SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-20-22, 09:12 AM   #1
CapitainEA
Seaman
 
Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
Sorry for the wall of text, but it is a rather complex subject.
Don't apologize, you seem so passionate and competent in your field that I really feel that you will solve my problem that it is a pleasure to read you

Quote:
Originally Posted by propbeanie View Post
Anyway, on a 'modern' computer with a digital display, the use of sync lock in the game generally will cause issues with the display of the water, and can turn it into a sea of "jello". Really odd looking. On the old analog displays, it did help with keeping the "clocks" of the game in sync with each other. The game is written to attempt to display a 30fps video stream (and it still runs best at), which most user computers at the time did not quite attain. The DirectX v9.0c supplies the library files that the game uses, and the "timer" function, as well as the "random number generator" used by the game come from that DirectX v9 dll set, hence you definitely need to install the DirectX v9.0c and its codecs, else the game will not run in the 3D environment. Doing the DirectX v9 install does not overwrite anything on the computer - Windows will not let it. However, it does add some files to the Windows install setup that the game then calls on. Any older game that ran on DirectX v9 needs the files.
Thank you again for this idea .

Is there a tutorial to properly install DirectX 9.0c with SH4?

Where should I install DirectX 9.0c? In x64 or x86?

Should I install certain DirectX files or subfiles directly into the game data?

And which ones should I install, because there are so many

Should I install only the June 2010 ones or the others are important too?

Quote:
Originally Posted by propbeanie View Post
If you still have little niggly issues, post back with your JSGME active mod list.
Where can I find this list?

Another problem example of my situation: here I am in SCAPA FLOW, there is just an enemy destroyer patrolling. And I am unable to launch a backup with the “Texture Quality High” option selected....

Cordially

Captain_PUJOL

Last edited by CapitainEA; 07-20-22 at 09:32 AM.
CapitainEA is offline   Reply With Quote
Old 07-20-22, 10:36 AM   #2
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,100
Downloads: 451
Uploads: 2


Default

Quote:
Originally Posted by CapitainEA View Post
Don't apologize, you seem so passionate and competent in your field that I really feel that you will solve my problem that it is a pleasure to read you

Thank you again for this idea

Is there a tutorial to properly install DirectX 9.0c with SH4?

Where should I install DirectX 9.0c? In x64 or x86?

Should I install certain DirectX files or subfiles directly into the game data?

And which ones should I install, because there are so many

Should I install only the June 2010 ones or the others are important too?

...

Where can I find this list?

Another problem example of my situation: here I am in SCAPA FLOW, there is just an enemy destroyer patrolling. And I am unable to launch a backup with the “Texture Quality High” option selected....
If your game runs in the 3D world, which it looks and sounds like it does, then you do not have to worry about the DirectXv9 files. They are apparently there. In theory, they are not the source of your trouble. However, if you do happen to re-install the game, do NOT skip them. The game will not enter the 3D world without them.

As for the JSGME list, open JSGME.exe, and on the middle bar is a "Tasks..." link. Click on that, and at the bottom is "Export activated mods list to >", and from that, you can choose "text file" or "clipboard". If you choose clipboard, you can use the <Ctrl><V> key combo to past it into your next post.
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 07-20-22, 12:00 PM   #3
CapitainEA
Seaman
 
Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
As for the JSGME list, open JSGME.exe, and on the middle bar is a "Tasks..." link. Click on that, and at the bottom is "Export activated mods list to >", and from that, you can choose "text file" or "clipboard". If you choose clipboard, you can use the <Ctrl><V> key combo to past it into your next post.
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS]

OM_DarkWaters_V6
OM_Med_Env
OM_Warm_Clothes
DBSM_SH4

Is there a tutorial that explains how to install the OM DW mod on windows 10?

In order to observe if I have not omitted a step ....

Cordially, Captain_PUJOL
CapitainEA is offline   Reply With Quote
Old 07-20-22, 12:58 PM   #4
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,100
Downloads: 451
Uploads: 2


Default

Quote:
Originally Posted by CapitainEA View Post
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS]

OM_DarkWaters_V6
OM_Med_Env
OM_Warm_Clothes
DBSM_SH4

Is there a tutorial that explains how to install the OM DW mod on windows 10?

In order to observe if I have not omitted a step ....

