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  1. Message to my friends... (2 replies)
  2. Type viic/41 GWX - KC (1 replies)
  3. NYGM Steel Coffin. Crashes (3 replies)
  4. GWX Crash on Win 10 (2 replies)
  5. SaRo London (1 replies)
  6. [TEC] Rubinis underwater dust and plankton (0 replies)
  7. [REL] Radio Room (16 replies)
  8. GWX - Knight's Cross Edition vs. NYGM Enhanced Steel Coffins edition (5 replies)
  9. [WIP] U-XX BillCar ..- -..- -..- / -... .. .-.. .-.. -.-. .- .-. (1 replies)
  10. [REL] Royal Navy - Admiral class, HMS Hood battlecruiser - 2025 edition (5 replies)
  11. [REL] Knotspeed.v2 (7 replies)
  12. [REL] Schleichfahrt Rudder: GWX KC. (1 replies)
  13. Old SIlent hunter 3 Websites for mods and all. (2 replies)
  14. [REL] Royal Navy - refitted County class, HMS London heavy cruiser - 2025 edition (9 replies)
  15. Live Ingame Data for control boards (6 replies)
  16. Light on the ship (0 replies)
  17. [REL] UI Pedro Changes Pack for GWX KC (7 replies)
  18. Mod list GWX-KC compatible location (0 replies)
  19. Resupply reduce mod (3 replies)
  20. [TEC] Enhanced SH3. (2 replies)
  21. [REL] Recognition Manual PDF for GWX OneAlex (2 replies)
  22. [REL] Recognition Manual PDF for GWX KC (4 replies)
  23. Replicating early 1940 VIIC (23 replies)
  24. [REL] Recognition Manual PDF for Fifi's NYGM SC (6 replies)
  25. Missing Alert for Alexb (1 replies)
  26. [REL] Royal Navy - refitted QE class, HMS Warspite battleship - 2025 edition (11 replies)
  27. [TEC] "Water Surface Transition" Controler for SH -3 ? (2 replies)
  28. [REL] CapZap1970 - a-kermit Animated CoD Onealex Subs V1.0 (5 replies)
  29. [TEC] Sky Map. (5 replies)
  30. need help! (1 replies)
  31. will my laptop be able to run LSH3? (2 replies)
  32. GWX-KC: custom start dates (8 replies)
  33. [REL] Attack Periscope Less Dark for GWX KC (9 replies)
  34. [REL] Schleichfahrt rudder v.2 (0 replies)
  35. [REL] Schleichfahrt rudder. (3 replies)
  36. GWX KC display issue with enhanced special effects (1 replies)
  37. [REL] Attack Periscope Graticule for GWX KC (0 replies)
  38. Help with Res for GWX onealex (0 replies)
  39. [REL] BigCompass Selected Heading Indicator Fix for GWX KC (0 replies)
  40. 3/4 Digit Grid Square callout for Radio Contact Reports (4 replies)
  41. [REL] No Fatigue for GWX KC (2 replies)
  42. [REL] Rotated BigCompass for GWX KC (6 replies)
  43. [REL] See underwater in GWX Knights Cross Edition (6 replies)
  44. Help request for contact Kovall (1 replies)
  45. S-BOOT MOD V2 Download Please (55 replies)
  46. Regarding GWX-Knight's Cross Edition and and SH3 Commander. (0 replies)
  47. [REL] Tiefe/Depth Meter, (1 replies)
  48. ye old unable to initialize 3D engine (8 replies)
  49. Please post here those with .nip file problems in GWX_KC (1 replies)
  50. How to add animated crew to Onealex Subs? (9 replies)
  51. [TEC] StateMachineWrapper (SMW) (5 replies)
  52. [REL] WSM 3.0 Flak-Cannons and Save Fix for Stock and GWX/OneAlex (4 replies)
  53. Cargo vessels. Special edition (11 replies)
  54. [REL] Submarine Flak-Cannons for Stock and GWX/OneAlex (0 replies)
  55. Questions regarding crew compartments, enabling shell types, and the deck gun camera (1 replies)
  56. Calculate range to target with OneAlex? (0 replies)
  57. Help with Map.cfg (0 replies)
  58. Where are Warship Mod 3.0 (Chinese U-47) Gun Models Located? (3 replies)
  59. Looking for an old member, "Kendras" (3 replies)
