anyone want more stations? or are the 9 or so now ok? We don't want too many where you'll have to constantly be changing stations, but if we don't have enough, some of the effect of the stations moving with the front line is lost.

Other than that, I'm satisfied after some limited testing that adding change over stations won't cause a problem and will add to the atmosphere of this mod (once we get some radio tokyo content up and going that is). I'll start a new radio.ini soon.

Beery
03-27-07, 07:07 PM
Here's what I"m thinking. Have a station's name have it's frequency after it. This would kind of cover what's going on for station change overs if it's fudged a bit.

So you'd have a 'Manila x52.9x' at freq=52 for allied control. When it changes to japanese control at freq=53, the name will be 'Manila x53.1x' .... or something along those lines. The other stations that don't change over would also have a frequency number after their name.

Sounds great to me.

Anyone have any suggestions for station names?

It's probably common sense to do this anyway, but I've been thinking that it might work best if the city (or the country if it's a small country or island) where the broadcast is coming from was prominently featured in the channel name. That way, when you tune to a channel called 'Radio Manila' or 'Phillippines Radio' when the Phillippines have fallen to the Japanese you'll instantly be reminded of this because you'll hear a Japanese broadcast and you'll see Manila on the dial. The idea being to bring home the fact that the Japanese are moving closer in the early war, and to bring a feeling of success when American stations take over later on. Very late in the war, American broadcasts from Okinawa would bring home to the player that the end was in sight.

I'd also like to spread these frequencies around quite a bit more. More along the lines of having a 37, 89, 158, 220....etc. Anyone like/hate this idea?

I'm for it. After all, if players don't like it they can always alter the frequencies themselves.

Anyone want more stations? or are the 9 or so now ok? We don't want too many where you'll have to constantly be changing stations, but if we don't have enough, some of the effect of the stations moving with the front line is lost.

I think most people will want what you describe above - as few as possible but enough to capture the feel of the territorial gains/losses. Anyway, probably the real trick will be finding the right broadcasts.

Other than that, I'm satisfied after some limited testing that adding change over stations won't cause a problem and will add to the atmosphere of this mod (once we get some radio tokyo content up and going that is). I'll start a new radio.ini soon.

This is going to be a great mod!

tedhealy
03-28-07, 01:13 AM
I feel good enough with where I'm at to put out a new radio.ini for people to play with. It's gone through limited testing for ranges and to make sure the stations actually work. I have not tested most of the operational dates. I'm going with the assumption that as long as I didn't screw something up in the .ini, the dates should work.

I've added Singapore (switches to japan in feb 42), Bougainville (switches to usa in nov 43), Tokyo, and made the other change over stations.

Here is the new range map all cluttered up with crude circles. Half red/white circles indicate stations that will change hands during the war. All red=japan, all white=usa.

http://img.photobucket.com/albums/v290/yurkb/sh4/SH4ImgRRANGE.jpg

If somebody wanted to use this as a jumping off point for their own mod, go ahead. I'd appreciate an acknowledgement of the work I put in on this if you do use this though. Not to mention a shout out to Beery for coming up with the idea of and testing of the stations changing hands and close frequency overlap.

All that's really missing now is scripted audio or music in the tokyo and washington folders. I want to figure out an average amount of time in game hours/days/months it takes to get through a 1, 3, 5, 10+ minute audio clip in the higher time compression modes before I start scripting audio events though.

To test this out, backup your radio.ini at \data\sound\radio and replace it with the following


[GENERAL]
RadioRealism=Yes
StartCh=1

[CHANNEL]
Name=Hawaii xx11.30xx
Folder=Washington
Freq=11
Antenna=01.01.1930-01.01.2000:21.00,-158.00:6000
;approx. 2600nm

[CHANNEL]
Name=Midway xx23.90xx
Folder=\Washington
Freq=24
Antenna=01.01.1930-01.01.2000:28.00,179.00:2800
;approx. 1400nm

[CHANNEL]
Name=Tokyo xx56.50xx
Folder=Tokyo
Freq=56
Antenna=01.01.1930-01.01.2000:36.00,140.00:6200
;approx. 2600nm

[CHANNEL]
Name=Australia xx91.60xx
Folder=\\Washington
Freq=91
Antenna=01.02.1942-01.01.2000:-24,133.00:3200
;approx 1600nm

[CHANNEL]
Name=Singapore xx107.50xx
Folder=\\\Washington
Freq=107
Antenna=01.01.1930-13.02.1942:1.00,104.00:1800

[CHANNEL]
Name=Singapore xx108.20xx
Folder=\Tokyo
Freq=108
Antenna=15.02.1942-15.08.1945:1.00,104.00:1800

[CHANNEL]
Name=Manila xx135.20xx
Folder=\\\\Washington
Freq=135
Antenna=01.01.1930-02.01.1942:15.00,121.00:1600

[CHANNEL]
Name=Manila xx136.80xx
Folder=\\Tokyo
Freq=136
Antenna=12.12.1941-01.03.1945:15.00,121.00:1600

[CHANNEL]
Name=Leyte xx137.9xx
Folder=\\\\\Washington
Freq=137
Antenna=01.11.1944-01.01.2000:12.50,124.50:2000
;approx 900nm

[CHANNEL]
Name=Guadalcanal xx168.90xx
Folder=\\\Tokyo
Freq=168
Antenna=03.05.1942-07.08.1942:-10.00,160.00:1100
;approx 500nm

[CHANNEL]
Name=Guadalcanal xx169.70xx
Folder=\\\\\\Washington
Freq=169
Antenna=09.08.1942-01.01.2000:-10.00,160.00:1100
;approx 500nm

[CHANNEL]
Name=Bougainville xx184.10xx
Folder=\\\\Tokyo
Freq=184
Antenna=01.01.1930-13.11.1943:-2.00,152.00:1100

[CHANNEL]
Name=Bougainville xx185.70xx
Folder=\\\\\\\Washington
Freq=185
Antenna=15.11.1943-01.01.2000:-2.00,152.00:1100

[CHANNEL]
Name=Saipan xx203.40xx
Folder=\\\\\Tokyo
Freq=203
Antenna=01.01.1930-15.06.1944:15.00,146.00:1500
;approx 750nm

[CHANNEL]
Name=Saipan xx204.40xx
Folder=\\\\\\\\Washington
Freq=204
Antenna=17.06.1944-01.01.2000:15.00,146.00:1500
;approx 750nm

[CHANNEL]
Name=Iwo Jima xx255.20xx
Folder=\\\\\\Tokyo
Freq=255
Antenna=01.01.1930-21.02.1945:26.00,140.00:1100

[CHANNEL]
Name=Iwo Jima xx256.30xx
Folder=\\\\\\\\\Washington
Freq=256
Antenna=23.02.1945-01.01.2000:26.00,140.00:1100

[CHANNEL]
Name=Okinawa xx280.60xx
Folder=\\\\\\\Tokyo
Freq=280
Antenna=01.01.1930-29.03.1945:29.00,127.00:1100

[CHANNEL]
Name=Okinawa xx281.10xx
Folder=\\\\\\\\\\Washington
Freq=281
Antenna=01.04.1945-01.01.2000:29.00,127.00:1100

;RADIO HOLLYWOOD MOD
;============================
;[CHANNEL]
;Name=Hollywood
;Folder=Hollywood
;Freq=300
;Antenna=01.01.1930-01.01.2000:34.09,-118.32:100000

;[CHANNEL]
;Name=Los Angeles
;Folder=Los Angeles
;Freq=310
;Antenna=01.01.1930-01.01.2000:34.05,-118.22:100000
;RADIO HOLLYWOOD MOD
;============================



Remember this is replacing the default washington station, so you have to get rid of that one too. If you just paste this stuff below the default washington [CHANNEL], this will not work.

If you are already using radio mods, I'd suggest commenting them out for now or you'll have to go through and look for frequency conflicts and station order and edit things. You want to have the stations go from top to bottom ordered by their Freq= Number and you want to keep station freq= numbers roughly 6 to 10 spots apart. For example, a freq=23 and a freq=27 station will overlap thier audio in game.

You'll also need to create a Tokyo folder in \data\sound\radio. I'd suggest putting some music files in the Tokyo folder and \data\sound\radio\washington\ folder. Don't worry about putting anything in the events folder. This way the stations will play randomly whatever you put in the washington and tokyo folders (the washington stations will also overlap scripted news events on top of the audio, but don't worry about that for now).

If anyone spots some ranges that are off in game, dates that are wrong, or whatever, please let me know. Like I wrote, this has only gone through some limited testing mostly pre 1943, and some 1944 cruising just to make sure things weren't broken anywhere.

CaptainCox
03-28-07, 01:39 AM
Great work man, will try it out after work tonight.

Maybe you mentioned this in earlier posts, did you figure how to turn off the music when news broad casts starts?

I am asking cause I had to do a reinstall of the game due to some PRETTY WIERD stuff.

I was fiddling with textures and accidentally modified a "ORIG" texture in the game folder. I had a back up thank God, but when I copied that over, the "MODIFYED" one would still pop back!...like it was still in memory or something. I reinstalled the game 2!!! times "CLEAN" install, deleted all folders and even cleaned the reg files. But that darn texture would just pop back with my green lines all over the boat (I did that to find the area for the "bow-planes")

Anyhow to make a long story short, I had to use "Acronis True Image" to install a image of VISTA I did just 2 days ago (thank GOD!) and now all is well...BUT! the volume of "music" and "news" is almost same now, its almost not possible to hear what is what.

tedhealy
03-28-07, 01:43 AM
double post

tedhealy
03-28-07, 01:44 AM
Great work man, will try it out after work tonight.

Maybe you mentioned this in earlier posts, did you figure how to turn off the music when news broad casts starts?


Unfortunately, no. I need to figure out how to approach that issue. One possible solution would be to have a few stations just be music stations while others are just news stations....or actually script songs to play on certain dates too.:hmm:

I haven't quit given up on trying to figure it out though.

CaptainCox
03-28-07, 01:46 AM
AHHHH! that last thought might actually do it, but...then again you will have a lot of "Silent" periods, on that perticular channel that is, unless you cram alot of music in to the channel = mega work and mega heavy.

clayton
03-28-07, 01:47 AM
Looking forward to testing this out! I'm using the CBS mod as Washington and I'll just throw in a couple of Tokyo Rose clips for testing purposes. Thanks again for your hard work and I'm a STL boy too! :up:

tedhealy
03-28-07, 01:49 AM
AHHHH! that last thought might actually do it, but...then again you will have a lot of "Silent" periods, on that perticular channel that is, unless you cram alot of music in to the channel = mega work and mega heavy.
Yeah, that's the problem with scripted songs. You'll either have to deal with silent time, or you'll have a list of songs and news events waiting to be played after the current one finishes because you are cruising around in 8000x TC.

bunkerratt
03-28-07, 03:25 PM
ok ted...if i'm reading this right ..Antenna=01.01.1930-29.03.1945:29.00,127.00:1100
.the 1100 at the end of the line is the range of the antena? and if needed i can increse the numbers to increase range?

tedhealy
03-28-07, 03:47 PM
ok ted...if i'm reading this right ..Antenna=01.01.1930-29.03.1945:29.00,127.00:1100
.the 1100 at the end of the line is the range of the antena? and if needed i can increse the numbers to increase range?

Exactly. The only hard part is that 1100 doesn't seem to really correspond to any type of range in miles, nautical miles, or kilometers that I can figure out. Just when I think it does correspond to kilometers, I find a case where it clearly does not.

