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  1. Frequency Modulated Sonar (6 replies)
  2. problem with changing wav file (10 replies)
  3. [REL] Alsace class (5 replies)
  4. Help with DDS files conversion! (11 replies)
  5. Firing Range increasion? (9 replies)
  6. Bigger Better Protractors (3 replies)
  7. Help with Env. (0 replies)
  8. [REQ] Modify Code for more realism. More Realism (18 replies)
  9. Ginger Dopplegangers (12 replies)
  10. [WIP] USS Portland CA-33 (20 replies)
  11. Modders:will this work? RSRD (0 replies)
  12. (Req) Fix minekaze sonar in early 42...no pinging. (0 replies)
  13. Mods for battleships...Help (2 replies)
  14. FADM Gryphon's Unorthodox Naval Shipyard (40 replies)
  15. Giving RSRD a break, want to put the ships in TMO though... (5 replies)
  16. [REQ] Workable Enigma machine (3 replies)
  17. Down Periscope USS Stringray SS-161 skin (10 replies)
  18. Karle94 shipyard (327 replies)
  19. Batch editor? anyone know where i can get it (2 replies)
  20. editing RSRD Flotilla files so can use Salmon in 44 (1 replies)
  21. (req) tech depthcharges"playable" (1 replies)
  22. color of PPI Radar (0 replies)
  23. Battleship Haruna? (14 replies)
  24. [POLL] Sub Pinups and Pics (17 replies)
  25. Making Ports harder in RSRD (6 replies)
  26. Textures question (1 replies)
  27. Can this game issue be fixed. (12 replies)
  28. (Req) ST Radar as upgrade for other subs than Tench (14 replies)
  29. Looking for Surface Radar mod (2 replies)
  30. Help, adding Lighthouses. (7 replies)
  31. No Breaking-up Noises? (0 replies)
  32. changing scopes in TMO 2.1, help please. (5 replies)
  33. [REL] FFS Richelieu (12 replies)
  34. Just Stoped In To ... (1 replies)
  35. possible to take one ship from ship pack 1 and put into RSRD? (6 replies)
  36. [REL] Office Poster Fix (17 replies)
  37. [WIP] HMS Vanguard (25 replies)
  38. SDL (game's master sound mixer) editor/viewer/comparer (5 replies)
  39. Adding airbases to RSRD (0 replies)
  40. Nagato link? (4 replies)
  41. Forgot how to to mod this,need a file name (5 replies)
  42. french battleship bbjeanbart (1 replies)
  43. mod for this? if not, how to change it? (0 replies)
  44. [REL] Background & Desk Photo Randomizer (3 replies)
  45. [REL] Sub Images (2 replies)
  46. Is There A Mod...??? (4 replies)
  47. best view mod (4 replies)
  48. Homing cruise missile? (2 replies)
  49. [REL] Real Subs (15 replies)
  50. How Do I Make All of My Vessels Including Mods Available To Use In The Campaign? (0 replies)
  51. No air contacts in RSRD, concerned...hmm. (2 replies)
  52. Question about Juliet submarine. (11 replies)
  53. [WIP] Alsace class battleship (40 replies)
  54. still waiting (2 replies)
  55. Install TMOwTw 2.14? (2 replies)
  56. [WIP] New Intro Images- Assistance Requested (5 replies)
  57. how to reduce enemy escorts night vision (3 replies)
  58. Air search radar (5 replies)
  59. Lost important mods...need these 3...any help would be great. (2 replies)
  60. Kilo class sub. (6 replies)
  61. [REL] Sub Class Info (2 replies)
  62. Different Torpedo Sounds? Do They Exist? (0 replies)
  63. Creaking hull sounds gone? (5 replies)
  64. Looking for two mods... (0 replies)
  65. FPS hit with TMO 2.2 (5 replies)
  66. [REQ] Metric Nomograph.. Non-filefront.. Printable.. anything!!! (3 replies)
  67. [Request] Different orders on status report (2 replies)
  68. Scharnhorst and Bismarck (8 replies)
  69. Major TMO 2.1 Issue - Urgent... (8 replies)
  70. Looking For A Mod... (1 replies)
  71. Well I thought I had a good idea (15 replies)
  72. Mission editor Help plss (4 replies)
  73. Luminescent wakes and water streams at night (3 replies)
  74. [REQ]Hogans Alley (0 replies)
  75. Storms/ And ship physics (5 replies)
  76. Need mod help. (2 replies)
  77. A little tip if you want to run more than one install of silent hunter 4 (5 replies)
  78. Adding playable units (3 replies)
  79. [REL] Crew Rank Fix (24 replies)
  80. playable ship sh4 1.4 (22 replies)
  81. Surface ships (6 replies)
  82. 4 Gig patch for SH4.exe version 1.5 (3 replies)