Cordially, Captain_PUJOL
What I highlighted in "Orange" above is the main problem you are having. Windows is not friendly at all to the old DirectX v9 games, and especially to "modded" games. The Program Files folders are 'protected' by Windows, and as such, it will not allow any editing of what are perceived to be "system" files, such as anything with an ini or cfg extension, among others. You do not have a complete mod activation is the main trouble. Your mod list itself should be fine. What I would do is use JSGME and de-activate all of your mods. Then navigate into the Program Files (x86) folder and select the "Ubisoft" folder below it. Press and hold the <Ctrl> key while you press the <C> key, which will copy the folder and all below it. Now navigate to the root C:\ drive, and paste the folder and its contents with a <Ctrl><V> key combination. It will probably take a minute or several to copy everything over. This will leave the game in the Program Files (x86) folder for those times you want to play stock. But back to what is now hopefully a "C:\Ubisoft \Silent Hunter..." path, go into the downloads section here on SubSim, and get yourself MultiSH4. Put it inside your new "C:\Ubisoft \Silent Hunter..." folder and run it. In the little window it brings up, type a 3-character folder name for your Saves to go into, such a ODW or whatever yo want. The create yourself a desktop shortcut if you want, and point it to the new copy. Now activate the DW mods as you had them before, start the game, and make your settings match what you had. In theory, you should not have any more trouble...
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 07-20-22, 10:01 PM   #5
CapitainEA
Seaman
 
Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
What I highlighted in "Orange" above is the main problem you are having. Windows is not friendly at all to the old DirectX v9 games, and especially to "modded" games. The Program Files folders are 'protected' by Windows, and as such, it will not allow any editing of what are perceived to be "system" files, such as anything with an ini or cfg extension, among others. You do not have a complete mod activation is the main trouble. Your mod list itself should be fine. What I would do is use JSGME and de-activate all of your mods. Then navigate into the Program Files (x86) folder and select the "Ubisoft" folder below it. Press and hold the <Ctrl> key while you press the <C> key, which will copy the folder and all below it. Now navigate to the root C:\ drive, and paste the folder and its contents with a <Ctrl><V> key combination. It will probably take a minute or several to copy everything over. This will leave the game in the Program Files (x86) folder for those times you want to play stock. But back to what is now hopefully a "C:\Ubisoft \Silent Hunter..." path, go into the downloads section here on SubSim, and get yourself MultiSH4. Put it inside your new "C:\Ubisoft \Silent Hunter..." folder and run it. In the little window it brings up, type a 3-character folder name for your Saves to go into, such a ODW or whatever yo want. The create yourself a desktop shortcut if you want, and point it to the new copy. Now activate the DW mods as you had them before, start the game, and make your settings match what you had. In theory, you should not have any more trouble...
Thank you, my game seems to work much better

However, I don't have my saves in the game...

Is there a way to get them back?

Because, as you can see, I'm relatively high enough in the game

ps: I downloaded and installed the "multiSH4 1.5" for SH4 uboat mission. Is this the right one?


In addition, when reinstalling my game automatically put these "GAMEPLAY SETTINGS"

1- Manual targeting system

2- map contact update

3- event camera

Can I turn them off? Because I played well in real difficulty...

And finally the game automatically set the "Measurement units to "Authentic".

Should I leave it or should I put on "Metric", because I read in the description of the Mod that @fifi advised to put on "Metric".

Cordially, Captain_PUJOL

Last edited by CapitainEA; 07-20-22 at 10:13 PM.
CapitainEA is offline   Reply With Quote
Old 07-20-22, 11:49 PM   #6
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,100
Downloads: 451
Uploads: 2


Default

There is an Options menu, and on that is Gameplay options, and you can do any combination you want. When you do a career though, there is an Options menu in the Office while you are in port, and that is accessed by clicking on the radio icon to the left of the desk in the office. The same settings are in there, but these apply to each individual career you run, and do not affect the main menu, and vice versa. A person would use metric measure in a German campaign only because that was what the Germans used, so it is just for "authenticity". If you prefer imperial, use it.

Unfortunately, there is no way your old Save data would be usable now. Even if you had saved it aside somewhere, it would not be usable. Once the game is messed-up, the Save data is messed-up also.

