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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Oct 2020
Posts: 69
Downloads: 25
Uploads: 0
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#2 |
Watch
![]() Join Date: Feb 2020
Posts: 27
Downloads: 37
Uploads: 0
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Hello there fellow Kaleuns, ive got a question. im in a VIIC date May 1943 and ive got a FuMo 30 radar onboard but it doesnt seem to work. Anyone know whats up with the radar?
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#3 | |
Silent Hunter
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does your radarman report contacts? or you cannot read the CRT for yourself? or something else?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4 | |
Watch
![]() Join Date: Feb 2020
Posts: 27
Downloads: 37
Uploads: 0
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No contacts are reported. I havnt tried reading it myself but theoretically should have to. Even in port nothing comes up. Ive researched and aparently SH4 has some sort of radar bug where it only reports contacts if you are facing north? havnt tried it yet but....still.... |
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#5 |
Watch
![]() Join Date: Jun 2018
Posts: 29
Downloads: 52
Uploads: 0
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hi, Id like to report a strange problem.
On my 6th Patrol in a Type IIB u-boat I was given the objective to photograph Fremantle, Australia, from Kiel.... I don't think my fuel will get me even 1/4 of the way, and the strangest thing is the order was completely in French. ![]() |
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#6 |
CTD - it's not just a job
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The orders in French is not new, and Fifi did a "fix" for a portion of the missions - but the other issues, makes me wonder if you fellows had deleted the Save folder prior to playing DW. Can you both also post your mod list from JSGME "Tasks..." menu? Where were you sailing from with the IIB VoidsX, and what was the date?
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"...and bollocks to the naysayers" - Jimbuna |
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#7 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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Is it possible to make it so you can get new uboats as you progress through the war. Like you start with a Type II then upgrade to a Type VII etc...
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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#8 |
Bilge Rat
![]() Join Date: Dec 2020
Posts: 1
Downloads: 9
Uploads: 0
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Does anyone know if there is a way to change the map zoom levels at which the bearing overlay around the sub is visible (see attached image)? It's a very useful tool and I'd like to have it shown pretty much at every zoom level.
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#9 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#10 |
Swabbie
![]() Join Date: Apr 2020
Posts: 14
Downloads: 40
Uploads: 0
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Hi, just wondering if it's possible to fix the ship recognition manual? In my game it seems that half the ships in it are greyed out when I want to look at 20, 45 degree view of merchant shipping for example.
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#11 |
Seaman
![]() Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
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I can't wait until Germany declares war on the US so I don't have to worry about those damned "neutrals."
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#12 |
Bosun
![]() Join Date: Mar 2021
Posts: 65
Downloads: 111
Uploads: 0
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I tried out the mod, playing one of the early war missions for the mod (the one where you have to sink the HMS Glorious- I tried using a Type II pigboat for laughs). The lighting and sound are amazing. The intreface is also well put together and stylish.
I usually play Silent Hunter at 1360x768, using Reshade with SMAA, TAA, and Adaptive Sharpen, just because my eyes don't see so good, and 1920x1080 has tiny text (with tweaked Reshade settings, 1320 looks almost as good as 1280, but the text and interface are bigger). It still worked OK, and since I use auto-aim, it's not a big deal to not have perfect aspect ratio. However, I am having trouble finding the orders window. I don't understand alot of German so that makes it a bit confusing. |
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#13 | |
Seaman
![]() Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
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There is one obvious choke point - throughout history - which is between Tunisia and Sicily. I doubt that the British sent many ships through the straits of Messina so anything that comes through Suez pretty much has to end up heading for Gibraltar which means running the gauntlet between Axis air bases on either side of the choke point. I put my uboat there for 10 days and slowly circled but in all that time encountered only a single merchant. |
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#14 | |
Admiral
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![]() Give a look then scroll down & find the native rez you have, then go for either imperial or metric as needed... link as follows: https://www.subsim.com/radioroom/sho...35&postcount=1 Hope this helps... M. M. ![]()
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#15 |
Ocean Warrior
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Finally going to get around to trying this out. Did a search that turned up nothing but are there wolf packs in the mod ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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