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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Silent Hunter
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reply with your config, boat, flotilla, and base info, and we can try and recreate the situation. your config is available by using JGSME-Tasks-Export-To Clipboard. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2 |
Stowaway
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Hi all!
First time back to subsimming in a decade! (extremely excited) Downloaded SH4 from steam, have the 1.5 uboat version from steam. Running win10 desktop AMD Ryzen 7 with Radeon rx5600xt SH4 wont load with Dark Waters mod installed from JSGME, with LAA on sh4.exe. Tried with win 7 compatibility (& vista sp2) and no change. It plays the intro video, runs the loading bar to 100% then sits there indefinitely. Game works as stock or with GFO and RSRDC. A few bugs but no CTD's so far. Just stalling out on the install with OM;DW. Will be playing around with FotRSU, but really excited for that global U-boot experience! If there is anything I can try to get this mod working, i'd really like to know. Thanks! (This looks really damn cool!) |
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#3 |
CTD - it's not just a job
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I had a similar post to this:
https://www.subsim.com/radioroom/sho...26#post2743026 where I had pictures, which make a "description" much easier... but I can't find it... but check the "Properties" and "Compatibility" tab for that full-screen optimization and the Change high DPI behavior stuff... Edit: Found it https://www.subsim.com/radioroom/sho...54#post2738754
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 04-23-21 at 01:53 PM. Reason: Found it! |
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#4 |
Stowaway
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propbenie,
first try with your settings advice blue screened windows, but second try got the game working! * On another front, wondering about a few things with the mod as I play with it. does the gramaphone/radio play into passive detection? Somehow this is the first and most important detail I'm wondering about for no especially coherent reason. Rigging for silent while blaring some oldies has real montage esque aesthetic appeal to me, but its not the most realistic scenario to follow in a high realism mod. So I want to check in that I can trust it, or not if that is the case. Next is it seems all new crew members don't cost renown? Men I take off the boat do, but everyone else including officers dont? (else I think they do cost renown, but dont display the cost?)I'm on a type IIb doing the training. (another minor crew bug is port roster duplicated a crew member i added to my boat named Emil Gustav R Moller. name and stats.) * Last thing, how do I find range without a stadimeter? Or how do I access stadimeter/add one? Recognize ship/dial height/stadimeter angle/range is one of the best bits of immersive gameplay. I want to make sure I know how to use this mod properly before messing with a bunch of optics mods etc. |
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#5 | ||||
Silent Hunter
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good luck, Herr Kaleun ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6 |
Swabbie
![]() Join Date: Apr 2020
Posts: 14
Downloads: 40
Uploads: 0
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#7 |
Silent Hunter
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i train my crew...and they execute my orders with that training.
it is the way. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#8 |
Stowaway
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third mission of a IIc training campaign (after leaving objectives incomplete in mission 2) was a mission statement in French to do reconnaissance of perth/fremantle leaving from Kiel!
... Yes, in a IIc After a good laugh at the irony I and loaded the end of mission one save point and continued on my merry way replaying mission two, getting all the kills needed with an IIc's only 5 torpedos, duds and no deck gun is proving impossible so far. Mission three has repeated after returning to port without completing mission two, the mission three is the same bugged one to Perth Australia. Spamming resaves I managed it and the third mission was still to perth, instead of the convoy hunt training promised by the mission radio broadcast! EDIT update: Tried the IID 27th training flotilla 4/41 and encountered the same third mission bug to PerthxFreemantle. So the bug wasn't unique to that save/campaign run. EDIT2: Played the early training mission type IIB and had a "No primary objectives found" error. I'm assuming all the training missions are therefore bugged in the campaign scripting in one way or another. (Transferring base doesn't seem to help) so TL;DR 1)Training mission 2 in a IIC is a bit on the perfectionistic side, 3 kills needed with 5 torps is tricky. Adding an intentional resupply/refit to restore torps might make this mission more fun and informative on an IIC, along with easier. (being the by design training boat, IIC is the natural day one for a fully immersive campaign.) 2)Bug with IIC training campaign mission 3 prevents advancement & completion. Pretty sure I started training flotilla 4/40. Last edited by qastokes; 04-26-21 at 09:05 PM. |
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#9 | ||
Stowaway
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Cant figure out how to use all the tools in the mod yet. Once I really get it dialed in I may write a manual targeting guide, as none of the guides I've ever read teach it in the way I think it should be understood. I want a manual targeting theory guide, not a manual targeting workflow. ![]() Until then il I'll need to play with KiUB, & hopefully find a guide written to this toolset specifically. Quote:
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#10 |
Gefallen Engel U-666
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qastokes!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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