View Full Version : [REL] Crew Rank Fix
fred8615
06-16-11, 02:42 PM
This mod increases the number of Officers, Chief Petty Officers, and Petty Officers you can have on your sub. So you can now have a crew layout more historically accurate than before.
The reason for creating this mod is that the game defaults for all ranks is set lower than the actual number used, especially during the war. And even worse, the game treats CPOs as Officers, when in fact they were Enlisted personnel, which further reduces the number you can have of each. While the game will start your career with more than the allowed number of each rank, you can't swap men out or increase the number of certain ranks to an historically accurate level without running into the "Too Many..." error message.
The number of POs was increased because after looking at several sites with crew lists on them, it appears that only a few out of an entire sub's complement had an ordinary Seaman's rank. In reality, any sailor who had any sort of specialization rating had at least a PO Third Class rank as well.
There are three versions of this mod:
Crew Rank Fix - Stock - Use with the stock 1.5 game.
Crew Rank Fix - RSRDC - Use with the standalone Run Silent, Run Deep the Campaign mod.
Crew Rank Fix - With Narwhal Mod - Use with the Subsim.com Narwhal mod. Install AFTER the Narwhal mod.
Install using JSGME, or extract the "Data" folder inside the archive into your SH4 installation, clicking "Yes" when it asks if you want to overwrite any folders and files.
There're no Real Fleet Boat or Trigger Maru-Overhauled versions because they already have the same type of changes in them, though their numbers are different.
The numbers for each class are as follows:
Gar Class
MaxPettyOfficers=47
MaxOfficers=13
Gato & Balao Class
MaxPettyOfficers=59
MaxOfficers=21
Narwhal Class
MaxPettyOfficers=70
MaxOfficers=19
Porpoise Class
MaxPettyOfficers=43
MaxOfficers=11
S Class
MaxPettyOfficers=34
MaxOfficers=9
Salmon & Sargo Class
MaxPettyOfficers=48
MaxOfficers=11
Tambor Class
MaxPettyOfficers=47
MaxOfficers=13
Tench Class
MaxPettyOfficers=60
MaxOfficers=21
Be sure to read the readme.txt for more information.
Download from here on Subsim (under Gameplay Mods)
From Mediafire:
http://www.mediafire.com/?310mafdcqfg0q
Sailor Steve
06-16-11, 03:46 PM
Beeeyouteeful! :/\\k: This is something I have always rooted for. The other reality is that even a Seaman 1st or 2nd is working toward one of those ratings. There are no "generic" sailors.
fred8615
06-16-11, 04:11 PM
Beeeyouteeful! :/\\k: This is something I have always rooted for. The other reality is that even a Seaman 1st or 2nd is working toward one of those ratings. There are no "generic" sailors.
I've been wanting to fix the Officers and CPOs. The numbers the stock game gives you just aren't right. Doing a search here showed me how to fix it, and as pointed out earlier, research on the correct numbers led me to increase the POs too.
I'm really surprised no one had done this for the 1.5 game, if not earlier.
virtualpender
06-16-11, 05:30 PM
Fred, will this work with TMO? I think Ducimus made several changes to the UPC files that might conflict but I'm away from my game computer and can't load it up to test.
Thanks in advance!
fred8615
06-17-11, 08:05 AM
Fred, will this work with TMO? I think Ducimus made several changes to the UPC files that might conflict but I'm away from my game computer and can't load it up to test.
Thanks in advance!
As noted in the first post:
"There're no Real Fleet Boat or Trigger Maru-Overhauled versions because they already have the same type of changes in them, though their numbers are different."
In most cases their numbers of Officers and POs are less than what I use, but still more than the stock game allows.
If you prefer my numbers (which BTW, are given for each sub class in the included readme file. I may go back and put them in the first post) I would recommend trying the RSRDC version as the rest of the sub info in it may more closely match what's in TMO and RFB.
virtualpender
06-17-11, 04:41 PM
Jeez - sorry, Fred. I don't know how I missed that the first time. Thanks for the info and the research.
colonelCJ
06-17-11, 08:08 PM
Extremely helpful man!
thankyou :yeah:
Thank you, I'm back playing SH4 and this looks good. :up:
GreyBeard
07-01-11, 04:40 PM
I thank you for this very much, but I've got a question. First off, the readme states:
"The mod simply adds the following two lines to each sub class's .upc file:
MaxPettyOfficers=X ; max number of crewmembers over rank 4
MaxOfficers=X ; max number of crewmembers over rank 7"
I'm using TMO, so altering those lines in the appropriate upc file is all that is needed to increase/decrease the POs and CPOs for each sub? Or is there something else that must be changed? For instance, you made this mod compatible for RSRDC, did you have to change anything else for your mod to function correctly in RSRDC?
fred8615
07-01-11, 05:32 PM
I thank you for this very much, but I've got a question. First off, the readme states:
"The mod simply adds the following two lines to each sub class's .upc file:
MaxPettyOfficers=X ; max number of crewmembers over rank 4
MaxOfficers=X ; max number of crewmembers over rank 7"
I'm using TMO, so altering those lines in the appropriate upc file is all that is needed to increase/decrease the POs and CPOs for each sub?
