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  1. [REL]Wordeees' Chief Engineer Sound Mod (0 replies)
  2. [REQ] spy,s visible as part of the crew (7 replies)
  3. [REQ] random malfuctions (0 replies)
  4. [REQ] heavy storms/hurricanes. (13 replies)
  5. [REL] Unrealistic G1 torps (25 replies)
  6. [REL] Unrealistic VIIa sub (33 replies)
  7. Show us your Generic Mod Enabler Screen (8 replies)
  8. [REQ] UJagd Chronometer (17 replies)
  9. Alternate loading screen for SH5 (2 replies)
  10. [REQ]Water transparency (1 replies)
  11. [REQ]Water transparency (1 replies)
  12. REQ ... Uboat Emblem (2 replies)
  13. [REL] Enhanced Recognition Manual (60 replies)
  14. nvidea settings with nhancer (0 replies)
  15. Hope to resume --->Volumetric Fog (6 replies)
  16. [REQ] Ammo Storage Report (3 replies)
  17. looking for sh3 controls in sh5 (1 replies)
  18. [REL] Observation periscope colour filter SH5 (20 replies)
  19. [WIP]Sobers Real Surf mod . (3 replies)
  20. [REL] Higher Detail Light Refraction / Caustic Effects (16 replies)
  21. [WIP] Operation Optimization (16 replies)
  22. [REL(in a way, I guess)] better hatch open-closing sound (2 replies)
  23. [REL] Revised engine telegraph (60 replies)
  24. [REQ] Hide Recognition Manual After Selection (0 replies)
  25. [REQ] Start Mission in North Sea (2 replies)
  26. [REL] Hidden TAI map features. (34 replies)
  27. campaign editor (1 replies)
  28. Can't get any mods to work. (4 replies)
  29. [REQ] Realistic climate zones? (2 replies)
  30. [REL] A Fistful of Emblems (210 replies)
  31. [REQ] harbour life. (3 replies)
  32. [REQ] More ship types (2 replies)
  33. [REQ] harbour escort (15 replies)
  34. [REQ] other u-boats in pens. (6 replies)
  35. [REQ] Death to PacMan (7 replies)
  36. [REQ] 1000/1500M Overlay (5 replies)
  37. Modding help please (3 replies)
  38. [REQ] no one wants a working stadimeter?... (62 replies)
  39. [REL] Player Guidance Icons Removed (89 replies)
  40. [REL] Better Torpedo Graphics (37 replies)
  41. Old style campaign mod? (4 replies)
  42. [help]Darkwraith (4 replies)
  43. [WIP] Reworked Ship ID Manual (19 replies)
  44. Cant find Morale Mod??? (2 replies)
  45. [Rel] Less Intrusive Cursors (3 replies)
  46. [REL] New Background Video (10 replies)
  47. Anyone know where this bg texture file is? (messages) (7 replies)
  48. External camera (8 replies)
  49. [REL] Less Annoying TAI Map (25 replies)
  50. [REQ] Charting tools (4 replies)
  51. Deckgun crew (5 replies)
  52. Such the weather let me headache (0 replies)
  53. Good site for Terrain Textures. (0 replies)
  54. Why is there not a thread for essential fixes/mods? (9 replies)
  55. Am I just out of my mind? (1 replies)
  56. How do I work with the .sdl file (4 replies)
  57. torpedo range trouble (1 replies)
  58. [REL] Krupp longer leveling mod (8 replies)
  59. List of Compatible SH4 Mods (5 replies)
  60. ix boats (2 replies)
  61. [REL] TDC (with minimal dials using stock interface) for SH5 (23 replies)
  62. [REL] Remove the clicking sound when hitting the ctrl key (2 replies)
  63. [REQ] need help finding something in the scripts. (2 replies)
  64. [REL] Lite campaign LC (42 replies)
