Bladekill1298
02-04-25, 06:13 PM
This mod is for Stock, GWX, and GWX OneAlex
What this mod does:
This mod allows you to use flak as both cannon and flak. Which means you can now have crewmen fire at ships for you on both deckgun and flak.
How this works
By placing crewmen into the deckgun compartment it allows the flak to be fired as a "cannon" rather than as AA but can act as both when both compartments are filled. Its not perfect but it gets the job done for its purpose.
Where to place it?
Silent Hunter 3\data\Library and overwrite the preexisting files or use JSGME
Current bugs
Trying to shoot at a plane and a ship at the same time won't work and one will take priority.
Taking control of the flak while it is currently targeting a ship will cause all your shots to fire at the ship instead of where you are looking.
There is no range limit to the flak in contrast to how ships have theirs set in the sim.dat file.
Bullets will disappear after a certain range 3.5 km to 5 km not completely sure. Be mindful of how far you target something.
Not really a bug but how it I set it up. The cannon flak uses its own separate ammo reserve separate from the players when they are in control of it. This means you will have ammo for aa purposes and cannon purposes alike.
Currently only works on subs with deckguns since there are no deckguns slots on the other subs it won't work. Trying to figure out how to enable them so this can work on them.
What is menu.ini?
It is for GWX and GWX OneAlex to restore all hidden ammo slots that were present in stock. Currently I am unable to add any different ammo types as the buttons will still appear empty (only guns that had all their ammo types in stock will have their retained ammo types in like deckguns).
Place it in Silent Hunter 3\data\Menu or use JSGME
Download link: https://www.mediafire.com/folder/la7kj96cdl07w/Sub+Flak-Cannons
Video: https://imgur.com/a/Ef0JK2v
If you have any questions or concerns please let me know in the thread.
What this mod does:
This mod allows you to use flak as both cannon and flak. Which means you can now have crewmen fire at ships for you on both deckgun and flak.
How this works
By placing crewmen into the deckgun compartment it allows the flak to be fired as a "cannon" rather than as AA but can act as both when both compartments are filled. Its not perfect but it gets the job done for its purpose.
Where to place it?
Silent Hunter 3\data\Library and overwrite the preexisting files or use JSGME
Current bugs
Trying to shoot at a plane and a ship at the same time won't work and one will take priority.
Taking control of the flak while it is currently targeting a ship will cause all your shots to fire at the ship instead of where you are looking.
There is no range limit to the flak in contrast to how ships have theirs set in the sim.dat file.
Bullets will disappear after a certain range 3.5 km to 5 km not completely sure. Be mindful of how far you target something.
Not really a bug but how it I set it up. The cannon flak uses its own separate ammo reserve separate from the players when they are in control of it. This means you will have ammo for aa purposes and cannon purposes alike.
Currently only works on subs with deckguns since there are no deckguns slots on the other subs it won't work. Trying to figure out how to enable them so this can work on them.
What is menu.ini?
It is for GWX and GWX OneAlex to restore all hidden ammo slots that were present in stock. Currently I am unable to add any different ammo types as the buttons will still appear empty (only guns that had all their ammo types in stock will have their retained ammo types in like deckguns).
Place it in Silent Hunter 3\data\Menu or use JSGME
Download link: https://www.mediafire.com/folder/la7kj96cdl07w/Sub+Flak-Cannons
Video: https://imgur.com/a/Ef0JK2v
If you have any questions or concerns please let me know in the thread.