Bladekill1298
02-06-25, 05:51 PM
This mod is for WSM 3.0 Stock, GWX, and GWX OneAlex
What this mod does:
This mod allows you to use flak as both cannon and flak. Which means you can now have crewmen fire at ships for you on both deckgun and flak.
How this works
By placing crewmen into the deckgun compartment it allows the flak to be fired as a "cannon" rather than as AA but can act as both when both compartments are filled. Its not perfect but it gets the job done for its purpose.
Where to place it?
Replace all files in Silent Hunter 3\MODS\WSM3.0\data\Library or use JSGME
Current bugs
Taking control of the flak while it is currently targeting a ship will cause all your shots to fire at the ship instead of where you are looking.
Taking control of a secondary turret or flak will cause the turret to stop turning and moving and you will have to remove all crewmen and turn off fire at will to fix.
There is no range limit to the flak in contrast to how ships have theirs set in the sim.dat file.
Bullets will disappear after a certain range 5 km to 6.5 km not completely sure. Be mindful of how far you target something.
Not really a bug but how it I set it up. The cannon flak uses its own separate ammo reserve separate from the players when they are in control of it. This means you will have ammo for aa purposes and cannon purposes alike.
What is menu.ini?
It is for GWX and GWX OneAlex to restore all hidden ammo slots that were present in stock. Currently I am unable to add any different ammo types as the buttons will still appear empty (only guns that had all their ammo types in stock will have their retained ammo types in like deckguns).
Place it in Silent Hunter 3\data\Menu or use JSGME
How the Save Fix works
https://www.subsim.com/radioroom/showpost.php?p=2404854&postcount=715
How to use the Save Fix
Drag and replace the basic.cfg in the corresponding folders for SH3 is for stock version and GWX is for GWX version that also works in OneAlex.
Basic.cfg is located in:
Silent Hunter 3\MODS\WSM3.0\MODS\GeI\data\Cfg
Silent Hunter 3\MODS\WSM3.0\MODS\GeII\data\Cfg
Silent Hunter 3\MODS\WSM3.0\MODS\GeIII\data\Cfg
The files in each .rar are in order as is from top to bottom GeI, GeII, GeIII
I left the files how they were because I don't know if anything would get effected by changing anything.
If you would like to download the original files for yourself they are in the forum post linked above
Download link: https://www.mediafire.com/folder/vgdaliqwxpetf/WSM+3.0+Flak-Cannons+and+Save+Fix
Video: https://imgur.com/a/x1AxFzl
If you have any questions or concerns please let me know in the thread.
If there are any realism errors such as incorrect turrets being able to fire at air please let me know.
I can make this for Warship Mod 2.0 if anyone is interested.
What this mod does:
This mod allows you to use flak as both cannon and flak. Which means you can now have crewmen fire at ships for you on both deckgun and flak.
How this works
By placing crewmen into the deckgun compartment it allows the flak to be fired as a "cannon" rather than as AA but can act as both when both compartments are filled. Its not perfect but it gets the job done for its purpose.
Where to place it?
Replace all files in Silent Hunter 3\MODS\WSM3.0\data\Library or use JSGME
Current bugs
Taking control of the flak while it is currently targeting a ship will cause all your shots to fire at the ship instead of where you are looking.
Taking control of a secondary turret or flak will cause the turret to stop turning and moving and you will have to remove all crewmen and turn off fire at will to fix.
There is no range limit to the flak in contrast to how ships have theirs set in the sim.dat file.
Bullets will disappear after a certain range 5 km to 6.5 km not completely sure. Be mindful of how far you target something.
Not really a bug but how it I set it up. The cannon flak uses its own separate ammo reserve separate from the players when they are in control of it. This means you will have ammo for aa purposes and cannon purposes alike.
What is menu.ini?
It is for GWX and GWX OneAlex to restore all hidden ammo slots that were present in stock. Currently I am unable to add any different ammo types as the buttons will still appear empty (only guns that had all their ammo types in stock will have their retained ammo types in like deckguns).
Place it in Silent Hunter 3\data\Menu or use JSGME
How the Save Fix works
https://www.subsim.com/radioroom/showpost.php?p=2404854&postcount=715
How to use the Save Fix
Drag and replace the basic.cfg in the corresponding folders for SH3 is for stock version and GWX is for GWX version that also works in OneAlex.
Basic.cfg is located in:
Silent Hunter 3\MODS\WSM3.0\MODS\GeI\data\Cfg
Silent Hunter 3\MODS\WSM3.0\MODS\GeII\data\Cfg
Silent Hunter 3\MODS\WSM3.0\MODS\GeIII\data\Cfg
The files in each .rar are in order as is from top to bottom GeI, GeII, GeIII
I left the files how they were because I don't know if anything would get effected by changing anything.
If you would like to download the original files for yourself they are in the forum post linked above
Download link: https://www.mediafire.com/folder/vgdaliqwxpetf/WSM+3.0+Flak-Cannons+and+Save+Fix
Video: https://imgur.com/a/x1AxFzl
If you have any questions or concerns please let me know in the thread.
If there are any realism errors such as incorrect turrets being able to fire at air please let me know.
I can make this for Warship Mod 2.0 if anyone is interested.