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  1. [TEC] CTD When recieving Bdu message.
  2. Which Mods adds additional ports?
  3. Playable subs
  4. Smoke mods.
  5. Uboat internal lighting switch
  6. Uboat internal lighting switch
  7. Planes not spawning in high TC
  8. TBT leaving WAC 5.0
  9. _GUCwise_emblem_fix
  10. [TEC] Torpedoes for playable warships
  11. [WIP] BREST rebuilding
  12. New bug? with GWX
  13. SHIII/GWX and res fix or widescreen gui problem
  14. [TEC] Menu.ini/help
  15. [REL] Queen of Bermuda v1.01 (Ocean Liner \ AMC \ Troop Transport)
  16. kormoran
  17. [TEC] RADAR FIX
  18. Any subsimmers in the NOLA area
  19. [REL] German Voices Speed Dial Fix 1.0
  20. [REL] Radar Fix for Sh3
  21. Red/Blue colored disks
  22. ARB WideGui 1920x1080
  23. [TEC] Steam
  24. Question for dev experts--early war stadimeter
  25. Weather in Silent Hunter III
  26. JSGME language packs.
  27. s3d issue
  28. Missing sub emblems and Commander?
  29. GWX CTD
  30. [REL] New Unit: british D class light cruiser
  31. Mod for removing the station title text?
  32. [REL] Darojax Officer Icons 1.0
  33. [REL] Darojax Officer Icons 1.0
  34. [TEC] How to change spawn point?
  35. Odd issue adding mods to GWX
  36. Periscope detection
  37. Bug with camera view
  38. [REL] Bigger Ruler Protractor
  39. Modding Torp Damage
  40. Help needed!
  41. I love the hidden things
  42. Spheres and boxes
  43. Silent hunter 3 GWX trouble
  44. Blotchy Looking Smoke Problem?
  45. Damaged convoys
  46. Horns of a dilemma
  47. [WIP] Building an oil refinery
  48. Nomograph replacement
  49. [TEC] S3D help - ship propulsion
  50. [REL] "New" old unit: Queen Mary ocean liner \ troop transport (Reworked 2017 edition)
  51. Several questions about GWX gold
  52. 1920 x 1080 resolution problem
  53. looking for the manual of BearingRateComputer
  54. [TEC] Emblem facing
  55. Periscope Zoom Mod
  56. Can't get 4GB Patch to work.
  57. New Computer coming
  58. [REL] War Ace Campaign (WAC) 5.0 2017
  59. Wake appearance
  60. [TEC] Shortcut key to Fuel, Bat., CO2... dials?
  61. [tec] cloning and dat files
  62. No crew bar
  63. Migration from GWX 2.1 to GWX 3.0 or to SH3_2015
  64. sh3 commander crew realistic modding question
  65. Spiess TMA (aka Four Bearings)
  66. [WIP] new Dido
  67. Question for the naval design experts
  68. [TEC] unit limitation in sea folder
  69. [REL] Manos Bearing Computer v1.0 - Manos Peilung Rechner v1.0
  70. [REL] 24 hour clock and chronometer
  71. GB's Camera Mod
  72. Visual sensors and sun position
  73. GWX and the Ducimus GWX-addon
  74. New ofaces icons
  75. [TEC] Torpedo Firing Solution (how germans did it during wwII)
  76. Clear nights
  77. [TEC] Set course / depth via keyboard
  78. Airgroups and cvs
  79. Surface ship mods?
  80. Glitch or just really good stealth
  81. DEFP.7z Pack
  82. Changing sides, play as british.
  83. MFM not working
  84. Realism LSH2015-CCOM 11.1
  85. [TEC] [REQ]Help request with WIP unit's .sim file
  86. [REL] New Camera FOV & DC Shake
  87. [WIP] Surface_Mod
  88. GWX Black sea operations
  89. [TEC] SH3 Commander
  90. Is GWX 3 the same as GWX Gold?
  91. WAC 5.01 & Widescreen GUI: How to fix...
  92. How i get more renown?
  93. Veteran of SH5, but new to SHIII
  94. Hmmm. Atlantic Warfare.
  95. [REL] Dido Class cruisers
  96. Looking for V6 of GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships
  97. [REL] Torpedo Alarm Mod
  98. Help/Suggestions/Advice regarding merging menu commands for multiple mods
  99. My New own Submarine
  100. Multicopy / SFSF / S3F
  101. Turms your way help
  102. Is it possible to make the nav map render at full screen ?
  103. Uploading a file
  104. [TEC] Curious Flashing !!
