View Full Version : [REL] Depth charge water disturbances
TheDarkWraith
03-19-11, 12:03 PM
This mod will cause water disturbances when depth charges explode underwater. These water disturbances will mess with the destroyers/escorts sonar and hydrophone allowing the player's sub to take more evasive maneuvers and higher speeds for a short period of time after the depth charge(s) explodes. This is to model natural effects that happen in real life in the water.
Each person may want to tweak the size (m2) that this area effects to their taste, the ilfetime (in mins), and the noise value (don't know what/how this one works in game)
Can be enabled/disabled at any time
To install:
unzip straight to MODS folder and enable via JSGME
v1.0: first release
v2.0: changed lifetime of disturbance from 8 seconds to 45 seconds for each DC explosion
http://www.gamefront.com/files/20143717/TDW_DC_Water_Disturbance_v2_0_SH4_7z
:|\\
BillBam
03-19-11, 12:31 PM
Awesome, I have always hoped for this. Just not realistic that the Japs can continue to listen and find you when DC are going off.
Bilge_Rat
03-19-11, 02:00 PM
TDW, when do you find time to sleep...:salute:
TheDarkWraith
03-19-11, 02:03 PM
TDW, when do you find time to sleep...:salute:
I get 8-12 hours a night :yep:
Good to see you ported this over to SH4 as well, thanks a bunch! :up:
Looks interesting I've give that ago next week. :up:
AVGWarhawk
03-19-11, 05:46 PM
Nifty! :up:
TheDarkWraith
03-19-11, 05:54 PM
I've received some feedback in the SH5 mods forum in regards to this saying that some other games that have modeled this behavior set the lifetime of the disturbance effect to 30-60 seconds. Currently I have it set to 8 seconds. What do you all think the lifetime of it should be :06:
What do you all think the lifetime of it should be :06:
Do we have any historical data? I thought the disturbance lingered for a while. (As in several minutes. Really wish I could remember where and what I've read about it.)
Edit:
I'm also guessing this work would be based on Allied ASW technology? Would different values be appropriate for the PTO, based on the state of Japanese technology?
Great idea! :up:
As to the duration, my guess would be a minute or two. Perhaps it could be random; 60 to 120 sec. or something like that?
TheDarkWraith
03-20-11, 10:05 AM
Great idea! :up:
As to the duration, my guess would be a minute or two. Perhaps it could be random; 60 to 120 sec. or something like that?
As I love randomness I can't do that here. It has to be a concrete value :shifty:
TheDarkWraith
03-20-11, 10:26 AM
v2.0 released. See post #1 for details :|\\
Sailor Steve
03-20-11, 11:12 AM
Like others, I seem to recall much anecdotal evidence, but I can't remember where. This means that it may actually be talk I heard from others, which means it may not be true at all. That disclaimer aside, here's what I think I remember:
The disturbance lasts long enough for the submarine to have a chance of escaping from one escort, partly because the sub is behind the escort when the depth charges go off and the escort can't hear the sub anyway.
When being chased by a hunter/killer group a single escort is the 'hunter' and follows the sub guiding the others in but itself never attacking. The disturbance does cause the 'hunter' to lose contact, but almost always regains it, mainly because the sub can't go far even at 8 knots. Of course this is complicated by the fact that even if the sub escapes the 'hunter' they immediately go back into search mode and quickly find it again.
So how long is the right amount? Of course I have no clue. I just wanted to present some of the 'evidence' I'm pretty sure I've 'heard'.
AVGWarhawk
03-20-11, 04:48 PM
8 seconds or 60 seconds...either way the fishing line from the destroyer to my rudder has just been cut. :up:
SkyBaron
03-20-11, 06:51 PM
Has anybody else tested this mod with TMO 2.1? On my system it crashes whenever depth charges or airplane bombs are dropped even if I start a new career or play one of the single missions.
