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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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my first bug......
First I thought it was because of the Umark but its not. ![]() ![]() ![]() |
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#2 |
Navy Seal
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#3 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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I started a few school and quick missions with various boats and all was ok.
So started another campaign, mid 41, 7 flotilla, type VIIb. This time all was ok.....hmmm one thing though. I have the "umark" on and I dont see it when submerged??? |
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#4 |
Navy Seal
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For the UMark, make sure you have the UMark.tga in your Data/Misc folder.
It should be in there, but if not, copy/paste the SH4 original one ![]() The UMark should appear when submerged at around 10M. Of course the add-on mod OM_UMark have to be activated after Dark Waters... |
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#5 |
Weps
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I do not use any external views and cannot run at the designed screen resolution so much of the spectacular eye candy is wasted but I installed v3 and took it for a spin.
Started a BdU Deployment to Norway career in September 1941 and all good until entering the Narvik Fjord at TC x256. Suddenly, right is you enter the first shallows and in mid-Fjord, TC dropped to x1 and all forward torpedo tubes were destroyed with no warning or enemy action. Perhaps ran aground but had 17-metres of water under keel. sailed the rest of the way at TC x64 without incident. Maybe a mine except no hull damage whatsoever. Never hit a mine in SH4 and never survived a mine strike in SH3 so this may be working as designed. Decided to try to manoeuvre into Narvik port as it looks like an interesting, tight squeeze but the end mission icon disappeared before I entered the port itself and coming along pier-side I could no longer end the mission. Not game-breaking but certainly inconvenient. -C |
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#6 | ||
Navy Seal
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![]() Never played with Narvik as home base...will have to test... Quote:
![]() Chronometer is called using X key or clock button in order bar. Have you tried to activate the OM_UJagd? This chrono is bigger than stock clock ![]() |
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#7 |
Watch
![]() Join Date: Dec 2019
Posts: 17
Downloads: 75
Uploads: 0
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I have the resolution set to 1366x768, which is the largest I can get in the
"gameplay" settings within "options" on the main menu. It worked fine this way on V1 and V2 though. I also have had the OM_UJagd mod activated in all three versions. Here's a real noob question: How do I set resolution to 1920X1080? ![]() Thanks for your patience and the help! |
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#8 | ||
CTD - it's not just a job
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#9 | |
Weps
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Typically, or at least in my SH4 experience, once the end-mission icon appears when returning to any base it does not disappear with the approach so this was something new. Boat was a Type VIIC although cannot see how that could possibly matter. Have never visited Narvik although in my Soviet career, am currently patrolling off that port. Besides, they can't court martial me because I quit! (that career, could not enter port or bother to sail back out to where the end-mission icon showed up again). -C |
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#10 |
Watch
![]() Join Date: Dec 2019
Posts: 17
Downloads: 75
Uploads: 0
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Hi Fifi
I used V1 through v3 and they all run good. However, in V3, the chronometer (or stopwatch) doesn't show up - or I can't activate it or find it. In V1 and V2 is shows up at the bottom left hand corner and and I have to "pull it up" to see it. But in V3, in my game There is no chronometer (or stopwatch) at all. Please advise, thank you. |
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#11 |
Weps
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Welcome aboard Mike76.
Are you running the designed resolution? I am not but found the chronometer hidden in the bottom centre of the GUI. Try clicking the Chronometer button then hiding the GUI by pressing the Keypad . DEL key. You should now be able to drag the chrono wherever you like and it should stay there for the session. Just press Keypad . DEL again to restore the GUI as it acts like a toggle. -C |
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