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View Full Version : Ginger Dopplegangers


Elfishgene
08-15-11, 05:04 PM
Recently TMO has been scaring me witless in the deep by putting an entire crew of the same ginger haired sailor in every post on the boat, i'm sure that before each of them had their own identity....shudder!

Mods: TMO 2, EAX sound sim, poul sound for SH4, 3D TDC and radar range unit, tillabous coral sea skin pack, capt midnights CBS news.

razark
08-15-11, 05:33 PM
http://www.subsim.com/radioroom/picture.php?albumid=442&pictureid=3651

Elfishgene
08-16-11, 02:30 AM
http://www.subsim.com/radioroom/picture.php?albumid=442&pictureid=3651

Aaaaaaaargh abandon ship! :rotfl2:

Webster
08-16-11, 01:07 PM
try the save and reload fix and see if that cures it, if not do the mod soup fix

razark
08-16-11, 01:12 PM
I've had some success simply moving crewmen around. For some reason the game seems to be attached to that model, and uses it for a LARGE number of crew. There are other models, and they get used, but nowhere near as often as that one.

Save and reload doesn't help, and as far as I can tell, it happens with TMO, not from some combination of mods.

tomoose
08-17-11, 09:41 AM
I've encountered this problem also. I tried messing with the crew figures in the config files but no joy. I've just learned to live with the ginger clones, LOL.

AVGWarhawk
08-17-11, 09:57 AM
"You unlock this door with the key of imagination. Beyond it is another dimension: a dimension of sound, a dimension of sight, a dimension of mind. You're moving into a land of both shadow and substance, of things and ideas. You've just crossed over into... the Twilight Zone.'

Webster
08-17-11, 12:02 PM
I've had some success simply moving crewmen around. For some reason the game seems to be attached to that model, and uses it for a LARGE number of crew. There are other models, and they get used, but nowhere near as often as that one.

Save and reload doesn't help, and as far as I can tell, it happens with TMO, not from some combination of mods.

have you mentioned you narrowed it down to a TMO issue to Ducimus yet? im guessing its most likely a typo in the crew randomizer or something but i'll bet he knows what to do

razark
08-17-11, 12:11 PM
I know I've mentioned it in the TMO thread, and I seem to recall Ducimus responding about it. I'd like to see it fixed, but it's not really a problem. I pretty much just ignore the crewmen in the boat these days.

Edit:
http://www.subsim.com/radioroom/showthread.php?p=1596069#post1596069
I'm not entirely sure why that happens, but yeah, I've noticed that too. Next thing i look at.

Elfishgene
08-17-11, 06:05 PM
Well i ran the mod soup fix and it seems to have worked i only count three ginger headed sailors at the moment but in the back of my mind i know a ginger coup is on the cards again!

In the meantime here is my boats new anthem, we all bellow it as we steam across the Coral Sea!

http://www.youtube.com/watch?v=VqzzHwuseaM

razark
08-17-11, 07:14 PM
Well i ran the mod soup fix and it seems to have worked i only count three ginger headed sailors at the moment but in the back of my mind i know a ginger coup is on the cards again!
I'll have to give it a try, but right now I only count two of them in the boat, and I can't see any of them outside in the rain.

White Owl
08-17-11, 08:16 PM
It isn't a TMO issue. I'm running GFO + Real Environments + RSRDC + a bunch of other random mods... no TMO, but that guy's face is on about 3/4 of my crew.

Radio
11-08-11, 01:11 PM
It's the stock crewmembers.cfg file. All non-officers do have the Head No.2 assigned. If you edit the file you will have to start a new career bacause the savegame still remembers and uses the old No.2 Head :DL