View Full Version : [REQ/TEC] adding Vertical Launch tubes to nuke boats?
Yamato_NF
05-04-11, 03:11 PM
i need this for reference if Jhapprich cannot do it for karle's Red October career playable sub... then i plan on doing it myself. (animations, coding, etc) :yeah:
P.S. im using google sketchup + S3D
thank you in advance,
Yamato_NF
Anthony W.
05-15-11, 02:29 PM
All indications to me say it's impossible
Krauter
05-15-11, 06:51 PM
The problem with the Krakens model of balistic missiles is that its not a missile per se in the sense you open a tube and set the solution. The way he modded it into the game was to modify a basic cannon...
Yamato_NF
05-16-11, 06:34 AM
Yes this is true, but could you place these nuke tubes where they are on the model?
Of the Red October I mean.
Jhapprich has done a torp. tube animation of a missle, nukes AND Cruise missiles. he seems the guy to give me answers.
Krauter
05-16-11, 06:55 PM
You cant really modify a torpedo into a ballistic missile (as torpedoes are modified into cruise missiles) because torpedoes will only travel at one depth whereas with a ballistic missile, you have an arc.
Its a game engine issue.
Karle94
05-16-11, 08:07 PM
The problem with the Krakens model of balistic missiles is that its not a missile per se in the sense you open a tube and set the solution. The way he modded it into the game was to modify a basic cannon...
This is what I`ve done with my surface ships. It`s a invisible deck gun placed where the VLS tubes are.
iowa101
06-17-11, 04:42 AM
Vertical launch is rather tricky i do agree, seeing as the game is designed for world war 2 and not 20th century...but keep trying, it'll come to you ^^
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