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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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Well I given Lurkers penchant for historical accuracy and that the air gap is mentioned in the intel miles etc I assumed the mid atlantic air gap, the black pit, was scripted into the sim. May be, looking at some things I may have been just at the end of a airbase in iceland's limit for time period. I'll gain more knowledge of it as go on and will make changes as required. I'm into August 1941 now and planes are still not that much of a problem but I know its coming. I'm working on getting the leigh lights into the sim. |
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#2 | |
Silent Hunter
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![]() ![]() with regard to leigh lights, are you using the same device as the spot lights that are shipborne or a different device?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3 | |
Navy Seal
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Before I make any major changes (aside from the airstrike.cfg and the dakr nights with some minor sim.cfg tweaks so can pull off night surface attacks) file to campaign I am playing through all years to have a feel for how things are by default. Thus far I am happy as not much needs changed. AI is a little easy in 39-41 when submerged and evading, mostly because the escorts are nearly all set to "competent" which should be in most cases "incompetent" lol. I am sure it will get tougher though. For leigh light I am working with a light Ref_light_02(think thats what it called) which is a search light . Do not have file in front of me. According to someone helping me out, looks like the the node is present on the PBY and in the library as well in DW, just has to add to .eqp file which has been done. I have not been able to test it because could not get the test mission to show up yet. When I get a chance will try to perfect it and test out. Hopefully that simple, if not it will be a process. Of course will have to add it to other planes I am sure. |
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#4 |
Navy Seal
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How do we reduce the number of full moons? Seem to get a absurd number of full moons in this mod. I assume its the environmental. Makes night surface attacks impossible many times, more than it should. Especially in summer months in North Atlantic.
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#5 |
Navy Seal
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I don’t think you can reduce full moon numbers of what I know … to me it might be hardcoded.
Anyway from memory this environment is based on FORTSU one, so both have exact same number of full moon!… and probably all sh4 mods…
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