Yes, the MultiSH4 v1.5 is what you use for the V1.5 of the game, which is the Uboat Missions. If you have v1.4 of the game, you would use MultiSHv1.4...
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 07-22-22, 09:00 AM   #7
CapitainEA
Seaman
 
Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
There is an Options menu, and on that is Gameplay options, and you can do any combination you want. When you do a career though, there is an Options menu in the Office while you are in port, and that is accessed by clicking on the radio icon to the left of the desk in the office. The same settings are in there, but these apply to each individual career you run, and do not affect the main menu, and vice versa. A person would use metric measure in a German campaign only because that was what the Germans used, so it is just for "authenticity". If you prefer imperial, use it.

Unfortunately, there is no way your old Save data would be usable now. Even if you had saved it aside somewhere, it would not be usable. Once the game is messed-up, the Save data is messed-up also.

Yes, the MultiSH4 v1.5 is what you use for the V1.5 of the game, which is the Uboat Missions. If you have v1.4 of the game, you would use MultiSHv1.4...
@propbeanie A BIG HUGE AT YOU!!!!!!!! For your help, I rediscover the game graphically. It now works perfectly, even with the graphics pushed to the maximum :P.

This is how my new videos look now thanks to you

Sincerely, Captain_PUJOL


Last edited by CapitainEA; 07-24-22 at 11:53 AM.
CapitainEA is offline   Reply With Quote
Old 07-23-22, 11:54 AM   #8
frostedflaker
Swabbie
 
Join Date: Aug 2014
Posts: 12
Downloads: 25
Uploads: 0
Default

Thank you both so much for the speedy reply. I'm amazed to see how far the community has progressed these last years, some very cool mods and even new games (Wolfpack, UBOAT).

I take your point about the futility of trying to shoot it out on the surface. Once I get a rivet counting detail stuck in my head I just feel the need to ask. I was just wondering if this is a technical limitation of SH 4 or something or other. Thank you again for indulging my pedantry!



Now that I've fussed, any tips to the Type IX? I don't think any of the newer subsims have it, so I'm trying to fall back on memories of GWX and coming up empty. A bit slower to dive, right?
frostedflaker is offline   Reply With Quote
Old 07-23-22, 12:23 PM   #9
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,258
Downloads: 462
Uploads: 29


Default

Quote:
Originally Posted by frostedflaker View Post
Thank you both so much for the speedy reply. I'm amazed to see how far the community has progressed these last years, some very cool mods and even new games (Wolfpack, UBOAT).

I take your point about the futility of trying to shoot it out on the surface. Once I get a rivet counting detail stuck in my head I just feel the need to ask. I was just wondering if this is a technical limitation of SH 4 or something or other. Thank you again for indulging my pedantry!


Now that I've fussed, any tips to the Type IX? I don't think any of the newer subsims have it, so I'm trying to fall back on memories of GWX and coming up empty. A bit slower to dive, right?
you have to keep in mind that DW is a mega-mod of SH4 which is a Pacific Theatre simulation. we were severely handicapped from the start because of the focus of the game.

now...have said that, we tried to take advantage of everything learned from SH3 and implement it in SH4. we got most of it pretty-good. you can fight in just about anywhere on the Atlantic side of things from the Arctic to the Indian Ocean, driving just about every boat from a IIB to a XXXIII.

as far as actual date availability of the flak guns of Type IX, i will have to look it up in the mod and get back to you later.


__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10

Last edited by KaleunMarco; 07-23-22 at 04:48 PM.
KaleunMarco is offline   Reply With Quote
Old 07-25-22, 06:51 PM   #10
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,258
Downloads: 462
Uploads: 29


Default

Quote:
Originally Posted by frostedflaker View Post
Thank you both so much for the speedy reply. I'm amazed to see how far the community has progressed these last years, some very cool mods and even new games (Wolfpack, UBOAT).

I take your point about the futility of trying to shoot it out on the surface. Once I get a rivet counting detail stuck in my head I just feel the need to ask. I was just wondering if this is a technical limitation of SH 4 or something or other. Thank you again for indulging my pedantry!

Now that I've fussed, any tips to the Type IX? I don't think any of the newer subsims have it, so I'm trying to fall back on memories of GWX and coming up empty. A bit slower to dive, right?
Quote:
Originally Posted by KaleunMarco View Post
you have to keep in mind that DW is a mega-mod of SH4 which is a Pacific Theatre simulation. we were severely handicapped from the start because of the focus of the game.

now...have said that, we tried to take advantage of everything learned from SH3 and implement it in SH4. we got most of it pretty-good. you can fight in just about anywhere on the Atlantic side of things from the Arctic to the Indian Ocean, driving just about every boat from a IIB to a XXXIII.

as far as actual date availability of the flak guns of Type IX, i will have to look it up in the mod and get back to you later.
you must be driving a Type IX/IX-A, correct?
that model boat does not get its flak gun upgraded.
if you are driving any other Type IX you would have the 37 mm already.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 07-23-22, 02:19 PM   #11
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


wolf_howl15

Quote:
Originally Posted by frostedflaker View Post
Thank you both so much for the speedy reply. I'm amazed to see how far the community has progressed these last years, some very cool mods and even new games (Wolfpack, UBOAT).