You can usually get away with doubling the range you want in nautical miles and using that number. For example, you want a 500 nm range station, put it 1000 or 1100. This doesn't always seem to hold up though, so it's best to test and fine tune it in game.

bunkerratt
03-28-07, 04:08 PM
ok tyvm i'll monkey around with it ..it's cool so far..

tedhealy
03-28-07, 07:36 PM
Getting into late 1944 with news audio scripting...I'm thinking I'm going to feed some of these stations separate content because there is just too much for one station. You can't run two or three 30 minute news programs in one month. They'll be playing july content well into august or beyond when you use time compression. Then the august clips will be backed up and so on.

I might turn Australia into a BBC station broadacasting mostly bbc reports. I think I'll make some of the allied stations that come on line in 1944 and 1945 pull content from a different folder. This way rather than having to cut audio content, the same amount will be added by this mod, but it will be played by different stations. The same sort of idea I came up with for the hollywood mod.

bunkerratt
03-29-07, 07:52 AM
i'm thinking about just making a wake island station.....what do you think of trying to make some kind of coast watcher stations ...to every so ofetn send out morse ?

tedhealy
03-29-07, 11:06 AM
i'm thinking about just making a wake island station.....what do you think of trying to make some kind of coast watcher stations ...to every so ofetn send out morse ?

I like it, but not for this mod, or at least not for this version. Once I script new audio for the allied radio, bbc, and radio tokyo, I might take a look at it.

A good combo mod to go along with morse code coast watchers would be a sub radio station (or even several). It would play sighting reports, SOS, sinking reports, things like that that would have to be new recordings. With some research, they could be tied to historical subs lost, sinkings, and so on.

Ziem
03-30-07, 06:45 AM
As I was browsing through my music I stumbled on a pile of French Music 1930-1945. If there is any intrest Radio Saigon can start airing soon.

For the history of French Indo China during WWII pls read:

http://en.wikipedia.org/wiki/French_Indochina and

http://www.zum.de/whkmla/region/seasia/wwiifrindoch.html

Saves me some time to explain why they kept on airing French Music ;)

Looks like channel 122 is still free.

If there's intrest let me know and Ill upload the files etc.


salut,

Z.

Beery
03-30-07, 07:00 AM
As I was browsing through my music I stumbled on a pile of French Music 1930-1945. If there is any intrest Radio Saigon can start airing soon.

I'd be very interested. It would be nice to have an excuse to hear Rina Ketty's "J'attendrai" again.

castorp345
03-30-07, 07:24 AM
If there's intrest let me know and Ill upload the files etc.

very interested!
do you have date info for the files as well?
also, any idea as to how 'out-of-sync' something like radio saigon would be in its music broadcasts from when the recordings were issued? (ie in 1942 would they have been playing music from '41, '40, etc??)

salut
hc

castorp345
03-30-07, 07:25 AM
It would be nice to have an excuse to hear Rina Ketty's "J'attendrai" again.
:)
indeed!

"j'attendrai" est toujours apropos... ;)

bunkerratt
03-30-07, 07:48 AM
ok..so when do we build radio saigon? i also just thought it would be a good idea about the coast watcher mod happy to see you gave it a thought it would add some imersion as well as historical value.....thanks

Ziem
03-30-07, 07:51 AM
I'd be very interested. It would be nice to have an excuse to hear Rina Ketty's "J'attendrai" again.

I'll include a 1938 version for you

Z.

Ziem
03-30-07, 07:59 AM
very interested!
do you have date info for the files as well?

Ill include the recording year

also, any idea as to how 'out-of-sync' something like radio saigon would be in its music broadcasts from when the recordings were issued? (ie in 1942 would they have been playing music from '41, '40, etc??)

Ziem's Radio Saigon does..;) But serious I think they would have played old music because it must have been pretty difficult to smuggle records from France to Indochina after june 1940.

salut
hc

...

Ziem
03-30-07, 08:02 AM
ok..so when do we build radio saigon?

Working on it at the moment. It should be ready in about 2 to 3 hours

Z.

bunkerratt
03-30-07, 08:36 AM
cool..tyvm...that'll be todays project...the launching of radio saigon...and testing thereof ..:|\\

castorp345
03-30-07, 08:43 AM
Ill include the recording year

excellent! thanks.

Ziem's Radio Saigon does..;)

:lol:

But serious I think they would have played old music because it must have been pretty difficult to smuggle records from France to Indochina after june 1940.

that's what i figured.

hmmmm
:hmm:

i wonder how old then the recordings would have been...
probably stuff from the thirties then and most likely not later than '39?

a la belle indochine!
:()1:

castorp345
03-30-07, 08:46 AM
btw
i have some very early chanson (pre-1920) that could be included, though that'd probably have been out of fashion by ww2?

Beery
03-30-07, 09:56 AM
I think back in the 1940s radio stations would probably have played a mix of '30s and '40s stuff because it took longer for music to filter through to places in those days, so trends in music would probably have been less fleeting than they are today. Anyway I'm sure radio stations had the same proclivity for playing classics and oldies as they have today. I'll bet radio stations often played classic tunes from the late '20s even into the 1940s, just as today we often hear new wave songs from the '80s, though perhaps in an updated version.

tedhealy
03-30-07, 10:40 AM
Maybe you mentioned this in earlier posts, did you figure how to turn off the music when news broad casts starts?
This issue should get resolved :D Once it is, I'll release this mod pretty quickly thereafter.

Ziem
03-30-07, 10:54 AM
cool..tyvm...that'll be todays project...the launching of radio saigon...and testing thereof ..:|\\

Unfortunately I'm late for an appointment so I have to run. Everything is ready. Just have to upload it and Ill release it asap.

Sorry,

Z.

bunkerratt
03-30-07, 12:07 PM
it's cool ..i was just thinking back a few yrs when i was into pirate radio and dx calling ..and mr. marconi's 36ft radio wave ...i still have here next to me my grandfathers zenith trans oceanic tube set it still works ...and yes the static sounds exactly like the set in sh4......

tedhealy
03-30-07, 05:50 PM
I'd like some feedback on a couple of issues regarding releasing this mod. With only added news events, the mod will be around 600 MB - about 250 news events ranging from under a minute up to a few 60 minute 'zero hour'/tokyo rose broadcasts. If I include music, the download will double in size.

A lot of the music is from already released mods such as the CBS radio mod and castorp345's Japanese mod packs. You definitely want the music (specially the Japanese music) because it will play randomly between scripted news events....but a 1 gigabyte download is too much for many even if I split it into 100MB chunks. Or should I go ahead with a 10+ part, 100MB per each part, mod? Is there that a big difference between having to download 600 MB and 1200 MB? If you're going to download 600MB to begin with, you probably have a pretty fast connection, so another 600MB probably won't be a big deal?

Another option would be to put together a 600 MB music pack separate from this mod that would include the music others have released plus my collection that I haven't seen others use in their mods. This way you'd get the scripted news, but you'd have to provide your own music from various mod packs, my 600MB pack, or whatever source you have.

Or I could try to separate out the music that I have that I haven't seen in the other mod packs...I'm not sure how big this would be EDIT: 230MB worth of new music.

Any opinions?

Beery
03-30-07, 06:03 PM
Since I have every radio mod out there I'd say release what's just your stuff and let us fill in the blanks. I'd also be for a huge download, but that's because I have a fast cable connection. Plus, those who don't have a fast connection should get 'Getright' or another program that can download big files if the connection is lost.

But I'm sure others will tell you they prefer the 100MB downloads. However, I had trouble getting the files from one source last week - some of the files were corrupted, so there are swings and roundabouts I guess.

bunkerratt
03-30-07, 06:30 PM
i think i would agree with beery ...or i'm going to have a million parts of everything all over the place ...j/k...your stuff would be best ....but it's your call....

tedhealy
03-30-07, 06:42 PM
I'm thinking that will probably be the best idea - this mod, and a separate music download pack of just my additions. I'll list in the readme other mod packs for more music and where to put the music for this mod.

Just as a reminder, in this mod Radio Washington as one big around the world station is gone. It is replaced by 19 new and smaller stations broadcasting from various parts of the Pacific at various times during the war. Operational dates for stations will be tied to the progression of the war. Stations will change hands as the axis/allies advance.

New news event content has also been added. Each of the 19 stations will draw content from one of of four folders, either Washington, New York, London, or Tokyo.
When you add music files to these folders, you will get a random music radio station that plays scripted news events.

The current stations are (* stations switch control)

Hawaii
Midway
Tokyo
Australia
Singapore*
Manila**
Guadalcanal*
Bougainville*
Saipan*
Iwo Jima*
Okinawa*

Using this mod with other radio station mods will most likely require you to edit your radio.ini file for station frequency conflicts, but there should be no problem with having multiple radio mods working with this mod.

bunkerratt
03-30-07, 07:46 PM
ok..waiting for the rel ...and i was thinking as i was off the coast of rabual ...and i had the vision of carey grant in father goose ..playing the coast watcher role ...anyway..nice work man..tyvm

OSO
03-30-07, 08:05 PM
I'd like some feedback on a couple of issues regarding releasing this mod. With only added news events, the mod will be around 600 MB - about 250 news events ranging from under a minute up to a few 60 minute 'zero hour'/tokyo rose broadcasts. If I include music, the download will double in size.

A lot of the music is from already released mods such as the CBS radio mod and castorp345's Japanese mod packs. You definitely want the music (specially the Japanese music) because it will play randomly between scripted news events....but a 1 gigabyte download is too much for many even if I split it into 100MB chunks. Or should I go ahead with a 10+ part, 100MB per each part, mod? Is there that a big difference between having to download 600 MB and 1200 MB? If you're going to download 600MB to begin with, you probably have a pretty fast connection, so another 600MB probably won't be a big deal?

Another option would be to put together a 600 MB music pack separate from this mod that would include the music others have released plus my collection that I haven't seen others use in their mods. This way you'd get the scripted news, but you'd have to provide your own music from various mod packs, my 600MB pack, or whatever source you have.

Or I could try to separate out the music that I have that I haven't seen in the other mod packs...I'm not sure how big this would be EDIT: 230MB worth of new music.

Any opinions?

Ted.

You've done a lot already. It would be irresposible of the community to expect you to revise something of this maginitude to fit every bill. You've done outstanding iwork so far with a lot of research involved.

I'm not sure how the best way is to approach a mod of this magnitude. It is simple in its contsruction but really deep in its implementation.

I don't know what else to say. I've downloaded the files and it works great. The extra depth that you plan on adding will go a long way.

Thanks for your efforts.

Oso

clayton
03-30-07, 08:58 PM
You do good work! As always, thanks...:up:

tedhealy
03-30-07, 10:47 PM
Thanks guys.

I have no problem packaging the mod a certain way before it's released if everyone wants it a certain way. If everybody wants it a different way, I'll do it my way :arrgh!:

Anyways, just to say again, the mod will be released most likely right after when the next patch hits(or sometime around mid to late next week, whichever comes first). That should give me plenty of time to cruise around and make sure everything functions and the playlist isn't too bunched up with audio.

I already killed a bug today:p Apparently SH4 doesn't like .au audio files one bit. Instant crash if you have one as a scripted audio event.

Ziem
03-31-07, 04:08 AM
Radio Saigon is up and running. d/l link plus some info can be found here -->
http://www.subsim.com/radioroom/showthread.php?p=475184#post475184

Have fun with it.


Z.

bunkerratt
03-31-07, 07:11 AM
:up::|\\....tyvm....

castorp345
03-31-07, 07:32 AM
Radio Saigon is up and running. d/l link plus some info can be found here -->
http://www.subsim.com/radioroom/showthread.php?p=475184#post475184


sweet!
thanks Ziem!!

Ziem
03-31-07, 08:31 AM
I think back in the 1940s radio stations would probably have played a mix of '30s and '40s stuff because it took longer for music to filter through to places in those days, so trends in music would probably have been less fleeting than they are today. Anyway I'm sure radio stations had the same proclivity for playing classics and oldies as they have today. I'll bet radio stations often played classic tunes from the late '20s even into the 1940s, just as today we often hear new wave songs from the '80s, though perhaps in an updated version.

true but I also think that in occupied countries like France it became also harder to get the raw materials to mass produce records because everything had to go to Germany for their war industry. I was just browsing through my french music maps for volume II and I saw that there are a lot of recordings from lets say 1925 to 1940 but towards 1945 there are fewer and fewer and then a lot again from 1947 onwards.

