View Full Version : New ship clone
The pitcher
03-21-23, 03:19 PM
https://i.ibb.co/WHQZJjm/ncobx.jpg (https://ibb.co/L0Mm7HV)
https://i.ibb.co/K096Xdx/ncobx.jpg (https://ibb.co/3r0172m)
Anvar1061
03-22-23, 06:30 AM
You should create your own branch "Shipyard The Pitcher & Co" for example
https://i.ibb.co/yd6QgVG/ncobx.jpg (https://ibb.co/mb9chS1)
Dl:
https://fastupload.io/7Usk1YVZFwMuY2t/file
Congrats for your first mod!! :Kaleun_Cheers::Kaleun_Cheers:
Best regards,
Vd
Onkel Neal
03-24-23, 08:29 AM
Nice work.:Kaleun_Wink:
There is never enough targets in the game :Kaleun_Salivating:
Good job :Kaleun_Cheers:
Tigerzhunters
03-24-23, 04:38 PM
Anyways What Programs you using for uvmapping lol vondos said its maya3d but i having some problem its only black screen when im try
:haha:
Well done The pitcher, congratulations :yeah:
Adding new element works well for now,
But the texturing(getting it in one .tga)
I need more to inspect..
For your next models, might I suggest you that you keep UV-mapping and texturing as last tasks, when you have finished with the 3d modelling?
Hopefully this will help you organizing your UV/texture map more rationally, and ultimately it will save you some precious time :salute:
iambecomelife
03-24-23, 11:12 PM
Well done The pitcher, congratulations :yeah:
For your next models, might I suggest you that you keep UV-mapping and texturing as last tasks, when you have finished with the 3d modelling?
Hopefully this will help you organizing your UV/texture map more rationally, and ultimately it will save you some precious time :salute:
I agree with this. I don't even think of texturing until my model is nearly complete. When you renovate an existing ship by changing the hull shape, superstructure, etc. the textures usually end up badly distorted compared to the original. This causes problems like life rings that are too wide, windows that are a ridiculous size, etc etc.
Often the best thing to do is remap the UV so that it is more adapted to the new hull form. :salute:
Pretty quick via auto id finished....
Only thing is the wake trail I marked.
If someone would be so kind and give me a hint.
Where to edit.
To save me some time...
Thx
https://i.ibb.co/PzBZNB7/ncobx.jpg (https://ibb.co/vv2xH27)
Search "shipname_ShipWake" in the dat file, with 3Ditor.
Modify Z coordinate, +1, +2, +2,5... making tests until you're satysfied.
Best regards,
Vd
Anvar1061
03-25-23, 11:11 AM
[url=https://ibb.co/mb9chS1]
File does not exist on this serverhttps://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gif
Tigerzhunters
03-25-23, 12:12 PM
yeah i have wings3d But doesnt love That if im import The Bretagne Battleship And separated 1 by 1 with wing3d Its so laggy
:k_confused::Kaleun_Salute:
yeah i have wings3d But doesnt love That if im import The Bretagne Battleship And separated 1 by 1 with wing3d Its so laggy
:k_confused::Kaleun_Salute:
Yes, this is a Wings3d oddity: it can handle a relatively high number of faces and vertices, but it becomes horribly laggy when working with many separate objects.
Incidentally, are you trying to import this model in game?
https://3dwarehouse.sketchup.com/model/499152be-66c4-4d4a-b063-2d1343c02248/72-French-battleship-Lorraine-1917-model
Tigerzhunters
03-26-23, 07:23 AM
Bruh how you knew
:haha::haha:
Bruh how you knew
:haha::haha:
Simple. A few days ago you mentioned a Sketchup model that you were working on, and now you added the name. Nottamun's Lorraine model is pretty detailed (maybe a bit too much by SHIII standards) and it seems fairly accurate too.
One of these days I will check if that model can be easily converted into something that can be imported in game. Talking about that, please note that World of Warships has a model of Lorraine's sister, Bretagne:
https://sketchfab.com/3d-models/bretagne-b140a13694a040da9701f413a4c6f3d1
It is likely that the latter model is more optimised for working in game, but isn't there a Bretagne unit for SHIII already?
Tigerzhunters
03-27-23, 05:51 AM
Simple. A few days ago you mentioned a Sketchup model that you were working on, and now you added the name. Nottamun's Lorraine model is pretty detailed (maybe a bit too much by SHIII standards) and it seems fairly accurate too.
One of these days I will check if that model can be easily converted into something that can be imported in game. Talking about that, please note that World of Warships has a model of Lorraine's sister, Bretagne:
https://sketchfab.com/3d-models/bretagne-b140a13694a040da9701f413a4c6f3d1
It is likely that the latter model is more optimised for working in game, but isn't there a Bretagne unit for SHIII already?
Yea i knew that but sadly It cant be downloaded
Tigerzhunters
03-27-23, 05:52 AM
Btw Pitcher Have you been Have you Added skins ambient occlusion?
:haha:
Tigerzhunters
03-27-23, 07:10 AM
Any Idea Pitcher About This cause It always Making Me crashing From wings 3d
https://i.ibb.co/g73tGys/Capture.jpg (https://imgbb.com/)
Any Idea Pitcher About This cause It always Making Me crashing From wings 3d
https://i.ibb.co/g73tGys/Capture.jpg (https://imgbb.com/)
Usually Wings3d throws similar errors when the length/area of an edge/face is equal to 0 either in the 3D or in the UV space, or when there are isolated vertices or other topological errors. As suggested, try performing a cleanup cycle (select in body selection mode the object that you are trying to UV-map, right click and select 'Cleanup' from the context menu; if you select that option with the right mouse button you get more options). Scrapping any pre-existing UV-map might be required (select the 'UV mapping' option with the right mouse button for deleting the old UV map and forcing a new segmenting session).
Yea i knew that but sadly It cant be downloaded
You got a PM :03:
Mister_M
03-28-23, 07:52 AM
You got a PM :03:
I'm interested too. :yep:
Tigerzhunters
03-28-23, 08:57 AM
Btw when im using Uv mapping The Skins Is always Incorrectly in the place Its is need to place manually or We can Use automatticalyy?:haha:
I'm interested too. :yep:
Check your inbox :up:
Tigerzhunters
03-28-23, 12:43 PM
https://image.noelshack.com/minis/2023/13/2/1680025375-capture.png (https://www.noelshack.com/2023-13-2-1680025375-capture.jpg)
Just Finish The turret-Barrel And AA now i need to import the funnel And the others
:Kaleun_Applaud:
Mister_M
03-29-23, 04:57 AM
Check your inbox :up:
Thank you ! :Kaleun_Salute:
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