I take your point about the futility of trying to shoot it out on the surface. Once I get a rivet counting detail stuck in my head I just feel the need to ask. I was just wondering if this is a technical limitation of SH 4 or something or other. Thank you again for indulging my pedantry!



Now that I've fussed, any tips to the Type IX? I don't think any of the newer subsims have it, so I'm trying to fall back on memories of GWX and coming up empty. A bit slower to dive, right?

Think, it was up to some kaleuns,... to pick & chose their subs a/c line of defense... up to a point. That being of course, what flak gun to have on board.


Of the different type uboats, available...


Type II (A-D variants):

Quickest to dive, not to mention... a greyhound as to maneuverability once submerged. Meaning this was a very nimble & agile sub.


The downside to them, was it had very short sea legs. i.e short fuel/rang economy... add to that, less storage capacity on batteries.

Add to that, it only carried... 5 at minimum, torpedo's. 3 loaded into the tubes... & 2 internal in reserve. Think I recall some leaving base with 3 stored away, inside the forward torpedo room. Which was another limitation of the Type II's, as well.


Not the 1st choice for patrolling far from base, more suited for intercoastal picket defense. Now, get a pack of them together... & it'd stand a bit better odds of doing some damages.


Type VII (A, B C, C/41-C/42, D):


The work horse of the Uboat service. More produced than any other type.

Not as fast at diving as the II's, but... better sea legs & able to pack more punch for the deutschmark.


Type IX (A, B, C & D variants)

Not as extensively built as the VII's & not sure if more of them built than the II's... but...

Better sea legs, more punch pack than the VII's... BUT...

major drawback, was its seriously slower dive time, overall.


This, of course... doesn't take into account, the other types... that actually saw the light of day... much less, so late to be built that didn't see action, to speak of.








M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 07-25-22, 12:23 PM   #12
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by frostedflaker View Post
Thank you both so much for the speedy reply. I'm amazed to see how far the community has progressed these last years, some very cool mods and even new games (Wolfpack, UBOAT).

I take your point about the futility of trying to shoot it out on the surface. Once I get a rivet counting detail stuck in my head I just feel the need to ask. I was just wondering if this is a technical limitation of SH 4 or something or other. Thank you again for indulging my pedantry!



Now that I've fussed, any tips to the Type IX? I don't think any of the newer subsims have it, so I'm trying to fall back on memories of GWX and coming up empty. A bit slower to dive, right?

Yes, same in KSDII ...
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90)
Kapitän is offline   Reply With Quote
Old 07-25-22, 01:11 PM   #13
CapitainEA
Seaman
 
Join Date: Aug 2018
Posts: 36
Downloads: 67
Uploads: 0
Default

Yesterday I performed my best blind kill (Without TDC, without RAOBF disc and without lockage... Just with mathematics ) . Indeed, I was able to lock this aircraft carrier only at the last minute. But, using trigonometry calculations I managed to sink this aircraft carrier

Just with this simple formula:

Let x = 0.01 or 0.03.

Distance from submarine to target = Mast height / Tan (vertical mark + x)

@propbeanie thanks again. Now when I sink a boat, I see magnificent fireworks thanks to you .

ps: sorry for your compatriot, he had the misfortune to cross my path...

CapitainEA is offline   Reply With Quote
Old 07-25-22, 02:37 PM   #14
rainbowjose
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Crash dive isnt working when the waves are high. How to evade aircrafts?
  Reply With Quote
Old 07-25-22, 06:45 PM   #15
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,258
Downloads: 462
Uploads: 29


Default

Quote:
Originally Posted by rainbowjose View Post
Crash dive isnt working when the waves are high. How to evade aircrafts?
ok.
explain the boat's reaction/performance?
and....
please post your JSGME config (Tasks-Export to-Clipboard then Ctrl+v here)
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.