Yes. And the lines are already in TMO, so you can just change the numbers there if you want. And remember, the game treats CPOs as officers. So if you want more of them, you have to increase the MaxOfficers= number.
Or is there something else that must be changed? For instance, you made this mod compatible for RSRDC, did you have to change anything else for your mod to function correctly in RSRDC?
Nope. Just that.
GreyBeard
07-02-11, 09:03 AM
Yes. And the lines are already in TMO, so you can just change the numbers there if you want. And remember, the game treats CPOs as officers. So if you want more of them, you have to increase the MaxOfficers= number.
Nope. Just that.
Okay! I'll give it a try! Thanks again!
:yeah:
Nice one Fred, you are kinder to me than I was but your research and reasoning are sound. Thanks!
Happy Hunting!
Art
Admiral Halsey
02-12-14, 03:02 PM
Yeah I know this is a long dead thread but I was wondering if the creator of the mod would be willing to make this compatible with TMO+RSRDC?
HertogJan
02-12-14, 04:00 PM
This is from his readme:
The mod simply adds the following two lines to each sub class's .upc file:
MaxPettyOfficers=X ; max number of crewmembers over rank 4
MaxOfficers=X ; max number of crewmembers over rank 7
I haven't tried it or messed with it myself but can't you simply change the X values to the ones you want?
fred8615
02-13-14, 12:13 PM
Yeah I know this is a long dead thread but I was wondering if the creator of the mod would be willing to make this compatible with TMO+RSRDC?
I didn't create a TMO version because it already changes the crew. While the numbers aren't the same, they're pretty close. If you want my numbers, you can try the RSRDC version, though that might change some other settings from TMO. Or you can do as HertogJan suggested, and just change the values in TMO. I give the numbers for each class in the readme, and you can see which file for each class to edit by looking in the mod.
GreyBeard
02-14-14, 07:38 AM
I haven't tried it or messed with it myself but can't you simply change the X values to the ones you want?
Yes. Go back and read posts #9 and #10. Open the appropriate UPC file with notepad or wordpad and tailor it to what you prefer.
HertogJan
02-14-14, 12:05 PM
:haha:
Thx GreyBeard :up: but I was helping Admiral Halsey with his question about it, didn't look at previous posts referring the same solution. :D
I looked into the Mod a while back and remembered that part so I posted it.
ijnfleetadmiral
05-29-17, 11:46 PM
I changed both these lines in the submarine UPC file:
MaxPettyOfficers=XX ; max number of crewmembers over rank 4
MaxOfficers=XX ; max number of crewmembers over rank 7
And these lines in the ActiveUserPlayerUnits UPC file:
MaxOfficers=XX
MaxPettyOfficers=XX
And it still says I'm at the maximum number. Any ideas?
propbeanie
05-30-17, 07:12 AM
Besides the Data / UPCData... folders, they are repeated and saved in your Save folder in My Documents, though I don't remember which of the internals... Next career might have the changes...
ijnfleetadmiral
05-30-17, 02:27 PM
After fiddling around with it for about 20 mins, I managed to get it working. My crew is well on its way to having all officers by the end of the war. It's only late December 1942 and I don't have a single person on my boat (U.S.S. Drum) below PO2.
The problem is, during the war they started a regular rotation off boat. At the end of every war patrol, I think it was something like 15% of your crew rotated off and brand new graduates from sub school were rotated in. This included sailors, PO's, CPO's, and Officers. We really need something like SHCommander to help us randomize this process to make it more realistic.
ijnfleetadmiral
05-31-17, 04:18 AM
I fixed the rank problem...now if I could just figure out why my crew disappeared we'll be in good shape! :haha:
http://www.subsim.com/radioroom/showthread.php?p=2487664#post2487664
Aktungbby
05-31-17, 11:41 AM
...now if I could just figure out why my crew disappeared we'll be in good shape! :haha:
Well one must consider the universe of all possibilities:https://upload.wikimedia.org/wikipedia/commons/a/ad/Charles_laughton_mutiny_bounty_2.jpg:O::arrgh!:
propbeanie
05-31-17, 12:47 PM
Alright Aktungbby, where's Ginger and Mary Ann? Did you do some selective rescuing already?... A three hour tour...
The problem is, during the war they started a regular rotation off boat. At the end of every war patrol, I think it was something like 15% of your crew rotated off and brand new graduates from sub school were rotated in. This included sailors, PO's, CPO's, and Officers. We really need something like SHCommander to help us randomize this process to make it more realistic.
I dismiss crew with 'Special Abilities' except the Officer I edited to give realistic surface & submerged speeds and ranges - similar to what TMO does. I also dismiss other crew but I don't think I do 15%.
Happy Hunting!
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