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- [REL]Wordeees' Chief Engineer Sound Mod (0 replies)
- [REQ] spy,s visible as part of the crew (7 replies)
- [REQ] random malfuctions (0 replies)
- [REQ] heavy storms/hurricanes. (13 replies)
- [REL] Unrealistic G1 torps (25 replies)
- [REL] Unrealistic VIIa sub (33 replies)
- Show us your Generic Mod Enabler Screen (8 replies)
- [REQ] UJagd Chronometer (17 replies)
- Alternate loading screen for SH5 (2 replies)
- [REQ]Water transparency (1 replies)
- [REQ]Water transparency (1 replies)
- REQ ... Uboat Emblem (2 replies)
- [REL] Enhanced Recognition Manual (60 replies)
- nvidea settings with nhancer (0 replies)
- Hope to resume --->Volumetric Fog (6 replies)
- [REQ] Ammo Storage Report (3 replies)
- looking for sh3 controls in sh5 (1 replies)
- [REL] Observation periscope colour filter SH5 (20 replies)
- [WIP]Sobers Real Surf mod . (3 replies)
- [REL] Higher Detail Light Refraction / Caustic Effects (16 replies)
- [WIP] Operation Optimization (16 replies)
- [REL(in a way, I guess)] better hatch open-closing sound (2 replies)
- [REL] Revised engine telegraph (60 replies)
- [REQ] Hide Recognition Manual After Selection (0 replies)
- [REQ] Start Mission in North Sea (2 replies)
- [REL] Hidden TAI map features. (34 replies)
- campaign editor (1 replies)
- Can't get any mods to work. (4 replies)
- [REQ] Realistic climate zones? (2 replies)
- [REL] A Fistful of Emblems (210 replies)
- [REQ] harbour life. (3 replies)
- [REQ] More ship types (2 replies)
- [REQ] harbour escort (15 replies)
- [REQ] other u-boats in pens. (6 replies)
- [REQ] Death to PacMan (7 replies)
- [REQ] 1000/1500M Overlay (5 replies)
- Modding help please (3 replies)
- [REQ] no one wants a working stadimeter?... (62 replies)
- [REL] Player Guidance Icons Removed (89 replies)
- [REL] Better Torpedo Graphics (37 replies)
- Old style campaign mod? (4 replies)
- [help]Darkwraith (4 replies)
- [WIP] Reworked Ship ID Manual (19 replies)
- Cant find Morale Mod??? (2 replies)
- [Rel] Less Intrusive Cursors (3 replies)
- [REL] New Background Video (10 replies)
- Anyone know where this bg texture file is? (messages) (7 replies)
- External camera (8 replies)
- [REL] Less Annoying TAI Map (25 replies)
- [REQ] Charting tools (4 replies)
- Deckgun crew (5 replies)
- Such the weather let me headache (0 replies)
- Good site for Terrain Textures. (0 replies)
- Why is there not a thread for essential fixes/mods? (9 replies)
- Am I just out of my mind? (1 replies)
- How do I work with the .sdl file (4 replies)
- torpedo range trouble (1 replies)
- [REL] Krupp longer leveling mod (8 replies)
- List of Compatible SH4 Mods (5 replies)
- ix boats (2 replies)
- [REL] TDC (with minimal dials using stock interface) for SH5 (23 replies)
- [REL] Remove the clicking sound when hitting the ctrl key (2 replies)
- [REQ] need help finding something in the scripts. (2 replies)
- [REL] Lite campaign LC (42 replies)
- [YCFS] Small bug fix for conning tower. (13 replies)
- [REQ] Flak gunner accuracy (4 replies)
- [WIP] Recognitionmanual Old Style (17 replies)
- [REQ] how to mod the chrono parts of the clock (15 replies)
- [REQ] How Add an Event in Python (4 replies)
- [Rel] jimimadrid's PeriPanel...... (1 replies)
- [TEC] SH5 Mission Editor Q&D Tutorial (91 replies)
- [REQ] Triggered movie sequences... (3 replies)
- [REQ] SH4 style crew management? (8 replies)
- [REQ] Updated Recognition Manual (ingame) (0 replies)
- Kid in the candy store! (11 replies)
- [REL] Removed binocular crossair (9 replies)
- A mod allowing ennemi planes to attack us ? (3 replies)
- First person camera question.... (3 replies)
- [REL] Stormy`s DBSM collection SH5 (1098 replies)
- [REL] Interior working dials (48 replies)
- Engine sounds (3 replies)
- [REQ] Marine life? (9 replies)
- [REQ] Lifeboats (2 replies)
- JSGME (2 replies)
- [REQ]Fix Moon, please... (5 replies)