Don't know if this is going to help to sort out the problem:
Problem Event Name: APPCRASH
Application Name: sh4.exe
Application Version: 1.5.0.0
Application Timestamp: 476a5ca9
Fault Module Name: SHSim.act
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 476a5c4b
Exception Code: c0000005
Exception Offset: 00052e46
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 1e77
Additional Information 2: 1e77b59d6f3ce602eb1258478d561ede
Additional Information 3: 26df
Additional Information 4: 26df637c1b101bf365eefc3afebbcfec
I only have TMO 2.0 + update installed.
The mod is a great idea BTW! :salute:
Jan Kyster
03-20-11, 08:10 PM
Can confirm the above for TMO 2.1.
Loads fine in new career and singlemissions, but only until fire is exchanged.
Ran a couple of identical tests with and without mod. Without mod no problems, but with mod SH4 always crashed.
Even before being DC'ed... but being fired at with all kinds of calibres...
Tried to blink: "It's only a trial-run!"...
http://i189.photobucket.com/albums/z15/subject_rod/ScreenShots/TDW-DC.jpg
Hope you may find a solution! Mod idea is brilliant! :up:
In case you can use it, here's the log from two tests:
Navn på program med fejl: sh4.exe, version: 1.5.0.0, tidsstempel: 0x476a5ca9
Navn på modul med fejl: SHSim.act, version: 0.0.0.0, tidsstempel: 0x476a5c4b
Undtagelseskode: 0xc0000005
Forskydning med fejl 0x00052e46
Proces-id 0x5d8
Programmets starttidspunkt 0x01cbe76127278031
Programsti: E:\Pacific Wolves - TMO 2.1\sh4.exe
Modulsti: E:\Pacific Wolves - TMO 2.1\SHSim.act
Rapport-id: edd5855a-5354-11e0-9d7c-485b3986d3fb
-------------
Navn på program med fejl: sh4.exe, version: 1.5.0.0, tidsstempel: 0x476a5ca9
Navn på modul med fejl: SHSim.act, version: 0.0.0.0, tidsstempel: 0x476a5c4b
Undtagelseskode: 0xc0000005
Forskydning med fejl 0x00052e46
Proces-id 0xae4
Programmets starttidspunkt 0x01cbe762bb82aae9
Programsti: E:\Pacific Wolves - TMO 2.1\sh4.exe
Modulsti: E:\Pacific Wolves - TMO 2.1\SHSim.act
Rapport-id: 5563112a-5356-11e0-9d7c-485b3986d3fb
willielapus
03-20-11, 09:02 PM
Installed the mod in my game (Sh4 v1.5 + GFO) and it froze up just at the instant my torpedo was about to impact. Replayed the mission 3 times with the same result - CTD just as the torpedo was about to hit.
I'm playing TMO 2.1 with this mod and also get the ctd just torp nears the target. I restarted without this mod and all was ok.
Zakalwe
03-24-11, 10:05 AM
If the CTDs are cured, would this work with the ATO Mod too?
I've been using this mod with Operation Monsun and have had zero CTD's.
Great mod. Adds a nice layer of realism to the game that was missing :D
andy_311
03-24-11, 04:22 PM
will it work on FOTRS?
SkyBaron
03-29-11, 10:35 AM
I don't think TDW plays Sh4 let alone TMO! So I guess there won't be a fix for us TMO players. :06: I think TMO changes DCs and bombs somehow and maybe it's conflicting with this mod.
Has anybody else tested this mod with TMO 2.1? On my system it crashes whenever depth charges or airplane bombs are dropped even if I start a new career or play one of the single missions.
Can confirm the above for TMO 2.1.
Loads fine in new career and singlemissions, but only until fire is exchanged.
Installed the mod in my game (Sh4 v1.5 + GFO) and it froze up just at the instant my torpedo was about to impact. Replayed the mission 3 times with the same result - CTD just as the torpedo was about to hit.
I'm playing TMO 2.1 with this mod and also get the ctd just torp nears the target. I restarted without this mod and all was ok.
Hrm. Are any of you running RSRDC? I've tried this in TMO with RSRD, and I haven't had any crashes. (Yet)
Jan Kyster
03-29-11, 12:22 PM
Hrm. Are any of you running RSRDC? I've tried this in TMO with RSRD, and I haven't had any crashes. (Yet)No RSRD here... have you been under fire?