  60. TV Zaunkönig I vs T11 Zaunkönig II - is there an actual difference? (2 replies)
  61. Old S-class DD/DE (1 replies)
  62. 88mm deck gun mod for the Type II (almost there) (5 replies)
  63. Game Saves Are Missing HELP! (0 replies)
  64. 88mm deck gun mod for the Type II (10 replies)
  65. 88mm Deck Gun Mod for the Type II (0 replies)
  66. User Manual for Silent Hunter 3ditor (2 replies)
  67. Lets get something PERFECTLY CLEAR (0 replies)
  68. fumo 29 radar (0 replies)
  69. Dying (7 replies)
  70. [TEC] Harbor Editor (27 replies)
  71. SH3 with NYGM on Steam Deck (3 replies)
  72. Hsie hardcode in Linux. (8 replies)
  73. [REL] Automatically generated iceberg field (10 replies)
  74. SH3 Coordinate Finder (HTML) (0 replies)
  75. Is There Any Fix For The Fire at Will Function (0 replies)
  76. [REL] Royal Navy - York class, HMS Exeter heavy cruiser - 2024 edition (3 replies)
  77. Is There a File Decoder To See Inside Files? (0 replies)
  78. Ships zones question (5 replies)
  79. Need help with WarshipMod 3.0 (2 replies)
  80. ARB WideGui 1920x1080 (1 replies)
  81. [REL] Royal Navy - County class, Kent subclass heavy cruisers - 2024 edition (2 replies)
  82. Facts on MouseJumps and so called FireButtonBug (0 replies)
  83. [REL] Royal Navy - County class, London & Norfolk subclasses heavy cruisers - 2024 edition (3 replies)
  84. Interior/lighting mods w/GWX and ARB (0 replies)
  85. Open hatch in lSH3-2022 (4 replies)
  86. [WIP] SH3 Ship Recognition Manual Generator (pdf) v0.1 (5 replies)
  87. World of Warships Models. (6 replies)
  88. [REL] SH3VoiceCommand v1.0 Official Release (38 replies)
  89. [REL] UI and Damage Model for LSH3 (Pedro Mix) (7 replies)
  90. Some French planes for SH3 (8 replies)
  91. [REL] Royal Navy - Danae (D) light cruisers - 2024 edition (17 replies)
  92. How to change the bridge viewpoint position? (8 replies)
  93. SH3 - Wooden Lifeboats Mod Replacement Textures (2 replies)
  94. [REL] Koninklijke Marine - De Ruyter light cruiser - 2024 edition (9 replies)
  95. Is it possible to remove this feature? (4 replies)
  96. I need a copy of this file... (2 replies)
  97. Onealex mod adding back weapon officer assistance (1 replies)
  98. Crew slots per compartment? (2 replies)
  99. [REL] Kriegsmarine - Bremse artillery training ship \ minelayer - 2024 edition (9 replies)
  100. How to contact The_Frog and Wise (8 replies)
  101. IRL TDC; reading and writing data live. (0 replies)
  102. [REL] Kriegsmarine - Dithmarscher oiler \ supply ships - 2024 edition (7 replies)
  103. Nearly ready - Solution Wheel - Updated (18 replies)
  104. Help with modding (3 replies)
  105. [REL] Kriegsmarine - Sperrbrecher class MS - 2024 edition (7 replies)
  106. UBootAces updating idea? (6 replies)
  107. U83 Skin (5 replies)
  108. [REL] Looking for Miner1436 (2 replies)
  109. Back at sea (2 replies)
  110. Wind speed effects RPMs while recharging?? (8 replies)
  111. [REL] DGUI with borders (cinematic) for NYGM Steel Coffins by FiFi (5 replies)
  112. [TEC] Cargo-Nodes vs EQP-file? (2 replies)
  113. I don't know what to do anymore. (8 replies)
  114. [REL] sh3xtractjson tool to extract silent hunter 3 files into json format for comparision (2 replies)
  115. SH3 commander (6 replies)
  116. Is it possible to get the type XXI sometime in 1944? (0 replies)
  117. Maximum depth charge settings (15 replies)
  118. [REL] Kriegsmarine - Carl Peters fleet tender ships - 2024 edition (9 replies)
  119. Realistic Crew (2 replies)