And ofcourse one wasn't allowed to have a radio during the war.

Z.

raymond6751
03-31-07, 09:11 AM
I tested this and the Saigon mod and it works. I copied some music into each Washington folder and tried all the war patrol missions to see where the stations could be received. As planned, it works.

I don't know if it was planned but I got Saigon from Perth, but that isn't your concern.

Thanks:up:

Beery
03-31-07, 10:23 AM
I don't know if it was planned but I got Saigon from Perth, but that isn't your concern.

The default range is set to 100000 (which is I believe 100,000 miles, so it reaches everywhere on the globe. You can reduce the distance the station broadcasts by lowering this figure in the radio.ini file (it's just a regular text file so it's easy for anyone to adjust). I think it's about 5,000 miles from Saigon to the international date line (where all radio broadcasts are cut off because of the way the gameworld works) so I reckon 5000 to 7000 is a good setting for it.

I'd still like to know what ranges would be reasonable settings for radio stations so that I could set distances for strong signals (a big country's national radio station), medium signals (a small country's national radio station) and weaker signals (local radio) so that I could select reasonable distances. I'd also like to know if the settings do indeed equate to miles or kilometers, and if they're miles, whether statute miles or nautical miles.

Beery
03-31-07, 10:31 AM
Speaking of radio stations that broadcast different language songs, the Dutch had a big empire in the Pacific - would a Dutch radio station have broadcast Dutch language songs or did they tend to broadcast the popular American music of the time?

Also, Japanese music?

tedhealy
03-31-07, 11:11 AM
I don't know if it was planned but I got Saigon from Perth, but that isn't your concern.


I'd still like to know what ranges would be reasonable settings for radio stations so that I could set distances for strong signals (a big country's national radio station), medium signals (a small country's national radio station) and weaker signals (local radio) so that I could select reasonable distances. I'd also like to know if the settings do indeed equate to miles or kilometers, and if they're miles, whether statute miles or nautical miles.
:lol: I'd like to know too :lol:

The range seems to equate most closely with kilometers, but not exactly. If you want a certain range in nautical miles in game, you can get away with multiplying that number by 2 and plug that in for your power. This sort of falls apart for the longer range stations though. For example I can set 1100 as the power and have a station that broadcasts roughly for 550 nautical miles give or take like I want. If I want a station to broadcast 2600nm, I need 6000 as the power though.

So my general rule is double the range you want in nautical miles, then test in game to fine tune.

tedhealy
03-31-07, 11:54 AM
I went ahead and uploaded the music pack. 125 songs at 220 MB. This just has the songs in a folder, it is not JSGME compatible. You will have to put these songs in the right place - either your grammophone folder, the Washington folder, or whatever new folder in \data\sound\radio\ you want these songs to play randomly from on a new radio station...or pick and choose the songs you like. They were all downloaded freely from the internet.

When I release the split washington radio mod, I'll give specific folders to place music in for that mod.

Music_pack.rar
http://hosted.filefront.com/tedhealy

bunkerratt
03-31-07, 02:59 PM
ok...i'm launching radio bigband...just a collection of bigband mp3's...i gave it 110 as a freq for my needs ..but it can be set to what ever you want ...i gave it an ant height of 175 so it should be fairly easy to hear...if you dont like it let me know ..the chanel is in the read me text doc ..just copy and paste ..or change to taste..i'll have the link up in 30 mins...http://hosted.filefront.com/bunkerratt/

Ziem
03-31-07, 04:47 PM
I don't know if it was planned but I got Saigon from Perth, but that isn't your concern.

The default range is set to 100000 (which is I believe 100,000 miles, so it reaches everywhere on the globe. You can reduce the distance the station broadcasts by lowering this figure in the radio.ini file (it's just a regular text file so it's easy for anyone to adjust). I think it's about 5,000 miles from Saigon to the international date line (where all radio broadcasts are cut off because of the way the gameworld works) so I reckon 5000 to 7000 is a good setting for it.

I'd still like to know what ranges would be reasonable settings for radio stations so that I could set distances for strong signals (a big country's national radio station), medium signals (a small country's national radio station) and weaker signals (local radio) so that I could select reasonable distances. I'd also like to know if the settings do indeed equate to miles or kilometers, and if they're miles, whether statute miles or nautical miles.


I first took 8500 nauticals up to the east of the French Polynasian islands, but what I expererienced was that the radio works ok if I start the game but when I load an in game it doesn't work I only get the garbled sound. I had the same with radio Tokyo so reset it to 100.000 and it works perfect.

But looking historicaly my best guess is that the Saigon radio station probably would have worked up to halve of Java. Leaving us guessing was there a free french radio station at the French Polynesian Islands? Couldn't find a thing about that via Google.

Z>

Ziem
03-31-07, 04:56 PM
Speaking of radio stations that broadcast different language songs, the Dutch had a big empire in the Pacific - would a Dutch radio station have broadcast Dutch language songs or did they tend to broadcast the popular American music of the time?

Also, Japanese music?

Being dutch I can tell you that up to 1942 they indeed had a radiostation in Jakarta but what my uncle told me (then working as an engineer for the old Royal Dutch now known as Royal dutch Shell) as soon as the Japs occupied Jakarta all radiosets were confiscated and all things Dutch were prohibited. He himself was forced to help building the infamous Burma railroad.

Z.

CaptainCox
03-31-07, 05:03 PM
Actually, you being Dutch...do you know how many "boats" you guys had in the pacific ?...cause I know there where some

Beery
03-31-07, 05:18 PM
I first took 8500 nauticals up to the east of the French Polynasian islands, but what I expererienced was that the radio works ok if I start the game but when I load an in game it doesn't work I only get the garbled sound.

Could it be that you crossed the international date line? Radio messages in the game don't cross it, so the only ones you'll hear are the ones that have enough range to go all the way around the world in the opposite direction.

Ziem
03-31-07, 07:15 PM
Actually, you being Dutch...do you know how many "boats" you guys had in the pacific ?...cause I know there where some

In '42 there was a Dutch chap called Karel Doorman he toyed around with the japs and got his ass whooped for more info please click -->http://en.wikipedia.org/wiki/Karel_Doorman and --> http://en.wikipedia.org/wiki/Battle_of_the_Java_Sea

What I know is when the Germans invaded holland in '40 90% of the merchant marine fleet and the complete navy managed to get away before they occopied Rotterdam, Amsterdam and the main navy base in Den Helder. Ill try to find out what the strength of the dutch navy was in the East Indies tomorrow. Maybe my Oxford companion of ww2 can help me there. Ill let you know.

Ziem
03-31-07, 07:20 PM
I first took 8500 nauticals up to the east of the French Polynasian islands, but what I expererienced was that the radio works ok if I start the game but when I load an in game it doesn't work I only get the garbled sound.

Could it be that you crossed the international date line? Radio messages in the game don't cross it, so the only ones you'll hear are the ones that have enough range to go all the way around the world in the opposite direction.

That's what I also thought so I started a clean campaign from Manilla in '41...it worked. Then exited the game, restarted and started a clean campaign from Pearl..it also worked but it was when in game I loaded an old save game then it didn't work anymore. It was Tokyo and mine which didn't work (both with limited reach). CBS and Honolulu worked time after time. After I changed Tokyo and mine to 100000 no problems anymore.

Z.

Trout
04-03-07, 01:46 PM
Just so I understand this....

This mod will play each sound file ONCE during a campaign? There are no repeat radio shows or songs? I'm not really clear on how the radio is supposed to work in SH4 (even though the manual CLEARLY describes it in detail!)

Trout

tedhealy
04-03-07, 02:05 PM
Just so I understand this....

This mod will play each sound file ONCE during a campaign? There are no repeat radio shows or songs? I'm not really clear on how the radio is supposed to work in SH4 (even though the manual CLEARLY describes it in detail!)

Trout

Yes, just once for scripted news events. Songs will repeat randomly.

When this mod is complete, it will have the various radio stations playing news events ONCE on the actual date they played (some of the general news reports may be fudged to within a week or two of their actual air date if no specific date during the audio is mentioned). When not playing scripted news, the stations will play random music.

Trout
04-04-07, 02:43 PM
so how do you sync the news when people use so much TC? I have to say, once I start a patrol I dont really pay attention much to the date so I would not notice a news report from AUg 15 1942 playing on Aug 20, 1942 as I'm TCing across the great expanse of the pacific!

Trout

Beery
04-04-07, 03:44 PM
so how do you sync the news when people use so much TC? I have to say, once I start a patrol I dont really pay attention much to the date so I would not notice a news report from AUg 15 1942 playing on Aug 20, 1942 as I'm TCing across the great expanse of the pacific!

Trout

Good point. I'm a little concerned that we'd have to put in two or three sound files for every single week of the war in order to have a chance of hearing some of them. I wish there was some way of making them play every day until the next sound file kicks in. Maybe that's how it works already, if so, just ignore me and I'll go back to my corner, muttering to myself. :lol:

tedhealy
04-04-07, 03:57 PM
Yeah, that's the problem. With a 30 second audio clip, it's not that bad. When you have a 30 minute file playing during high TC, it will be playing for weeks or months in game. People that use lots of high TC will get their audio backed up. People that use less TC will hear more audio on the correct dates. The difference between aug 15 and aug 20 isn't that great, but when you have august news playing into october, then things get a bit out of whack because all the other news events seem to be pushed back too.

This isn't that big of deal in the end though because most patrols won't last that long. At the very least during each patrol you should be able to pick up at least one audio event that's about 30 minutes long. Depending on where you are, you could actually get several because different stations play from different folders with different audio content.

That's why I've been "testing" scripted news events. I've sort of found out that you can get away with 1 30 minute broadcast in a 30 day period if you aren't on a long cross pacific transit at 4000+ TC. If you are in patrol areas and you frequently drop in and out of TC and mainly stay under 2000 TC when you do use it, then the audio should play approximately at the right time. If you are in a target rich area and you're doing a lot of cruising around at less than 512 TC, then you can get away with 2 30 minute files a month.

I've been scripting most months for 1 and sometimes 2 30 minute broadcasts with some shorter clips sprinkled in.

The only thing that concerns me right now is that I've found some odd results where if you have a file scheduled to start on a certain date, but you tune in days or weeks late, it starts from the beginning just fine most of the time, but yet other times it will not start at all if you tune in late. I'm not sure what's up with this, perhaps I confused my start dates in testing, not sure.

tedhealy
04-04-07, 04:01 PM
so how do you sync the news when people use so much TC? I have to say, once I start a patrol I dont really pay attention much to the date so I would not notice a news report from AUg 15 1942 playing on Aug 20, 1942 as I'm TCing across the great expanse of the pacific!

Trout
Good point. I'm a little concerned that we'd have to put in two or three sound files for every single week of the war in order to have a chance of hearing some of them. I wish there was some way of making them play every day until the next sound file kicks in. Maybe that's how it works already, if so, just ignore me and I'll go back to my corner, muttering to myself. :lol:
You'll hear 'em, don't worry. I thought there wouldn't be enough audio too when I first started this. It's actually the opposite, too much audio. Or at least too much that is too long. That's why I split the stations into drawing off separate folders. If we only had < 1 minute long clips like the default audio, then yeah we'd need lots. But we have 15 minute plus stuff.