Mod loads and runs fine, but as said above, only until someone or something opens fire... :shifty:
No RSRD here... have you been under fire?
Mod loads and runs fine, but as said above, only until someone or something opens fire... :shifty:
I've fired torpedoes and hit targets, which some have reported to be an issue.
The only depth charges I've experienced were in the convoy attack training mission. I haven't managed to be depth charged yet in campaign. I wouldn't think there would be a difference, but there could be.
SkyBaron
03-29-11, 06:44 PM
I found the problem! This mod tries to access two IDs for nodes that aren't present in TMO2. RSRD has a file with those IDs(from a SH3 file it seems) so it works with RSRD.
For people playing TMO2 without RSRD just add this little .dat file to your library folder (or save it in the TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 folder before enabling it) and it should work fine with TMO2! :)
http://www.mediafire.com/?7mzbpt34h6tk1bk
I found the problem! This mod tries to access two IDs for nodes that aren't present in TMO2. RSRD has a file with those IDs(from a SH3 file it seems) so it works with RSRD.
Awesome work!
BillBam
03-29-11, 09:15 PM
I am getting an invalid address error when trying to download from Mediafire.
EDIT: Working now...thanks for the file!
willielapus
03-30-11, 12:59 PM
:D Thanks - works now with latest update
Can this MOD be installed while out on patrol or should you wait to return to base?
irish1958
03-30-11, 07:17 PM
Can this MOD be installed while out on patrol or should you wait to return to base?
TDW "Can be enabled/disabled at any time"
TDW "Can be enabled/disabled at any time"
Ok. Thanks. Since I play TMO21 w/o RSRD I hope this release solves the CTD problem.
Jan Kyster
03-31-11, 02:27 PM
It does not CTD anymore in TMO! 100% sure! Know after +100 DCs last night... :nope:
http://www.subsim.com/radioroom/showpost.php?p=1632386&postcount=3441
@Irish: what happened to your sig??
irish1958
03-31-11, 06:59 PM
It does not CTD anymore in TMO! 100% sure! Know after +100 DCs last night... :nope:
http://www.subsim.com/radioroom/showpost.php?p=1632386&postcount=3441
@Irish: what happened to your sig??
Photobucket screwed up and apparently they don't know how to fix it.
BillBam
04-12-11, 09:05 AM
Is there an effective range on this? For example if a DD is dropping DC 3000 yards away is the DD that is listening for me directly above deaf?
Armistead
04-12-11, 01:49 PM
Is there an effective range on this? For example if a DD is dropping DC 3000 yards away is the DD that is listening for me directly above deaf?
Yes and no, much depends on mods, weather, crew ratings and what you're doing. DD's can only do one of two things, listen or use sonar, they can't do both, but have several on you, once can listen why others hunt with sonar.
I've set most of my escorts to elite. Very dangerous in a group. Almost always one DD is listening with his bow pointed right at me, when another makes a run, the listening DD will make a run.
The good news for you is the listening DD doesn't have a good fix on you, meaning you're doing something right...deep, silent running, maybe rough water, but probably a lower rated escort, some are quite dumb.
I got caught in calm water, you can see one escort listening pointed right at me, why two escorts make runs. Enemy crew ratings make a big difference on how they attack, higher ratings, vet and elite they can be quite a chore to deal with. Elite escorts seem to work very well in attacking together, why lower rated escorts almost always attack one at a time making passes from the stern.
The mod effect is great.
http://i651.photobucket.com/albums/uu235/Armistead1424/SH4Img2011-04-01_205517_572.jpg
I gave the mod a go last night but got CTD.
The CTD always happen when I just fired a torpedo which was strange. Happen three times so I un-installed it and SH4 runs alright now.
BillBam
04-15-11, 03:18 PM
See post #29
Running stock v1.5 will it be OK?
BillBam
04-15-11, 05:40 PM
Running stock v1.5 will it be OK?
I had to use the patch file for GFO and TMO, don't know about stock but don't think it would hurt to throw it in an see if it works OK.