  120. GWX 3.0 Widescreen Edition (5 replies)
  121. Radio room pull down mod help needed (9 replies)
  122. NYGM Enhanced 2022 (5 replies)
  123. NYGM file errors (27 replies)
  124. Technical Help for Mission Campaign (2 replies)
  125. [TEC] Cyrillic Drawer/Filenames and JSGME (4 replies)
  126. TVII Torpedo Textures (6 replies)
  127. Museum Crashes for Mysterious Reasons (11 replies)
  128. Soviet Union ships (14 replies)
  129. Need Help with Diesel Engine Sounds in U-Boat Simulations (5 replies)
  130. [REL] Kriegsmarine - Flottenbegleiter escort ships - 2024 edition (8 replies)
  131. [REL] Mannschaftstellermutze Blue and White Mod (2 replies)
  132. Type XXI in NYGM (Fifi) (10 replies)
  133. What IX skin is this? (0 replies)
  134. 1946 submod for Onealexmod (11 replies)
  135. Merchant Variety Pack - Mid/Late War v1.1 (3 replies)
  136. Technical Help with the 4giga patch (3 replies)
  137. [REL] Kriegsmarine - Graf Zeppelin fleet aircraft carrier - 2024 edition (20 replies)
  138. Help with Gui editing (4 replies)
  139. problem installing LSH3 (6 replies)
  140. multi sh3 (1 replies)
  141. U-Tanker fix: moddable? (0 replies)
  142. where is the map.cfg file? (2 replies)
  143. Can't find hsie.ini (2 replies)
  144. World Of Warships Uboats in SH3? (3 replies)
  145. Forgotten MOD (2 replies)
  146. [TEC] Mis.files & Campaign.files (2 replies)
  147. Ciemniejsze noce (0 replies)
  148. No medals on uniform for LSH 2022 (2 replies)
  149. Need Help with Wolfpack mod (0 replies)
  150. [TEC] How to control the appearance date of ships' skins? (0 replies)
  151. LSH 2022 and DD`s Open hatch (0 replies)
  152. Hardcode modifications requests (37 replies)
  153. Returning to SH3 (2 replies)
  154. [REL] Kriegsmarine - Weser auxiliary aircraft carrier - 2023 edition (4 replies)
  155. [REL] Kriegsmarine - HSK 5 Pinguin auxiliary cruiser - 2023 edition (19 replies)
  156. Request for mod: Better engine RPMs (5 replies)
  157. St. Nazaire Question (2 replies)
  158. about Crash, zero-sized 3d-objects, index and shadows in Dat-files (19 replies)
  159. Ships... Comparison (21 replies)
  160. [WIP] Fanfara on escort ship (4 replies)
  161. [REL] Rik007: SH-3 Night surface attack project [REL] (192 replies)
  162. Searching for the original author of the Dauntless aircraft model (7 replies)
  163. [REL] Kriegsmarine - Type39 (Elbing) class TB - 2023 edition (13 replies)
  164. Two problems with the Raumboot model(s) (5 replies)
  165. Windows 10 (3 replies)
  166. DD destroyer with his tail half under water (4 replies)
  167. [REL] Kriegsmarine - HSK 7 Komet auxiliary cruiser - 2023 edition (19 replies)
  168. [REL] Interior O2 Gauge Type 7 & 9 for Hsie / stiebler patch (10 replies)
  169. [REL] ARB tweaks (5 replies)
  170. Jeff groves Animation Tutorial Dissapears (2 replies)
  171. [HOW TO] properly place an AA gun on top of a turret gun (4 replies)
  172. I need to contact Warhunter for a permission... (6 replies)
  173. New warships (37 replies)
  174. Problems with key commands (2 replies)
  175. [REL] AirShark-Manos GUI (20 replies)
  176. I'm gonna have to grab some video! (0 replies)
  177. Help from community - permission request! (9 replies)
  178. [REL] Kriegsmarine - Type37 (and 35) class TB - 2023 edition (9 replies)
  179. full screen nav and attack maps (2 replies)
  180. Update / Enhancement to DWs Fire Damage Mod possible? (3 replies)
  181. NEW VERSION OF IXB&IXC Type in 1920x1080? (1 replies)