It sort of works that way * I think * In that if you tune in after an audio event's start date and time, it still plays. So you shouldn't miss the audio. The thing I haven't figured out is how big a window you have to tune in. I know with the hollywood old time radio mod, if I tune in several days after the start time of a show, it still plays from the beginning.

tedhealy
04-05-07, 07:59 PM
I'm going to upload a 'beta' version tonight. The only thing that should change between this version and the final should be the radio.ini. So you will not have to download the entire mod again, you'll just need to edit your radio.ini for the final version.

The major difference between this beta version and the final version will be that the random music playing on stations will not overlap the scripted news events in the final version.

This is in JSGME format ready to install, except that you will have to edit your own radio.ini. If you do not edit your radio.ini, this mod will not work. Back up your current radio.ini in \data\sound\radio and then copy and paste the following into radio.ini


[GENERAL]
RadioRealism=Yes
StartCh=1

[CHANNEL]
Name=Hawaii xx22.30xx
Folder=Washington
Freq=22
Antenna=01.01.1930-01.01.2000:21.00,-158.00:6000
;approx. 2600nm

[CHANNEL]
Name=Midway xx36.90xx
Folder=New York
Freq=36
Antenna=01.01.1930-01.01.2000:28.00,179.00:2800
;approx. 1400nm

[CHANNEL]
Name=Tokyo xx56.50xx
Folder=Tokyo
Freq=56
Antenna=01.01.1930-01.01.2000:36.00,140.00:7800
;approx. 3600nm

[CHANNEL]
Name=Australia xx67.60xx
Folder=London
Freq=67
Antenna=01.01.1930-01.01.2000:-24.00,133.00:3700

[CHANNEL]
Name=Singapore xx107.50xx
Folder=\London
Freq=107
Antenna=01.01.1930-13.02.1942:1.00,104.00:1800

[CHANNEL]
Name=Singapore xx108.20xx
Folder=\Tokyo
Freq=108
Antenna=15.02.1942-15.08.1945:1.00,104.00:1800

[CHANNEL]
Name=Manila xx135.20xx
Folder=\Washington
Freq=135
Antenna=01.01.1930-02.01.1942:15.00,121.00:1600

[CHANNEL]
Name=Manila xx136.80xx
Folder=\\Tokyo
Freq=136
Antenna=04.01.1942-28.10.1944:15.00,121.00:1600

[CHANNEL]
Name=Leyte xx137.9xx
Folder=\New York
Freq=137
Antenna=01.11.1944-01.01.2000:12.50,124.50:2000
;approx 900nm

[CHANNEL]
Name=Guadalcanal xx168.90xx
Folder=\\\Tokyo
Freq=168
Antenna=03.05.1942-07.08.1942:-10.00,160.00:1100
;approx 500nm

[CHANNEL]
Name=Guadalcanal xx169.70xx
Folder=\\Washington
Freq=169
Antenna=09.08.1942-01.01.2000:-10.00,160.00:1100
;approx 500nm

[CHANNEL]
Name=Bougainville xx184.10xx
Folder=\\\\Tokyo
Freq=184
Antenna=01.01.1930-13.11.1943:-2.00,152.00:1100

[CHANNEL]
Name=Bougainville xx185.70xx
Folder=\\New York
Freq=185
Antenna=15.11.1943-01.01.2000:-2.00,152.00:1100

[CHANNEL]
Name=Saipan xx203.40xx
Folder=\\\\\Tokyo
Freq=203
Antenna=01.01.1930-15.06.1944:15.00,146.00:1500
;approx 750nm

[CHANNEL]
Name=Saipan xx204.40xx
Folder=\\\Washington
Freq=204
Antenna=17.06.1944-01.01.2000:15.00,146.00:1500
;approx 750nm

[CHANNEL]
Name=Iwo Jima xx255.20xx
Folder=\\\\\\Tokyo
Freq=255
Antenna=01.01.1930-21.02.1945:26.00,140.00:1100

[CHANNEL]
Name=Iwo Jima xx256.30xx
Folder=\\\New York
Freq=256
Antenna=23.02.1945-01.01.2000:26.00,140.00:1100

[CHANNEL]
Name=Okinawa xx280.60xx
Folder=\\\\\\\Tokyo
Freq=280
Antenna=01.01.1930-29.03.1945:29.00,127.00:1100

[CHANNEL]
Name=Okinawa xx281.10xx
Folder=\\\\New York
Freq=281
Antenna=01.04.1945-01.01.2000:29.00,127.00:1100



If you don't want to use JSGME, make sure that the you edit your radio.ini as described and you put the washington, new york, london, and tokyo folders in the \data\sound\radio folder. The washington folder should include the new files from this mod and the default audio already in it's events folder.

If you have other radio mods, I suggest changing their freq= numbers to either be above 281 or below 22. You can edit them to be anywhere in between the frequencies I used if you want, just keep the order of the [CHANNEL] entries sorted by freq number from low to high. For example if you want to use freq=45 as the CBS radio mod, then make sure it gets listed in between midway at 36 and tokyo at 56. Also keep the stations at least 5 frequencies apart. I'd reccommend at least 10 though.

I have not included any music files with this release, nor will I for the final. You can download my music pack at the filefront location this mod is at and whatever other music packs you want from other locations to go with this mod. Having some music for the final version will be essential for immersion though.

In order to get the most out of the radio tokyo portion of this mod for the final release, you will need to download castorp345's Japanese music packs at

http://www.subsim.com/radioroom/showthread.php?t=109633

http://www.subsim.com/radioroom/showthread.php?t=109699

The Japanese music will go in \data\sound\radio\tokyo folder. There will be 33 Japanese songs if you grab both of castorp345's packs. I suggest adding 30 to 60 other non-Japanese songs to this folder to round out it's random music playlist. This way you will hear popular American music along with some Japanese music and the Tokyo Rose/Orphan Ann broadcasts. Be aware that the Tokyo Rose audio does not begin until march of 1943 as it did in real life. These will begin just as weekly sign on/offs until the hour long zero hour broadcasts begin in late 1944. Why weekly? I experimentd with daily sign in/offs and they became very repetitive and annoying very quickly. If you wanted to make these a daily event though, editing the events.ini in the tokyo\events folder is very easy. Why late 1944 for the zero hour broadcasts? Because that's when the handful of zero hour audio files I have were made in real life.

A few music sources for the non tokyo stations... 602Sqn_Puff's Glenn Miller songs

http://www.subsim.com/radioroom/showthread.php?t=110707

The music from CaptainCox's cbs radio mod, my music pack (music_pack.rar at http://hosted.filefront.com/tedhealy ), and whatever music you can find. If you get the Glen Miller music, use the music from CaptainCox's CBS radio, and my music pack, you should have over 150 songs.

This music will go in the \data\radio\sound\Washington, \data\radio\sound\New York, and \data\radio\sound\London folders. Put as much in there as you can. Each station (not tokyo of course) is tied to one of those folders and will play songs randomly from them when not playing a news event. You can duplicate the music in each of the folders or have a separate collection of songs in the washington, new york, and london folders to save space. Either way, it's essential for the final version that you have at *least* 20 songs in each folder to create the illusion of an actual radio station.

Rember though, for this beta version the music will still overlap the scripted news events making them hard to hear. So you may want to hold off putting music into those folders until the final version.

I'll post the link when it's uploaded (580 MB split into 3 rar files).

clayton
04-05-07, 09:03 PM
Looking forward to it! :up:

tedhealy
04-05-07, 11:12 PM
It's up in 3 parts plus a readme that just is my previous post. It's at http://hosted.filefront.com/tedhealy/

You need all 3 parts, then just extract the first one to get a folder called MultiRadioStation. Edit your radio.ini as instructed and install either with JSGME, or by putting the washington, new york, london, and tokyo folders in \data\sound\radio.

Please read 2 posts above for how to edit your radio.ini or the readme.

IF YOU DO NOT EDIT YOUR RADIO.INI THIS WILL NOT WORK

The [REL] version will come out shortly after the next patch *hopefully* This will just be an update to the radio.ini file and possibly any changes to the various events.ini files that might need tweaks for when scripted events play.

Beery
04-05-07, 11:45 PM
Great stuff! I'm downloading as I type.

As an aside, do you happen to know if the game actually plays anything between December 7th and December 10th 1941? With the game's standard start date of December 9th you don't actually get in a boat until the 11th, and I would think that if a deadline has already gone by the date-based files (from Dec. 7th, 8th, 9th and 10th) won't play.

In RFB I modified the start date to the 7th, but even then you only get started in the sim on the 9th.

Beery
04-05-07, 11:52 PM
I just downloaded the three files, but the last two keep giving me 'bad block' notices and they won't unzip. Are they in some sort of linked format? Do I need a specific program to get them to work?

Thanks.

tedhealy
04-06-07, 12:23 AM
After you download all 3, just unrar the first one. It will grab the parts needed from the other 2 .rar files. You do not need to extract the other 2 files after you've done the first one. I keep forgetting to put that in the readme, but is a couple of posts up :D

If that isn't the issue though, and you can't even extract the first, I'll repack and upload. Things are working fine on my end though.

Yes, you are correct on the december 7th-10th issue. The 10th at about 6 AM is the earliest I've ever been able to leave Pearl. They have the audio scripted to play for events prior to that though. Just in case modders ever open up december 7 as a start date, I scripted some stuff to play before the 10th.

EDIT:

Just downloaded all 3 and extracted part1. Worked as expected.

clayton
04-06-07, 01:11 AM
Ted, I edited my radio file as well as downloaded the music you recommended and I'm starting to get CTD's. I tested two different boats, Sargo class in Manila 10 Dec 41, and T class out of Pearl-same date. I start engines, turn on the radio, and when I go to the Nav map and start to increase my time compression, usually 2096, I get the CTD. It's almost if I need more memory or something. I have 1.6 GB and I let Windows manage my page file. I'll start again, this time not turning on the radio and I'll let you know what happens.

clayton
04-06-07, 01:28 AM
Same problem with radio turned off. T class, 41, etc... I'll reduce all music to 10 songs in each of the 4 main cities. Still think this is a memory issue...

Beery
04-06-07, 08:39 AM
Just in case modders ever open up december 7 as a start date, I scripted some stuff to play before the 10th...

I've already figured out how to open up any date. It's possible to start a career on December 5th and be in a boat on the 7th. But that actually brings up a good point - we could have pre-war patrols. Hmmm. I'm gonna have to think about that.

Beery
04-06-07, 10:56 AM
I found a couple of interesting things:

If you add in one of those 'breaking news' intro ogg files (there are three or four of them in the Washington folder) it will automatically slow the time compression down to 8x. This helps players tune in if they're running at a time compression that makes mouse movement difficult (although I guess it could also be annoying if it happened too frequently.

If you also include an ini file with the same name as your sound filename (i.e. if you have a sound file called "News.wav" you call your ini file "News.wav.ini") the text of the ini file will show as a flash traffic message - you can use this to alert players to the station of the broadcast, for example I just made one up that says:

[NEWS]
Title=December 3rd, 1941
Body=Tune in to Radio Washington, frequency 22, for breaking news!

This helps players to be tuned in at the right time. I figure with multiple broadcast stations the chances of missing a broadcast are high, so this will be invaluable.

We could also have messages like:

[NEWS]
Title=March 23rd, 1943
Body=Tune in to Hollywood Radio, frequency 30, for the latest Superman radio serial.

tedhealy
04-06-07, 11:06 AM
Same problem with radio turned off. T class, 41, etc... I'll reduce all music to 10 songs in each of the 4 main cities. Still think this is a memory issue...

Interesting, please keep me informed.

Are you seeing this at a specific date and time. When it crashes try to take a quick look at the time and note it. The only crash I ever got when testing this is when I had an .au audio file scripted to play. The game would crash every time at the same time - exactly when that .au file was scheduled to play. I rechecked the pack and there are only .wav and .mp3 files, but try and note the time this crash happens.