- Torpedo Targetting (13 replies)
- [REL] TDC (with working dials) for SH5 (181 replies)
- Convoy spawning (2 replies)
- cant get deck gun to fire (11 replies)
- [REQ] Single contacts time on map (0 replies)
- [WIP] RUB is Back (86 replies)
- [REL] Sub Exhaust for SH5 (187 replies)
- [TEC] eliminating map music (1 replies)
- Unlimited deck gun ammo? (5 replies)
- [REQ] Nomograph (8 replies)
- [REL] clear underwater (no blur/depth of field) (1 replies)
- [WIP]sliding torpedo dials (18 replies)
- [REQ] Sun light images on sub (11 replies)
- [REL] Wamphyri's Plane Attack Mod (140 replies)
- [REL] Reduced Mission Tonnage (37 replies)
- REQ sinlence at stations (0 replies)
- [REQ] Darker drawing lines (3 replies)
- [REL] SH5 Conus' Graphic Mod 1.0 (81 replies)
- Crew below (17 replies)
- [REQ] Automatic plotting or preset/saved routes (5 replies)
- Ability types (1 replies)
- [REQ] sun size? (1 replies)
- [REL] Danevang's Paint Shop 1.0 (skin pack) (192 replies)
- [req] render distance (1 replies)
- Pascal german marine CHRONOMETER Mod (5 replies)
- [REQ] Wet / water effect on submarine + light metal effect (5 replies)
- [REQ] Sun glow / HDR effect - sun "ball" looks wierd when staring at it... (1 replies)
- Weather report. (6 replies)
- Battery Recharge Parameters (15 replies)
- [REL] Crew Superpower Abilities Removed (4 replies)
- [TEC] Change weather bug? (0 replies)
- [WIP] The sun has changed More small and bright (56 replies)
- [REQ] U-boat and Flotilla emblems (0 replies)
- .SHP files (1 replies)
- [REQ]Electric engines on surface (6 replies)
- [Request] Better tracer bullets . (0 replies)
- [REQ] Coloured 1,2,3 numbers for torpedo (0 replies)
- [REL] No orange submerged arrow marker (1 replies)
- [REL] Proper black/white crosses for the nav map (5 replies)
- REQ: Campaign mod (i will help too!) (8 replies)
- Screenshots the Dawn of the environment MOD (11 replies)
- [REQ] set target speed in 1-knot-steps (8 replies)
- Type VII-B mode (4 replies)
- Opening and saving 3d models (2 replies)
- Problem with OldStyleSHControls_1_1_0_byTheDarkWraith (3 replies)
- [REL] Clock And Limited Stopwatch Mod v1.0 (5 replies)
- Mod request: Unit camera (2 replies)
- [REQ] Reduced tonnage amounts in stock campaign? (25 replies)
- [REL] Fix for swapped german digits (und dreissig vier) (9 replies)
- Since SH5 autopatches what will happen if mod is installed? (5 replies)
- is this the cause for VIIC in 1939? (4 replies)
- Sh3 Grey wolves (0 replies)
- [REL] Improved waves_improved roll&pitch (anti-subs on rails) V 1.1 (67 replies)
- [REQ] Animated Torp reloading from external reserve (2 replies)
- Where is W_clear? (6 replies)
- [REQ] Impossible mod. (1 replies)
- [REQ] First mod collection? (8 replies)
- [REQ]Realistic Betterie Recharge (4 replies)
- .DDS files. Which format to save as? (2 replies)
- BtS Mods, Skins, and Downloads (6 replies)
- [REQ] Give me "Thomsen's Ships" or give me death (3 replies)
- [REQ]More numbers for automatic targeting. (4 replies)
- {REQ} Wheres the Beef? Supplies onboard (6 replies)
- [REQ]Propulsion system sounds. (0 replies)
- Lower spec machine (4 replies)
- [REQ] crew death. (2 replies)
- The Hunt for Red Oct....err engine file(s) (0 replies)
- [REL] Funelsmoke, Planes and Sounds .... (41 replies)
- [TEC] Voice reports german broken (0 replies)
- [TEC]Depth under Keel (15 replies)
- [TEC] Pinupgirl > Yougirlfriend (30 replies)
- [REQ] Is there a MiniTweaker for SH5? (6 replies)
- KarlKochs Sound Fix (German spoken language) (12 replies)
- [REL] Salvo SpreadAngle-Dial for UZO & AttackPeri (66 replies)
- Can't get the mods working (20 replies)
- Custom posters/ pictures? (3 replies)
- (REQ) Single core MOD (6 replies)
- Crew Mod ????????? (2 replies)
- [REL] ASDIC/Sonar alternate sound (12 replies)
- Req, sh3 keyboard layout (0 replies)
- [REQ] Better looking sparks (3 replies)
- [REL] Capthelms Underwater Night Filter Adjustment Mod (15 replies)