  83. Sea Mod needed (4 replies)
  84. Question about convoy/ship routing in TMO (1 replies)
  85. Projekt 661/PAPA Class SSGN (80 replies)
  86. B29 Superfortress (18 replies)
  87. Operation Ten-Go (10 replies)
  88. Assisted Plotting Mod???? (8 replies)
  89. Problem with RFB SH4 Windows 7 (1 replies)
  90. depth charge shaking mod? (0 replies)
  91. Hep with Mods (3 replies)
  92. [REQ] Chronometer, Nomograph, and Capt Cox telemeter non filefront (2 replies)
  93. [REL]Big Destroyer-Pack for SH4 (29 replies)
  94. Custom Paint and Design - Mermaid with Woody Woodside (1 replies)
  95. [REL] [1.5UBM] Typhoon SSBN Career Playable sub (334 replies)
  96. Question : How to increase the sight .... (2 replies)
  97. Projekt 601/Golf III SSB german Campaign Standalone (25 replies)
  98. Found a nice camoflage generator tool free (6 replies)
  99. MAXIUM OPTICS (1 replies)
  100. New skipper asking for help (2 replies)
  101. Black smoke (5 replies)
  102. [WIP] CWSS Typhoon Career Playable and standalone (1.5 UBM) (14 replies)
  103. [REQ/TEC] how to add crew to a custom boat? (0 replies)
  104. [WIP] Dogfight (3 replies)
  105. link to RSRDC v401 for GFO (4 replies)
  106. captain's office issue re setting game settings ? I need assistance (2 replies)
  107. Real Fleet Boat stability issues (7 replies)
  108. Girls Girls Girls I am back yet again. (21 replies)
  109. Is There a Joystick Control Mod? (13 replies)
  110. Menu Editing (2 replies)
  111. RFB/TMO mix-an'-match (0 replies)
  112. Map update mod request (1 replies)
  113. [TEC] how to convert .obj files to google sketchup? (1 replies)
  114. [REQ/TEC] adding Vertical Launch tubes to nuke boats? (6 replies)
  115. mONTANA for AI use (3 replies)
  116. [Request/Suggestion] Crew Quarters Station (11 replies)
  117. SH4 U-Boat Missions (v1.5) LAN mod (0 replies)
  118. cs-3 dds files (2 replies)
  119. A mod for Length in Rec Manual? (2 replies)
  120. [REQ] Coordination between Submarines (4 replies)
  121. [REQ] Polish Submarine Campaign (18 replies)
  122. [WIP] Online AOB Trainer (17 replies)
  123. Quick noob Q. (0 replies)
  124. Ducimus, a quick question if you please (2 replies)
  125. [Request] Swimming Mines Help needed (0 replies)
  126. SH4 Tonnage Log? (1 replies)
  127. Tench class (7 replies)
  128. [Request/Suggestion] (1 replies)
  129. playable pt-boats? (0 replies)
  130. linked animations (0 replies)
  131. [Request] Mini Sub (2 replies)
  132. Silentfire 1.5 mod help. (2 replies)
  133. CWSS Mod? I can't find it? (1 replies)
  134. [REQ] Fogged periscopes (5 replies)
  135. ADCAPS oln his November (3 replies)
  136. Tutorial for convert SH3 ships to SH4? (15 replies)
  137. Visual Internal Damage (1 replies)
  138. Crew animation & 3d models. (8 replies)
  139. USS submarine skin instruction ? (2 replies)
  140. Wake and wave sounds on boat... (9 replies)
  141. the old CWSS mod (19 replies)
  142. QUESTION: How can I edit the health of Allied BBs? (1 replies)
  143. TMO 2.0 - how to go back to old control panel? (0 replies)
  144. Enemy radar detection. (3 replies)
  145. {req] flooding in a compartment (10 replies)
  146. [WIP] Mod Soviet Fairway (2 replies)
  147. ATO (7 replies)
  148. Looking for some smoke (3 replies)
  149. Two minor bugs that bug me (4 replies)
  150. Adding special mission in campaign. (3 replies)
  151. [REQ] how to change periscopes to custom ones? (8 replies)
  152. Real Navigation for TMO? (0 replies)
  153. [REQ] SH5 environment for SH4 (5 replies)
  154. [REL] A British Med Campaign (318 replies)
  155. mods (2 replies)
  156. Problem with Mission Editor (8 replies)
  157. [WIP] Depth charge surface effect (46 replies)
  158. Real fleet boat - more agrsive depth charges (5 replies)
  159. The Reversed Direction (6 replies)
  160. [TEC] two languages in a 1.5 install (0 replies)
  161. Signal lamps question (0 replies)
  162. Narwhal & Surcouf TMO2.1 Patch???? (8 replies)
  163. CFG files (5 replies)
  164. How to add skins to ships? (10 replies)
  165. TMO 2.0 problem (2 replies)
  166. [REL] Depth charge water disturbances (74 replies)
