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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#496 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
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I reinstalled your wonderful mod, Fifi, and now it works perfectly compared to my last issue. Sank the BB Rodney in my last session. I sank well over 50,000 tons and was awarded the Iron Cross 1st Class, apparently skipping over the Iron Cross Second Class.
Cannot wait to test your mod out further! ![]() Well done, kaluen!
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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#497 |
Swabbie
![]() Join Date: Oct 2013
Posts: 8
Downloads: 20
Uploads: 0
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Okay, so, um, weird bug. On my second patrol, the day/night-cycle got messed up. The sun sets in the morning and rises in the evening now, so nights are bright while days are dark. I restarted the patrol and the same thing happens. I'm still in the North Sea, so it's not a time zone thing. The cycle is correct upon starting the patrol, but once I load a save it gets messed up.
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#498 | |
Silent Hunter
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anything higher than 1024 will definitely mess with the solar day. it is an unexpected feature of Ubi's design of SH4. what can i say? ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#499 | ||
Navy Seal
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TC has always been a problem in any silent hunter by the way. Great maximum should be no more than X1024. But have to say it’s first time i hear about days and night beeing reversed!
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#500 |
CTD - it's not just a job
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Front Runner in the Pacific side of things was running into similar issues, but without the use of TC. He plays at 1x usually, while he piddles about the house, with the game sound turned up. He was noticing a "drift" in the day / night cycle. He discovered some issues with FotRSU for us along the way, but also discovered that the game is "tied" to the old 30fps paradigm of a DirectX v9 game, and runs closest to "real" time when that is achieved. However, it was discovered that the devs apparently made it to where they expected an "average" of about 128x worth of time compression in the game, so 1x is a little slow, while 2048 is way too fast. The more TC you use, the worse it gets. Plus, high TC will mess with the audio and video stream, and introduce errors into the Save info, compounding the day / night sequence. Throw in the usual user's penchant for shelling out to Windows with the game running, and next thing you know, the sun is rising when the moon should... check-out Base Time 2018
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"...and bollocks to the naysayers" - Jimbuna |
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#501 | |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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Really? Ok, that explains why at the east coast suddenly the sun was shining at midnight...I thought it was due to the different time zones and the clock showing base time instead of local time. Does it show local time btw? |
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#502 | |
Swabbie
![]() Join Date: Oct 2013
Posts: 8
Downloads: 20
Uploads: 0
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Edit: Okay, nevermind. I turned on VSync (had it off because my 5700 XT didn't play nice with VSync in some titles) and the issue seems to be gone. Thanks for posting the link to that Base Time post, otherwise I probably wouldn't have considered that as a solution! Edit 2: Never mind again. After a while of normal playing, the issue is back. It also wipes my map markings and plotted course btw. I guess maybe restarting the computer helps. I'll get back to you guys if I figure out more. Edit 3: Restarts seem to do nothing. I am extremely confused now. Edit 4: So restarting the game if the save breaks seems to fix it most of the time. Guess I can play like this. Last edited by HK_01; 06-05-20 at 03:04 PM. |
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#503 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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I see that "plotted course cleared upon loading save" thing with DW sometimes too. Not sure what pattern there is, if any.
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Windows 10 Pro (x64) |
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#504 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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I have a question regarding that crew berthing section in the boat. What is it for? Do have to place the topside crew in there while being submerged like in RFB?
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#505 | |
Navy Seal
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![]() Just to avoid your deck crew to be hurt by depth charges. (Because SH4 leave the crew on deck, even you don’t see them! ![]()
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#506 | |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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#507 | |
Navy Seal
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![]() In fact i only move them in case of depth charges. Most of time i leave them where they are.
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#508 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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holy cow, I didn't know this !!
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#509 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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Got my first convoy! 80% or so of it were neutrals, unfortunately. I hope it's not always like that^^
Also made a new video. |
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#510 |
Navy Seal
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Great
![]() There are always some neutrals among...sometimes less...
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