Laffertytig
09-03-11, 03:13 PM
I am getting an invalid address error when trying to download from Mediafire.
EDIT: Working now...thanks for the file!
what did you do to fix the download issue? i cant download this or other mods from mediafire for some reason.
White Owl
09-03-11, 04:09 PM
I just downloaded from the link in the first post without any issues. Using Firefox. Maybe a problem with your browser? NoScript or ad-blocker programs?
Laffertytig
09-03-11, 05:28 PM
the link in the 1st post is fine, its the mediafire link for the file to stop this mod crashing thats not playing nice.
can you download the file from post 29 ok?
Laffertytig
09-05-11, 04:21 AM
I found the problem! This mod tries to access two IDs for nodes that aren't present in TMO2. RSRD has a file with those IDs(from a SH3 file it seems) so it works with RSRD.
For people playing TMO2 without RSRD just add this little .dat file to your library folder (or save it in the TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 folder before enabling it) and it should work fine with TMO2! :)
http://www.mediafire.com/?7mzbpt34h6tk1bk
can someone tell me what and where the missing file is in the RSRD folder. i prob already have it just dunno where to look.
i cant seem to download from mediafire anymore, no clue why.:down:
White Owl
09-05-11, 09:16 AM
the link in the 1st post is fine, its the mediafire link for the file to stop this mod crashing thats not playing nice.
can you download the file from post 29 ok?
Sorry, I missed seeing you asked me a question. No, I just tried that link and got the "file has been deleted" message. It's not just you.
Laffertytig
09-08-11, 06:07 AM
anyone? the download link aint working. ive got RSRD but im not using it, all i need to know is what the file in question is from RSRD that stops the crashing.
JapLance
09-08-11, 07:20 AM
anyone? the download link aint working. ive got RSRD but im not using it, all i need to know is what the file in question is from RSRD that stops the crashing.
Hi Laffertytig,
here is the file NewCaptain uploaded back then: dead link
Laffertytig
09-08-11, 02:20 PM
thanks man!:yeah:
Bubblehead1980
04-18-12, 08:08 PM
Anyo0ne know if this works with RFB 2.0 and RSRD? Running EAX sound sim also.
Hylander_1314
05-02-12, 05:26 AM
It should work with all mods. I use it with TMO, and have used it with FOTRS, so why it should work with RFB and RSRD too.
I have tried several times to download this mod via the link provided by TDW but I keep getting a Error 403 forbidden code. Does somebody have another link?
Moonlight
12-22-12, 06:55 AM
I've just downloaded it and no problems were encountered. :)
torpedobait
12-22-12, 09:04 AM
I hope its not just me, but I get a file deleted message when I try to download. If there is still a valid link, would someone please post it? Thanks, Captains! :salute:
John Channing
12-22-12, 11:12 AM
I just tried the link in the first post and it still works for me. If you still can't get it to work send me a pm with your e-mail address and I will flip it to you.
JCC
Moonlight
12-22-12, 06:22 PM
can someone tell me what and where the missing file is in the RSRD folder. i prob already have it just dunno where to look.
I too would like to know which file this is, do any of you remember the file in question.
HertogJan
12-23-12, 04:37 AM
I just tried the link in the first post and it still works for me. If you still can't get it to work send me a pm with your e-mail address and I will flip it to you.
JCC
Link still working, no problems here either.
I too would like to know which file this is, do any of you remember the file in question.
The file name is: TWD_DC_Water_Disturbance_v2_0_SH4.dat
Its in the Data/Library folder if you installed the mod already
Greets
JD
torpedobait
12-23-12, 06:16 AM
Sorry, I should have more clear. The link that doesn't work is the one to the "fix" for TMO. The original v1 and v2 links work just fine. If anyone has that patch I'd appreciate it. Thanks.
Moonlight
12-23-12, 07:07 AM
Installed the mod in my game (Sh4 v1.5 + GFO) and it froze up just at the instant my torpedo was about to impact. Replayed the mission 3 times with the same result - CTD just as the torpedo was about to hit.