  65. [YCFS] Small bug fix for conning tower. (13 replies)
  66. [REQ] Flak gunner accuracy (4 replies)
  67. [WIP] Recognitionmanual Old Style (17 replies)
  68. [REQ] how to mod the chrono parts of the clock (15 replies)
  69. [REQ] How Add an Event in Python (4 replies)
  70. [Rel] jimimadrid's PeriPanel...... (1 replies)
  71. [TEC] SH5 Mission Editor Q&D Tutorial (91 replies)
  72. [REQ] Triggered movie sequences... (3 replies)
  73. [REQ] SH4 style crew management? (8 replies)
  74. [REQ] Updated Recognition Manual (ingame) (0 replies)
  75. Kid in the candy store! (11 replies)
  76. [REL] Removed binocular crossair (9 replies)
  77. A mod allowing ennemi planes to attack us ? (3 replies)
  78. First person camera question.... (3 replies)
  79. [REL] Stormy`s DBSM collection SH5 (1098 replies)
  80. [REL] Interior working dials (48 replies)
  81. Engine sounds (3 replies)
  82. [REQ] Marine life? (9 replies)
  83. [REQ] Lifeboats (2 replies)
  84. JSGME (2 replies)
  85. [REQ]Fix Moon, please... (5 replies)
  86. Torpedo Targetting (13 replies)
  87. [REL] TDC (with working dials) for SH5 (181 replies)
  88. Convoy spawning (2 replies)
  89. cant get deck gun to fire (11 replies)
  90. [REQ] Single contacts time on map (0 replies)
  91. [WIP] RUB is Back (86 replies)
  92. [REL] Sub Exhaust for SH5 (187 replies)
  93. [TEC] eliminating map music (1 replies)
  94. Unlimited deck gun ammo? (5 replies)
  95. [REQ] Nomograph (8 replies)
  96. [REL] clear underwater (no blur/depth of field) (1 replies)
  97. [WIP]sliding torpedo dials (18 replies)
  98. [REQ] Sun light images on sub (11 replies)
  99. [REL] Wamphyri's Plane Attack Mod (140 replies)
  100. [REL] Reduced Mission Tonnage (37 replies)
  101. REQ sinlence at stations (0 replies)
  102. [REQ] Darker drawing lines (3 replies)
  103. [REL] SH5 Conus' Graphic Mod 1.0 (81 replies)
  104. Crew below (17 replies)
  105. [REQ] Automatic plotting or preset/saved routes (5 replies)
  106. Ability types (1 replies)
  107. [REQ] sun size? (1 replies)
  108. [REL] Danevang's Paint Shop 1.0 (skin pack) (192 replies)
  109. [req] render distance (1 replies)
  110. Pascal german marine CHRONOMETER Mod (5 replies)
  111. [REQ] Wet / water effect on submarine + light metal effect (5 replies)
  112. [REQ] Sun glow / HDR effect - sun "ball" looks wierd when staring at it... (1 replies)
  113. Weather report. (6 replies)
  114. Battery Recharge Parameters (15 replies)
  115. [REL] Crew Superpower Abilities Removed (4 replies)
  116. [TEC] Change weather bug? (0 replies)
  117. [WIP] The sun has changed More small and bright (56 replies)
  118. [REQ] U-boat and Flotilla emblems (0 replies)
  119. .SHP files (1 replies)
  120. [REQ]Electric engines on surface (6 replies)
  121. [Request] Better tracer bullets . (0 replies)
  122. [REQ] Coloured 1,2,3 numbers for torpedo (0 replies)
  123. [REL] No orange submerged arrow marker (1 replies)
  124. [REL] Proper black/white crosses for the nav map (5 replies)
  125. REQ: Campaign mod (i will help too!) (8 replies)
  126. Screenshots the Dawn of the environment MOD (11 replies)
  127. [REQ] set target speed in 1-knot-steps (8 replies)
  128. Type VII-B mode (4 replies)