  105. envsim.act; how toedit
  106. No waterstreams out of TC.
  107. Advice/suggestions requested re. adjusting ship wakes
  108. h.sie woes
  109. Need help
  110. Can "return to course" be fixed to stop returning to map?
  111. MaGui F fix question
  112. [REL] Depth Charge noise mod
  113. [TEC] Mission editor issue
  114. Das Boot destroyer engine sound when underwater
  115. I'm Coming Home to SH3 - Some Help and advice?
  116. Wolfpack mod (h.sie patch) question
  117. French Language Radio Messages! (GWX 3.0)
  118. Air supply in H.sie mod – New Options Selector 1.6C
  119. GWX 3.0 is Working Fine!!!
  120. GWX 3.0 Radio Reports of Convoys
  121. GWX Easter Eggs
  122. Hydrphone needle speed
  123. Aces Super Turms and Type IXC issue
  124. Hardcode question
  125. Problem identified in GWX 3 Wilhemshafen,St Naz,Schluese v7 - Can we fix it?
  126. CCOM 12.0
  127. .cfg file question
  128. Possible explanation for CTD when loading a previously saved game
  129. Opening a .act file.
  130. Looking for a Sound Mod (Submarine Propellers 2)
  131. Master list of codes?
  132. [REL] "Gradisca-based" hospital ship V2.0 - With lights and effects
  133. AI U boats mod?
  134. aircraft loadout help
  135. [REL] Improved and fixed Queen of Bermuda
  136. Is there a way to increase the light intensity of the observation periscope?
  137. Crash to desktop Ahnenerbe WideGui + GWX
  138. Installing/activating OLC's GUI mod
  139. Darker Nights settings
  140. Help getting OLC Gold mod working
  141. Where is In SH3 (GWX3) files with patrol objectives?
  142. [REL] RMS Queen Mary ocean liner \ troop transport - V3.0 - 2018
  143. Need help for translation of periscope infos
  144. [REL] NorOps (well, sort of)
  145. Mediafire All Silent hunter Mods Links
  146. The Silent Hunter YouTuber Epiic Soniickzz
  147. [REL] IMPERIAL JAPANESE NAVY: KATORI-CLASS LIGHT CRUISER
  148. [REL] SWEDISH ROYAL NAVY: SEAPLANE CRUISER HSwMS GOTLAND
  149. LSH Edit Concig Files
  150. crash at career startup
  151. silent 3ditor
  152. What happened to Command & Combat Audioevent Vol. 2.0?
  153. Integrated Orders and Thomsen's?
  154. OLC 'Gold' MkIId Update
  155. LSH3 modded game seems unstable
  156. [REL] Full Screen Map by Tycho for LSH3-2015
  157. New to SHIII: Which mega mod to choose?
  158. Mod to silence sonar operator
  159. Merged campaign question GWX
  160. RAOFB
  161. radar sticks sideways thru turm
  162. SH3 Commander (3.2): Can you start career at exact date?
  163. favorite mods for sh3 ?
  164. draft and displacement correction mod -- WAC 5.1/5.1 (beta release)
  165. New Gui ?
  166. Where are the models?
  167. Recognition Manual structure/setup
  168. GWX crash to desktop - unable to play!
  169. Help requested figuring out what's up with displacement issues
  170. Is there a ship modeling tutorial for SH III?
  171. Where to get CCOM?
  172. For Coen58
  173. loading a saved game loses optional settings
  174. Faster free camera
  175. [TEC] Help with WIP unit visual damage (?)
  176. [TEC] No IWO speech
  177. SH3 - Intro
  178. SHIII with GWX crashing when starting patrol
  179. H.sie Patch V16B1 problem
  180. UMarks for SH3 and 5
  181. problems with GWX loading
  182. TVII torpedo mod?
  183. [REL] Italian "Zara class" heavy cruisers
  184. OLC Gold MKIIc Probles with zoom
  185. WAC5
  186. [TEC] Tampion
  187. The Golden Question....which mod?
  188. [REL] Functional Draggable Chronometer
  189. Help find where the game silent hunter 3
  190. Ahenenerbe WS and Tycho's SH3 Patch
  191. GWX vs LSH vs WAC vs NYGM
  192. Searching for the ideal campaign
  193. [REL] Kiel canal locks for NYGM
  194. Consolidated List of Mods and What Each Dors?
  195. [REL] NYGM XXI fumo391 snorkel Radar warning
  196. [TEC] Terrain editing
  197. New sub flag problem,help please
  198. [TEC] Question
  199. Can't select starshells
  200. Why are these turms so small???
  201. [WIP] Mush Martin's UberBoot 3.0 Final
  202. Help Getting my Stealth Meter Back
  203. Texture coming from nowhere???? Please explain!
  204. [REL] SH-5 Water for SH-3 20 Km Atlantic V695
  205. Sell me on an optics/GUI Mod
  206. missing UZO in WAC
  207. GWX Help
  208. Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5
  209. WAC 5.0 Finally Loaded, Still have a problem
  210. GWX3
  211. [REL] New Unit: Big old style 3 funnels ocean liner
  212. LSH3
  213. Texture Question
  214. Shall we talk about file sizes in mods?
  215. [REL] SH3rryPick
  216. Black Sea Radio-Messages log
  217. Submarine water dynamics
  218. XXI type modding
  219. [WIP] U-boat Surface Riding Tweak
  220. [REL] LEA - a client for a tablet to realise a graphical Keyboard
  221. Switch auto/manual targetting
  222. Submarine mods
  223. Your Super Mod
  224. [TEC] Want SH3 to run better?
  225. Torpedo label mod
  226. Das Boot sound mod
  227. Camera question
  228. What can be this graphical problem?
  229. how to add a ship to SH3?
  230. Must-Have Mods
  231. [WIP] [Deck Gun] Sound mod not working or crashing game?
  232. coldDynamic's Deck Gun Sounds (Now Ready for Download)
  233. Message for the great creators of the GWX mod. SCHO ?
  234. [REL] New Unit: Battleships Cesare\Cavour and Duilio\Doria
  235. [TEC] About Sound
  236. Greetings commanders, help with SH-III campaign
  237. Sergbuto's mod ?
  238. LSH 2015 Resolution Question
  239. Tool for Missing files when importing ship?
  240. SH3 watch crew gloves
  241. Assisted Plotting Mod, use in 2019
  242. A returning Submariner
  243. SH3Gen v0.8
  244. WideGui 1920x1080 fix for GWX Gold?
  245. Crew Mod for Full interior LSH III??
  246. Comprehensive tutorials on all the wheels
  247. DC stock simulated or not
  248. [REL] Torpedo trail and wake fix for WAC 5.2
  249. LSH 3 2015 Karriere stürzt immer ab
  250. [REL] New (reworked) unit: Montecuccoli class cruiser v2.0