View Full Version : Live Ingame Data for control boards
kayak8891
03-21-25, 05:15 AM
Hi. I was wondering if there is any way to monitor live Ingame data from the sub. Like depth, ruder alignment, speed, loaded tubes etc.
I'm planning on creating a control board for greater immersion.
The easiest way is just to butcher an old keyboard and to just solder new switches and buttons to the corresponding hotkeys for certain actions. Like an on / off / on 2 way switch for raising and lowering the periscope.
The next advanced version would be to also implement depth dials and other ingame hud elements to the control board.
Games like DCS support such functionality natively.
Has anyone any idea, if this might be possible?
Thanks in advance!
Happy hunting!
kayak8891
03-23-25, 02:42 PM
Update: I found out that you can scan for the memory addresses or rather for the pointers that tell you what ingame data gets stored where in the memory.
I already found out the Rudder-Value is using the pointer 0x001543DC with a further shift of 0x24. With this I can reliably access the rudder value (a value from -35 to 35) with my python script.
It's a rather tedious process of finding out these addresses.
If anyone has any more known pointers it would be greatly appreciated if you could share your findings!
Kirienko
03-23-25, 04:35 PM
Update: I found out that you can scan for the memory addresses or rather for the pointers that tell you what ingame data gets stored where in the memory.
I already found out the Rudder-Value is using the pointer 0x001543DC with a further shift of 0x24. With this I can reliably access the rudder value (a value from -35 to 35) with my python script.
It's a rather tedious process of finding out these addresses.
If anyone has any more known pointers it would be greatly appreciated if you could share your findings!
I can not help but I wanted to say that what you are doing is very interesting :Kaleun_Applaud:
Please keep us posted.
Aktungbby
03-23-25, 05:00 PM
kayak8891!:Kaleun_Salute:
Jeff-Groves
03-23-25, 06:51 PM
I recall there was a thread here at SubSim about a Guy doing this.
That was years ago but it even had pictures. Think he was gonna sell some.
:hmmm:
Jeff-Groves
03-23-25, 07:07 PM
Update: I found out that you can scan for the memory addresses or rather for the pointers that tell you what ingame data gets stored where in the memory.
I already found out the Rudder-Value is using the pointer 0x001543DC with a further shift of 0x24. With this I can reliably access the rudder value (a value from -35 to 35) with my python script.
It's a rather tedious process of finding out these addresses.
If anyone has any more known pointers it would be greatly appreciated if you could share your findings!
Nice work Mate!!
:salute:
What program are you using to read the values? OllyDbg?
:hmmm:
Mostly when you talk Hex values, and a shift of values?
I might be the only one here that speaks that language.
vanjast
03-23-25, 11:21 PM
You could always use Ghidra (NSA stock) to work things out in detail.
I'm not sure if the silent hunter series is big on hacking prevention (probably not), maybe you' be able to run SH under a 'management framework' to pick out the values at locations.
https://ghidra-sre.org/
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