I found the problem! This mod tries to access two IDs for nodes that aren't present in TMO2. RSRD has a file with those IDs(from a SH3 file it seems) so it works with RSRD.
For people playing TMO2 without RSRD just add this little .dat file to your library folder (or save it in the TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 folder before enabling it) and it should work fine with TMO2!
Perhaps I wasn't very clear in my question which is my fault.:nope: I have the DC_Water_Disturbance mod but I don't have this other file which is needed to stop the CTD's, so if anyone knows which file it is I would much appreciate it.:)
Perhaps I wasn't very clear in my question which is my fault.:nope: I have the DC_Water_Disturbance mod but I don't have this other file which is needed to stop the CTD's, so if anyone knows which file it is I would much appreciate it.:)
Try: http://www.subsim.com/radioroom/downloads.php?do=file&id=3839
Moonlight
12-23-12, 02:12 PM
Thankyou razark, you're a fine fellow, a fine fellow indeed.:D
Do we need the fix if we are using RFB?
torpedobait
12-24-12, 07:51 AM
Try: http://www.subsim.com/radioroom/downloads.php?do=file&id=3839
Perfect! Thanks guys - you came through again.
Merry Christmas and a Joyous, Happy New Year to all the Captaims, past and present.
:salute:
Can somebody put this mod to another hosting? Gamefront does not work for me.:/\\!!:wah:
Thank's
Here
http://www.mediafire.com/?u54o7qxaqlfu47s
For gamefront use Spotflux, from www.spotflux.com, for me works every time
restart browser after you start program
Thank you Klaus! :salute:
Do you need to install both .dat files for TMO or just the one fix .dat file?
Do you need to install both .dat files for TMO or just the one fix .dat file?
. dat files for TMO, I downloaded the link razark. I had to have the original, which gave me Klaus. I'm interested in something else: someone has a problem with CTD when using this mod?
. dat files for TMO, I downloaded the link razark. I had to have the original, which gave me Klaus. I'm interested in something else: someone has a problem with CTD when using this mod?
The fix .dat file TMO fixed the CTDs
Armistead
01-22-13, 12:35 PM
Have no problem with it running TMO 2.5, RSRD, and about 15 other mods.
Bubblehead1980
07-28-13, 07:33 PM
Should this overwrite any files? I get no overwrite message when i activate(no for the fire damage mod but it seems to work) and I wonder if it in fact is working at times. I sometimes think it is, then I see no difference. Perhaps need to adjust the settings?
Torpex77
03-17-21, 01:01 PM
I just tried the link in the first post and it still works for me. If you still can't get it to work send me a pm with your e-mail address and I will flip it to you.
JCC
Hey John, sorry to dig up an old thread but do you know anything about this mod? I download it but all I get is a .dat file and no folders. Thanks for any help you can give.
Bubblehead1980
03-18-21, 12:25 AM
Hey John, sorry to dig up an old thread but do you know anything about this mod? I download it but all I get is a .dat file and no folders. Thanks for any help you can give.
Same here. I have been wondering. ..
Captain Dave
03-18-21, 09:04 AM
There should be Data,(click to open) Library, (click to open) revealing 2 Dat. files.
Bubblehead1980
03-18-21, 01:24 PM
There should be Data,(click to open) Library, (click to open) revealing 2 Dat. files.
Correct. My folder is structured that way. I opened it up and the disturbance per charge is set to duration of just 0.75 sec. May ne why it seems so ineffective. I actually believe I once upped it a while back and it basically made things far too easy after dropped a pattern or two.
FireDragon76
04-13-21, 02:22 AM
I am still experimenting with this mod with the stock game, Operation Monsun, and the Japanese sub campaign. In the stock game I use it combined with the Japanese radar fix, and the Japanese escorts feel more nerfed. The destroyers seem to get lost more often, they no longer feel like they have some magical sixth sense, and there's more room to move after a depth charge attack (like varying your speed to throw off the destroyer). A good destroyer occasionally does zero in on me and isn't fooled by the water disturbance, however.
I don't get any crashes, it runs fine.
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