  167. SH$ ATO requests. (0 replies)
  168. (WIP) Career Playable Oscar II for American Side (for version 1.5 ONLY!!) (35 replies)
  169. rsrd/tmo, all task forces, no merchants (6 replies)
  170. [???] Is there a menu_1024_768.ini editor (15 replies)
  171. Gone....Forever!?!?! (1 replies)
  172. Issues with my framerate and time compression. (9 replies)
  173. RSRDC+OM CTD When playing US Campaign (3 replies)
  174. Converting SH3 ships for SH4? (1 replies)
  175. Where are the texture maps? (9 replies)
  176. Where the weapons crew (3d)? (0 replies)
  177. Modern playables (1 replies)
  178. Modern playables (1 replies)
  179. [REL] New sounds for the guns (10 replies)
  180. Sound problem, help needed (4 replies)
  181. jzip problem (8 replies)
  182. Well... here's what I was working on. (9 replies)
  183. [ATTN] Capt Scurvy (4 replies)
  184. [REL] TMO-RSRDC Aircraft Patch (15 replies)
  185. [REQ] Return to Base message when out of ammo (9 replies)
  186. [WIP] Sextant and other goodies (3 replies)
  187. Playable Surface Vessels (2 replies)
  188. [WIP] Fleet Boat Engine Hour Mod (7 replies)
  189. [REL] Ship damage from fires (121 replies)
  190. SH4 keeps crashing @ Tokyo Bay (9 replies)
  191. Test message (0 replies)
  192. Depth charge click (9 replies)
  193. Nastier Escorts for RFB? (2 replies)
  194. [REL] FNS Richelieu (48 replies)
  195. TMO 2.1 and RSRDC compatability (Play testing - clean install) (12 replies)
  196. Lost my MOH! (1 replies)
  197. [HELP] Questions. (5 replies)
  198. [HELP] (0 replies)
  199. [REQ] I need much smaller flag model (34 replies)
  200. Map contacts bug or not? (3 replies)
  201. Narwhal, decoy launchers? (4 replies)
  202. Extend the threshold? (1 replies)
  203. [WIP] USS Wichita (3 replies)
  204. [REL] Career Playable Oscar II for 1.5 (GERMAN SIDE) (32 replies)
  205. A good tutorial for add ships to SH4 (0 replies)
  206. Reinstalling SH 1.5 (5 replies)
  207. Thomson's sound mod (3 replies)
  208. How to change crew names? In any SH... (9 replies)
  209. RealNav - Sextant in Obs Scope (11 replies)
  210. my sh4 images (9 replies)
  211. Polar Expedition in Silent Hunter 4 (18 replies)
  212. Music (1 replies)
  213. How does one learn 3D modeling? (8 replies)
  214. Problem with Flooding (2 replies)
  215. [REL] Patchmans Improved Charts Mod (15 replies)
  216. Nvida settings and water (8 replies)
  217. Changing the scope zoom levels.. (26 replies)
  218. lost ships found for sh4 1.5 (30 replies)
  219. How to change the side (German to American) for playable units? (2 replies)
  220. Evasive tactics (4 replies)
  221. Any good Balao skin avaiable? (1 replies)
  222. [TEC] Crew Management (7 replies)
  223. A huge favor. (8 replies)
  224. REL_Trigger_Maru_GFX_PAK_2_1.7z(100MB) (2 replies)
  225. Question: How do you find SH4 Install and Saved Game folders? (4 replies)
  226. [REQ] Continue Campaign Button (4 replies)
  227. creating new playble ships in sh4 (2 replies)
  228. Best options for ATI Catalyst in SH4 (7 replies)
  229. Strategic War Mod (97 replies)
  230. Guns not firing over 5000m (3 replies)
  231. atlantic carrier (1 replies)
  232. Skinning of jap ships (0 replies)
  233. Aircraft 3d model (0 replies)
  234. Diving under 450 feet (3 replies)
  235. [needed] rockets launcher for fleetboats (7 replies)
  236. easy 3d modelling software (3 replies)
  237. Why the "Beta patch" for TMO 2.0 is a Beta (37 replies)
  238. SH4 accuracy of AI guns for Iowa mod (19 replies)
  239. Noobie trying to make a submarine (9 replies)
  240. Nuclear midget sub (0 replies)
  241. 3D Mod Tools (0 replies)
  242. [WIP]U-Boat type XVII (4 replies)
  243. XVII 3d model (53 replies)
  244. [REQ] Pro ENGINEER (*.prt *.asm *.stl) file to Silent Hunter 4 Converter (2 replies)
  245. [REQ]XVII blueprints (2 replies)
  246. Looking for a fleet boat mod (3 replies)
  247. deleting the observation periscope (1 replies)
  248. RFB and RSRD manual targeting guide (24 replies)
  249. Harder TMO AI mod. (12 replies)
  250. [REQ] PPI and A scope empty station (5 replies)