  129. Opening and saving 3d models (2 replies)
  130. Problem with OldStyleSHControls_1_1_0_byTheDarkWraith (3 replies)
  131. [REL] Clock And Limited Stopwatch Mod v1.0 (5 replies)
  132. Mod request: Unit camera (2 replies)
  133. [REQ] Reduced tonnage amounts in stock campaign? (25 replies)
  134. [REL] Fix for swapped german digits (und dreissig vier) (9 replies)
  135. Since SH5 autopatches what will happen if mod is installed? (5 replies)
  136. is this the cause for VIIC in 1939? (4 replies)
  137. Sh3 Grey wolves (0 replies)
  138. [REL] Improved waves_improved roll&pitch (anti-subs on rails) V 1.1 (67 replies)
  139. [REQ] Animated Torp reloading from external reserve (2 replies)
  140. Where is W_clear? (6 replies)
  141. [REQ] Impossible mod. (1 replies)
  142. [REQ] First mod collection? (8 replies)
  143. [REQ]Realistic Betterie Recharge (4 replies)
  144. .DDS files. Which format to save as? (2 replies)
  145. BtS Mods, Skins, and Downloads (6 replies)
  146. [REQ] Give me "Thomsen's Ships" or give me death (3 replies)
  147. [REQ]More numbers for automatic targeting. (4 replies)
  148. {REQ} Wheres the Beef? Supplies onboard (6 replies)
  149. [REQ]Propulsion system sounds. (0 replies)
  150. Lower spec machine (4 replies)
  151. [REQ] crew death. (2 replies)
  152. The Hunt for Red Oct....err engine file(s) (0 replies)
  153. [REL] Funelsmoke, Planes and Sounds .... (41 replies)
  154. [TEC] Voice reports german broken (0 replies)
  155. [TEC]Depth under Keel (15 replies)
  156. [TEC] Pinupgirl > Yougirlfriend (30 replies)
  157. [REQ] Is there a MiniTweaker for SH5? (6 replies)
  158. KarlKochs Sound Fix (German spoken language) (12 replies)
  159. [REL] Salvo SpreadAngle-Dial for UZO & AttackPeri (66 replies)
  160. Can't get the mods working (20 replies)
  161. Custom posters/ pictures? (3 replies)
  162. (REQ) Single core MOD (6 replies)
  163. Crew Mod ????????? (2 replies)
  164. [REL] ASDIC/Sonar alternate sound (12 replies)
  165. Req, sh3 keyboard layout (0 replies)
  166. [REQ] Better looking sparks (3 replies)
  167. [REL] Capthelms Underwater Night Filter Adjustment Mod (15 replies)
  168. Enemy crews what happened to them? (5 replies)
  169. you want Funelsmoke ? (12 replies)
  170. Real OCEAN in SH5 (11 replies)
  171. Tutorials (4 replies)
  172. [REQ] Expanded stock UI (8 replies)
  173. [TEC] Custom Key mapping, the hard way... (12 replies)
  174. [REQ] Adding all uboats to all ports in 1939 (5 replies)
  175. Fill up empty ports Mod Pls (1 replies)
  176. [TEC] How to edit DAT Files? (9 replies)
  177. [REQ] Kriegsmarine grid map? (3 replies)
  178. [REL] "Muss I Denn" playing inside bunker (16 replies)
  179. [REQ] Engine Exhaust (0 replies)
  180. [REQ] Diesel sound frequence (4 replies)
  181. [REQ] working sonar reports (0 replies)
  182. [REL] Radio Paris (80 replies)
  183. [TEC] Skwasjer, a new S3D in sight? (4 replies)
  184. [REQ] How to get the sound guy to report range? (6 replies)
  185. [REQ] Sub Caustic effects (0 replies)
  186. [REL] Ail mods: Smoke, Clouds, Moon, DeckWave (118 replies)
  187. Sound Files- Firing Tubes (4 replies)
  188. REQ: Move Use/Talk Cursor to Bottom of Screen (4 replies)