I've done plenty of test runs starting in 1941 with all the subs at all kinds of TC, so I kind of doubt this is it.

I have 2 gig of ram and I'm running the Hollywood old time radio mod, this mod, the cbs mod, plus some 200 songs in each of the folders for random play. I've seen zero issues. It sounds like you could have a memory issue, but I don't know based on my experience.

Some random suggestions if you want to keep at it

Make sure you have the radio.ini exactly as I listed it - if you haven't already, try disabling by commenting out any other radio mod/stations you have. Make sure you don't have two [GENERAL] sections in the radio.ini. Make sure the Washington, New York, London, and Tokyo folders are in the right place. Make sure you have only got .mp3, .wav, or .ogg files in the folders where you've put the music. Try getting rid of all the music in those folders and see if the events alone will play without crashing. The first event should be december 11 at 12:00 for pearl, december 10 at 16:00 for Midway and december 10 at 22:00 out of australia.

Let me know what you find.

Beery
04-06-07, 11:14 AM
I was just browsing through the sound files in the new mod and I found this file: "1945-04-23-EdwardWardCelebrating.mp3" - there are a couple of Edward Ward sound clips but I found this one especially interesting as it's clear that the guy is plastered, LOL. If you listen to the other clips of his voice it's even clearer that he's inebriated. That must have been a heck of a party.

tedhealy
04-06-07, 11:29 AM
I found a couple of interesting things:

If you add in one of those 'breaking news' intro ogg files (there are three or four of them in the Washington folder) it will automatically slow the time compression down to 8x. This helps players tune in if they're running at a time compression that makes mouse movement difficult (although I guess it could also be annoying if it happened too frequently.

If you also include an ini file with the same name as your sound filename (i.e. if you have a sound file called "News.wav" you call your ini file "News.wav.ini") the text of the ini file will show as a flash traffic message - you can use this to alert players to the station of the broadcast, for example I just made one up that says:

[NEWS]
Title=December 3rd, 1941
Body=Tune in to Radio Washington, frequency 22, for breaking news!

This helps players to be tuned in at the right time. I figure with multiple broadcast stations the chances of missing a broadcast are high, so this will be invaluable.

We could also have messages like:

[NEWS]
Title=March 23rd, 1943
Body=Tune in to Hollywood Radio, frequency 30, for the latest Superman radio serial.
Yeah, I started off adding the text, but quickly abandoned it because I never saw that flash traffic in game. At the time I rechecked for syntax errors in naming the files and the data in the files, but found none. I never saw this text work.

Are you sure about using the intro.ogg's dropping you to 8X? I started off using those here and there and never noticed that so I dropped them for the most part because a lot of the stuff played is not breaking news or news from the front. A lot of it is just a 15 to 25 minute news report of the day. Plus I didn't like the transition between those intro clips and the clips I had playing.

Maybe I already was at a lower TC when those played though. I'm not sure:hmm: I'll have to recheck both of those issues.

Personally, I don't think I want to force people out of TC for a news broadcast. It's annoying enough when you get lots of fox traffic that drops you.

With the final version when the stations truly can become a radio station playing random music interrupted by news events without any audio overlap, I don't think players will really need to be alerted to news events because there should never be any dead air - it's either going to be music or a news event playing all the time.

It would hurt some of the realism I would think too, to get a message saying 'Hey! Tune into such and such a station for a news broadcast!" I think that would be better left to the fox traffic for official messages from the Navy alerting you to news events. The radio, to me, is the sort of thing if you have it on and you are tuned in at the right time, you'll hear it. If you miss it, no big deal, just listen to the music and you'll hear the next news event if you stay tuned in.

My goal is that when you are sailing around, you can tune into a station in range to get the random music and *possibly* a news report. When are those news reports going to happen? I'd like them to be somewhat of a surprise. I don't really want to look at the date, and say hey, midway is today, I better tune in. I'd rather have it so that if someone is tuned in listening to music and sort of forgets about the news events until they play.

But those are just my goals, if anyone wanted to take this radio.ini and add stations or change the scripted content to play more often or repeat or turn this into coast watcher radio or whatever, be my guest :D

tedhealy
04-06-07, 11:31 AM
I was just browsing through the sound files in the new mod and I found this file: "1945-04-23-EdwardWardCelebrating.mp3" - there are a couple of Edward Ward sound clips but I found this one especially interesting as it's clear that the guy is plastered, LOL. If you listen to the other clips of his voice it's even clearer that he's inebriated. That must have been a heck of a party.

yeah I know the exact clip you speak of. The guy is having a very good time with the Soviets.

Beery
04-06-07, 03:05 PM
The text definitely works. The dropping to 8x I'm not too sure of - it's possible that it was caused by something else. I only tested it once.

Anyway, on the 8x thing, you're probably right - it would be annoying to be dropped out of TC all the time. But I think I'd like a text reminder when a show or news report was playing - it would be like my XO coming up and telling me that my favourite radio serial was on. The ini file could say something like:

[NEWS]
Title=December 11th, 1943
Body=Your XO interrupts you to suggest you take a break. He reminds you that one of your favourite radio shows has just started playing on Radio Washington.

tedhealy
04-06-07, 03:53 PM
The text definitely works. The dropping to 8x I'm not too sure of - it's possible that it was caused by something else. I only tested it once.

Anyway, on the 8x thing, you're probably right - it would be annoying to be dropped out of TC all the time. But I think I'd like a text reminder when a show or news report was playing - it would be like my XO coming up and telling me that my favourite radio serial was on. The ini file could say something like:

[NEWS]
Title=December 11th, 1943
Body=Your XO interrupts you to suggest you take a break. He reminds you that one of your favourite radio shows has just started playing on Radio Washington.

Mmmmmmm, I see where your going, but I think that would be more suitable for the Hollywood old time radio mod than this one. This one only has news events. There are zero old time radio shows with this one. Combining the content between otr mod and this one onto the same station would be tough because every file for the otr mod is 30 minutes long just about. It might be a nice addition for the otr mod though. I was thinking about changing the broadcasts from both being on the 1st to one station being on the first and the other on the 15th. I could see how it would be nice to get a message saying Sherlock Holmes is on now.

Maybe for the more important news broadcasts for this mod the text could be added. Along the same lines as the example you gave - Hey Skip, I think you need to hear this - sort of message about d-day or other such big time events. But having a message generated for every file is excessive I think.

I'll tinker.

Ziem
04-06-07, 04:26 PM
Volume 2 of Radio Saigon available here...---> http://www.subsim.com/radioroom/showthread.php?t=110030 (http://www.subsim.com/radioroom/showthread.php?t=110030)

Z.

tedhealy
04-06-07, 04:29 PM
Volume 2 of Radio Saigon available here...---> http://www.subsim.com/radioroom/showthread.php?t=110030 (http://www.subsim.com/radioroom/showthread.php?t=110030)

Z.

:up::rock::up:

tedhealy
04-06-07, 05:23 PM
The text definitely works. The dropping to 8x I'm not too sure of - it's possible that it was caused by something else. I only tested it once.

Anyway, on the 8x thing, you're probably right - it would be annoying to be dropped out of TC all the time. But I think I'd like a text reminder when a show or news report was playing - it would be like my XO coming up and telling me that my favourite radio serial was on. The ini file could say something like:

[NEWS]
Title=December 11th, 1943
Body=Your XO interrupts you to suggest you take a break. He reminds you that one of your favourite radio shows has just started playing on Radio Washington.

One of the side effects of this is that you get this text message from every station using that folder whether you are in range of it or not. So you'll get this message repeated 4 or 5 times in your log with this mod...I'm not too sure how I like that.

clayton
04-06-07, 07:22 PM
Same problem with radio turned off. T class, 41, etc... I'll reduce all music to 10 songs in each of the 4 main cities. Still think this is a memory issue...

Interesting, please keep me informed.

Are you seeing this at a specific date and time. When it crashes try to take a quick look at the time and note it. The only crash I ever got when testing this is when I had an .au audio file scripted to play. The game would crash every time at the same time - exactly when that .au file was scheduled to play. I rechecked the pack and there are only .wav and .mp3 files, but try and note the time this crash happens.

I've done plenty of test runs starting in 1941 with all the subs at all kinds of TC, so I kind of doubt this is it.

I have 2 gig of ram and I'm running the Hollywood old time radio mod, this mod, the cbs mod, plus some 200 songs in each of the folders for random play. I've seen zero issues. It sounds like you could have a memory issue, but I don't know based on my experience.

Some random suggestions if you want to keep at it

Make sure you have the radio.ini exactly as I listed it - if you haven't already, try disabling by commenting out any other radio mod/stations you have. Make sure you don't have two [GENERAL] sections in the radio.ini. Make sure the Washington, New York, London, and Tokyo folders are in the right place. Make sure you have only got .mp3, .wav, or .ogg files in the folders where you've put the music. Try getting rid of all the music in those folders and see if the events alone will play without crashing. The first event should be december 11 at 12:00 for pearl, december 10 at 16:00 for Midway and december 10 at 22:00 out of australia.

Let me know what you find.

Well, I tried it again today, under the same paramaters, and noticed that the ctd happened on Dec 11, 41. I dont know if that is important. Reloaded to a Gato class in 44 and no ctd. Here is how my radio config file looks:

[GENERAL]
RadioRealism=Yes
StartCh=1
[CHANNEL]
Name=Hawaii xx22.30xx
Folder=Washington
Freq=22
Antenna=01.01.1930-01.01.2000:21.00,-158.00:6000
;approx. 2600nm
[CHANNEL]
Name=Midway xx36.90xx
Folder=New York
Freq=36
Antenna=01.01.1930-01.01.2000:28.00,179.00:2800
;approx. 1400nm
[CHANNEL]
Name=Tokyo xx56.50xx
Folder=Tokyo
Freq=56
Antenna=01.01.1930-01.01.2000:36.00,140.00:7800
;approx. 3600nm
[CHANNEL]
Name=Australia xx67.60xx
Folder=London
Freq=67
Antenna=01.01.1930-01.01.2000:-24.00,133.00:3700
[CHANNEL]
Name=Singapore xx107.50xx
Folder=\London
Freq=107
Antenna=01.01.1930-13.02.1942:1.00,104.00:1800
[CHANNEL]
Name=Singapore xx108.20xx
Folder=\Tokyo
Freq=108
Antenna=15.02.1942-15.08.1945:1.00,104.00:1800
[CHANNEL]
Name=Manila xx135.20xx
Folder=\Washington
Freq=135
Antenna=01.01.1930-02.01.1942:15.00,121.00:1600
[CHANNEL]
Name=Manila xx136.80xx
Folder=\\Tokyo
Freq=136
Antenna=04.01.1942-28.10.1944:15.00,121.00:1600
[CHANNEL]
Name=Leyte xx137.9xx
Folder=\New York
Freq=137
Antenna=01.11.1944-01.01.2000:12.50,124.50:2000
;approx 900nm
[CHANNEL]
Name=Guadalcanal xx168.90xx
Folder=\\\Tokyo
Freq=168
Antenna=03.05.1942-07.08.1942:-10.00,160.00:1100
;approx 500nm
[CHANNEL]
Name=Guadalcanal xx169.70xx
Folder=\\Washington
Freq=169
Antenna=09.08.1942-01.01.2000:-10.00,160.00:1100
;approx 500nm
[CHANNEL]
Name=Bougainville xx184.10xx
Folder=\\\\Tokyo
Freq=184
Antenna=01.01.1930-13.11.1943:-2.00,152.00:1100
[CHANNEL]
Name=Bougainville xx185.70xx
Folder=\\New York
Freq=185
Antenna=15.11.1943-01.01.2000:-2.00,152.00:1100
[CHANNEL]
Name=Saipan xx203.40xx
Folder=\\\\\Tokyo
Freq=203
Antenna=01.01.1930-15.06.1944:15.00,146.00:1500
;approx 750nm
[CHANNEL]
Name=Saipan xx204.40xx
Folder=\\\Washington
Freq=204
Antenna=17.06.1944-01.01.2000:15.00,146.00:1500
;approx 750nm
[CHANNEL]
Name=Iwo Jima xx255.20xx
Folder=\\\\\\Tokyo
Freq=255
Antenna=01.01.1930-21.02.1945:26.00,140.00:1100
[CHANNEL]
Name=Iwo Jima xx256.30xx
Folder=\\\New York
Freq=256
Antenna=23.02.1945-01.01.2000:26.00,140.00:1100
[CHANNEL]
Name=Okinawa xx280.60xx
Folder=\\\\\\\Tokyo
Freq=280
Antenna=01.01.1930-29.03.1945:29.00,127.00:1100
[CHANNEL]
Name=Okinawa xx281.10xx
Folder=\\\\New York
Freq=281
Antenna=01.04.1945-01.01.2000:29.00,127.00:1100

I loaded that new mod over at Simhq that adds a few new ships and alters crew ratings of escorts for 41, but it worked properly before I added your mods. Thanks...

tedhealy
04-06-07, 08:17 PM
The radio.ini looks good. I've never seen the radio.ini cause a crash though, it just loses stations if you edit things wrong.

