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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2013
Posts: 8
Downloads: 20
Uploads: 0
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#2 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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Would it be possible to make the weather change more frequently? Or at least reduce wave height for wind speeds < 15m/s? I've tried several careers in the past few days and I've always ended up being stuck with huge waves for a week or so. Ok, the wind changed a few times between 11 m/s and 15 m/s, but in both cases, the waves are so tall that it's extremly difficult (for me) to get a decent torpedo solution. At this point, I have to say that this issue has become a bit of a deal breaker for me unfortunately.
Last edited by Levyathan89; 06-01-20 at 07:00 AM. |
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#3 |
CTD - it's not just a job
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You are in the Atlantic though. As in real life, while PD might be "set" (in the game) at say 13 meters, you might have to come up to 11 meters to be able to get the periscope high enough to stay more or less above the waves. This does expose the turm more though... Your chance of being seen is therefore increased. Have you tried that?
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"...and bollocks to the naysayers" - Jimbuna |
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#4 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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It's funny you guys should mention the problem of waves interfering with periscope views. I have definitely noticed this in my Atlantic career out of Wilhelmshaven.
Since verifying ship nationality is more important vs. the Pacific theater, at least through 1941 (after which Germany is at war with almost everyone), I've taken to setting an alternate "periscope depth" of 11 or 12 meters. I seem to recall that U-boats did in fact run a risk of broaching, if they tried to run too close to the surface. Unfortunately, as I've read elsewhere, SH4 does not really model buoyancy and stationkeeping properly. No trim tanks, no obvious dive angle (unless you use a mod), and suspiciously good depth-keeping even in very severe weather. I feel like it should not be allowed to man the deck gun above a certain sea state. Or at least gun crew efficiency should be drastically reduced, as they are being half-drowned and nearly washed off the deck every few seconds. I am playing OM/DW after playing through a whole war career in FotRS:UE. I got spoiled by the comparatively placid waves in the Pacific theater. It could be my imagination, but I feel like there is much worse weather more often in the Atlantic.
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Windows 10 Pro (x64) |
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#5 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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It doesn't matter where I am, though. Happens off the coast of South Carolina, happens in the Western Approaches, happens in the North Sea: the weather stays nice for the first couple of days, then it deteriorates and you're stuck with foggy storms. It's always the same pattern (or at least the 3 or 4 times I tried it). That didn't seem quite right.
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#6 |
Navy Seal
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Can’t do better with weather I’m afraid.
Didn’t noticed any huge inconsistencies apart of more bad weather in Summer times than winter times in SH4. But i suspect it’s due to game built for Pacific theater at first... Anyway in real life, when bad weather and high waves, U-Boats couldn’t make any attacks ![]()
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#7 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Any tips on employing mines? They seem to be rather useless unless enemy ships are nice enough to run right over them, or you carry oodles and just get lucky.
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Windows 10 Pro (x64) |
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#8 | |
Silent Hunter
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little, leaden bundles of joy waiting for some poor unsuspecting captain to sail within its lethal range and BAM! ![]() my apologies for the violent references. ![]() ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 06-02-20 at 07:20 PM. |
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#9 |
Bilge Rat
![]() Join Date: Mar 2016
Location: Sofia, Bulgaria
Posts: 1
Downloads: 20
Uploads: 0
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Great Mod! Thanks to all moders involved!
I have two questions: 1. Dose a sinking of a neutral ship affects your career? I sunk a greek ship in September 1940 and it was marked as neutral. Historically by that time Hitler was lifting most of the u-boat warfare restrictions and neutral ship in convoy en route to England was a fare gain. A lot of skippers sank neutral ships and this was legitimate according to BDU. (https://en.wikipedia.org/wiki/Viktor_Sch%C3%BCtze) 2. Is it possible to correct the military awards system and make it more historically accurate? After my first patrol, I received a Knight Cross for under 50 000 BRT ( the rule was 100 000 BRT or in some cases 80 000 BRT). After that, I received two Iron Crosses Second Class, which is also not accurate. Otherwise, the mod runs like a charm! |
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#10 |
Gefallen Engel U-666
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Kazir!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#11 |
CTD - it's not just a job
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neutral ships can and do result in a negative number of renown points equal to the ships "reward" points. Sinking a "friendly ship will result in 10x the negative number of the same "reward" ponits. So if a ship is worth 350 renown points if it was an enemy ship, sinking the neutral of it would result in a -350 points. All that happens is that if you sink nothing else to counter-act that negative "reward", then you end up with a "Poor" patrol rating. If you instead sink 10 other enemy ships and end up with 3500 points, for an aggregate 3150 renown, you might end up with a heroes welcome and some shiny brass... it's all about the points in the game.
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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