  189. noob question (0 replies)
  190. [REL] Uniforms (42 replies)
  191. [REQ] Darker map tools (0 replies)
  192. [REL] Conning Tower Compass Fix (29 replies)
  193. [REQ] bring back the band at port. (15 replies)
  194. The Priorities for Modding...your Opinion? (20 replies)
  195. Magical Disapearing Uboat Camo (5 replies)
  196. [REL] Critical hits for torpedos (139 replies)
  197. GOBLIN - Dat is damaged after saving... (11 replies)
  198. [REQ]Das Boot Enginesound (4 replies)
  199. Jimi Madrid! Your gramophone song randomizer. (0 replies)
  200. Enemy Warship Spotted! (15 replies)
  201. [REQ] Auto-Pause Game in TC mode (2 replies)
  202. [REL] AI & Uboat tweaks (51 replies)
  203. [WIP] Large uboat clock mod (6 replies)
  204. [REL] Drifter's Brown Interface Colors (14 replies)
  205. A suggestion for proper documentation (2 replies)
  206. [REQ] Crew running forwd in crash dive (7 replies)
  207. "Failed to connect to Ubisoft Master Servers" (20 replies)
  208. [REQ] Generic Target ID (3 replies)
  209. Use SH5 to make Updated/Improved SH3? (23 replies)
  210. speed up (1 replies)
  211. [REQ]No colored contact on maps (1 replies)
  212. Operation Monsoon on SH4 (1 replies)
  213. [PROB] Flickering at 3D-Models cause of mods? (14 replies)
  214. [REL] Capthelms Lighting Effects mod for sh5 (75 replies)
  215. change english to german? (1 replies)
  216. [REQ]Down U-Boat acceleration (4 replies)
  217. [TEC] Torpedo Dud Rates (6 replies)
  218. Anyway to tweak the speed of the subs (36 replies)
  219. [WIP] MightyFine Crew Mod 1.1 (52 replies)
  220. [REQ] Colors for marking maps! (1 replies)
  221. [REQ] Ships on Horizon and realistic Sinking (6 replies)
  222. [TEC] Adding independent engines control (6 replies)
  223. [REQ] No explosion purple lens flares (0 replies)
  224. [REQ] Sounds for commands (3 replies)
  225. Deck and Flack gun's (0 replies)
  226. [REL] Pacos German Folklore SubEmblems Mod (19 replies)
  227. [REL] Improved Atlantic Waves (43 replies)
  228. [REQ]CO2 problem and crew reaction fix (5 replies)
  229. So what shall we do about the Aircraft ? :) (8 replies)
  230. Ship photographs (3 replies)
  231. [REL] Reduced crew abilities (8 replies)
  232. [REQ] Mouse (0 replies)
  233. too much armed merchants - where to change ? (2 replies)
  234. [Rel] The always recurring Minichrono Mod.. (8 replies)
  235. [REL] More Powerful U-boat Shells (16 replies)
  236. [REQ] Flag on the deck (74 replies)
  237. Can we bring back the old style explosions (54 replies)
  238. [REQ] Flag on the deck (0 replies)
  239. Problem with Observation Persicope (3 replies)
  240. [REL] Critical hits for deck gun (40 replies)
  241. Began production ====Environment MOD (23 replies)
  242. [REQ] change of U- number on your boat in the campaign. (0 replies)
  243. [REL] More Powerful Torpedoes (28 replies)
  244. No UMark (11 replies)
  245. [REL] Capthelms Remove Mouse Crosshair Mod (2 replies)
  246. Silent Hunter 5 Wiki (2 replies)
  247. [REQ] u-boat skins! (0 replies)
  248. To all you modders: our salvation! (0 replies)
  249. [REQ] Adding Kreigsmarine Grid to Nav and TAI maps (5 replies)
  250. [TEC] Crew Scripting (41 replies)