There are 3 events that play on dec 11. All 3 are out of the washington\events folder. 2 are from the default sh4 install, and one is from the mod. Open up your events.ini file in the \data\sound\radio\washington\events folder with notepad. Look for:


;december 11
;---------------

[EVENT]
StartDate 11.12.1941
StartTime=12.00.00
MediaFile=dec11-41US.mp3
;2:40

;---------------
[EVENT]
StartDate=11.12.1941
StartTime=20.00.00
MediaFile=News_Intro_Line_02.ogg

[EVENT]
StartDate=11.12.1941
StartTime=20.00.03
MediaFile=News_1941_05.ogg
;----------------

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxx

First make sure those 3 files are in the events folder. dec11-41US.mp3, News_Intro_Line_02.ogg, and News_1941_05.ogg. Probably would be a good idea to play them out of the game just to make sure they work too.

Now comment out these 3 EVENTS (just put a semi-colon at the beginning of each line) so they look like

;december 11
;---------------

;[EVENT]
;StartDate 11.12.1941
;StartTime=12.00.00
;MediaFile=dec11-41US.mp3
;2:40

;---------------
;[EVENT]
;StartDate=11.12.1941
;StartTime=20.00.00
;MediaFile=News_Intro_Line_02.ogg

;[EVENT]
;StartDate=11.12.1941
;StartTime=20.00.03
;MediaFile=News_1941_05.ogg
;----------------


Then try to get past dec 11 of 1941 in game. New audio isn't loaded again until the 17th, although I think every station plays something on the 10th. I'm not sure what's going on here as I've done numerous tests starting in dec 1941 and been fine.

Also try removing all of the music from the \data\sound\washington, new york, london, and tokyo folder if you haven't done that yet.

When you say you have 1.6 gb of memory, are you saying you have 1.6 gb of RAM? or you have 1.6 gb of space left on your hard drive?

clayton
04-06-07, 08:35 PM
The radio.ini looks good. I've never seen the radio.ini cause a crash though, it just loses stations if you edit things wrong.

There are 3 events that play on dec 11. All 3 are out of the washington\events folder. 2 are from the default sh4 install, and one is from the mod. Open up your events.ini file in the \data\sound\radio\washington\events folder with notepad. Look for:


;december 11
;---------------

[EVENT]
StartDate 11.12.1941
StartTime=12.00.00
MediaFile=dec11-41US.mp3
;2:40

;---------------
[EVENT]
StartDate=11.12.1941
StartTime=20.00.00
MediaFile=News_Intro_Line_02.ogg

[EVENT]
StartDate=11.12.1941
StartTime=20.00.03
MediaFile=News_1941_05.ogg
;----------------

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxx

First make sure those 3 files are in the events folder. dec11-41US.mp3, News_Intro_Line_02.ogg, and News_1941_05.ogg. Probably would be a good idea to play them out of the game just to make sure they work too.

Now comment out these 3 EVENTS (just put a semi-colon at the beginning of each line) so they look like

;december 11
;---------------

;[EVENT]
;StartDate 11.12.1941
;StartTime=12.00.00
;MediaFile=dec11-41US.mp3
;2:40

;---------------
;[EVENT]
;StartDate=11.12.1941
;StartTime=20.00.00
;MediaFile=News_Intro_Line_02.ogg

;[EVENT]
;StartDate=11.12.1941
;StartTime=20.00.03
;MediaFile=News_1941_05.ogg
;----------------


Then try to get past dec 11 of 1941 in game. New audio isn't loaded again until the 17th, although I think every station plays something on the 10th. I'm not sure what's going on here as I've done numerous tests starting in dec 1941 and been fine.

Also try removing all of the music from the \data\sound\washington, new york, london, and tokyo folder if you haven't done that yet.

When you say you have 1.6 gb of memory, are you saying you have 1.6 gb of RAM? or you have 1.6 gb of space left on your hard drive?

Allright, I think I figured it out. I did a quasi-load install for this mod. Even though I loaded through JSMGE, I cut and pasted the radio config file AND I cut and pasted all the city files. Basically I used JUST your washington file -- hence no news.oog files. Now, to fix this, I still have my old washington radio file. Should I dump everything thats in the event folder into your one thats installed. I can see how this may become a problem as we continue to cut and paste new radio stations as they become developed...

tedhealy
04-06-07, 09:17 PM
The radio.ini looks good. I've never seen the radio.ini cause a crash though, it just loses stations if you edit things wrong.

There are 3 events that play on dec 11. All 3 are out of the washington\events folder. 2 are from the default sh4 install, and one is from the mod. Open up your events.ini file in the \data\sound\radio\washington\events folder with notepad. Look for:


;december 11
;---------------

[EVENT]
StartDate 11.12.1941
StartTime=12.00.00
MediaFile=dec11-41US.mp3
;2:40

;---------------
[EVENT]
StartDate=11.12.1941
StartTime=20.00.00
MediaFile=News_Intro_Line_02.ogg

[EVENT]
StartDate=11.12.1941
StartTime=20.00.03
MediaFile=News_1941_05.ogg
;----------------

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxx

First make sure those 3 files are in the events folder. dec11-41US.mp3, News_Intro_Line_02.ogg, and News_1941_05.ogg. Probably would be a good idea to play them out of the game just to make sure they work too.

Now comment out these 3 EVENTS (just put a semi-colon at the beginning of each line) so they look like

;december 11
;---------------

;[EVENT]
;StartDate 11.12.1941
;StartTime=12.00.00
;MediaFile=dec11-41US.mp3
;2:40

;---------------
;[EVENT]
;StartDate=11.12.1941
;StartTime=20.00.00
;MediaFile=News_Intro_Line_02.ogg

;[EVENT]
;StartDate=11.12.1941
;StartTime=20.00.03
;MediaFile=News_1941_05.ogg
;----------------


Then try to get past dec 11 of 1941 in game. New audio isn't loaded again until the 17th, although I think every station plays something on the 10th. I'm not sure what's going on here as I've done numerous tests starting in dec 1941 and been fine.

Also try removing all of the music from the \data\sound\washington, new york, london, and tokyo folder if you haven't done that yet.

When you say you have 1.6 gb of memory, are you saying you have 1.6 gb of RAM? or you have 1.6 gb of space left on your hard drive?
Allright, I think I figured it out. I did a quasi-load install for this mod. Even though I loaded through JSMGE, I cut and pasted the radio config file AND I cut and pasted all the city files. Basically I used JUST your washington file -- hence no news.oog files. Now, to fix this, I still have my old washington radio file. Should I dump everything thats in the event folder into your one thats installed. I can see how this may become a problem as we continue to cut and paste new radio stations as they become developed...

Only the washington folder uses the default ogg files so only this folder should present any sort of problem like this. Definitely move all the default ogg files back into the washington folder. I should make that more explicit in the readme that you need to keep the default ogg files.

Check to see if this stops the crash because I'm pretty sure I've had missing files before and they just were skipped without crashing the game. Hopefully this is it though.

clayton
04-06-07, 10:17 PM
The radio.ini looks good. I've never seen the radio.ini cause a crash though, it just loses stations if you edit things wrong.

There are 3 events that play on dec 11. All 3 are out of the washington\events folder. 2 are from the default sh4 install, and one is from the mod. Open up your events.ini file in the \data\sound\radio\washington\events folder with notepad. Look for:


;december 11
;---------------

[EVENT]
StartDate 11.12.1941
StartTime=12.00.00
MediaFile=dec11-41US.mp3
;2:40

;---------------
[EVENT]
StartDate=11.12.1941
StartTime=20.00.00
MediaFile=News_Intro_Line_02.ogg

[EVENT]
StartDate=11.12.1941
StartTime=20.00.03
MediaFile=News_1941_05.ogg
;----------------

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxx

First make sure those 3 files are in the events folder. dec11-41US.mp3, News_Intro_Line_02.ogg, and News_1941_05.ogg. Probably would be a good idea to play them out of the game just to make sure they work too.

Now comment out these 3 EVENTS (just put a semi-colon at the beginning of each line) so they look like

;december 11
;---------------

;[EVENT]
;StartDate 11.12.1941
;StartTime=12.00.00
;MediaFile=dec11-41US.mp3
;2:40

;---------------
;[EVENT]
;StartDate=11.12.1941
;StartTime=20.00.00
;MediaFile=News_Intro_Line_02.ogg

;[EVENT]
;StartDate=11.12.1941
;StartTime=20.00.03
;MediaFile=News_1941_05.ogg
;----------------


Then try to get past dec 11 of 1941 in game. New audio isn't loaded again until the 17th, although I think every station plays something on the 10th. I'm not sure what's going on here as I've done numerous tests starting in dec 1941 and been fine.

Also try removing all of the music from the \data\sound\washington, new york, london, and tokyo folder if you haven't done that yet.

When you say you have 1.6 gb of memory, are you saying you have 1.6 gb of RAM? or you have 1.6 gb of space left on your hard drive?
Allright, I think I figured it out. I did a quasi-load install for this mod. Even though I loaded through JSMGE, I cut and pasted the radio config file AND I cut and pasted all the city files. Basically I used JUST your washington file -- hence no news.oog files. Now, to fix this, I still have my old washington radio file. Should I dump everything thats in the event folder into your one thats installed. I can see how this may become a problem as we continue to cut and paste new radio stations as they become developed...

Only the washington folder uses the default ogg files so only this folder should present any sort of problem like this. Definitely move all the default ogg files back into the washington folder. I should make that more explicit in the readme that you need to keep the default ogg files.

Check to see if this stops the crash because I'm pretty sure I've had missing files before and they just were skipped without crashing the game. Hopefully this is it though.

That was it! It seems in my haste to add music from a bunch of different sources, I have been cutting and pasting and not carrying over the washington/events files. Would explain why it was working beyond 41, though it would have ctd'd me at the next event, I'm sure. Maybe this may help explain why other folks have ctd problems. I can see how this could get away from someone! BTW, it now works brillantly...Thank you for all of your hard work...:up:

tedhealy
04-07-07, 12:03 AM
Glad to see the problem solved :rock:

When this turns into a [REL] mod, I'll definitely make mention in the readme that you need to keep your default ogg files in the Washington folder.

That kind of scares me too that a possible crash is lurking in the events.ini if I didn't type and copy and paste names correctly. I've tested dec 41 up to about may of 42. Then a lot of 43, and early 44, but not much past mid 44 and barely any of 45. I'll have to recheck those events.ini to make sure.

