View Full Version : Projekt 601/Golf III SSB german Campaign Standalone
jhapprich
05-28-11, 10:29 PM
This is the new GOLF III mod for SHIV v1.5 Uboat-Addon.note the extensible Radar mast also works as snorkel(fully customized extensibles will come soon) and i havent been able yet to make the UZO work, so do not use it or the game will crash!
Link : http://www.gamefront.com/files/20377145/Projekt601.exe
http://img860.imageshack.us/img860/1329/golfcar.jpg
colonelCJ
05-28-11, 10:48 PM
:yeah:
That looks amazing. im gonna dive into her now haha :salute:
Anthony W.
05-28-11, 10:58 PM
Does it work with TMO?
jhapprich
06-01-11, 01:24 PM
ive uploaded a new version with minor changes.there are fully working extensibles now.use shif+X to raise the snorkel, while the radar is connected to the obs periscope.
link: http://www.gamefront.com/files/20391073/Projekt+601.exe
discfanatic
07-23-12, 07:21 PM
great sub, having lots of fun with this one
Stormfly
07-24-12, 03:10 AM
Thanks a lot for this !
...using a russian voice pack with it gives a realy cool immersion, also edited the SDL file and expanded minimum sound range to make the exterrior diesel/electric engine sounds hearable from the interrior (just barly but immersive), also made the e-engine sound 3D.
...the problem is by testing this i renember an old SH4 interrior model problem, it seams to be build in reversed so i hear the external engine sounds from the interrior bow comming.
...i also renember that some modders solved this, at least for the US interriors.
...anyone with a new or old solution ?
Stormfly
07-24-12, 11:46 AM
...do you thing you could make a US version of it, as i like to use the US interrior from Trigger Maru (clickable 3D Gauges and so on)... maybe also the sound problem is gone in that case.
Stormfly
07-24-12, 04:36 PM
...never mind, done it by myself, also the sounds are correct now :salute:
Brewster
07-31-12, 05:12 PM
Cool!
postalbyke
09-02-12, 12:20 PM
I'm recieving a file not found error...
edit: I got it, I just searched it through google instead :P
Womenandchildrenfirst
09-04-12, 10:09 AM
Awesome sub !
Thanks for this mod :)
jhapprich
09-05-12, 07:37 AM
you`re welcome!
IceMike
09-05-12, 09:15 AM
Any tips on how to change everything from german to english?
iowa101
09-05-12, 10:54 AM
Really nice, I love the texture as well, looks really good Jhapprich! :yeah:
Comrade_Bob
03-05-13, 01:35 AM
I tried to download. The download link you have no longer works. I'd love to give this boat a shot. I'm impressed with your others!
jhapprich
03-05-13, 10:01 AM
hello! this is the correct link:
http://www.gamefront.com/files/20391073/Projekt_601_exe
Comrade_Bob
03-05-13, 10:24 AM
Thanks! Great work.
Comrade_Bob
03-07-13, 11:42 PM
I've been playing around with the Golf and for some reason, when I come to surface to recharge my batteries, they won't recharge. They will quit draining, so my engines switch back to diesel, but I can't get them to recharge.
Edit: Actually, they do recharge, but at a rate of 1% every three days or so.
jhapprich
03-08-13, 04:08 AM
I recently played the Golf after a long time and also noted the CO2-Level wasn`t falling after surfacing the boat. here is the fix:
http://www.gamefront.com/files/23047674/NSS_601_Fix.rar
Comrade_Bob
03-08-13, 12:10 PM
Well, I applied the fix you sent out and I still have the same problem with recharging my batteries. I don't have any issues with CO2, thank goodness, but right now, my batteries are pretty much a one time use. If I submerge, I have to rely on my snorkel for most operations.
Other than that issue, this is a great sub. I love the detail you've put into it.
hello! this is the correct link:
http://www.gamefront.com/files/20391073/Projekt_601_exe
broken link :nope: where downloading Projekt 601 please ???
modgamers
07-29-14, 01:32 AM
less aggressive skin ^^
https://dl.dropboxusercontent.com/u/30314017/mods/sh4/Projekt-601-Kustom-preview.JPG
You can download this skin (only skin without others files) here :
Texture TNormal -> https://dl.dropboxusercontent.com/u/30314017/mods/sh4/subskins/Projekt-601/Data/Textures/TNormal/tex/NSS_601_T01.dds
Texture TLowRes > https://dl.dropboxusercontent.com/u/30314017/mods/sh4/subskins/Projekt-601/Data/Textures/TLowRes/tex/NSS_601_T01.dds
jhapprich
07-29-14, 02:58 AM
hmm not bad, maybe even better withe the rusted black skin from the echo1? are you able to make normal-maps and ao?
jhapprich
07-29-14, 03:15 AM
ok here is something i did to improve the skin of the project 641 Foxtrot mod: open the submarines .DAT withs s3d, export all the 3d-modles from the nodes. open the models - one by one - with milkshape or whaterver and save them withe the same name but with -uv2.obj so they are being recognized by the editor as second (ambient occlusion) layer. export the models skin/texture as well and open it with gimp or photoshop. add a greyscaled map of the texture, adjust the color-curves so there is more contrast and least white areas,then copy it into the texture`s the alpha-channel and save it as dds. reload the models into the s3d editor and add the new map with an AO-texture-map applied to the texture-node. voila a fake ao and better hull detail, even some reflection.
see: http://www.subsim.com/radioroom/showthread.php?t=197181&highlight=Specular+Map+Stanger
http://www.subsim.com/radioroom/showthread.php?t=195707&highlight=Projekt+659T%2FECHO+I
and: http://www.subsim.com/radioroom/showthread.php?t=130521&highlight=pROJEKT+%26amp%3B%24!+fOXTROT+mOD&page=3
Dimitrof
10-23-14, 02:52 PM
links are dead! Any hope to upload again??? :06:
Thanks!
Chaoic16
11-10-14, 12:50 AM
links are dead! Any hope to upload again??? :06:
Thanks!
I found link for you, here it is:
http://www.gamefront.com/files/20391073/Projekt_601_exe
:rock:
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