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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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Time compression disengages WAAAAAY too close to contacts. That combined with the changes you made ain't really... hmm.. fun. If water is clear you basicly get insta spotted with no chance to react. Got a whole taskforce trying to nuke my sub. Staying in their blind side without having them dropping charges or something is quite the challenge with only 50m under the keel. |
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#2 | |
Navy Seal
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![]() It’s dropping to zero TC with merchants. I don’t really see why and how escorts could have changed spotting distance further away...as i touched only merchant visuals... I’ll have a look into it this afternoon anyway. Keep in mind best time compression is X512 to X1024, no more ![]()
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#3 |
Navy Seal
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Ok made i quick test with escorted convoy, and running at 1024 TC, game dropped to 1 for the first DD spotted at ... 14 KM!
![]() Can't do better, and it seems fine to me ![]() BUT the destroyers seemed to spot me around 11Km. It's not that accurate you are right. I think i will decrease a bit the escorts spotting distance, so player will have more time to plan the approach. Keep around, i'll adjust this very soon ![]()
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#4 |
Navy Seal
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V4_ESCORT_VISUAL_PATCH available on post #1!
Download and once unzipped copy/paste it in your Data/MODS folder. To be activated very last on your list. I decreased escort spotting range to around 9Km (depending their skill) Stock OM was...50Km!! ![]() Clear weather no fog, running X1024 TC, game will drop to 1 TC when destroyer spotted at around 14Km. Knowing he will spot you from 9Km, you have enough time to plan approach ![]() Only with heavy fog you have to be careful with TC... I tested an escorted convoy in bad weather with heavy fog, my crew was veteran, escort crew veteran also, running X1024 the game dropped to 1 when i spotted destroyer...i could see the destroyer shape in the fog, but around 1 minute later he spotted me! That’s normal because of heavy fog distances are very close. So or you crash dive as soon as something is spotted (again in heavy fog) or you have to slow down your surface speed and regularly dive and listen if something is closing (as it was in RL!) I will include this patch in next V5, if all goes well. But so far I’m satisfied of the results.
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Last edited by Fifi; 01-25-20 at 10:52 AM. |
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#5 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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![]() Quote:
I did follow install instructions. Thanks for the hotfix. Very appreciated. |
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#6 |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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Oh and BTW.
Did you change the navigation map? V3 Showed a more precise underwater topography. Might be a bug on my end IDK but the map is very minimalistic. Wich can cause an issue with planning routes. I usually travel over zones where I can dive deep but now I got nothing on the map to help me find those. I'm all in for immersion but some concessions has to be made for a game to be enjoyable. ![]() |
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#7 |
Navy Seal
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#8 |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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#9 |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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https://imgur.com/L6uSZOH
Link to a screenshot of the map. I drawed an approximation of a zone with deeper water over it so your know what I mean. The map gives no indication if certain zones are deeper than other. Is this intended or a bug on my end? |
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