If you get another crash, try to spot the date (or at least month or year) so I can narrow down the possible error again...if there are any of course....which there shouldn't be :arrgh!:

tedhealy
04-07-07, 11:21 AM
I noticed 3 files that don't play out of the Washington folder. They play in dec of 41. If you want these files to play, you can edit the events.ini in the \data\sound\radio\washington\events folder for now. When I release the final version, I'll release an updated events.ini that corrects this.

Look for


;december 11
;---------------

[EVENT]
StartDate 11.12.1941
StartTime=12.00.00
MediaFile=dec11-41US.mp3
;2:40



;december 17
;-------------

[EVENT]
StartDate 17.12.1941
StartTime=12.00.00
MediaFile=1941-xx-xx_California_Governor_Olson_On_Japanese_Residents .mp3
;1:13

;december 23
;---------------

[EVENT]
StartDate 23.12.1941
StartTime=12.00.00
MediaFile=1941-12-23_Fall_Of_Wake_Island.mp3

You need to add an = after the word StartDate in both of them so they look like:


;december 11
;---------------

[EVENT]
StartDate=11.12.1941
StartTime=12.00.00
MediaFile=dec11-41US.mp3
;2:40


;december 17
;-------------

[EVENT]
StartDate=17.12.1941
StartTime=12.00.00
MediaFile=1941-xx-xx_California_Governor_Olson_On_Japanese_Residents .mp3
;1:13

;december 23
;---------------

[EVENT]
StartDate=23.12.1941
StartTime=12.00.00
MediaFile=1941-12-23_Fall_Of_Wake_Island.mp3

EDIT

THere's one in the new york events.ini too for december 23rd 1941. Same fix, just put the = sign in after Startdate. Those are the only ones I saw.

Forlorn
04-08-07, 05:36 PM
Is this project postponed? I really have problems to follow the discussion, tedhealy - can you please give a small howto for that great mod?

tedhealy
04-08-07, 06:11 PM
Is this project postponed? I really have problems to follow the discussion, tedhealy - can you please give a small howto for that great mod?
I'm tinkering with the suggestions Beery made and waiting for the next patch for a [REL] version. I'm also looking at adding more content, but not too sure on that as the mod download is huge as it is.

Setup - download all 3 parts and the readme. Read the readme.

Extract the first part to get a single MultiRadioStation folder. Backup your radio.ini just in case something goes wrong. Edit the radio.ini as instructed in the readme adding the new [CHANNEL] entries. Get the washington, new york, london, and tokyo folders in \data\sound\radio either by doing it yourself or using JSGME. The washington files will go along with the default files already in the washington folder.

That's it...excpet for the 4 entries I missed typing an = sign. You can look a few posts up and see the fix for that. If you don't fix it, you'll just miss out on 4 of the december 1941 audio files. For the [REL] version, I'll fix those entries.

The single radio washington will now be broken up into many smaller stations. Early in the war, parts of the south and central pacific will not be covered by allied radio. Later in the war, allied radio will advance as the real war did and you'll be able to pick up stations up to and including areas around japan.

For the final release you can put music in the \data\sound\radio\washington, \data\sound\radio\new york, \data\sound\radio\london, and \data\sound\radio\tokyo folders so the stations will play that music randomly when not playing a scripted news event. For the tokyo folder, grab the japanese music packs I list in the readme and in an earlier post. You could put the music in the folders now for this beta version if you want, but the music and scripted news event audio will be heard at the same time. The next patch should allow for a fix by adding a new line in the radio.ini [CHANNEL] entry to control the volume of this background random music when a scripted event plays.

The General
04-09-07, 06:10 AM
Fantastic work Ted, you're a genius! I have downloaded the 3 part multi-station pack that includes the London and New York folders, but in the readme you refer to a Tokyo folder, where is that located? I have altered the radio.ini file accordingly, but am just getting Captain Midnight's CBS News on 30 and Midway 32, is this right? On another freequency I get that annoying repetetive default music and no news reports from Washington. Can you help?

igor7111
04-09-07, 08:50 AM
try as i might, i just cant get this mod to work.

i do have radio stations other than this one, the CBS one,
radio saigon and a few others.

but i followed your instructions for installation, same as the
other ones, edited my ini file as described. the radio will
stop at the frequencies, but nothing plays.

any ideas?

great work on these radio mods thanks. their my favs.

Forlorn
04-09-07, 09:29 AM
Just check all channels, you can't get every channel everywhere.

igor7111
04-09-07, 09:41 AM
no, i know.....i'm not getting anything. like i said, it stops
of the various frequencies, but nothing plays on any of them.

tedhealy
04-09-07, 10:35 AM
Fantastic work Ted, you're a genius! I have downloaded the 3 part multi-station pack that includes the London and New York folders, but in the readme you refer to a Tokyo folder, where is that located? I have altered the radio.ini file accordingly, but am just getting Captain Midnight's CBS News on 30 and Midway 32, is this right? On another freequency I get that annoying repetetive default music and no news reports from Washington. Can you help?
The tokyo folder is in there with the others. Maybe you have the first version downloaded that didn't have it? MultiRadioStation\Data\Sound\Radio has Washington, New York, London, and Tokyo.

You need to move the station frequencies to be at least 5 apart otherwise you will hear both when tuned in to one as instructed in the readme. Either change Midway's freq= or Captain Midnight CBS freq=.

If you did not put any music in the folders as mentioned in the readme, you are correct, you will hear nothing on a station until a scripted event plays. If you do put music in the folders, the music will overlap the scripted news audio making it hard to hear. So you can either go with silence until news events play, or music overlapping the news audio. The next patch should have a fix for this and I will update to a [REL] version of this mod so you can have random music that gets muted when a news event plays. Then there will be zero dead air on the stations.

tedhealy
04-09-07, 10:36 AM
try as i might, i just cant get this mod to work.

i do have radio stations other than this one, the CBS one,
radio saigon and a few others.

but i followed your instructions for installation, same as the
other ones, edited my ini file as described. the radio will
stop at the frequencies, but nothing plays.

any ideas?

great work on these radio mods thanks. their my favs.

Assuming you have the radio.ini setup correctly, see the above post or the readme regarding putting music in folders.

tedhealy
04-11-07, 10:36 AM
If you also include an ini file with the same name as your sound filename (i.e. if you have a sound file called "News.wav" you call your ini file "News.wav.ini") the text of the ini file will show as a flash traffic message - you can use this to alert players to the station of the broadcast, for example I just made one up that says:

[NEWS]
Title=December 3rd, 1941
Body=Tune in to Radio Washington, frequency 22, for breaking news!

This helps players to be tuned in at the right time. I figure with multiple broadcast stations the chances of missing a broadcast are high, so this will be invaluable.

We could also have messages like:

[NEWS]
Title=March 23rd, 1943
Body=Tune in to Hollywood Radio, frequency 30, for the latest Superman radio serial.
I'd like to add these but because there are multiple stations drawing off the same folder in this mod, when you get these messages you get 3 or 4 of them repeated. With people having trouble opening up the clip board because that message list is huge with contact reports and other messages already, I don't really want to add to it. I may create the messages anyways in case this issue gets resolved though.

tedhealy
04-12-07, 11:33 AM
Looking at the patch 1.2 readme

6. Added a new tuning option for the radio news/music volume ratio

:rock:

This should be what I'm looking for - the random background music will have a mute/volume option in the radio.ini so it won't overlap scripted news events.

tedhealy
04-17-07, 10:40 AM
I uploaded a new readme for patch 1.2. If you have already downloaded this mod, all you need to do is update your radio.ini. You do not need to redownload the entire mod. I would suggest downloading the new readme though.

I've also uploaded an update to correct the events.ini for washington and new york and add a missing event. Just use JSGME to apply it, or put the events.ini files in their corresponding folders - \data\sound\radio\washington\events and \data\sound\radio\new york\events and the sound file in \data\sound\radio\washington\events



MultiRadioStation Washington and Tokyo V1.0......................back up radio.ini

With the release of sh4 patch 1.2, this mod should now be much closer to what I envisioned it to be. You can now add music to the \data\sound\radio\Washington, New York, London, and Tokyo folder and not have it overlap the scripted events. You must re-edit your radio.ini for this to work though. You have to add

;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01

to each of the [CHANNEL] entries.

Adding music to those folders will make the station play that music randomly in between scripted news events. This will do a much better job simulating a radio station and you should no longer hear any dead air from a station unless you are out of range or not within it's operating date.


This is in JSGME format ready to install, except that you will have to edit your own radio.ini. If you do not edit your radio.ini, this mod will not work. Back up your current radio.ini in \data\sound\radio and then copy and paste the following into radio.ini


[GENERAL]
RadioRealism=Yes
StartCh=1

[CHANNEL]
Name=Hawaii xx22.30xx
Folder=Washington
Freq=22
Antenna=01.01.1930-01.01.2000:21.00,-158.00:6000
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01
;approx. 2600nm

[CHANNEL]
Name=Midway xx36.90xx
Folder=New York
Freq=36
Antenna=01.01.1930-01.01.2000:28.00,179.00:2800
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01
;approx. 1400nm

[CHANNEL]
Name=Tokyo xx56.50xx
Folder=Tokyo
Freq=56
Antenna=01.01.1930-01.01.2000:36.00,140.00:7800
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01
;approx. 3600nm

[CHANNEL]
Name=Australia xx67.60xx
Folder=London
Freq=67
Antenna=01.01.1930-01.01.2000:-24.00,133.00:3700
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01

[CHANNEL]
Name=Singapore xx107.50xx
Folder=\London
Freq=107
Antenna=01.01.1930-13.02.1942:1.00,104.00:1800
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01

[CHANNEL]
Name=Singapore xx108.20xx
Folder=\Tokyo
Freq=108
Antenna=15.02.1942-15.08.1945:1.00,104.00:1800
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01

[CHANNEL]
Name=Manila xx135.20xx
Folder=\Washington
Freq=135
Antenna=01.01.1930-02.01.1942:15.00,121.00:1600
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01

[CHANNEL]
Name=Manila xx136.80xx
Folder=\\Tokyo
Freq=136
Antenna=04.01.1942-28.10.1944:15.00,121.00:1600
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01

[CHANNEL]
Name=Leyte xx137.9xx
Folder=\New York
Freq=137
Antenna=01.11.1944-01.01.2000:12.50,124.50:2000
;approx 900nm
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01

[CHANNEL]
Name=Guadalcanal xx168.90xx
Folder=\\\Tokyo
Freq=168
Antenna=03.05.1942-07.08.1942:-10.00,160.00:1100
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01
;approx 500nm

[CHANNEL]
Name=Guadalcanal xx169.70xx
Folder=\\Washington
Freq=169
Antenna=09.08.1942-01.01.2000:-10.00,160.00:1100
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01
;approx 500nm

[CHANNEL]
Name=Bougainville xx184.10xx
Folder=\\\\Tokyo
Freq=184
Antenna=01.01.1930-13.11.1943:-2.00,152.00:1100
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01

[CHANNEL]
Name=Bougainville xx185.70xx
Folder=\\New York
Freq=185
Antenna=15.11.1943-01.01.2000:-2.00,152.00:1100
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01

[CHANNEL]
Name=Saipan xx203.40xx
Folder=\\\\\Tokyo
Freq=203
Antenna=01.01.1930-15.06.1944:15.00,146.00:1500
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01
;approx 750nm

[CHANNEL]
Name=Saipan xx204.40xx
Folder=\\\Washington
Freq=204
Antenna=17.06.1944-01.01.2000:15.00,146.00:1500
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01
;approx 750nm

[CHANNEL]
Name=Iwo Jima xx255.20xx
Folder=\\\\\\Tokyo
Freq=255
Antenna=01.01.1930-21.02.1945:26.00,140.00:1100
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01

[CHANNEL]
Name=Iwo Jima xx256.30xx
Folder=\\\New York
Freq=256
Antenna=23.02.1945-01.01.2000:26.00,140.00:1100
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01

[CHANNEL]
Name=Okinawa xx280.60xx
Folder=\\\\\\\Tokyo
Freq=280
Antenna=01.01.1930-29.03.1945:29.00,127.00:1100
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01

[CHANNEL]
Name=Okinawa xx281.10xx
Folder=\\\\New York
Freq=281
Antenna=01.04.1945-01.01.2000:29.00,127.00:1100
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.01




If you don't want to use JSGME, make sure that the you edit your radio.ini as described and you put the washington, new york, london, and tokyo folders in the \data\sound\radio folder. The washington folder should include the new files from this mod and the default audio already in it's events folder.