  182. [REL] Kriegsmarine - Minensuchboot M1935 class MS - 2023 edition (9 replies)
  183. GWX periscope problem (2 replies)
  184. [REL] Kriegsmarine - Type24 (and 23) class TB - 2023 edition (5 replies)
  185. How to make U-Boot skin (2 replies)
  186. [TEC] Bump Map on s3d (0 replies)
  187. GWX 3.0 Crashing in October 1941 (3 replies)
  188. I can't fix the crash depth (6 replies)
  189. [TEC] The Ex-GWX-Dev SH5 to SH3 Crew Animations Process + Tools thread (16 replies)
  190. [TEC] Anti air above Main Turret (12 replies)
  191. I don't understand the sensors (29 replies)
  192. [TEC] Particle (4 replies)
  193. [TEC] Animations (27 replies)
  194. [REL] Chacal Class Destroyers (5 replies)
  195. [TEC] Dc Wont falls (9 replies)
  196. [TEC] Alpha bend Not works (3 replies)
  197. GWX team suggests you create a ―dummy‖ career (5 replies)
  198. [REL] D 500 French fighters (1 replies)
  199. [REL] Takao Class Heavy Cruisers (3 replies)
  200. [REL] Tigerzhunters' Hangar/Airplanes for SHIII (7 replies)
  201. [REL] Vauquelin Destroyers (5 replies)
  202. [TEC] Is AI possible launch torpedo (21 replies)
  203. [REL] Kriegsmarine - Leipzig class cruisers - 2023 edition (7 replies)
  204. [TEC] Wings3d Expert (3 replies)
  205. [TEC] High poly (3 replies)
  206. Missing textures (2 replies)
  207. [TEC] Bug? (2 replies)
  208. [REL] Kriegsmarine - Type1936A Mob. class destroyers - 2023 edition (8 replies)
  209. [REL] Tigerzhunters' ships for SHIII (30 replies)
  210. [TEC] Cut in a half (3 replies)
  211. [TEC] Splash effect (0 replies)
  212. [REL] Kriegsmarine - Schlesien class pre-dreadnought battleship - 2023 edition (11 replies)
  213. [TEC] any way to make Sil (5 replies)
  214. [TEC] Plane Cant Shoot (11 replies)
  215. [TEC] How to add Weapons Crew (1 replies)
  216. [REL] Kriegsmarine - Type1934 class destroyers - 2023 edition (7 replies)
  217. Depth charges depth (6 replies)
  218. [TEC] Cant add Search light (6 replies)
  219. [TEC] Compare two encoded files (5 replies)
  220. how could I activate re-shade WAC MaGui for GWXv3 - 1366x768 (5 replies)
  221. [TEC] Error in museum (5 replies)
  222. Make campaign a little harder (9 replies)
  223. [TEC] Need help (2 replies)
  224. [TEC] Ambient Oclusion Problems (38 replies)
  225. GWX OneAlex screen resolution (3 replies)
  226. Disk 7 OMG ! (1 replies)
  227. Need help with S3D install (13 replies)
  228. RE Disk7, SH3 Cmdr 3 No problems now (0 replies)
  229. How do i get auto id of ships and avoid them being grey on map (2 replies)
  230. Boarding operations? (3 replies)
  231. [REL] Royal Hellenic Navy - Georgios Averof armored cruiser - 2023 edition (13 replies)
  232. Mandela effect? (2 replies)
  233. Vanilla graphics needed (0 replies)
  234. Menü.ini (0 replies)
  235. Are port buoy red and green lights backwards? (31 replies)
  236. Node - SHD_ (9 replies)
  237. [REL] How to make periscopes turn (19 replies)
  238. Now what? (10 replies)
  239. Recognition manual (5 replies)
  240. Fully lightmapped ships (1 replies)
  241. Adding a new crew voice line - Possible? (8 replies)
  242. New ship clone (22 replies)
  243. LifeBoats_Debris_v4 (1 replies)
  244. [REL] Grid Search Pattern 0.1 (1 replies)
  245. [Tec] S3D (10 replies)
  246. No Sound in Sh3 (1 replies)
  247. Typ 2 interior picture frame (0 replies)
  248. PROJECT Motorised shoner (2 replies)
  249. Interior+periscope+obs+tower bluelight (0 replies)
  250. Desperate Help Needed!!! (4 replies)