- Enemy crews what happened to them? (5 replies)
- you want Funelsmoke ? (12 replies)
- Real OCEAN in SH5 (11 replies)
- Tutorials (4 replies)
- [REQ] Expanded stock UI (8 replies)
- [TEC] Custom Key mapping, the hard way... (12 replies)
- [REQ] Adding all uboats to all ports in 1939 (5 replies)
- Fill up empty ports Mod Pls (1 replies)
- [TEC] How to edit DAT Files? (9 replies)
- [REQ] Kriegsmarine grid map? (3 replies)
- [REL] "Muss I Denn" playing inside bunker (16 replies)
- [REQ] Engine Exhaust (0 replies)
- [REQ] Diesel sound frequence (4 replies)
- [REQ] working sonar reports (0 replies)
- [REL] Radio Paris (80 replies)
- [TEC] Skwasjer, a new S3D in sight? (4 replies)
- [REQ] How to get the sound guy to report range? (6 replies)
- [REQ] Sub Caustic effects (0 replies)
- [REL] Ail mods: Smoke, Clouds, Moon, DeckWave (118 replies)
- Sound Files- Firing Tubes (4 replies)
- REQ: Move Use/Talk Cursor to Bottom of Screen (4 replies)
- noob question (0 replies)
- [REL] Uniforms (42 replies)
- [REQ] Darker map tools (0 replies)
- [REL] Conning Tower Compass Fix (29 replies)
- [REQ] bring back the band at port. (15 replies)
- The Priorities for Modding...your Opinion? (20 replies)
- Magical Disapearing Uboat Camo (5 replies)
- [REL] Critical hits for torpedos (139 replies)
- GOBLIN - Dat is damaged after saving... (11 replies)
- [REQ]Das Boot Enginesound (4 replies)
- Jimi Madrid! Your gramophone song randomizer. (0 replies)
- Enemy Warship Spotted! (15 replies)
- [REQ] Auto-Pause Game in TC mode (2 replies)
- [REL] AI & Uboat tweaks (51 replies)
- [WIP] Large uboat clock mod (6 replies)
- [REL] Drifter's Brown Interface Colors (14 replies)
- A suggestion for proper documentation (2 replies)
- [REQ] Crew running forwd in crash dive (7 replies)
- "Failed to connect to Ubisoft Master Servers" (20 replies)
- [REQ] Generic Target ID (3 replies)
- Use SH5 to make Updated/Improved SH3? (23 replies)
- speed up (1 replies)
- [REQ]No colored contact on maps (1 replies)
- Operation Monsoon on SH4 (1 replies)
- [PROB] Flickering at 3D-Models cause of mods? (14 replies)
- [REL] Capthelms Lighting Effects mod for sh5 (75 replies)
- change english to german? (1 replies)
- [REQ]Down U-Boat acceleration (4 replies)
- [TEC] Torpedo Dud Rates (6 replies)
- Anyway to tweak the speed of the subs (36 replies)
- [WIP] MightyFine Crew Mod 1.1 (52 replies)
- [REQ] Colors for marking maps! (1 replies)
- [REQ] Ships on Horizon and realistic Sinking (6 replies)
- [TEC] Adding independent engines control (6 replies)
- [REQ] No explosion purple lens flares (0 replies)
- [REQ] Sounds for commands (3 replies)
- Deck and Flack gun's (0 replies)
- [REL] Pacos German Folklore SubEmblems Mod (19 replies)
- [REL] Improved Atlantic Waves (43 replies)
- [REQ]CO2 problem and crew reaction fix (5 replies)
- So what shall we do about the Aircraft ? :) (8 replies)
- Ship photographs (3 replies)
- [REL] Reduced crew abilities (8 replies)
- [REQ] Mouse (0 replies)
- too much armed merchants - where to change ? (2 replies)
- [Rel] The always recurring Minichrono Mod.. (8 replies)
- [REL] More Powerful U-boat Shells (16 replies)
- [REQ] Flag on the deck (74 replies)
- Can we bring back the old style explosions (54 replies)
- [REQ] Flag on the deck (0 replies)
- Problem with Observation Persicope (3 replies)
- [REL] Critical hits for deck gun (40 replies)
- Began production ====Environment MOD (23 replies)
- [REQ] change of U- number on your boat in the campaign. (0 replies)
- [REL] More Powerful Torpedoes (28 replies)
- No UMark (11 replies)
- [REL] Capthelms Remove Mouse Crosshair Mod (2 replies)
- Silent Hunter 5 Wiki (2 replies)
- [REQ] u-boat skins! (0 replies)
- To all you modders: our salvation! (0 replies)
- [REQ] Adding Kreigsmarine Grid to Nav and TAI maps (5 replies)
- [TEC] Crew Scripting (41 replies)
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