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Old 06-19-24, 02:37 PM   #1
KaleunMarco
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Quote:
Originally Posted by KaleunMarco View Post
i feel like a dunce asking this question.

In a Type 7 or Type 9 where is the RPM gauge? i know that it is either in the control room or the conning tower, or both, but i cannot find it by browsing through the various gauges using the various graphic views.



re-ask as this may have been overlooked.
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Old 06-19-24, 02:48 PM   #2
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Default SH4 - weird or what?

this game never ceases to amaze me.

playing the current version of DW.
started out with a T2D and got upgraded to a T7C after a few missions.
then i was upgraded again to a T9D and stationed in the same home base, St Nazaire.
the thing is, there is no T9 of any kind assigned to my Flotilla/Squadron at St Nazaire, and.....therefore are no missions in the Flotillas.UPC for a T9D based out of St Nazaire.
[CareerTrack 1.CareerStatusSave 240]
ID=ID
Reason=CSS_OfferNewCommand
NameDisplayable=
CurrentDate=1941-09-29 03:44:21
OfferedUserPlayerUnitIDLink=VIIC

[CareerTrack 1.CareerStatusSave 241]
ID=ID
Reason=CSS_NewCommand
NameDisplayable=U-177
CurrentDate=1941-09-29 03:44:21
UserPlayerInstanceDisplayableName=U-177
UserPlayerUnitIDLink=IXD2

[CareerTrack 1.CareerStatusSave 242]
ID=ID
Reason=CSS_PatrolStart
NameDisplayable=U-177
CurrentDate=1941-10-27 07:44:21
DepartureBaseIDLink=F6StNazaire
DepartureFlotillaIDLink=7Flotilla
ObjectiveTypesAssigned={note: this seems to always be blank regardless of boat or base}
[Flotilla 6]
ID= 7Flotilla
NameDisplayable= 7Flotilla-Flotilla-Name
AvailabilityInterval=1939-01-01, 1944-08-15

[Flotilla 6.Base 1]
ID= F6Kiel
NameDisplayable= Kiel
Info= 7Flotilla-Base-Info
ExternalBaseName= Kiel
AvailabilityInterval= 1939-01-01, 1940-09-15
DepartureDescription1= 1218879.000000, 6521578.000000, 050.0000
DepartureDescriptionOut1= 1094600.000000, 6465800.000000, 270.0000

[Flotilla 6.Base 2]
ID= F6StNazaire
NameDisplayable= St. Nazaire
Info= 7Flotilla-Base-Info
ExternalBaseName= St. Nazaire
AvailabilityInterval= 1940-09-16, 1944-08-15
DepartureDescription1= -262852.000000, 5674914.000000, 090.0000
DepartureDescriptionOut1= -263765.000000, 5670223.000000, 225.0000

[Flotilla 6.UserPlayerUnitType 1]
ID= F6VIIC
NameDisplayable= Type VIIC U-boat
AvailabilityInterval= 1941-02-01, 1944-08-14
IDLinkUserPlayerUnitType= VIIC
UnitTypeCommonality= 5
IDFlotillaLinkTransferTo= 11Flotilla_BERGEN

[Flotilla 6.UserPlayerUnitType 2]
ID= F6VIIB
NameDisplayable= Type VIIB U-boat
AvailabilityInterval= 1939-07-01, 1942-09-01
IDLinkUserPlayerUnitType= VIIB
UnitTypeCommonality= 7
IDFlotillaLinkTransferTo= NULL

;***************************
;***************************
i am about to shove off on my second mission with this boat and head towards the US Coast (December 1941) but i am shaking my head wondering how could all of this come about?





Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Dark Waters\MODS]

100 OM_DarkWaters_V6
110 OM_Harder_Escort_L2
120 OM_Strategic_Map_Symbols
130 OM_UMark
140 OM_Warm_Clothes
150 OM_U-Jagd
160 OM_Med_Env
175 jimimadrid Torpedos
170 DarkWaters V6_Errors-fix
180 Voice Mod
200_Webster's 300' Underwater Visability for v1.5
300 3000 Meter Bearing Tool (1920x)
999 DarkWaters V6_Error-fixes-ongoing
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there are only two things in the world: submarines and targets.
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------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 06-23-24, 10:55 AM   #3
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Had you edited the UpgradeClass lines?
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Old 06-23-24, 03:46 PM   #4
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
Had you edited the UpgradeClass lines?
i did.
T2 = 1
T7C = 2
T7D = 3
T9D2 = 4

every other boat has an upgrade class of one.

SH4 skipped over the T7D for its own reasons.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 06-23-24, 09:20 PM   #5
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Yeah... the German side of SH4 is worse than the American side as far as "upgrades" go... Kind of like every-other MS "Update" is a fail, only this is worse...
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Old 01-24-25, 12:05 PM   #6
ofttqp
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Default How to make it work?

I downloaded the steam version of SH4 Along with Uboat missions, installed the Js game, downloaded and activated the mod (dark waters only) I made a read-only shortcut and patched it to 4 GB, and it still crashes.
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Old 01-24-25, 01:56 PM   #7
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Must - have - more - data

Are you starting the game through the U-Boat Missions?? You also don't state where you installed the game, nor whether you emptied the Save folder of any previous data. Run JSGME, and click on the "Tasks..." link in the middle. From there, choose "Export activated mods list to..." and then choose "Clipboard" to paste the information into your next post here, or "Clipboard" to copy and paste it later. The Save folder in SH4 defaults to "C:\Users \UserName \Documents \SH4", unless changed with MultiSH4. Delete the SH4 folder there, and everything below it. The game will then create new data for its use the next time you run the modded game. You cannot install the game in the "default" Program Files (x86) folder either, and must either create a new Steam Library folder, or re-install Steam and all of your games to have them in a different folder, such as "C:\Games", or whatever folder name you want to use.
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