If you have other radio mods, I suggest changing their freq= numbers to either be above 281 or below 22. You can edit them to be anywhere in between the frequencies I used if you want, just keep the order of the [CHANNEL] entries sorted by freq number from low to high. For example if you want to use freq=45 as the CBS radio mod, then make sure it gets listed in between midway at 36 and tokyo at 56. Also keep the stations at least 5 frequencies apart. I'd reccommend at least 10 though.

I have not included any music files with this release, but music is essential to simulate an actual radio station. You can download my music pack at the filefront location this mod is at and whatever other music packs you want from other locations to go with this mod. Having some music is essential for immersion.

In order to get the most out of the radio tokyo portion of this mod, you will need to download castorp345's Japanese music packs at

http://www.subsim.com/radioroom/showthread.php?t=109633

http://www.subsim.com/radioroom/showthread.php?t=109699

The Japanese music will go in \data\sound\radio\tokyo folder. There will be 33 Japanese songs if you grab both of castorp345's packs. I suggest adding 20 to 50 other non-Japanese songs to this folder to round out it's random music playlist. This way you will hear popular American music along with some Japanese music and the Tokyo Rose/Orphan Ann broadcasts. Be aware that the Tokyo Rose audio does not begin until march of 1943 as it did in real life. These will begin just as weekly sign on/offs until the hour long zero hour broadcasts begin in late 1944. Why weekly? I experimentd with daily sign in/offs and they became very repetitive and annoying very quickly. If you wanted to make these a daily event though, editing the events.ini in the tokyo\events folder is very easy. Why late 1944 for the zero hour broadcasts? Because that's when the handful of zero hour audio files I have were made in real life.

A few music sources for the non tokyo stations... 602Sqn_Puff's Glenn Miller songs

http://www.subsim.com/radioroom/showthread.php?t=110707

The music from CaptainCox's cbs radio mod, my music pack (music_pack.rar at http://hosted.filefront.com/tedhealy ), and whatever music you can find. If you get the Glen Miller music, use the music from CaptainCox's CBS radio, and my music pack, you should have over 150 songs.

This music will go in the \data\radio\sound\Washington, \data\radio\sound\New York, and \data\radio\sound\London folders. Put as much in there as you can. Each station is tied to one of those folders and will play songs randomly from them when not playing a news event. You can duplicate the music in each of the folders or have a separate collection of songs in the washington, new york, and london folders to save space. Either way, it's essential that you have at *least* 20 songs in each folder to create the illusion of an actual radio station.

-tedhealy subsim.com forums

tedhealy
04-17-07, 04:22 PM
I just tested the new changes to the radio volume when scripted events play. It works perfectly. The random music now mutes when a scripted news event plays.

tedhealy
04-20-07, 11:02 AM
I'm going to start a new [REL] thread for this mod. I'm also going to repackage the mod with the fixes and reupload it.

When I get done doing the stations devoted to one show mods, I'll look at this mod again to see if it needs more content or radio text messages.

IRONxMortlock
05-28-07, 09:39 PM
I don't know if this is intentional or not but when I listen to songs from the Washington folder I hear songs from the Tokyo folder in the background.

Have I done something wrong?

tedhealy
05-29-07, 10:21 AM
I don't know if this is intentional or not but when I listen to songs from the Washington folder I hear songs from the Tokyo folder in the background.

Have I done something wrong?

Are the station frequencies too close together? Check your radio.ini and look at the Freq= line. If washington and tokyo are within about 5, you will hear both. Just change the frequency so they are further apart.

If this is not the case, let me know as we'd have to do some more investigating as it should not work like this and it does not work like this for me.

chopped50ford
08-10-07, 02:04 AM
Wow, there is so much info here, what do I need to download and copy and paste since 1.3 has been released?

thanks

Florida Sailor
08-10-07, 07:25 AM
Wow, there is so much info here, what do I need to download and copy and paste since 1.3 has been released?

thanks

1.3 has no effect on the radio or the gramaphone. All the info here still applies to the game regardless of which patch or MOD you are using.
You may use this MOD, but there are others too. If you have a high speed connection and 10 or so gig of free space on your hard drive you might consider using what I use.

1. Captain Midnight's CBS radio http://www.subsim.com/radioroom/showthread.php?t=108756&highlight=captain+midnight
2. fred8615's radio stations. Pick up the thread at http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/7191010975 He has NBC, CBS, KGMB Honolulu and Armed Forces Radio Service plus a lot of 40's music at his download site http://hosted.filefront.com/fred8615/ (http://hosted.filefront.com/fred8615/)
3. dgrayson's add fred8615's radio stations MOD (that's me at the UBI Forum)at http://hosted.filefront.com/dgrayson/ (http://hosted.filefront.com/dgrayson/) . This MOD creates a radio.ini that adds all the frequencies for Capt. Midnight and all of fred8615's stations. It also gets rid of that awful stock radio track in the stock game and replaces it with the Stars and Stripes forever and adds some additional patriotic music to that folder. There is also some music there. If you use this you don't have to alter your radio.ini

The sound quality on all the above is very good as most of the music is in wave format and consequently the files are huge. I am presently working on a new MOD that will also add Ted Healy's stations in addition to those above. It will be ready in a few days. Watch the UBI Forum, but I will also post a link here when it is ready.

Adding the radio stations, with all the news and music along with some 40's music on the gramaphone greatly increase this game's immersion factor.

Have fun!

fred8615
08-10-07, 08:03 AM
2. fred8615's radio stations. Pick up the thread at http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/7191010975 He has NBC, CBS, KGMB Honolulu and Armed Forces Radio Service plus a lot of 40's music at his download site http://hosted.filefront.com/fred8615/ (http://hosted.filefront.com/fred8615/)
Or you can read about my mods here at:

http://www.subsim.com/radioroom/showthread.php?t=119668

Captain_AJ
08-29-07, 06:10 AM
Ok iam really Interested in this . I have only 2 stations . Are there any Mp3 files that go alng with this ? and were do you get them . or does this radomly play without any mp3/wav files ?? I enjoyed Sh3 With the radio and gramerphone playing I have even metallica in the gramerphone in sh3 --- Help !

Captain_AJ
08-29-07, 06:14 AM
Never mind I found them U Gotta read the post !!

Von Manteuffel
08-29-07, 03:35 PM
I prefer not to use scripted stations any longer. For me, using the random tracks idea in different radio station files (forgetting the events.ini ) gives me everything I need from the radio. And since I don't have a great deal of time to play the game and so use TC a great deal to get to the action, I've found 30-minute radio programmes (especially dramas etc ) too long.

Charlie901
03-04-08, 02:14 AM
Excellent Mod!!! :D

QUESTION:

Reference the Radio.Ini entry stations...

What does the "\\\\ (http://www.subsim.com/radioroom/)" in front of the folder name: "\\\\Washington (http://www.subsim.com/radioroom/)" mean?

Does this separete the "Washington" Folder by Years, for music files 1940-45, etc...

If so, do I need a corresponding, seperate, "\\\\\Washington" Folder (http://www.subsim.com/radioroom/)? If so, I can't put the "\\\\\ (http://www.subsim.com/radioroom/)" in front of any folder name per Windows XP folder naming rules.

And if I just have a single "Washington" Folder will the "\\\\\ (http://www.subsim.com/radioroom/)" extensions be able to access the same folder. Basically how does this work?

THANKS!!!

fred8615
03-04-08, 10:55 AM
Excellent Mod!!! :D

QUESTION:

Reference the Radio.Ini entry stations...

What does the "\\\\ (http://www.subsim.com/radioroom/)" in front of the folder name: "\\\\Washington (http://www.subsim.com/radioroom/)" mean?

Does this separete the "Washington" Folder by Years, for music files 1940-45, etc...

If so, do I need a corresponding, seperate, "\\\\\Washington" Folder (http://www.subsim.com/radioroom/)? If so, I can't put the "\\\\\ (http://www.subsim.com/radioroom/)" in front of any folder name per Windows XP folder naming rules.

And if I just have a single "Washington" Folder will the "\\\\\ (http://www.subsim.com/radioroom/)" extensions be able to access the same folder. Basically how does this work?

THANKS!!!
The \\\\ (http://www.subsim.com/radioroom/) is what allows you to use different stations to access the same folder in the radio.ini. Each time a station calls on that folder after the first one needs a corresponding number of \ in front of it. For example, the first station that uses the Washington folder just uses "Washington." The second station would use "\Washington," the third station would use "\\Washington (file://\\Washington)" and so on. But this is only done in the radio.ini. The folder itself would just be named "Washington."

The only way to divide by year is either separate folders, or sub-folders inside the station folder. This latter method is what I've done with my AFRS, CBS, MBS, and NBC stations.

tedhealy
03-04-08, 11:17 AM
I stumbled on to the \ by accident. What it does is allow multiple stations to draw content off the same folder. For every additional station that draws off a single folder, you have to add a slash to the folder name.

Station A -> Washington folder = 'Washington'
Station B -> Washington folder = '\Washington'
Station C -> Washington folder = '\\Washington'
Station D -> Washington folder = '\\\Washington'

and so on adding a slash for every new station that draws off the same folder.

Why does this work? And why does this work the way it does? You got me, no idea, but that's how it worked for me.

Charlie901
03-05-08, 12:02 PM
I stumbled on to the \ by accident. What it does is allow multiple stations to draw content off the same folder. For every additional station that draws off a single folder, you have to add a slash to the folder name.

Station A -> Washington folder = 'Washington'
Station B -> Washington folder = '\Washington'
Station C -> Washington folder = '\\Washington'
Station D -> Washington folder = '\\\Washington'

and so on adding a slash for every new station that draws off the same folder.

Why does this work? And why does this work the way it does? You got me, no idea, but that's how it worked for me.


Super, Thanks!!!

One more question: I see that some stations have Freq #'s only one digit apart and access the Tokyo/Washington folder depending on station #; are they meant to overlap by design?


Your radio mod is an outstanding addition to this sim. :D

B.T.W. Have you found whether having a few gigs of files, in the radio folder, slows the game down at all or does it have no effect?

tedhealy
03-05-08, 12:19 PM
Look at the dates on the overlapping stations. They are meant to change hands as the war goes on during actual campaigns where the area changed hands. So you'll have a station in Japanese hands start as 23.5 playing Japanese music, then it goes to USA hands at some point and becomes 24.5 or something like that playing USA news/music. I did this because you can't have a station with the same frequency change folders.

I've gotten a new computer since doing this mod and none of my news/music/old time radio mods made the transfer to the new computer. From what I remember, having gigs of radio files didn't slow the game down.

fred8615
03-05-08, 02:24 PM
And as someone with over 20 gigs in his Radio folder, I can quite confidently tell you it doesn't slow the game at all! :D

Charlie901
03-06-08, 12:42 AM
And as someone with over 20 gigs in his Radio folder, I can quite confidently tell you it doesn't slow the game at all! :D

LoL :lol:

Admiral Von Gerlach
10-21-09, 04:15 PM
NM< I have reviewed all the mods and have decided to go with the edited ini and the radio stations that have been made with so much great devotion and hosted by fred..thanks.