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Old 06-10-20, 10:28 AM   #1
Fifi
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Originally Posted by shrub77 View Post
I am having trouble installing this mod. I reinstalled SH4 (I do not own any expansions)


I installed JGSME into the install dir, then I unzipped the dark waters mod into the MODS folder, activated it with JGSME and launced.


I get errors like: "File not found: data/menu/data/black80.tga"


and the game doesn't ever finish loading. Did I do something incorrectly?
As far as i can tell, no, seems right for install.
Make sure to install LAA (Large Adress Aware) to give you more RAM, and run exe as admin and win7 compatibility. Uncheck the Read only box in exe properties too (for LAA to work)
If you have missing files, the download mighty be corrupted ...you should re-download again.
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Old 06-10-20, 11:57 AM   #2
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That error message you get shrub77 indicates that you have v1.4 of the game, and you need v1.5 for the Dark Waters mod to function correctly. Version 1.5 of the game has the U-Boat Missions Add-On. I cannot find that anywhere currently. If you are in the US though, the Ubisoft Store has Silent Hunter 4 Gold Edition for $3.40US, which is a really good deal. That is the full v1.5 of the game with the UBoats in it...
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Old 06-10-20, 03:21 PM   #3
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Originally Posted by propbeanie View Post
That error message you get shrub77 indicates that you have v1.4 of the game, and you need v1.5 for the Dark Waters mod to function correctly. Version 1.5 of the game has the U-Boat Missions Add-On. I cannot find that anywhere currently. If you are in the US though, the Ubisoft Store has Silent Hunter 4 Gold Edition for $3.40US, which is a really good deal. That is the full v1.5 of the game with the UBoats in it...

Thanks for the response. I have purchased the uboat addon on steam and my game is now at 1.5


I can launch the game but when i start a campaign, right before i load in i get a "unknown error" pop up.


So my install is:



activate Dark waters in JGSME, launch SH4 in steam.



Start uboat campaign, july 1941, type viic in 1st flotille, start campaign at sea, launch, then the error appears


any idea?
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Old 06-10-20, 04:27 PM   #4
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Back off the Dark Waters mod, and make certain the stock game runs correctly. Was you original game a Steam copy, and what folder do you have it installed in?
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Old 06-11-20, 05:10 PM   #5
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So - when I hit F1, the speeds tab shows shooting bearings vs target speed for a 90 degree attack, to use when the TDC is broken (or where you are having difficulty obtaining good AOBs due to weather).



I'd like to add a set of tables for a range of bearings (from 10 degrees to 170 degrees). What do I need to do to add .tga files to the speed tab?


BTW, the formula to determine shooting bearings I'm using is:


ARCTAN [Target Speed * SIN(ANGLE) / (Torpedo Speed + Target Speed * COS(ANGLE))]


I assume this formula works for U-boats like it works for the US boats?
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Old 06-12-20, 03:53 AM   #6
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I have a question regarding crew injuries:

How do I heal injured crew members? I've tried putting them in the same compartment as the medics or putting both the medic and the injured crew into the crew berthing section, but it didn't do anything as it seems. I let a day or so pass but those injured crew members didn't gain a single health point.
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Old 06-12-20, 04:52 AM   #7
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Quote:
Originally Posted by Levyathan89 View Post
I have a question regarding crew injuries:

How do I heal injured crew members? I've tried putting them in the same compartment as the medics or putting both the medic and the injured crew into the crew berthing section, but it didn't do anything as it seems. I let a day or so pass but those injured crew members didn't gain a single health point.
Injured crew recover very slowly even with medic inside sub...they can stay injured for week at least, but soon or later they recover ...as long as you don’t save/exit game! Otherwise they will completely recover after next save (of what i recall experienced)
You don’t have to move them in same compartment as medic. The medic work in all sub!
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