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Old 10-20-22, 12:20 PM   #1
KaleunMarco
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Originally Posted by propbeanie View Post
See above
OK, with that in mind, move over to the Pacific.
What about the air battles that create the lifeguard missions in the Solomons, etc?
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Old 10-20-22, 12:43 PM   #2
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Fake... lol - the planes are "scripted" in most mods and stock, and both sides will be in the "scene" at the same time, but notice that they do not dogfight... lol


As for the CareerStarts, using just Dark Waters:





I did not attempt to sink anything yet, currently driving the XXIII...
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Old 10-20-22, 03:27 PM   #3
KaleunMarco
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Fake... lol - the planes are "scripted" in most mods and stock, and both sides will be in the "scene" at the same time, but notice that they do not dogfight... lol
you HAVE to be kidding me!?!?!?
so, the "scripted" engagements are airedales doing loop-de-loops and then crashing into the ocean on the hopes that one of us will rescue them?



Quote:
Originally Posted by propbeanie View Post
As for the CareerStarts, using just Dark Waters:
I did not attempt to sink anything yet, currently driving the XXIII...
well, that figures.
why didn't you get the old IT-troubleshooting stamp that says: probable user error.

p.s. the problem is the DW Errors Fix mod. apparently, DW cannot abide the Stock errors being fixed.
so...i guess we will remove that mod and sail on.


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Last edited by KaleunMarco; 10-20-22 at 03:39 PM.
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Old 10-21-22, 08:38 AM   #4
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you HAVE to be kidding me!?!?!?
so, the "scripted" engagements are airedales doing loop-de-loops and then crashing into the ocean on the hopes that one of us will rescue them?



Shhh... don't tell anyone, but the "Rescue Targets" are also scripted... If a US plane does happen to crash within the designated target zone, then yes, he counts toward the rescue count, but outside the zone, they do not - though you can pick them up. You cannot pick-up Japanese survivors though to bring them in for questioning... which really, they should have allowed that,..


Quote:
Originally Posted by KaleunMarco View Post
well, that figures.
why didn't you get the old IT-troubleshooting stamp that says: probable user error.

p.s. the problem is the DW Errors Fix mod. apparently, DW cannot abide the Stock errors being fixed.
so...i guess we will remove that mod and sail on.
Ahhh... good find. Yeah, you could activate all of your Dark Waters mods, then run the tools for a "fix pack", which might be slightly necessary, but probably won't yield as many errors as the Stock game has, since those tools were run during DW development, but I am almost 99.9% certain there are still errors in the Campaign, due to infecting them anew with edits for DW ( guilty! ), but also from existing errors that are both of the type that are difficult to track down, except with a BUNCH of campaign testing...
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Old 10-21-22, 10:19 AM   #5
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Ahhh... good find. Yeah, you could activate all of your Dark Waters mods, then run the tools for a "fix pack", which might be slightly necessary, but probably won't yield as many errors as the Stock game has, since those tools were run during DW development, but I am almost 99.9% certain there are still errors in the Campaign, due to infecting them anew with edits for DW ( guilty! ), but also from existing errors that are both of the type that are difficult to track down, except with a BUNCH of campaign testing...
that is what i did...and the Fix Mod was the result.
this is the first time SH4 has encountered an issue with the fixes.
i'll have to re-set DW and try running through the fix logic...again.
i have a couple of tools: Toolkit 1.9 and 2.0 which i believe are both Hebe's and markedly different in scope.
what other tools do you use to detect the Air-Sea-Land Eqp, Date, etc defects?

p.s. there is something in the Fix-Mod that DW does not like when one creates a Type 21 or 23 career.
i re-ran Hebe's fix tool and no errors appear, yet DW goes CTD when starting a Type 21 or 23 career.
none of the fixes are for those Uboats or their equipment so it will be deuce-difficult to troubleshoot.

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Last edited by KaleunMarco; 10-21-22 at 11:45 AM.
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Old 10-21-22, 03:21 PM   #6
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Hmmmm - had you emptied the Save folder after applying that fix pack? Some changes that are made will make the Saves craptastic...

TDW's SH Validator is another tool we've used. It can run from anywhere on the computer. Just tell it you are checking SH4, and point it to the folder. There are some caveats when checking the German side of the game, of coursre... The proggy was written pre-Gold SH4, so is only directly designed to check the "Data / Campaigns / Campaign" folder.

The way to get around that "restriction" is to rename the US side in "Campaigns / Campaign..." to be Campaigns / CampaignUS". That way, you can change the name of "Campaigns / CampaignGE" to "Campaigns / Campaign". You also have to move the files out of "Campaigns / Campaign(GE) / CampaignData" into the newly renamed "Campaign" folder. If you want to check the SingleMissions and other files outside the Campaign folder, drag copies of them into the "Campaigns / Campaign / PatrolObjectives" folder, since that folder and its contents are also checked. Now, I have messed-up more than one install of OpMonsun and/or Dark Waters from NOT getting things back where they belong afterwards, so what I did the last time, was to do a "fake" install and work on that. Make my mod, and then test it in the good install. Just be certain of your folder structure, of course, when you build your changes...

Also, in spite of the warnings that TDW will display, the Campaign is indeed checked. He just never added the detected issues to the log file before he finished modding the SH series, so after the app runs, create a log file, and then open it with Notepad++ or similar, and then at the bottom of TDWs app windows, find all of the entries that are flagged with "******** " leading and trailing, and copy those file names and errors into the log file for your posteriors's sake, and future editing... Thing is, even with Hebe's Tool, and TDW's tool, there are still quite a few errors that are not caught...
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Old 10-27-22, 11:46 AM   #7
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Default Karamazov__KiUB_User_Guide

Anyone know where I can get a copy of the KiUB users guide? I tried searching downloads and forums but nothing but broken links so far. Thanks for any help you can provide
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