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#1 |
Silent Hunter
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here is another oddity to chew on as this is the first time i have noticed it.
because the Allies in the Atlantic have radar detection equipment, it is disadvantageous to leave one's radar on after initial detection. however, even after turning the set off, it powers itself back on. i have looked for a setting of some type that causes this behaviour but have not found it. playing DW V6 and not using any mods that alter radar performance. any suggestions?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2 |
CTD - it's not just a job
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Are you referring to the radar coming back on after a wave goes over you, or if you are submerged and then come back up? Or does it just not stay off when on the surface no matter the sea state? How heavy are the seas at the time you are referring to? Which of the radars is it?
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"...and bollocks to the naysayers" - Jimbuna |
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#3 | |
Silent Hunter
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driving a Type XXI which has only one radar and one radar detector. i believe the unit is a type 65 and it is the radar unit because we cannot really operate the HF-DF, only see the results. the behaviour occurred while we were surfaced and the waves were raucous, 14 or 15 kt. now that you mention it, i do not remember that behaviour when the seas were quieter. so, you think this is related to the sea state? i know i am going to hate myself in the morning for asking, but, why do you think that?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4 |
CTD - it's not just a job
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Well, that is the "normal" behavior of the SH4 radar. It gets "wet", it assumes it's going under the surface, so it shuts-off. Wave finishes going over you, it gets "dry", time to turn back on. Now, if you're like me, you want a radar off, or you want a radar on. Turn it on, let it sweep a few rotations, find something, turn it off. No need to have a beacon saying "here I are!!!" But the game does not do that. Oh sure, you can turn the radar off (FotRSU <Ctrl><T>), but first wave over the conn, and presto-change-oh, and it turns back on, because it got "wet", then got "dry", and "time to turn on again". Short of a hammer, I don't know how to keep it turned off after it gets "wet", nor do I know of a way to keep it on for those short spurts of "wet"... someone else might.
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"...and bollocks to the naysayers" - Jimbuna |
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#5 | |
Silent Hunter
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the violent sea state causes the unit to think that it was submerged and so when the wave passes, it thinks it has surfaced. terrible design and programming. just terrible. thanks for making me aware of the obvious ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
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Thanks for reply KaleunMarco
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